This is an attempt to address coder/internal#1154
Tests appear to fail often on `verifyParameters`, which asserts input
visibility and value in series for all expected parameters. This change
makes the same assertions in parallel, hopefully completing before
timeout.
Removes the search input and restyles the New Agent button in the agents
sidebar:
- Removed the search input box
- Replaced the outlined button with a subtle, left-aligned button
featuring a `SquarePenIcon`
- Button icon and text alignment matches the tree node items in the
sidebar
<img width="769" height="337" alt="image"
src="https://github.com/user-attachments/assets/2284c8c0-6294-4823-9ce0-5cc72b0d0054"
/>
## Problem
The **Open in Cursor** and **Open in VS Code** buttons on the agent
detail page were broken. Clicking them did nothing.
### Root Cause
The `handleOpenInEditor` handler in `AgentDetail.tsx` called
`window.location.assign()` with a custom protocol URI (`vscode://` or
`cursor://`) **after** an `await API.getApiKey()` call. This creates an
async boundary that breaks the browser's user gesture chain, causing
custom protocol navigations (`vscode://`, `cursor://`) to be silently
blocked by the browser.
The handler was invoked from a Radix `DropdownMenuItem.onSelect`, which
adds another layer of event indirection that makes the gesture chain
more fragile.
In contrast, the workspace page's `VSCodeDesktopButton` works because it
uses a direct `onClick` handler on a button element.
## Fix
- **Eagerly fetch and cache the API key** via `useQuery` when workspace
and agent data is available
- **Make `handleOpenInEditor` synchronous** — it reads the cached key
instead of awaiting a network call, keeping `window.location.assign()`
within the original user gesture context
- **Disable buttons** while the API key is still loading
(`canOpenEditors` now gates on key availability)
- **Simplify** the `onOpenInEditor` callback (remove `void` async
wrapper)
This pull-request cleans up various issues we I noticed while using the
`<Checkbox />` element.
* Margins were missing around the outsides of the `<Checkbox />`
components.
* Resolved the story of the `WithLabel` so things are lined up.
* Lowered the `borderRadius` down to `2px` (This can be cleaned up by
Tailwind 4 later).
* Refined checkbox styling across focus, disabled, checked, and
indeterminate states to be inline with Figma.
* Simplified checkbox indicator rendering and centered the icon with
absolute positioning.
This pull-request follows up #22060
Felt wrong to only make use of Geist when there is a Monospace variant
here too. Felt best we default to this as the default font as its inline
with the rest of the application. This also updates the lower line for
Workspace Statistics 🙂
This pull-request updates our icons to be inline with the Figma file.
They were slightly too small in the two variants of `--avatar-default`
and `--avatar-sm`. Now these are inline with what we have defined and
using the correct variants in the breadcrumbs.
Adds two new items to the agent chat TopBar dropdown menu:
- **Open Terminal**: opens the workspace web terminal in a new browser
window, reusing the existing `getTerminalHref`/`openAppInNewWindow`
infra.
- **Copy SSH Command**: copies the SSH command (e.g. `ssh
agent.workspace.owner.suffix`) to the clipboard with a toast
confirmation. Only shown when the deployment SSH hostname suffix is
configured.
Both items appear after a separator below the existing editor/workspace
actions.
## Changes
| File | What |
|---|---|
| `TopBar.tsx` | Added `Open Terminal` and `Copy SSH Command` dropdown
items with separator, `TerminalIcon`/`CopyIcon`, toast on copy |
| `AgentDetail.tsx` | Wired up `getTerminalHref`, `openAppInNewWindow`,
`deploymentSSHConfig` query, and passed new props to TopBar in all 3
render paths |
| `TopBar.stories.tsx` | Added new fields to default story props |
Currently the sharing UI is only hidden under certain circumstances,
rather than on a permission basis. This makes it permissions based, and
makes some backend changes to make sure permissions are correct.
When archiving a chat that has an attached workspace, a dialog now pops
up asking whether to also delete the associated workspace.
