Merge pull request #1417 from sorayuki/master

win-capture: Avoid segfault when retrieve size
This commit is contained in:
Jim
2018-08-17 14:58:39 -07:00
committed by GitHub
+2 -2
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@@ -1757,13 +1757,13 @@ static void game_capture_render(void *data, gs_effect_t *effect)
static uint32_t game_capture_width(void *data)
{
struct game_capture *gc = data;
return gc->active ? gc->global_hook_info->cx : 0;
return gc->active ? gc->cx : 0;
}
static uint32_t game_capture_height(void *data)
{
struct game_capture *gc = data;
return gc->active ? gc->global_hook_info->cy : 0;
return gc->active ? gc->cy : 0;
}
static const char *game_capture_name(void *unused)