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If the target process re-creates its D3D context, the game capture tick can trigger before the capture is setup, in which case OBS gets a CAPTURE_RETRY message. However with the memory capture method, it continues to try and copy from the shared memory pointer which is no longer valid, resulting in a crash. The fix uses the old texture until the next tick at which point the new capture should be ready for use.
OBS Studio <https://obsproject.com> =================================== What is OBS Studio? ------------------- OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It's distributed under the GNU General Public License v2 - see the accompanying COPYING file for more details. Quick Links ----------- - Website: https://obsproject.com - Help/Guides: https://github.com/jp9000/obs-studio/wiki - Forums: https://obsproject.com/forum/ - Build Instructions: https://github.com/jp9000/obs-studio/wiki/Install-Instructions - Bug Tracker: https://obsproject.com/mantis/ (Note: The bug tracker is linked to forum accounts. To use the bug tracker, log in to a forum account) Contributing ------------ - If you wish to contribute code to the project, please make sure read the coding and commit guidelines: https://github.com/jp9000/obs-studio/blob/master/CONTRIBUTING.rst - If you wish to contribute translations, do not submit pull requests. Instead, please use Crowdin. For more information read this thread: https://obsproject.com/forum/threads/how-to-contribute-translations-for-obs.16327/ - Other ways to contribute are by helping people out with support on our forums or in our community chat. Please limit support to topics you fully understand -- bad advice is worse than no advice. When it comes to something that you don't fully know or understand, please defer to the official help or official channels.
Description
OBS Studio - Free and open source software for live streaming and screen recording
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