## Changes
### New file: `ArchiveAgentDialog.tsx`
A Radix-based dialog component that appears when archiving a chat that
has a `workspace_id`. It provides:
- A checkbox to opt into deleting the associated workspace
- **Cancel** — closes without archiving
- **Archive only** — archives the chat, leaves the workspace intact
- **Archive & Delete Workspace** — archives the chat and triggers
workspace deletion (enabled only when checkbox is checked)
### Modified: `AgentsPage.tsx`
- Extracted archive logic into a `performArchive` helper
- `requestArchiveAgent` now checks if the chat has a `workspace_id`:
- If yes, opens the `ArchiveAgentDialog`
- If no, proceeds with archiving directly (existing behavior)
- Added `handleArchiveOnly`, `handleArchiveAndDeleteWorkspace`, and
`handleCloseArchiveDialog` handlers
- Renders the `<ArchiveAgentDialog>` at the page level
Chats without a workspace are archived immediately as before — no UX
change for those.
## Problem
When a user sends a message while the agent is busy, the message appears
in the chat timeline as if it was sent and being processed (with the
"Thinking..." shimmer), instead of appearing in the queued messages list
above the input.
## Root Cause
`handleSend` in `AgentDetail.tsx` unconditionally injects an optimistic
user message into the conversation timeline and sets chat status to
`"pending"` **before** awaiting the server response. However, the server
can respond with `{ queued: true, queued_message: {...} }` (via
`CreateChatMessageResponse`) when the agent is already busy — meaning
the message was queued, not processed.
The client never inspected `response.queued` after the request
succeeded, so the optimistic message stayed in the timeline even though
the server queued it.
## Fix
After `sendMutation.mutateAsync(request)` resolves, check
`response.queued`. If true, roll back the optimistic message and restore
the previous chat status. The `queue_update` SSE event from the
WebSocket stream handles adding it to the queued messages list.
## Changes
- **`site/src/pages/AgentsPage/AgentDetail.tsx`**: Capture the response
from `sendMutation.mutateAsync` and roll back the optimistic message +
status when `response.queued === true`.
## Problem
The pubsub notification handler in `chatd` re-fetched **all** messages
from the DB on every new message notification, then filtered in Go with
`msg.ID > lastMessageID`. This grows linearly with conversation length —
every new message triggers a full table scan of that chat's history.
The `AfterMessageID` field in the pubsub notification payload was
clearly designed for cursor-based fetching, but no matching query
existed.
## Fix
- Add `GetChatMessagesByChatIDAfter` SQL query with `WHERE id >
@after_id`, so the database does the filtering instead of Go.
- Use it in the pubsub notification handler in `chatd.go`, passing
`lastMessageID` as the cursor.
- Implement the dbauthz wrapper (was a `panic("not implemented")` stub
from codegen) with the same read-check-on-parent-chat pattern as
adjacent methods.
- Add dbauthz test coverage for the new method.
**Not changed:** The initial snapshot in `Subscribe()` still loads all
messages — that's correct, since a newly-connecting client needs the
full conversation state. The waste was only in the ongoing notification
path.
The gradient mask overlay was positioned at the top of the parent
container (`absolute top-0`), causing it to overlap the title bar
instead of fading the scroll content beneath it.
**Changes:**
- Wrap the TopBar, archived banner, and gradient in a `relative z-10
shrink-0 overflow-visible` container
- Change the gradient from `top-0` to `top-full` so it anchors to the
bottom of the title bar and fades downward over the message area
## Problem
LLM responses currently stream in bulk chunks — multiple `message_part`
events arrive per WebSocket frame, get batched into a single
`startTransition` state update, and render as a visual jump. This looks
janky compared to smooth character-by-character reveal.
## Solution
Port the jitter-buffer approach from
[coder/mux](https://github.com/coder/mux) into a single self-contained
file: `SmoothText.ts`.
### What's in the file
| Component | Purpose |
|---|---|
| `STREAM_SMOOTHING` constants | Tuning knobs (72–420 cps adaptive rate,
120 char max visual lag, 48 char frame cap) |
| `SmoothTextEngine` class | Pure state machine — two-clock model
(ingestion vs presentation) with budget-gated adaptive reveal |
| `useSmoothStreamingText` hook | React bridge via
`requestAnimationFrame` loop, single `useState<number>`, grapheme-safe
slicing |
### How the engine works
- **Adaptive rate:** Linear interpolation from 72 → 420 chars/sec based
on backlog pressure (how far behind the display is from ingested text)
- **Budget accumulation:** Fractional character budget accrues per RAF
tick. Only reveals when ≥1 whole character is ready. This makes it
frame-rate invariant — 60Hz and 240Hz displays reveal the same amount
over wall-clock time (tested to ≤2 char deviation)
- **Max visual lag:** Hard cap of 120 chars. If the gap exceeds this,
the visible pointer jumps forward immediately
- **Clean flush:** When streaming ends, remaining buffer appears
instantly — no trailing animation
- **Grapheme safety:** Uses `Intl.Segmenter` (with codepoint fallback)
to never split emoji mid-animation
### Integration
To wire this up, wrap the `<Response>` component in
`ConversationTimeline.tsx` with the hook:
```tsx
const SmoothedResponse: FC<{text: string; isStreaming: boolean; streamKey: string}> =
({ text, isStreaming, streamKey }) => {
const { visibleText } = useSmoothStreamingText({
fullText: text,
isStreaming,
bypassSmoothing: false,
streamKey,
});
return <Response>{visibleText}</Response>;
};
```
### Tests
8 engine tests covering: steady reveal, adaptive acceleration, max lag
cap, immediate flush on stream end, bypass mode, content shrink,
sub-char budget gating, and frame-rate invariance.
