* fix(chat): deduplicate chat sends server-side instead of probing for them A client cannot tell whether a request it aborted reached the server: the chat route never reads `request.signal`, so an accepted one still opens the chat, persists the user message, and bills the turn after the socket drops. #6525 answered that by polling the orphaned stream before retrying — a 2.5s guess that had to distinguish "no such stream" from "we stopped looking", and still left a window open. The codebase already owns the right tool. `IdempotencyService` backs webhook, polling, and billing dedup, and `billingIdempotency` exists for exactly this hazard: "a retry would double-record usage — real money". Chat sends now claim the same way, keyed on the client-generated `userMessageId` and scoped to the caller so nobody can probe another user's sends. A repeat gets 409 naming the chat the first attempt opened — deliberately the shape the pending-stream lock already returns, so the client's existing conflict handler reattaches instead of starting a turn, with only the chat-adoption line added. The claim fails open at every step. Deduplication saves a duplicate chat; the send IS the user's message, so an unreachable bookkeeping store degrades chat rather than taking it down. It is released when a send fails before recording a chat, and deliberately kept once recorded. Retrying now just reuses the id, which deletes the probe outright: the poll and its two constants, the three-state result, the epoch plumbing that kept a superseded poll from re-sending, and the chat-adoption branch it needed. The client hook nets 67 lines smaller. Idle sends go back to calling `startSendMessage` directly. #6525 routed them through the durable queue so recovery had a backing entry, which put every message in the product through the queue store, sessionStorage, and the dispatch loop for the sake of a rare path — and the recovery never needed it, since the message, attachments, contexts, and id are all in scope at the abort. Both callers now share one `handOffWithdrawnSend`. `startSendMessage` takes its optional tail as an options object; it was at six positional parameters and the retry id would have been a seventh. Tests cover both halves: the server dedups, scopes the key per user, records the chat, and still sends when the claim store is down; the client reuses the original id on retry and adopts the chat a deduplicated retry names. Each was confirmed red without its fix. * fix(chat): keep a withdrawn send in its own chat, and release stranded claims Audit follow-ups, two of them real defects in the previous commit. A withdrawn send routed unconditionally through the cross-surface lanes. Those deliver to whatever chat is mounted next, so sending in one chat and switching to another re-sent the message into the second one. The dispatcher already drew the distinction; the idle path now draws it too — a chat-bound key is the stable chat id, so re-queueing under it both retries durably and keeps the message where the user put it. Only a chatless key, which dies with its mount, goes to the lanes. The claim release sat in `catch`, so the two paths that return a response without throwing — a rejected branch, and a missing chat — stranded an in-progress claim for its full 60s TTL, and a retry inside that window got a spurious "already sent" instead of the real error. Moved to `finally`. Also: `userMessageId` is now length-bounded, since it becomes part of a Postgres key and an oversized one would throw inside the claim; `requestId` was still empty at claim time, so both dedup logs printed a blank prefix; the provider segment said `mothership` on a handler that also serves the workflow copilot, and now says what the key identifies; `retryFailures` was dead config, only read by `executeWithIdempotency`, which this caller never invokes; the doc pointed at `billingIdempotency`, which has no consumers, and now points at the live Stripe analogue. Trimmed: `sendClaimRecorded` folded into clearing `sendClaim`, the unread `kind` discriminant dropped from a one-arm union, the single-use `claimedChatId` inlined, and the prose on all three of those cut back to what the code does not already say. * fix(chat): make a send's claim permanent only once its turn starts The claim became permanent as soon as the chat resolved, but three exits still return without starting a turn — a rejected branch, a missing chat, and a pending-stream collision. The last one matters: the queued-send-handoff path deliberately retries under the original `userMessageId` after a collision, and against a permanent claim that retry deduplicated to a chat whose turn never ran, reattaching to a stream that does not exist. A send that had merely collided became unsendable for the claim's full hour. The claim is now dropped immediately before the stream response is returned, so `finally` releases it on every other exit. Recording the chat still happens as early as possible — a concurrent duplicate needs somewhere to go — it just no longer implies the turn happened. * refactor(chat): give the send claim a single point of permanence Recording the chat also dropped the claim when it failed, which left a second way for a claim to stop being tracked and a compound hole behind it: a failed record followed by a throw stranded the claim for its in-progress TTL, and a retry inside that window reattached to a turn that never started. Only one line now decides permanence — the claim is cleared immediately before the stream response — so `finally` releases it on every exit that did not start a turn, including a failed record. The `recorded` flag is gone with it. Covers the 400 early return with a release assertion: that path returns without throwing, so it is the one that proves the release has to live in `finally`.
