mirror of
https://github.com/galaxyproject/galaxy.git
synced 2026-10-24 02:04:04 +08:00
Fix accidently introduced tabs
This commit is contained in:
+234
-234
@@ -2012,10 +2012,10 @@ var LineTrack = function (name, view, hda_ldda, dataset_id, prefs) {
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};
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$.extend(LineTrack.prototype, TiledTrack.prototype, {
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add_resize_handle: function () {
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// Add control for resizing
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// Trickery here to deal with the hovering drag handle, can probably be
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// pulled out and reused.
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var track = this;
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// Add control for resizing
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// Trickery here to deal with the hovering drag handle, can probably be
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// pulled out and reused.
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var track = this;
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var in_handle = false;
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var in_drag = false;
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var drag_control = $( "<div class='track-resize'>" )
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@@ -2086,20 +2086,20 @@ $.extend(LineTrack.prototype, TiledTrack.prototype, {
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var tile_low = tile_index * DENSITY * resolution,
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tile_length = DENSITY * resolution,
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width = Math.ceil( tile_length * w_scale ),
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height = this.height_px;
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width = Math.ceil( tile_length * w_scale ),
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height = this.height_px;
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// Create canvas
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// Create canvas
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var canvas = this.view.canvas_manager.new_canvas();
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canvas.width = width,
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canvas.height = height;
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// Paint line onto full canvas
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var ctx = canvas.getContext("2d");
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var painter = new LinePainter( result.data, tile_low, tile_low + tile_length,
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this.prefs.min_value, this.prefs.max_value, this.prefs.color, this.mode );
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painter.draw( ctx, width, height );
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// Paint line onto full canvas
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var ctx = canvas.getContext("2d");
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var painter = new LinePainter( result.data, tile_low, tile_low + tile_length,
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this.prefs.min_value, this.prefs.max_value, this.prefs.color, this.mode );
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painter.draw( ctx, width, height );
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return $(canvas);
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}
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});
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@@ -2170,8 +2170,8 @@ $.extend(FeatureTrack.prototype, TiledTrack.prototype, {
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inc_slots.mode = mode;
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this.inc_slots[level] = inc_slots;
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}
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return inc_slots.slot_features( features );
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return inc_slots.slot_features( features );
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},
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/**
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* Draw feature.
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@@ -2335,15 +2335,15 @@ $.extend(FeatureTrack.prototype, TiledTrack.prototype, {
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*/
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draw_tile: function(result, resolution, tile_index, parent_element, w_scale, ref_seq) {
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var track = this,
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tile_low = tile_index * DENSITY * resolution,
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tile_low = tile_index * DENSITY * resolution,
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tile_high = ( tile_index + 1 ) * DENSITY * resolution,
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tile_span = tile_high - tile_low,
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width = Math.ceil( tile_span * w_scale ),
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width = Math.ceil( tile_span * w_scale ),
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mode = this.mode,
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min_height = 25,
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left_offset = this.left_offset,
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slots,
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required_height;
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required_height;
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// Set display mode if Auto.