---------
Co-authored-by: Danielle Maywood <danielle@themaywoods.com>
When archiving a chat, the frontend no longer navigates away to a
different chat. Instead it stays on the current chat and shows an
archived state.
## Changes
**AgentsPage.tsx** — Removed the redirect logic from
`requestArchiveAgent`. After a successful archive, invalidates the
individual chat query so the detail view picks up the `archived` flag
immediately.
**AgentDetail.tsx** — Detects `chatRecord.archived` and:
- Disables the chat input
- Shows a banner: "This agent has been archived and is read-only."
- Passes `isArchived` to the top bar
- Guards `handleArchiveAgentAction` against double-archiving
**AgentDetail/TopBar.tsx** — When `isArchived`:
- Shows an "Archived" badge next to the chat title
- Hides the "Archive Agent" dropdown menu item
**AgentDetail/TopBar.stories.tsx** — Added an `Archived` story variant.
## Problem
The drag handle (resize slider) on the diff right panel and the sticky
file headers inside `FilesChangedPanel` both had `z-index: 10`. Because
the sticky headers render later in the DOM and are positioned, they
painted on top of the drag handle — making it appear to go "below" the
headers when dragging.
## Fix
Bump the drag handle from `z-10` to `z-20` so it always stays above the
sticky `[data-diffs-header]` elements (`z-index: 10`).
## Problem
When archiving an agent with subagents, the children briefly flash in
the sidebar as root-level items before disappearing. Two issues:
1. **Backend:** Archive used N+1 queries — a recursive DFS
(`archiveChatTree`, no transaction) or BFS loop (`chatd.ArchiveChat`,
N+1 queries in a tx) to walk the tree and archive each chat
individually.
2. **Frontend:** The SSE `deleted` event handler only filtered out the
parent chat from the cache. Children remained briefly, got promoted to
root-level by `buildChatTree`, then disappeared on the next re-fetch.
## Fix
**Backend:** Replace both tree-walk implementations with a single SQL
query:
```sql
UPDATE chats SET archived = true, updated_at = NOW()
WHERE id = @id OR root_chat_id = @id;
```
This leverages the existing `root_chat_id` column (already indexed) to
archive the entire tree atomically.
**Frontend:** When a `deleted` event arrives, also filter out any chats
whose `root_chat_id` matches the deleted chat, so children vanish from
the sidebar immediately with the parent.
## Changes
- `coderd/database/queries/chats.sql` — Added `ArchiveChatTreeByID`
query
- `coderd/chats.go` — Use single query, delete `archiveChatTree`
function
- `coderd/chatd/chatd.go` — Simplify `ArchiveChat` to use single query
- `coderd/database/dbauthz/dbauthz.go` — Auth wrapper for new query
- `coderd/chats_test.go` — Added `TestArchiveChat/ArchivesChildren`
subtest
- `site/src/pages/AgentsPage/AgentsPage.tsx` — Filter children in SSE
handler
- Generated files updated via `make gen`
Follow-up to #22452. The previous fix only checked the chat's own
status, so a root chat in `waiting` status with actively running
sub-agents still showed the expand/collapse chevron on full-row hover.
## Problem
A root chat that's idle (`waiting`/`completed`) but has running
sub-agents would still swap its status icon for the `>` chevron on row
hover. The fix in #22452 only gated on `chat.status` being
`pending`/`running`, which doesn't cover the parent when sub-agents are
the ones executing.
## Fix
`isExecuting` now also checks whether **any direct child** is
`pending`/`running`:
```ts
const isExecuting =
chat.status === "pending" ||
chat.status === "running" ||
(hasChildren &&
childIDs.some((id) => {
const c = chatById.get(id);
return c?.status === "pending" || c?.status === "running";
}));
```
When `isExecuting` is true, the chevron only appears on hover of the
icon area itself (`group-hover/icon`), not the entire row.