A workspace to build, deploy and manage AI agents and workflows.
Quickstart
Cloud-hosted: sim.ai
Self-hosted
git clone https://github.com/simstudioai/sim.git && cd sim
bun install
bun run setup
Capabilities
- Connect 1,000+ integrations and every major LLM
- Add Slack, Notion, HubSpot, Salesforce, databases, and more
- Build agents visually, conversationally, or with code
- Ingest files, knowledge bases, and structured table data
- Monitor runs, logs, schedules, and workflow activity
One workspace, every surface
Chat and workflows are just the start — tables, files, and knowledge all live in the same workspace.
Tables — a database, built in |
Files — one store for your team and every agent |
Knowledge — your agents' memory |
Self-hosting
bun run setup is an interactive wizard: it provisions the database, generates secrets, writes your .env files, connects a Chat API key, and starts Sim the way you choose:
- Local dev — run from source to contribute or hack on Sim
- Docker Compose — a self-contained instance for testing self-hosting
- Kubernetes (Helm) — deploy to a local cluster
When it finishes, open http://localhost:3000.
Reconfigure an optional capability without rerunning the full wizard:
bun run setup status
bun run setup email
bun run setup storage
bun run setup sandbox
bun run setup jobs
bun run setup cache
bun run setup knowledge
bun run setup llm
bun run setup integration slack
bun run setup status detects the effective local-dev, Docker Compose, or current-context
Helm configuration and reports configured, missing, or invalid capabilities and OAuth
integrations without printing credential values. This is separate from bun run sim status,
which reports whether installed services are running and healthy.
Manage your install with bun run sim:
bun run sim start | stop | restart # bring your install up / down / cycle
bun run sim update # pull/rebuild and apply Compose images
bun run sim status # what's installed and healthy
bun run sim logs # follow logs
bun run sim doctor # diagnose configuration problems
bun run sim down # remove containers (data kept)
bun run sim reset # archive .env and wipe managed data
sim detects how you're running (Docker Compose, local dev, or Kubernetes) and acts accordingly.
Prefer a bare sim? Run bun link once — but note sim lands in ~/.bun/bin, which Homebrew's bun doesn't add to your PATH, so you may need export PATH="$HOME/.bun/bin:$PATH" in your shell profile.
Sim also supports local models via Ollama and vLLM. See the self-hosting docs for details.
Chat API Keys
Chat is a Sim-managed service. bun run setup connects a Chat API key for you — sign in when it opens your browser and the key is stored automatically. To view, create, or revoke keys later, go to sim.ai/selfhost/settings/chat-keys.
Environment Variables
See the environment variables reference for the full list, or apps/sim/.env.example for defaults.
Tech Stack
Next.js · Bun · PostgreSQL · Drizzle · Better Auth · Tailwind — and the rest of the stack
- Framework: Next.js (App Router)
- Runtime: Bun
- Database: PostgreSQL with Drizzle ORM
- Authentication: Better Auth
- Schema Validation: Zod
- UI: Shadcn, Tailwind CSS
- Streaming Markdown: Streamdown
- State Management: Zustand, TanStack Query
- Flow Editor: ReactFlow
- Docs: Fumadocs
- Monorepo: Turborepo
- Realtime: Socket.io
- Background Jobs: Trigger.dev
- Remote Code Execution: E2B
- Isolated Code Execution: isolated-vm
Contributing
We welcome contributions! Please see our Contributing Guide for details.
License
This project is licensed under the Apache License 2.0 - see the LICENSE file for details.




