This commit is contained in:
James Taylor
2011-03-29 18:40:24 -04:00
+403 -324
View File
@@ -372,6 +372,7 @@ var View = function( container, title, vis_id, dbkey, callback ) {
this.min_separation = 30;
this.has_changes = false;
this.init( callback );
this.canvas_manager = new CanvasManager( container.get(0).ownerDocument );
this.reset();
};
$.extend( View.prototype, {
@@ -1948,20 +1949,17 @@ $.extend(ReferenceTrack.prototype, TiledTrack.prototype, {
track.content_div.css("height", "0px");
return;
}
var canvas = document.createElement("canvas");
if (window.G_vmlCanvasManager) { G_vmlCanvasManager.initElement(canvas); } // EXCANVAS HACK
canvas = $(canvas);
var ctx = canvas.get(0).getContext("2d");
canvas.get(0).width = Math.ceil( tile_length * w_scale + track.left_offset);
canvas.get(0).height = track.height_px;
var canvas = this.view.canvas_manager.new_canvas();
var ctx = canvas.getContext("2d");
canvas.width = Math.ceil( tile_length * w_scale + track.left_offset);
canvas.height = track.height_px;
ctx.font = DEFAULT_FONT;
ctx.textAlign = "center";
for (var c = 0, str_len = seq.length; c < str_len; c++) {
var c_start = Math.round(c * w_scale);
ctx.fillText(seq[c], c_start + track.left_offset, 10);
}
return canvas;
return $(canvas);
}
this.content_div.css("height", "0px");
}
@@ -2009,10 +2007,14 @@ var LineTrack = function (name, view, hda_ldda, dataset_id, prefs) {
this.height_px = this.track_config.values.height;
this.vertical_range = this.track_config.values.max_value - this.track_config.values.min_value;
// Add control for resizing
// Trickery here to deal with the hovering drag handle, can probably be
// pulled out and reused.
(function( track ){
this.add_resize_handle();
};
$.extend(LineTrack.prototype, TiledTrack.prototype, {
add_resize_handle: function () {
// Add control for resizing
// Trickery here to deal with the hovering drag handle, can probably be
// pulled out and reused.
var track = this;
var in_handle = false;
var in_drag = false;
var drag_control = $( "<div class='track-resize'>" )
@@ -2040,9 +2042,7 @@ var LineTrack = function (name, view, hda_ldda, dataset_id, prefs) {
if ( ! in_handle ) { drag_control.hide(); }
track.track_config.values.height = track.height_px;
}).appendTo( track.container_div );
})(this);
};
$.extend(LineTrack.prototype, TiledTrack.prototype, {
},
predraw_init: function() {
var track = this,
track_id = track.view.tracks.indexOf(track);
@@ -2083,99 +2083,23 @@ $.extend(LineTrack.prototype, TiledTrack.prototype, {
return;
}
var track = this,
tile_low = tile_index * DENSITY * resolution,
var tile_low = tile_index * DENSITY * resolution,
tile_length = DENSITY * resolution,
key = resolution + "_" + tile_index,
params = { hda_ldda: this.hda_ldda, dataset_id: this.dataset_id, resolution: this.view.resolution };
width = Math.ceil( tile_length * w_scale ),
height = this.height_px;
// Create canvas
var canvas = this.view.canvas_manager.new_canvas();
canvas.width = width,
canvas.height = height;
var canvas = document.createElement("canvas"),
data = result.data;
if (window.G_vmlCanvasManager) { G_vmlCanvasManager.initElement(canvas); } // EXCANVAS HACK
canvas = $(canvas);
canvas.get(0).width = Math.ceil( tile_length * w_scale );
canvas.get(0).height = track.height_px;
var ctx = canvas.get(0).getContext("2d"),
in_path = false,
min_value = track.prefs.min_value,
max_value = track.prefs.max_value,
vertical_range = track.vertical_range,
total_frequency = track.total_frequency,
height_px = track.height_px,
mode = track.mode;
// Pixel position of 0 on the y axis
var y_zero = Math.round( height_px + min_value / vertical_range * height_px );
// Line at 0.0
ctx.beginPath();
ctx.moveTo( 0, y_zero );
ctx.lineTo( tile_length * w_scale, y_zero );
// ctx.lineWidth = 0.5;
ctx.fillStyle = "#aaa";
ctx.stroke();
ctx.beginPath();
ctx.fillStyle = track.prefs.color;
var x_scaled, y, delta_x_px;
if (data.length > 1) {
delta_x_px = Math.ceil((data[1][0] - data[0][0]) * w_scale);
} else {
delta_x_px = 10;
}
for (var i = 0, len = data.length; i < len; i++) {