## New story
Added `IdleParentWithRunningChild` — verifies a `waiting` parent with a
`running` child uses icon-only hover scope for the toggle.
Co-authored-by: Coder <coder@users.noreply.github.com>
## Summary
Wire VAPID web push notifications into the Agents (chat) system so users
get desktop notifications when an agent finishes running.
### Backend
- Add `webpush.Dispatcher` to `chatd.Server` and pass it through from
`coderd.Options.WebPushDispatcher`
- In `processChat()`'s deferred cleanup, dispatch a web push
notification when the chat reaches a terminal state:
- **`waiting`** (success): "Agent has finished running."
- **`error`** (failure): the error message, or "Agent encountered an
error."
- Sub-agent chats (`ParentChatID.Valid`) are skipped to avoid
notification spam from internal delegation
- Gracefully no-ops when the dispatcher is nil (web push disabled)
### Frontend
- New `WebPushButton` component — a bell icon that uses the existing
`useWebpushNotifications` hook
- Returns `null` when the `web-push` experiment is off
- Three states: loading spinner, green bell (subscribed), muted bell-off
(unsubscribed)
- Tooltip + toast feedback on toggle
- Added to both the Agents page empty state top bar and the AgentDetail
top bar
- The Agents page has its own layout (no standard Navbar), so it needs
its own subscribe button
### End-to-end flow
1. User clicks the bell icon on `/agents` → browser subscribes via VAPID
2. User starts an agent chat → chat enters `running` status
3. Agent finishes → `processChat` defer sets status to `waiting`/`error`
→ dispatches web push
4. Browser service worker shows a desktop notification with the chat
title and status
---------
Co-authored-by: Coder <coder@users.noreply.github.com>
## Summary
Replaces the plain `<TextareaAutosize>` in the Agent chat input
(`AgentChatInput`) with a Lexical-based editor component, matching the
pattern used in [coder/blink](https://github.com/coder/blink).
## What changed
### New component: `ChatMessageInput`
`site/src/components/ChatMessageInput/ChatMessageInput.tsx`
A Lexical-powered text input that behaves as a plain-text editor with:
- **Enter** submits, **Shift+Enter** inserts newline
- Rich-text formatting disabled (Cmd+B/I/U blocked)
- Paste sanitization (strips formatting, inserts plain text)
- Undo/redo via HistoryPlugin
- Imperative ref API: `insertText()`, `clear()`, `focus()`, `getValue()`
### Updated components
- **`AgentChatInput.tsx`** — Swapped `<TextareaAutosize>` for
`<ChatMessageInput>`. Moved from controlled `value`/`onChange` to
ref-based pattern with `initialValue`/`onContentChange`.
- **`AgentDetail.tsx`** — Updated to use `useRef` for input value
tracking and `editorInitialValue` state for editor resets (edit/cancel
flows).
- **`AgentsPage.tsx`** — Updated to use `useRef` + `initialValue`
pattern.
- **`AgentChatInput.stories.tsx`** — Updated prop names.
### Why Lexical?
This lays the groundwork for features that a native `<textarea>` can't
support:
- Ghost text / inline autocomplete suggestions
- @-mentions and slash commands
- Programmatic text insertion (e.g. from speech-to-text)
- Custom inline decorators (chips, pills, badges)
- Syntax-highlighted code blocks
No adornments are added in this PR — it's a drop-in replacement that
matches existing behavior.
---------
Co-authored-by: Coder <coder@coder.com>
When hovering over a running/pending chat in the agents sidebar, the
spinning status icon was being replaced by the expand/collapse chevron
button. This was disorienting because the spinner conveys important "in
progress" state.
## Changes
**`AgentsSidebar.tsx`**:
- Added `group/icon` scoped hover group to the icon container div
- When a chat is executing (`pending`/`running`), the chevron toggle
only appears on hover of the icon area itself, not the entire row
- Non-executing chats retain the original whole-row hover behavior (no
UX change)
**`AgentsSidebar.stories.tsx`**:
- Added `RunningChatPreservesSpinner` story verifying the spinner is
present and the toggle button starts invisible for running chats with
children
Co-authored-by: Coder <coder@users.noreply.github.com>
## Problem
Chat titles sometimes don't update in the UI. The generated AI title
gets stuck as the fallback (first 6 words of the message) even though
the backend successfully generates a proper title.
