libobs: Turn blending off for filter renders

When rendering a filter to a texture, the target is empty and unused, so
there's no reason for blending to be on when rendering the filter to a
render target.
This commit is contained in:
jp9000
2015-03-25 10:03:07 -07:00
parent 44e484ad34
commit c0cc81d20f
+5
View File
@@ -2058,6 +2058,9 @@ void obs_source_process_filter_begin(obs_source_t *filter,
filter->filter_texrender = gs_texrender_create(format,
GS_ZS_NONE);
gs_blend_state_push();
gs_blend_function(GS_BLEND_ONE, GS_BLEND_ZERO);
if (gs_texrender_begin(filter->filter_texrender, cx, cy)) {
bool custom_draw = (parent_flags & OBS_SOURCE_CUSTOM_DRAW) != 0;
bool async = (parent_flags & OBS_SOURCE_ASYNC) != 0;
@@ -2074,6 +2077,8 @@ void obs_source_process_filter_begin(obs_source_t *filter,
gs_texrender_end(filter->filter_texrender);
}
gs_blend_state_pop();
}
void obs_source_process_filter_end(obs_source_t *filter, gs_effect_t *effect,