516dd7ed0f feat(landing): extend enterprise product-preview design to solutions and workflows pages (#5672)
* feat(landing): extend enterprise product-preview design to solutions and workflows pages

Parametrize enterprise feature graphics with content props and retell each
solutions page's feature blocs for its domain (engineering, it, compliance,
finance, hr) plus the workflows platform page. Add five new graphics in the
same visual vocabulary, animated platform-UI heroes with domain-specific
loops on all six pages, hero category tags, container-query proportional
tile scaling with wide/2x2 layout options, and a shared pre-footer CTA band.
Enterprise page renders identically.

Co-authored-by: Cursor <cursoragent@cursor.com>

* feat(landing): surface Platform and Solutions menus in top nav

Renders PLATFORM_MENU and SOLUTIONS_MENU alongside Resources (Platform,
Solutions, Resources trigger order), drops the internal-only Mothership
item, centers the five-item Platform panel's two-tile last row, and lets
the mobile sheet scroll now that all three sections outgrow a phone
viewport.

Co-authored-by: Cursor <cursoragent@cursor.com>

* feat(landing): add scheduled tasks page and nav item

Adds the /scheduled-tasks landing page (SolutionsPage consumer with a
chat-free schedule-trigger editor hero and enterprise feature tiles
retold for recurring runs) and a sixth Scheduled Tasks item in the
Platform menu, restoring the clean 3x2 grid.

Co-authored-by: Cursor <cursoragent@cursor.com>

* feat(landing): add knowledge, tables, files, and logs platform pages

Completes the Platform nav dropdown — its knowledge, tables, files, and
logs items previously 404'd. Each page is a SolutionsPage consumer with a
product-UI hero loop, enterprise-style feature tiles, CTA band, and SEO
metadata. Removes the dead platform-page component family (workflows was
its last consumer) and adds the new routes to the sitemap.

Co-authored-by: Cursor <cursoragent@cursor.com>

* refactor(landing): consolidate hero-loop engine and code-window graphics, drop dead variant surface

- Extract shared useDesignScale + useMotionSafeCycle hooks and a HeroLoopShell
  so all seven hero loops share one scale/reduced-motion clock engine
- Merge workflows-editor-loop and scheduled-tasks-hero-loop into one
  parameterized shared EditorLoop (content-injection, same pattern as
  EnterpriseLoopContent)
- Consolidate the four identical code-window feature graphics into one shared
  CodeWindowGraphic + single CSS module; pages keep thin data wrappers
- Remove the unreachable 'split'/'standard'/align variant surface from
  SolutionsPage/SolutionsCardRow/SolutionsCard and trim unused barrel re-exports
- Enterprise hero now consumes the shared PlatformHeroVisual instead of an
  inline byte-identical copy
- Add /scheduled-tasks to the sitemap
- a11y: closed mobile-nav sheet is now invisible (out of tab order) with
  aria-controls wiring; decorative tables-hero checkboxes are no longer
  keyboard-focusable
- memo() the static EnterpriseSidebar; hoist per-render header arrays; remove
  comments that restated component TSDoc

* fix(landing): highlight Scheduled tasks in the scheduled-tasks hero sidebar

Thread activeNav through the shared EditorLoop content so the
scheduled-tasks hero highlights its own module row, matching the other
platform heroes.

* chore(landing): drop spacing constants orphaned by the variant removal

Remove the now-unconsumed cardRowHeaderStack/cardRowHeaderCtaGap/
cardTextToVisual/rowSubtitle constants, fix a stale cardVariant TSDoc
reference, and restore import order in the workflows editor-loop wrapper.

* chore(landing): single-source RESET_FADE_MS and drop the unused card frame size

RESET_FADE_MS now lives only in the shared loop-engine hook module; the
enterprise stage-data copy is removed. SolutionsVisualFrame loses its
size prop and cardHeight constant - only the 16:9 hero preset remained
in use after the split-variant removal.

* fix(landing): make the knowledge-answer question bubble visible on light tiles

The frameless vignette sits directly on the tile's --surface-3 fill, so
the build tile's --surface-3 bubble treatment vanished. The question
chip now uses the graphic family's white card chrome (--white fill,
--border-1 hairline), matching its own source card. Also restores
biome's import order in the workflows editor-loop wrapper (fixes the
failing lint:check CI step).