## Root Causes
### 1. Cancelable context used during cleanup DB read (P0)
In `processChat`, the deferred cleanup re-reads the chat from the DB to
pick up the AI-generated title for the `status_change` pubsub event. But
it used the cancelable `ctx` instead of `cleanupCtx`:
```go
// Before — ctx may already be canceled here
if freshChat, readErr := p.db.GetChatByID(ctx, chat.ID); readErr == nil {
```
When the context is canceled, the DB read fails silently and the
`status_change` event carries the stale fallback title.
### 2. Title goroutine not tracked by inflight WaitGroup (P2)
The `maybeGenerateChatTitle` goroutine was fire-and-forget — not tracked
by `p.inflight`. During graceful shutdown, the server could exit before
the goroutine completes its DB write or pubsub publish.
### 3. No recovery when watchChats() WebSocket misses events
The frontend relies entirely on the `watchChats()` SSE connection for
title updates. If the connection drops or misses events, titles never
recover — the only fix was a full page reload.
## Fixes
1. **Use `cleanupCtx`** for the `GetChatByID` call and logger in the
deferred cleanup block.
2. **Track the title goroutine** with `p.inflight.Add(1)` / `defer
p.inflight.Done()` so shutdown waits for it.
3. **Invalidate chats query** on WebSocket open/close/error events so
missed updates are recovered via refetch. Also enable
`refetchOnWindowFocus` for the chats query.
Co-authored-by: Coder <coder@users.noreply.github.com>
## Summary
Remove the `workspace_agent_id` column from the `chats` table and
dynamically look up the first workspace agent instead.
## Problem
When a workspace is stopped and restarted, the workspace agent gets a
new ID. The `workspace_agent_id` stored on the chat at creation time
becomes stale, making the agent unreachable. This caused chats to break
after workspace restarts.
## Solution
Instead of persisting the agent ID, dynamically look up the first agent
from the workspace's latest build via
`GetWorkspaceAgentsInLatestBuildByWorkspaceID` whenever an agent
connection is needed. The `workspace_id` on the chat remains stable
across restarts.
This behavior may be refined later (e.g., agent selection heuristics),
but picking the first agent resolves the immediate breakage.
## Changes
- **Migration 000425**: Drop `workspace_agent_id` column from `chats`
- **SQL queries**: Remove `workspace_agent_id` from `InsertChat` and
`UpdateChatWorkspace`
- **chatd.go**: `getWorkspaceConn` and `resolveInstructions` now look up
agents dynamically from workspace ID
- **chatd.go**: Remove `refreshChatWorkspaceSnapshot` (no longer needed)
- **createworkspace.go**: Stop persisting agent ID when associating
workspace with chat
- **subagent.go**: Stop passing agent ID to child chats
- **SDK/frontend**: Remove `WorkspaceAgentID` / `workspace_agent_id`
from Chat type
---------
Co-authored-by: Kyle Carberry <kylecarbs@gmail.com>
The shimmer component has an infinitely repeating animation that causes
Chromatic snapshot diffs on every run. Adding `data-chromatic="ignore"`
to prevent false positives, consistent with how other animated
components in the codebase handle this (e.g. `Spinner`, `Alert`,
`SyntaxHighlighter`).
Co-authored-by: Coder <coder@users.noreply.github.com>
## Summary
Fixes four frontend↔backend discrepancies in chat stream state
management that could cause duplicate content, UI flicker, and stale
stream state.
### Backend fixes (`coderd/chatd/chatd.go`)
**1. No-pubsub path double-replayed message_part events**
`Subscribe()` built an `initialSnapshot` containing `message_part`
events from `localSnapshot`, then the no-pubsub goroutine replayed the
same `localSnapshot` into the `mergedEvents` channel. Since `streamChat`
sends the snapshot first then reads the channel, the frontend received
every `message_part` twice. `applyMessagePartToStreamState` doesn't
deduplicate — text gets concatenated, so content appeared doubled.
Fix: Only forward live `localParts` in the no-pubsub goroutine; the
snapshot already contains the historical events.
**2. Snapshot missing status event**
The initial snapshot never included a `status` event. The frontend's
`shouldApplyMessagePart()` gates on status (`pending`/`waiting`), but
the initial status came from a separate REST query via `useEffect`.
During the race window between snapshot arrival and REST resolution,
`message_part` events could be incorrectly accepted or rejected.
