This commit only contains Qt UI components that are self-contained,
i.e. the translation units only contain code for a single class or
interface and don't mix implementations.
This fixes a bug where the NVIDIA NVAFX filters are migrated but not
kept in their original order, with respect to other filters.
Signed-off-by: pkv <pkv@obsproject.com>
Revert "docs: Add new relative positioning scene functions"
This partially reverts commit 366cfdb963.
The addition of obs_sceneitem_(get/set)_info2 was not removed as that is
still valid.
The new Scene Collection code uses the lazy creation behaviour of
OBSBasic::Load, which itself uses obs_data_create_from_json_file_safe.
The internal implementation will create a new scene collection with the
contents of an existing backup file with the same name however, thus
users would end up with a nominally "new" scene collection that
contains contents of an old backup.
This update will remove any existing backup file colliding with the
name of the new, duplicated, or renamed, scene collection and remove it
before activating it (and having OBSBasic::Load create a new one).
Upon further review, the build directory is never set to build_$arch.
Currently, our CMake Presets on Ubuntu only use build_ubuntu. However,
we can attempt to be flexible here and simply exclude the build
directory configured in CMake.
When custom module and module data paths are provided via environment
variables, the module paths generated by current code will not be
compatible with the plugin bundle structure used on macOS.
Using environment variables is a simple way to test plugins,
as this allows OBS to discover them from alternative user-provided
locations.
This lambda would be called from the Qt event loop rather than the
original call stack when continuing from an error, resulting in the
captured references being invalid.
To solve this must explicitly use a copy instead of reference capture.
The regex was incorrectly excluding any file with build in the name. The
intent was to exclude any build directories, so we should be able to
restrict this.
The code that checked frame types was used by both the MSDK < 1.7 code
and by the debug code afterward that was conditionally enabled with a
preprocessor check. Since the frame type checks are no longer used by
user code, move it to the debug/dev code.
The old MSDK 1.6 code paths were for older devices which we no longer
support. Typically, version 1.0 is reported when QSV fails to
initialize. The lowest version that should be supported is 1.35, so we
should not need code that covers versions 1.0 to 1.6.
Multiple APIs may be set up to capture without being initialized in
graphics-hook when multiple threads are sending present calls. This just
prevents those invalid captures from completing.