* improvement(settings): consolidate resource UI onto shared primitives Sandboxes, MCP tools, and MCP servers each modeled their list rows and detail headers differently. Collapse them — and the surfaces they drifted from — onto one set of primitives. SettingsResourceRow now owns the row entirely: tile, title/subtitle tokens, padding and bleed, hover band, hit area, focus ring, and the one navigation chevron. Adds onClick/href (a stretched overlay, so interactive trailing controls keep their clicks), navigable, iconVariant='custom', and a badge slot for decoration that must not swallow row clicks. Rows that open a detail page get a chevron and a whole-row click; flat records keep the "..." menu. Delete moves to the detail header as a destructive chip behind a confirm modal — sandboxes previously deleted with no confirmation at all. Also folds in SettingsField (new), SettingsEmptyState tone='error', RESOURCE_LIST_STACK/GRID, RESOURCE_TILE_PLAIN, and a shared MemberAvatar; deletes DetailIconTile (byte-identical to ResourceTile); and standardizes on the emcn ArrowRight, which is a visibly different glyph from lucide's. * fix(settings): correct row bleed, delete-confirm binding, and avatar seeding Follow-up from review of the consolidation. The sandbox delete confirmation was boolean-only state. Browser Back unmounts the modal without closing it, so opening another sandbox re-opened it already confirmed — against the wrong sandbox. Reset it where the draft guard already handles the same history hazard. RESOURCE_LIST_GRID kept an 8px column gap after the bleed moved onto the row, so neighbouring cards overlapped by exactly the gutter and the right-hand card's stretched hit area won it: clicking between two cards opened the wrong one. Budget the gap for the bleed instead. Also: restore the `group` the template-icon hover outlines depend on; add a `flush` row for headings and overflow boxes; seed MemberAvatar identically on every surface; keep the MCP transport label visible in all row states; give the Delete chip a stable id so it doesn't remount mid-delete; and stop an empty subtitle rendering a phantom line. Docs: widen the rule's path globs to the surfaces it now governs, drop the `text-[14px]` example that contradicted the token rule, and add a Mode C for migrating rows onto the primitive. * revert(settings): keep the dense member roster avatar Consolidating the Teammates/Organization avatar onto the credential member row's was a redesign, not a deduplication. The two encode different things: the roster is a dense list keyed on email where the avatar is a 14px neutral marker, while a member management row carries a name, an email, and a role control and earns a 36px hashed avatar. Merging them made those rows ~70% taller, gave every workspace in a permission group a colour-hashed "avatar" seeded on its name, and cut the Add Members picker from ~7 visible rows to ~5 inside its fixed-height box. Restores both avatars and the containers that owned their bleed, and records in the rule why they stay separate. Keeps only the unrelated fix in that area: the picker row was the one settings row rounded at `sm`. * fix(settings): wire flush, drop the lone skeleton, close review gaps Final review round. Two fixes the previous commit claimed but did not land: `CredentialDetailHeading` never passed `flush`, so every credential detail heading wore list-row padding, and the empty-subtitle guard was never applied. Both were scripted replacements that silently no-op'd. RESOURCE_LIST_GRID also dropped to one column 32px earlier than the grid it replaced — `auto-fit` measures tracks, not margin boxes, so widening the gap for the rows' bleed moved the breakpoint. Track minimum now budgets for it. Removes the BYOK skeleton rather than maintaining a second copy of the row: it was the only skeleton in settings, and it had already desynced from the row it imitates. Its peers render nothing while loading. Also: unify the glyph-tile treatment across MCP/sandboxes/workflow-MCP with custom tools; move decoration out of `trailing` in verified-domains and recently-deleted; convert the last hand-rolled row and empty states in workflow-MCP, api-keys, copilot and group-detail; give copilot's delete the same `...` affordance as api-keys; announce the row description via aria-describedby, which the stretched overlay had silenced; and let SettingsField render its own value so callers stop restating type tokens. Docs: correct claims that predate this PR — `aside` does not exist, the navigation source of truth is under components/, beforeunload mounts in the layouts, `getSettingsSectionMeta` takes two args — and stop asserting a literal-pixel grep returns zero when display type legitimately uses it.
A workspace to build, deploy and manage AI agents and workflows.
Quickstart
Cloud-hosted: sim.ai
Self-hosted
git clone https://github.com/simstudioai/sim.git && cd sim
bun run setup
Capabilities
- Connect 1,000+ integrations and every major LLM
- Add Slack, Notion, HubSpot, Salesforce, databases, and more
- Build agents visually, conversationally, or with code
- Ingest files, knowledge bases, and structured table data
- Monitor runs, logs, schedules, and workflow activity
One workspace, every surface
Chat and workflows are just the start — tables, files, knowledge, and scheduled tasks all live in the same workspace.
Tables — a database, built in |
Files — one store for your team and every agent |
Knowledge — your agents' memory |
Scheduled tasks — runs on your schedule |
Self-hosting
bun run setup is an interactive wizard: it provisions the database, generates secrets, writes your .env files, connects a Chat API key, and starts Sim the way you choose:
- Local dev — run from source to contribute or hack on Sim
- Docker Compose — a self-contained instance for testing self-hosting
- Kubernetes (Helm) — deploy to a local cluster
When it finishes, open http://localhost:3000.
Manage your install with bun run sim:
bun run sim start | stop | restart # bring your install up / down / cycle
bun run sim status # what's installed and healthy
bun run sim logs # follow logs
bun run sim doctor # diagnose configuration problems
bun run sim down # remove containers (data kept)
bun run sim reset # archive .env and wipe managed data
sim detects how you're running (Docker Compose, local dev, or Kubernetes) and acts accordingly.
Prefer a bare sim? Run bun link once — but note sim lands in ~/.bun/bin, which Homebrew's bun doesn't add to your PATH, so you may need export PATH="$HOME/.bun/bin:$PATH" in your shell profile.
Sim also supports local models via Ollama and vLLM. See the self-hosting docs for details.
Chat API Keys
Chat is a Sim-managed service. bun run setup connects a Chat API key for you — sign in when it opens your browser and the key is stored automatically. To view, create, or revoke keys later, go to sim.ai/selfhost/settings/chat-keys.
Environment Variables
See the environment variables reference for the full list, or apps/sim/.env.example for defaults.
Tech Stack
Next.js · Bun · PostgreSQL · Drizzle · Better Auth · Tailwind — and the rest of the stack
- Framework: Next.js (App Router)
- Runtime: Bun
- Database: PostgreSQL with Drizzle ORM
- Authentication: Better Auth
- Schema Validation: Zod
- UI: Shadcn, Tailwind CSS
- Streaming Markdown: Streamdown
- State Management: Zustand, TanStack Query
- Flow Editor: ReactFlow
- Docs: Fumadocs
- Monorepo: Turborepo
- Realtime: Socket.io
- Background Jobs: Trigger.dev
- Remote Code Execution: E2B
- Isolated Code Execution: isolated-vm
Contributing
We welcome contributions! Please see our Contributing Guide for details.
License
This project is licensed under the Apache License 2.0 - see the LICENSE file for details.