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if (mode === "Auto") {
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@@ -2370,37 +2370,37 @@ $.extend(FeatureTrack.prototype, TiledTrack.prototype, {
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}
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}
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}
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// Drawing the summary tree (feature coverage histogram)
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if ( mode === "summary_tree" ) {
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// Set height of parent_element
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required_height = this.summary_draw_height;
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parent_element.parent().css("height", Math.max(this.height_px, required_height) + "px");
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// Add label to container div showing maximum count
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// TODO: this shouldn't be done at the tile level
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this.container_div.find(".yaxislabel").remove();
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var max_label = $("<div />").addClass('yaxislabel');
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max_label.text( result.max );
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max_label.css({ position: "absolute", top: "22px", left: "10px" });
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max_label.prependTo(this.container_div);
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// Create canvas
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var canvas = this.view.canvas_manager.new_canvas();
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canvas.width = width + left_offset;
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// Extra padding at top of summary tree
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canvas.height = required_height + LABEL_SPACING + CHAR_HEIGHT_PX;
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// Paint summary tree into canvas
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var painter = new SummaryTreePainter( result.data, result.delta, result.max, tile_low, tile_high, this.prefs.show_counts );
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var ctx = canvas.getContext("2d");
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// Deal with left_offset by translating
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ctx.translate( left_offset, 0 );
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painter.draw( ctx, width, required_height );
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// Wrapped canvas element is returned
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return $(canvas);
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}
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// Drawing the summary tree (feature coverage histogram)
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if ( mode === "summary_tree" ) {
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// Set height of parent_element
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required_height = this.summary_draw_height;
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parent_element.parent().css("height", Math.max(this.height_px, required_height) + "px");
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// Add label to container div showing maximum count
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// TODO: this shouldn't be done at the tile level
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this.container_div.find(".yaxislabel").remove();
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var max_label = $("<div />").addClass('yaxislabel');
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max_label.text( result.max );
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max_label.css({ position: "absolute", top: "22px", left: "10px" });
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max_label.prependTo(this.container_div);
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// Create canvas
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var canvas = this.view.canvas_manager.new_canvas();
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canvas.width = width + left_offset;
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// Extra padding at top of summary tree
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canvas.height = required_height + LABEL_SPACING + CHAR_HEIGHT_PX;
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// Paint summary tree into canvas
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var painter = new SummaryTreePainter( result.data, result.delta, result.max, tile_low, tile_high, this.prefs.show_counts );
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var ctx = canvas.getContext("2d");
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// Deal with left_offset by translating
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ctx.translate( left_offset, 0 );
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painter.draw( ctx, width, required_height );
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// Wrapped canvas element is returned
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return $(canvas);
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}
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// Start dealing with row-by-row tracks
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// Start dealing with row-by-row tracks
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// y_scale is the height per row
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// y_scale is the height per row
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var y_scale = this.get_y_scale(mode);
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// Pack reads, set required height.
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@@ -2415,8 +2415,8 @@ $.extend(FeatureTrack.prototype, TiledTrack.prototype, {
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//
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// Set up for drawing.
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//
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var canvas = this.view.canvas_manager.new_canvas();
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var canvas = this.view.canvas_manager.new_canvas();
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canvas.width = width + left_offset;
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canvas.height = required_height;
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@@ -2934,14 +2934,14 @@ FeatureSlotter.prototype.slot_features = function( features ) {
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// by only having to look at a smaller subset
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// if (this.start_end_dct[0] === undefined) { this.start_end_dct[0] = []; }
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for (var i = 0, len = features.length; i < len; i++) {
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var feature = features[i],
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feature_uid = feature[0];
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if (inc_slots[feature_uid] !== undefined) {
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highest_slot = Math.max(highest_slot, inc_slots[feature_uid]);
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slotted.push(inc_slots[feature_uid]);
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} else {
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undone.push(i);
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}
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var feature = features[i],
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feature_uid = feature[0];
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if (inc_slots[feature_uid] !== undefined) {
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highest_slot = Math.max(highest_slot, inc_slots[feature_uid]);
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slotted.push(inc_slots[feature_uid]);
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} else {
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undone.push(i);
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}
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}
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// Slot unslotted features.
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@@ -2949,106 +2949,106 @@ FeatureSlotter.prototype.slot_features = function( features ) {
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// Find the first slot such that current feature doesn't overlap any other features in that slot.
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// Returns -1 if no slot was found.
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var find_slot = function(f_start, f_end) {
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// TODO: Fix constants
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for (var slot_num = 0; slot_num <= MAX_FEATURE_DEPTH; slot_num++) {
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var has_overlap = false,
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slot = start_end_dct[slot_num];
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if (slot !== undefined) {
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// Iterate through features already in slot to see if current feature will fit.
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for (var k = 0, k_len = slot.length; k < k_len; k++) {
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var s_e = slot[k];
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if (f_end > s_e[0] && f_start < s_e[1]) {
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// There is overlap
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has_overlap = true;
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break;
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}
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}
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}
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if (!has_overlap) {
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return slot_num;
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}
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}
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return -1;
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// TODO: Fix constants
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for (var slot_num = 0; slot_num <= MAX_FEATURE_DEPTH; slot_num++) {
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var has_overlap = false,
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slot = start_end_dct[slot_num];
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if (slot !== undefined) {
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// Iterate through features already in slot to see if current feature will fit.
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for (var k = 0, k_len = slot.length; k < k_len; k++) {
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var s_e = slot[k];
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if (f_end > s_e[0] && f_start < s_e[1]) {
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// There is overlap
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has_overlap = true;
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break;
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}
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}
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}
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if (!has_overlap) {
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return slot_num;
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}
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}
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return -1;
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};
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// Do slotting.