Fix: Prepend a `status` event to the snapshot after loading the chat
from DB, so the frontend has the authoritative status from the very
first batch.
### Frontend fixes (`ChatContext.ts`)
**3. Scheduled stream reset not canceled by subsequent message_parts**
When a `message` event arrived, `scheduleStreamReset()` queued
`clearStreamState` via `requestAnimationFrame`. If new `message_part`
events arrived in the next WebSocket frame before the rAF fired, they
were pushed to `pendingMessageParts` without canceling the scheduled
reset. The rAF would fire between frames, clearing stream state, then
the next flush would re-populate it — causing a visible flash.
Fix: Call `cancelScheduledStreamReset()` when accumulating
`message_part` events.
**4. startTransition race with synchronous clearStreamState**
`flushMessageParts` wrapped `applyMessageParts` in `startTransition`,
which React can defer. If a `status: "waiting"` event arrived in the
same batch after `message_part` events, the status handler cleared
stream state synchronously, but the deferred `applyMessageParts`
callback could fire afterward and re-populate it.
Fix: Re-check `shouldApplyMessagePart()` inside the `startTransition`
callback at execution time.
### Tests added
- **Go**: `TestSubscribeSnapshotIncludesStatusEvent` — asserts the first
snapshot event is a status event
- **Go**: `TestSubscribeNoPubsubNoDuplicateMessageParts` — asserts the
events channel doesn't replay snapshot events
- **TS**: `cancels scheduled stream reset when message_part arrives
after message` — verifies stream state survives a [message,
message_part] batch
- **TS**: `does not apply message parts after status changes to waiting`
— verifies deferred applyMessageParts respects status transitions
Adds a nullable `last_error` column to the `chats` table so error
reasons survive page reloads.
**Backend:**
- Migration adds `last_error TEXT` (nullable) to chats
- `UpdateChatStatus` writes the error reason when status transitions to
`error`, clears it (NULL) on recovery
- `convertChat` maps `sql.NullString` to `*string` in the SDK
**Frontend:**
- Sidebar falls back to `chat.last_error` when no stream error reason is
cached
- Chat detail page does the same for `persistedErrorReason`
- Fixtures updated for new required field
Replaces the hand-rolled LCS diffing in `buildEditDiff` and the
manual patch-string assembly in `buildWriteFileDiff` with
[`Diff.createPatch()`](https://www.npmjs.com/package/diff) from the
`diff` npm package.
Both functions now just call `Diff.createPatch()` and feed the result
straight into `parsePatchFiles()`, removing all the manual line
splitting, prefix tagging, hunk-header arithmetic, and trailing-newline
cleanup.
### Changes
- Add `diff` as a dependency
- `buildWriteFileDiff`: replaced ~20 lines of manual patch assembly
with a single `Diff.createPatch()` call
- `buildEditDiff`: replaced ~60 lines (line splitting, `Diff.diffLines`
→ prefixed strings, hunk counting) with a `Diff.createPatch()` call
per edit
- Removed the `chunkLines` helper and the `diffLines` wrapper +
its test block
Net: +21 / -157 lines across source and tests.
The diff view on the `/agents` page had no way to handle lines wider
than the panel. The `@pierre/diffs` library supports an `overflow`
option — switching it from `"scroll"` (the shared default) to `"wrap"`
for the side panel makes long lines wrap naturally instead of being
clipped.
Also adds a long import line to the Storybook sample diff so the
wrapping behavior is easy to verify visually.
## Summary
Adds a typed-confirmation step before deleting a deployment license to
reduce accidental removals.
<img width="457" height="440" alt="Screenshot 2026-02-13 at 15 31 58"
src="https://github.com/user-attachments/assets/b13320a7-4b10-43fa-ab01-56f3284435b6"
/>
## Changes
- Swapped the license removal dialog from `ConfirmDialog` to
`DeleteDialog`, requiring the admin to type the license ID before
enabling **Remove**.
- Added interaction coverage to verify the confirmation guard.
TemplateVersionEditorPage tests have been flaking since I ported them to
vitest in 99a4ecd. Turns out our test timeout on jest is 20s (presumably
for these sorts of page-level journey tests). I kinda like the current
5s timeout as it forces us to write speedy tests, but I think in this
case it's unavoidable and makes sense to lengthen the timeout just for
these tests.
Hopefully fixescoder/internal#1369
You may want the whitespaceless diff here:
https://github.com/coder/coder/pull/22412/changes?w=1