* chore(landing): share one ZipIcon across the files preview and files hero

Extract the duplicated zip-archive SVG into components/shared/zip-icon
and consume it from both the homepage files preview and the files hero
loop.

---------

Co-authored-by: andresdjasso <andresdjasso@users.noreply.github.com>
Co-authored-by: Cursor <cursoragent@cursor.com>
Co-authored-by: Waleed Latif <walif6@gmail.com>
2026-07-14 17:38:19 -07:00

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Sim — Integrate, Context, Build, and Monitor AI agents

A workspace to build, deploy and manage AI agents and workflows.

Quickstart

Cloud-hosted: sim.ai

Open sim.ai

Self-hosted

npx simstudio

Open http://localhost:3000

Docker must be installed and running. Use -p, --port <port> to run Sim on a different port, or --no-pull to skip pulling the latest Docker images.

The Sim platform — chat on the left, the visual workflow builder on the right

Capabilities

  • Connect 1,000+ integrations and every major LLM
  • Add Slack, Notion, HubSpot, Salesforce, databases, and more
  • Build agents visually, conversationally, or with code
  • Ingest files, knowledge bases, and structured table data
  • Monitor runs, logs, schedules, and workflow activity

One workspace, every surface

Chat and workflows are just the start — tables, files, knowledge, and scheduled tasks all live in the same workspace.

Tables in Sim — structured data your agents can query

Tables — a database, built in

Files in Sim — documents for your team and every agent

Files — one store for your team and every agent

Knowledge bases in Sim — synced docs your agents can search

Knowledge — your agents' memory

Scheduled tasks in Sim — recurring agent runs on a calendar

Scheduled tasks — runs on your schedule

Self-hosting

Docker Compose

git clone https://github.com/simstudioai/sim.git && cd sim
docker compose -f docker-compose.prod.yml up -d

Open http://localhost:3000

Sim also supports local models via Ollama and vLLM. See the Docker self-hosting docs for setup details.

Manual Setup

Requirements: Bun, Node.js v20+, PostgreSQL 12+ with pgvector

  1. Clone and install:
git clone https://github.com/simstudioai/sim.git
cd sim
bun install
bun run prepare  # Set up pre-commit hooks
  1. Set up PostgreSQL with pgvector:
docker run --name simstudio-db -e POSTGRES_PASSWORD=your_password -e POSTGRES_DB=simstudio -p 5432:5432 -d pgvector/pgvector:pg17

Or install manually via the pgvector guide.

  1. Configure environment:
cp apps/sim/.env.example apps/sim/.env
# Create your secrets
perl -i -pe "s/your_encryption_key/$(openssl rand -hex 32)/" apps/sim/.env
perl -i -pe "s/your_internal_api_secret/$(openssl rand -hex 32)/" apps/sim/.env
perl -i -pe "s/your_api_encryption_key/$(openssl rand -hex 32)/" apps/sim/.env
# DB configs for migration
cp packages/db/.env.example packages/db/.env
# Edit both .env files to set DATABASE_URL="postgresql://postgres:your_password@localhost:5432/simstudio"
  1. Run migrations:
cd packages/db && bun run db:migrate
  1. Start development servers:
bun run dev:full  # Starts Next.js app and realtime socket server

Or run separately: bun run dev (Next.js) and cd apps/sim && bun run dev:sockets (realtime).

Chat API Keys

Chat is a Sim-managed service. To use Chat on a self-hosted instance:

  • Go to https://sim.ai → Settings → Chat keys and generate a Chat API key
  • Set COPILOT_API_KEY environment variable in your self-hosted apps/sim/.env file to that value

Environment Variables

See the environment variables reference for the full list, or apps/sim/.env.example for defaults.

Tech Stack

Next.js · Bun · PostgreSQL · Drizzle · Better Auth · Tailwind — and the rest of the stack

Contributing

We welcome contributions! Please see our Contributing Guide for details.

License

This project is licensed under the Apache License 2.0 - see the LICENSE file for details.

Built by the Sim team in San Francisco

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