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for (var i = 0, len = undone.length; i < len; i++) {
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var feature = features[undone[i]],
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feature_uid = feature[0],
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feature_start = feature[1],
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feature_end = feature[2],
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feature_name = feature[3],
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// Where to start, end drawing on screen.
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f_start = Math.floor( feature_start * w_scale ),
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f_end = Math.ceil( feature_end * w_scale ),
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text_len = this.measureText(feature_name).width,
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text_align;
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// Update start, end drawing locations to include feature name.
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// Try to put the name on the left, if not, put on right.
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if (feature_name !== undefined && this.include_label ) {
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// Add gap for label spacing and extra pack space padding
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// TODO: Fix constants
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text_len += (LABEL_SPACING + PACK_SPACING);
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if (f_start - text_len >= 0) {
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f_start -= text_len;
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text_align = "left";
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} else {
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f_end += text_len;
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text_align = "right";
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}
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}
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// Find slot.
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var slot_num = find_slot(f_start, f_end);
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/*
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if (slot_num < 0) {
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TODO: this is not yet working --
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console.log(feature_uid, "looking for slot with text on the right");
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// Slot not found. If text was on left, try on right and see
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// if slot can be found.
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// TODO: are there any checks we need to do to ensure that text
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// will fit on tile?
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if (text_align === "left") {
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f_start -= text_len;
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f_end -= text_len;
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text_align = "right";
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slot_num = find_slot(f_start, f_end);
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}
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if (slot_num >= 0) {
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console.log(feature_uid, "found slot with text on the right");
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}
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var feature = features[undone[i]],
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feature_uid = feature[0],
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feature_start = feature[1],
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feature_end = feature[2],
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feature_name = feature[3],
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// Where to start, end drawing on screen.
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f_start = Math.floor( feature_start * w_scale ),
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f_end = Math.ceil( feature_end * w_scale ),
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text_len = this.measureText(feature_name).width,
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text_align;
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// Update start, end drawing locations to include feature name.
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// Try to put the name on the left, if not, put on right.
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if (feature_name !== undefined && this.include_label ) {
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// Add gap for label spacing and extra pack space padding
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// TODO: Fix constants
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text_len += (LABEL_SPACING + PACK_SPACING);
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if (f_start - text_len >= 0) {
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f_start -= text_len;
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text_align = "left";
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} else {
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f_end += text_len;
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text_align = "right";
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}
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}
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// Find slot.
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var slot_num = find_slot(f_start, f_end);
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/*
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if (slot_num < 0) {
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TODO: this is not yet working --
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console.log(feature_uid, "looking for slot with text on the right");
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// Slot not found. If text was on left, try on right and see
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// if slot can be found.
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// TODO: are there any checks we need to do to ensure that text
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// will fit on tile?
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if (text_align === "left") {
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f_start -= text_len;
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f_end -= text_len;
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text_align = "right";
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slot_num = find_slot(f_start, f_end);
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}
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if (slot_num >= 0) {
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console.log(feature_uid, "found slot with text on the right");
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}
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}
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*/
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// Do slotting.
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if (slot_num >= 0) {
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// Add current feature to slot.
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if (start_end_dct[slot_num] === undefined) {
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start_end_dct[slot_num] = [];
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}
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start_end_dct[slot_num].push([f_start, f_end]);
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inc_slots[feature_uid] = slot_num;
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highest_slot = Math.max(highest_slot, slot_num);
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}
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else {
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// TODO: remove this warning when skipped features are handled.
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// Show warning for skipped feature.
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//console.log("WARNING: not displaying feature", feature_uid, f_start, f_end);
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}
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}
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*/
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// Do slotting.
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if (slot_num >= 0) {
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// Add current feature to slot.
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if (start_end_dct[slot_num] === undefined) {
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start_end_dct[slot_num] = [];
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}
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start_end_dct[slot_num].push([f_start, f_end]);
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inc_slots[feature_uid] = slot_num;
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highest_slot = Math.max(highest_slot, slot_num);
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}
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else {
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// TODO: remove this warning when skipped features are handled.
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// Show warning for skipped feature.
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//console.log("WARNING: not displaying feature", feature_uid, f_start, f_end);
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}
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}
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// Debugging: view slots data.
