* feat(firecrawl): add crawl status/cancel, batch scrape + status, extract status, credit usage tools * feat(resend): add audiences, broadcasts, and cancel-email tools * feat(pinecone): add delete/update vectors, index, and stats tools * feat(google-drive): add revisions, comments, and export tools * feat(elevenlabs): add voices, settings, models, user, sound-effects, speech-to-speech, audio-isolation tools * feat(s3): add bucket CRUD, head-object, presigned-url, and batch-delete tools * chore(api-validation): bump route baseline to 873 for wave-3 internal tool routes (s3, elevenlabs, google_drive export) * docs(integrations): regenerate docs + catalog for wave-3 tools * fix(integrations): audit fixes for wave-3 - pinecone: read camelCase vectorType/deletionProtection (with snake_case fallback) so list_indexes/describe_index populate them; make describe_index_stats casing defensive - google-drive: URL-encode fileId in the export route - remove extraneous inline/section-divider comments across new blocks/tools; convert type docs to TSDoc * fix(integrations): address review — elevenlabs settings bleed, batch-scrape job-id guard, s3 head-object existence - elevenlabs: select stability/similarityBoost by operation so a stale edit-settings value can't bleed into a TTS call - firecrawl: fail fast with a clear error when batch scrape returns no job id (avoids a misleading polling timeout) - s3: head_object on a missing key now returns exists:false instead of a generic failure * fix(s3): allow exists:false in head-object response contract (schema must match the missing-object output) * fix(pinecone): guard JSON.parse of ids/filter/values/sparseValues/setMetadata Malformed JSON-string input now throws a clear '<field> must be valid JSON' error via a shared parseJsonParam helper instead of crashing the request body builder. * fix(pinecone): enforce mutual exclusivity of ids/deleteAll/filter in delete_vectors Pinecone treats these delete selectors as mutually exclusive; the tool now requires exactly one and throws a clear error otherwise, instead of sending a conflicting body. * fix(integrations): I/O fidelity vs API docs (wave-3 audit) - pinecone: normalize describe_index_stats per-namespace vector_count -> vectorCount - firecrawl: remove phantom 'sources' from extract_status, add real creditsUsed/tokensUsed; expose batch_scrape maxConcurrency/ignoreInvalidURLs - google-drive: drop undocumented supportsAllDrives from the files.export URL - elevenlabs: add next_page_token input to list_voices (fixes pagination dead-end) - resend: surface segment_id on get_broadcast; declare replyTo + segment_id in block outputs
The open-source AI workspace where teams build, deploy, and manage AI agents. Build conversationally, visually, or with code. Connect 1,000+ integrations and every major LLM to automate real work.
Build everything in Chat
Your AI command center. Describe what you want in plain language. Sim knows your entire workspace and takes action: building agents, running them, querying data, and more.
Create files and documents
Generate documents, reports, and presentations from a single prompt, grounded in your workspace data.
Ground agents in your knowledge
Upload documents to a knowledge base and let agents answer questions from your own content.
Structured data with Tables
A database, built in. Store, query, and wire structured data into agent runs.
Build visually with Workflows
Prefer a canvas? Design agents block by block in the visual builder, and let Sim generate blocks, wire variables, and fix errors from natural language.
Quickstart
Cloud-hosted: sim.ai
Self-hosted: NPM Package
npx simstudio
Note
Docker must be installed and running on your machine.
Options
| Flag | Description |
|---|---|
-p, --port <port> |
Port to run Sim on (default 3000) |
--no-pull |
Skip pulling latest Docker images |
Self-hosted: Docker Compose
git clone https://github.com/simstudioai/sim.git && cd sim
docker compose -f docker-compose.prod.yml up -d
Sim also supports local models via Ollama and vLLM. See the Docker self-hosting docs for setup details.
Self-hosted: Manual Setup
Requirements: Bun, Node.js v20+, PostgreSQL 12+ with pgvector
- Clone and install:
git clone https://github.com/simstudioai/sim.git
cd sim
bun install
bun run prepare # Set up pre-commit hooks
- Set up PostgreSQL with pgvector:
docker run --name simstudio-db -e POSTGRES_PASSWORD=your_password -e POSTGRES_DB=simstudio -p 5432:5432 -d pgvector/pgvector:pg17
Or install manually via the pgvector guide.
- Configure environment:
cp apps/sim/.env.example apps/sim/.env
# Create your secrets
perl -i -pe "s/your_encryption_key/$(openssl rand -hex 32)/" apps/sim/.env
perl -i -pe "s/your_internal_api_secret/$(openssl rand -hex 32)/" apps/sim/.env
perl -i -pe "s/your_api_encryption_key/$(openssl rand -hex 32)/" apps/sim/.env
# DB configs for migration
cp packages/db/.env.example packages/db/.env
# Edit both .env files to set DATABASE_URL="postgresql://postgres:your_password@localhost:5432/simstudio"
- Run migrations:
cd packages/db && bun run db:migrate
- Start development servers:
bun run dev:full # Starts Next.js app and realtime socket server
Or run separately: bun run dev (Next.js) and cd apps/sim && bun run dev:sockets (realtime).
Chat API Keys
Chat is a Sim-managed service. To use Chat on a self-hosted instance:
- Go to https://sim.ai → Settings → Chat keys and generate a Chat API key
- Set
COPILOT_API_KEYenvironment variable in your self-hosted apps/sim/.env file to that value
Environment Variables
See the environment variables reference for the full list, or apps/sim/.env.example for defaults.
Tech Stack
- Framework: Next.js (App Router)
- Runtime: Bun
- Database: PostgreSQL with Drizzle ORM
- Authentication: Better Auth
- Schema Validation: Zod
- UI: Shadcn, Tailwind CSS
- Streaming Markdown: Streamdown
- State Management: Zustand, TanStack Query
- Flow Editor: ReactFlow
- Docs: Fumadocs
- Monorepo: Turborepo
- Realtime: Socket.io
- Background Jobs: Trigger.dev
- Remote Code Execution: E2B
- Isolated Code Execution: isolated-vm
Contributing
We welcome contributions! Please see our Contributing Guide for details.
License
This project is licensed under the Apache License 2.0 - see the LICENSE file for details.
Made with ❤️ by the Sim Team




