Waleed bca7f2c9b3 feat(logs): add Troubleshoot in Chat button for errored runs (#5341)
* feat(logs): add Troubleshoot in Chat button for errored runs

Errored log runs now surface a "Troubleshoot in Chat" action in the log
details panel. It tags the failed run as a logs context (executionId) and
auto-sends a message to Chat asking Sim to investigate and fix the error,
porting the old copilot "Fix in Chat" behavior to mothership and adding
run-ID tagging.

Cross-route handoff rides a one-shot MothershipHandoffStorage consumed once
on the home surface mount, so the tagged run + prompt survive the navigation
from Logs to Chat and the agent receives the full run error via the resolved
logs context.

* fix(logs): deliver troubleshoot to a mounted chat + harden handoff

Review follow-ups:
- Same-route case (Cursor): LogDetailsContent is also embedded in the Chat
  resource panel, where router.push('/home') doesn't remount Home, so the
  mount-only handoff consume never fired. Generalize the existing
  sendMothershipMessage event to carry contexts and be cancelable: deliver
  straight to a mounted chat when one claims it, and only persist + navigate
  when none is listening.
- Corrupted-entry tombstone (Greptile): consume now clears whenever any entry
  exists, so a malformed/expired handoff can't linger across future mounts.
- Silent store failure (Greptile): only navigate when the handoff actually
  stored, so a failed write never strands the user on an empty chat.

* docs(logs): convert inline comments to TSDoc on declarations

* style(logs): match Troubleshoot button icon gap to View Snapshot sibling

* improvement(logs): use Chip for log-detail action buttons

Aligns the log-details panel's labeled action buttons (View Snapshot,
Troubleshoot in Chat) with the settings design language by swapping the
emcn Button for the canonical Chip pill. variant='primary' preserves the
prior filled emphasis; leftIcon keeps the icons canonical.

* fix(chat): only consume troubleshoot handoff on the new-chat surface

Gate the mount-time handoff consume on `!chatId` so an existing
`/chat/[chatId]` mount can't claim a pending handoff if navigation races —
a handoff always targets a fresh chat.

* fix(logs): hover only the interactive Run ID row in log details

The detail-card rows all hovered to --surface-2, but the card itself is
--surface-2, so the hover was a no-op in light mode and only showed in dark.
It also implied clickability on static readout rows. Now only the clickable
Run ID row hovers, using the canonical --surface-active token; static rows
carry no hover.

* improvement(logs): use emcn Badge for the version pill

Replaces the hand-rolled version span with the canonical Badge
(variant='green' size='md', pixel-identical tokens), so all three detail
badges (Level, Trigger, Version) render through the same component.
2026-07-01 17:19:45 -07:00

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Sim — Integrate, Context, Build, and Monitor AI agents

A workspace to build, deploy and manage AI agents and workflows.

Quickstart

Cloud-hosted: sim.ai

Open sim.ai

Self-hosted

npx simstudio

Open http://localhost:3000

Docker must be installed and running. Use -p, --port <port> to run Sim on a different port, or --no-pull to skip pulling the latest Docker images.

The Sim platform — chat on the left, the visual workflow builder on the right

Capabilities

  • Connect 1,000+ integrations and every major LLM
  • Add Slack, Notion, HubSpot, Salesforce, databases, and more
  • Build agents visually, conversationally, or with code
  • Ingest files, knowledge bases, and structured table data
  • Monitor runs, logs, schedules, and workflow activity

One workspace, every surface

Chat and workflows are just the start — tables, files, knowledge, and scheduled tasks all live in the same workspace.

Tables in Sim — structured data your agents can query

Tables — a database, built in

Files in Sim — documents for your team and every agent

Files — one store for your team and every agent

Knowledge bases in Sim — synced docs your agents can search

Knowledge — your agents' memory

Scheduled tasks in Sim — recurring agent runs on a calendar

Scheduled tasks — runs on your schedule

Self-hosting

Docker Compose

git clone https://github.com/simstudioai/sim.git && cd sim
docker compose -f docker-compose.prod.yml up -d

Open http://localhost:3000

Sim also supports local models via Ollama and vLLM. See the Docker self-hosting docs for setup details.

Manual Setup

Requirements: Bun, Node.js v20+, PostgreSQL 12+ with pgvector

  1. Clone and install:
git clone https://github.com/simstudioai/sim.git
cd sim
bun install
bun run prepare  # Set up pre-commit hooks
  1. Set up PostgreSQL with pgvector:
docker run --name simstudio-db -e POSTGRES_PASSWORD=your_password -e POSTGRES_DB=simstudio -p 5432:5432 -d pgvector/pgvector:pg17

Or install manually via the pgvector guide.

  1. Configure environment:
cp apps/sim/.env.example apps/sim/.env
# Create your secrets
perl -i -pe "s/your_encryption_key/$(openssl rand -hex 32)/" apps/sim/.env
perl -i -pe "s/your_internal_api_secret/$(openssl rand -hex 32)/" apps/sim/.env
perl -i -pe "s/your_api_encryption_key/$(openssl rand -hex 32)/" apps/sim/.env
# DB configs for migration
cp packages/db/.env.example packages/db/.env
# Edit both .env files to set DATABASE_URL="postgresql://postgres:your_password@localhost:5432/simstudio"
  1. Run migrations:
cd packages/db && bun run db:migrate
  1. Start development servers:
bun run dev:full  # Starts Next.js app and realtime socket server

Or run separately: bun run dev (Next.js) and cd apps/sim && bun run dev:sockets (realtime).

Chat API Keys

Chat is a Sim-managed service. To use Chat on a self-hosted instance:

  • Go to https://sim.ai → Settings → Chat keys and generate a Chat API key
  • Set COPILOT_API_KEY environment variable in your self-hosted apps/sim/.env file to that value

Environment Variables

See the environment variables reference for the full list, or apps/sim/.env.example for defaults.

Tech Stack

Next.js · Bun · PostgreSQL · Drizzle · Better Auth · Tailwind — and the rest of the stack

Contributing

We welcome contributions! Please see our Contributing Guide for details.

License

This project is licensed under the Apache License 2.0 - see the LICENSE file for details.

Built by the Sim team in San Francisco

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