* improvement(tables): announce locks on open instead of a header chip Drop the lock entry from the table header actions. A locked table now announces itself once on open via an info toast carrying the Lock settings action for admins; the breadcrumb dropdown remains the permanent entry point. * fix(tables): wait for permissions before announcing table locks The lock announcement fires once per table, so a canAdmin that is still false because permissions have not resolved permanently drops the toast's Lock settings action. Arm the one-shot on the permissions decision rather than on table resolution. * fix(tables): keep the lock announcement from being swept on navigation The toast provider clears route-scoped toasts in a pathname effect that runs after child effects, so an announcement fired on a warm-cache navigation was added and removed in the same commit. Opt these toasts out of the sweep and dismiss them on unmount so they still don't trail the user. * fix(tables): drop the lock notice when its action stops being valid A toast's action is captured at creation, so a viewer whose admin access is revoked while the announcement is on screen kept a Lock settings button that opened nothing. Dismiss the notice when the action is no longer available. * fix(tables): only drop the lock notice when access is actually lost The dismiss effect treated "has no access" the same as "just lost access", so on a warm-cache mount — where the announcement and the dismiss both run in the mount commit — a non-admin's notice was torn down the moment it was created. Dismiss on the true-to-false transition only. * fix(tables): clear the lock notice when switching tables Switching tables reuses this component rather than remounting it, and the notice is exempt from the provider's route sweep, so a locked table's announcement stayed on screen over the next table — where its action would have opened that table's lock settings instead. Key the cleanup on tableId. * fix(emcn): sweep route-scoped toasts during render, not after child effects The provider cleared route-scoped toasts from a pathname effect. Effects run child-first, so it also swept toasts the newly rendered route had just raised: any toast added from a child's mount effect — which is what happens whenever that child's data is already cached — was appended and filtered out in the same commit, before it painted. Move the sweep into render, where it runs before children render, so only toasts predating the navigation are cleared. Timers and heights were already reconciled by effects keyed off `toasts`, so this stays a pure state update. Drops the persistAcrossRoutes workaround the table lock notice needed to dodge the bug; its tableId-keyed cleanup stays, covering embedded swaps that change the prop without a route change. * fix(tables): reset the announce latch when leaving a table The tableId cleanup dismissed the notice on departure but left the latch holding that table's id, so returning before another table announced — a quick there-and-back, or a second table that never loaded — found the latch matching and stayed silent. Leaving ends the visit, so clear the latch with it.
A workspace to build, deploy and manage AI agents and workflows.
Quickstart
Cloud-hosted: sim.ai
Self-hosted
git clone https://github.com/simstudioai/sim.git && cd sim
bun run setup
Capabilities
- Connect 1,000+ integrations and every major LLM
- Add Slack, Notion, HubSpot, Salesforce, databases, and more
- Build agents visually, conversationally, or with code
- Ingest files, knowledge bases, and structured table data
- Monitor runs, logs, schedules, and workflow activity
One workspace, every surface
Chat and workflows are just the start — tables, files, knowledge, and scheduled tasks all live in the same workspace.
Tables — a database, built in |
Files — one store for your team and every agent |
Knowledge — your agents' memory |
Scheduled tasks — runs on your schedule |
Self-hosting
bun run setup is an interactive wizard: it provisions the database, generates secrets, writes your .env files, connects a Chat API key, and starts Sim the way you choose:
- Local dev — run from source to contribute or hack on Sim
- Docker Compose — a self-contained instance for testing self-hosting
- Kubernetes (Helm) — deploy to a local cluster
When it finishes, open http://localhost:3000.
Manage your install with bun run sim:
bun run sim start | stop | restart # bring your install up / down / cycle
bun run sim status # what's installed and healthy
bun run sim logs # follow logs
bun run sim doctor # diagnose configuration problems
bun run sim down # remove containers (data kept)
bun run sim reset # archive .env and wipe managed data
sim detects how you're running (Docker Compose, local dev, or Kubernetes) and acts accordingly.
Prefer a bare sim? Run bun link once — but note sim lands in ~/.bun/bin, which Homebrew's bun doesn't add to your PATH, so you may need export PATH="$HOME/.bun/bin:$PATH" in your shell profile.
Sim also supports local models via Ollama and vLLM. See the self-hosting docs for details.
Chat API Keys
Chat is a Sim-managed service. bun run setup connects a Chat API key for you — sign in when it opens your browser and the key is stored automatically. To view, create, or revoke keys later, go to sim.ai/selfhost/settings/chat-keys.
Environment Variables
See the environment variables reference for the full list, or apps/sim/.env.example for defaults.
Tech Stack
Next.js · Bun · PostgreSQL · Drizzle · Better Auth · Tailwind — and the rest of the stack
- Framework: Next.js (App Router)
- Runtime: Bun
- Database: PostgreSQL with Drizzle ORM
- Authentication: Better Auth
- Schema Validation: Zod
- UI: Shadcn, Tailwind CSS
- Streaming Markdown: Streamdown
- State Management: Zustand, TanStack Query
- Flow Editor: ReactFlow
- Docs: Fumadocs
- Monorepo: Turborepo
- Realtime: Socket.io
- Background Jobs: Trigger.dev
- Remote Code Execution: E2B
- Isolated Code Execution: isolated-vm
Contributing
We welcome contributions! Please see our Contributing Guide for details.
License
This project is licensed under the Apache License 2.0 - see the LICENSE file for details.