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/*
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for (var i = 0; i < MAX_FEATURE_DEPTH; i++) {
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var slot = start_end_dct[i];
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if (slot !== undefined) {
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console.log(i, "*************");
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for (var k = 0, k_len = slot.length; k < k_len; k++) {
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console.log("\t", slot[k][0], slot[k][1]);
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}
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}
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var slot = start_end_dct[i];
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if (slot !== undefined) {
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console.log(i, "*************");
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for (var k = 0, k_len = slot.length; k < k_len; k++) {
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console.log("\t", slot[k][0], slot[k][1]);
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}
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}
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}
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*/
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return highest_slot + 1;
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@@ -3074,36 +3074,36 @@ var SummaryTreePainter = function( data, delta, max, view_start, view_end, show_
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SummaryTreePainter.prototype.draw = function( ctx, width, height ) {
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var view_start = this.view_start,
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view_range = this.view_end - this.view_start,
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w_scale = width / view_range;
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view_range = this.view_end - this.view_start,
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w_scale = width / view_range;
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var points = this.data, delta = this.delta, max = this.max,
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// Set base Y so that max label and data do not overlap. Base Y is where rectangle bases
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// start. However, height of each rectangle is relative to required_height; hence, the
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// max rectangle is required_height.
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base_y = height + LABEL_SPACING + CHAR_HEIGHT_PX;
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delta_x_px = Math.ceil(delta * w_scale);
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// Set base Y so that max label and data do not overlap. Base Y is where rectangle bases
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// start. However, height of each rectangle is relative to required_height; hence, the
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// max rectangle is required_height.
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base_y = height + LABEL_SPACING + CHAR_HEIGHT_PX;
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delta_x_px = Math.ceil(delta * w_scale);
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ctx.save();
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for (var i = 0, len = points.length; i < len; i++) {
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var x = Math.floor( (points[i][0] - view_start) * w_scale );
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var y = points[i][1];
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if (!y) { continue; }
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var y_px = y / max * height;
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ctx.fillStyle = "black";
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ctx.fillRect( x, base_y - y_px, delta_x_px, y_px );
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// Draw number count if it can fit the number with some padding, otherwise things clump up
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var text_padding_req_x = 4;
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if (this.show_counts && (ctx.measureText(y).width + text_padding_req_x) < delta_x_px) {
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ctx.fillStyle = "#666";
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ctx.textAlign = "center";
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ctx.fillText(y, x + (delta_x_px/2), 10);
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}
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var x = Math.floor( (points[i][0] - view_start) * w_scale );
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var y = points[i][1];
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if (!y) { continue; }
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var y_px = y / max * height;
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ctx.fillStyle = "black";
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ctx.fillRect( x, base_y - y_px, delta_x_px, y_px );
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// Draw number count if it can fit the number with some padding, otherwise things clump up
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var text_padding_req_x = 4;
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if (this.show_counts && (ctx.measureText(y).width + text_padding_req_x) < delta_x_px) {
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ctx.fillStyle = "#666";
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ctx.textAlign = "center";
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ctx.fillText(y, x + (delta_x_px/2), 10);
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}
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}
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ctx.restore();
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@@ -3124,16 +3124,16 @@ var LinePainter = function( data, view_start, view_end, min_value, max_value, co
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LinePainter.prototype.draw = function( ctx, width, height ) {
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var
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in_path = false,
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min_value = this.min_value,
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max_value = this.max_value,
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vertical_range = max_value - min_value,
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height_px = height,
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view_start = this.view_start,
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view_range = this.view_end - this.view_start,
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w_scale = width / view_range,
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mode = this.mode,
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data = this.data;
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in_path = false,
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min_value = this.min_value,
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max_value = this.max_value,
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vertical_range = max_value - min_value,
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height_px = height,
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view_start = this.view_start,
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view_range = this.view_end - this.view_start,
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w_scale = width / view_range,
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mode = this.mode,
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data = this.data;
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ctx.save();
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@@ -3142,72 +3142,72 @@ LinePainter.prototype.draw = function( ctx, width, height ) {
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// Line at 0.0
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if ( mode !== "Intensity" ) {
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ctx.beginPath();
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ctx.moveTo( 0, y_zero );
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ctx.lineTo( width, y_zero );
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// ctx.lineWidth = 0.5;
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ctx.fillStyle = "#aaa";
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ctx.stroke();
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ctx.beginPath();
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ctx.moveTo( 0, y_zero );
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ctx.lineTo( width, y_zero );
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// ctx.lineWidth = 0.5;
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ctx.fillStyle = "#aaa";
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ctx.stroke();
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}
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ctx.beginPath();
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ctx.fillStyle = this.color;
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var x_scaled, y, delta_x_px;
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if (data.length > 1) {
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delta_x_px = Math.ceil((data[1][0] - data[0][0]) * w_scale);
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delta_x_px = Math.ceil((data[1][0] - data[0][0]) * w_scale);
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} else {
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delta_x_px = 10;
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delta_x_px = 10;
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}
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for (var i = 0, len = data.length; i < len; i++) {
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x_scaled = Math.round((data[i][0] - view_start) * w_scale);
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y = data[i][1];
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if (y === null) {
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if (in_path && mode === "Filled") {
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ctx.lineTo(x_scaled, height_px);
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}
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in_path = false;
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continue;
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}
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if (y < min_value) {
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y = min_value;
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} else if (y > max_value) {
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y = max_value;
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}
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x_scaled = Math.round((data[i][0] - view_start) * w_scale);
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y = data[i][1];
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if (y === null) {
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if (in_path && mode === "Filled") {
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ctx.lineTo(x_scaled, height_px);
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}
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in_path = false;
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continue;
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}
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if (y < min_value) {
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y = min_value;
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} else if (y > max_value) {
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y = max_value;
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}
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if (mode === "Histogram") {
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// y becomes the bar height in pixels, which is the negated for canvas coords
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y = Math.round( y / vertical_range * height_px );
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ctx.fillRect(x_scaled, y_zero, delta_x_px, - y );
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} else if (mode === "Intensity" ) {
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y = 255 - Math.floor( (y - min_value) / vertical_range * 255 );
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ctx.fillStyle = "rgb(" +y+ "," +y+ "," +y+ ")";
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ctx.fillRect(x_scaled, 0, delta_x_px, height_px);
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} else {
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// console.log(y, track.min_value, track.vertical_range, (y - track.min_value) / track.vertical_range * track.height_px);
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y = Math.round( height_px - (y - min_value) / vertical_range * height_px );
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// console.log(canvas.get(0).height, canvas.get(0).width);
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if (in_path) {
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ctx.lineTo(x_scaled, y);
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} else {
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in_path = true;
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if (mode === "Filled") {
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ctx.moveTo(x_scaled, height_px);
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ctx.lineTo(x_scaled, y);
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} else {
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ctx.moveTo(x_scaled, y);
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}
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}
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}
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if (mode === "Histogram") {
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// y becomes the bar height in pixels, which is the negated for canvas coords
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y = Math.round( y / vertical_range * height_px );
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ctx.fillRect(x_scaled, y_zero, delta_x_px, - y );
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} else if (mode === "Intensity" ) {
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y = 255 - Math.floor( (y - min_value) / vertical_range * 255 );
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ctx.fillStyle = "rgb(" +y+ "," +y+ "," +y+ ")";
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ctx.fillRect(x_scaled, 0, delta_x_px, height_px);
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} else {
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// console.log(y, track.min_value, track.vertical_range, (y - track.min_value) / track.vertical_range * track.height_px);
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y = Math.round( height_px - (y - min_value) / vertical_range * height_px );
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// console.log(canvas.get(0).height, canvas.get(0).width);
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if (in_path) {
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ctx.lineTo(x_scaled, y);
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} else {
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in_path = true;
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if (mode === "Filled") {
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ctx.moveTo(x_scaled, height_px);
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ctx.lineTo(x_scaled, y);
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} else {
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ctx.moveTo(x_scaled, y);
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}
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}
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}
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}
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if (mode === "Filled") {
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if (in_path) {
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ctx.lineTo( x_scaled, y_zero );
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ctx.lineTo( 0, y_zero );
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}
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ctx.fill();
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if (in_path) {
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ctx.lineTo( x_scaled, y_zero );
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ctx.lineTo( 0, y_zero );
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}
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ctx.fill();
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} else {
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ctx.stroke();
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ctx.stroke();
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}
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ctx.restore();
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}
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}
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Reference in New Issue
Block a user