x_scaled = Math.round((data[i][0] - tile_low) * w_scale);
y = data[i][1];
if (y === null) {
if (in_path && mode === "Filled") {
ctx.lineTo(x_scaled, height_px);
}
in_path = false;
continue;
}
if (y < min_value) {
y = min_value;
} else if (y > max_value) {
y = max_value;
}
if (mode === "Histogram") {
// y becomes the bar height in pixels, which is the negated for canvas coords
y = Math.round( y / vertical_range * height_px );
ctx.fillRect(x_scaled, y_zero, delta_x_px, - y );
} else if (mode === "Intensity" ) {
y = 255 - Math.floor( (y - min_value) / vertical_range * 255 );
ctx.fillStyle = "rgb(" +y+ "," +y+ "," +y+ ")";
ctx.fillRect(x_scaled, 0, delta_x_px, height_px);
} else {
// console.log(y, track.min_value, track.vertical_range, (y - track.min_value) / track.vertical_range * track.height_px);
y = Math.round( height_px - (y - min_value) / vertical_range * height_px );
// console.log(canvas.get(0).height, canvas.get(0).width);
if (in_path) {
ctx.lineTo(x_scaled, y);
} else {
in_path = true;
if (mode === "Filled") {
ctx.moveTo(x_scaled, height_px);
ctx.lineTo(x_scaled, y);
} else {
ctx.moveTo(x_scaled, y);
}
}
}
}
if (mode === "Filled") {
if (in_path) {
ctx.lineTo( x_scaled, y_zero );
ctx.lineTo( 0, y_zero );
}
ctx.fill();
} else {
ctx.stroke();
}
return canvas;
// Paint line onto full canvas
var ctx = canvas.getContext("2d");
var painter = new LinePainter( result.data, tile_low, tile_low + tile_length,
this.prefs.min_value, this.prefs.max_value, this.prefs.color, this.mode );
painter.draw( ctx, width, height );
return $(canvas);
}
});
@@ -2235,187 +2159,18 @@ $.extend(FeatureTrack.prototype, TiledTrack.prototype, {
* Returns the number of slots used to pack features.
*/
incremental_slots: function(level, features, mode) {
//
// Get/create incremental slots for level. If display mode changed,
// need to create new slots.
//
var inc_slots = this.inc_slots[level];
if (!inc_slots || (inc_slots.mode !== mode)) {
inc_slots = {};
inc_slots.w_scale = level;
inc_slots = new FeatureSlotter( level, mode === "Pack", function ( x ) { return CONTEXT.measureText( x ) } );
inc_slots.mode = mode;
this.inc_slots[level] = inc_slots;
this.start_end_dct[level] = {};
}
//
// If feature already exists in slots (from previously seen tiles), use the same slot,
// otherwise if not seen, add to "undone" list for slot calculation.
//
var w_scale = inc_slots.w_scale,
undone = [], slotted = [],
highest_slot = 0, // To measure how big to draw canvas
max_low = this.view.max_low;
// TODO: Should calculate zoom tile index, which will improve performance
// by only having to look at a smaller subset
// if (this.start_end_dct[0] === undefined) { this.start_end_dct[0] = []; }
for (var i = 0, len = features.length; i < len; i++) {
var feature = features[i],
feature_uid = feature[0];
if (inc_slots[feature_uid] !== undefined) {
highest_slot = Math.max(highest_slot, inc_slots[feature_uid]);
slotted.push(inc_slots[feature_uid]);
} else {
undone.push(i);
}
}
//
// Slot unslotted features.
//
var start_end_dct = this.start_end_dct[level];
// Find the first slot such that current feature doesn't overlap any other features in that slot.
// Returns -1 if no slot was found.
var find_slot = function(f_start, f_end) {
for (var slot_num = 0; slot_num <= MAX_FEATURE_DEPTH; slot_num++) {
var has_overlap = false,
slot = start_end_dct[slot_num];
if (slot !== undefined) {
// Iterate through features already in slot to see if current feature will fit.
for (var k = 0, k_len = slot.length; k < k_len; k++) {
var s_e = slot[k];
if (f_end > s_e[0] && f_start < s_e[1]) {
// There is overlap
has_overlap = true;
break;
}
}
}
if (!has_overlap) {
return slot_num;
}
}
return -1;
};
// Do slotting.
for (var i = 0, len = undone.length; i < len; i++) {
var feature = features[undone[i]],
feature_uid = feature[0],
feature_start = feature[1],
feature_end = feature[2],
feature_name = feature[3],
// Where to start, end drawing on screen.
f_start = Math.floor( (feature_start - max_low) * w_scale ),
f_end = Math.ceil( (feature_end - max_low) * w_scale ),
text_len = CONTEXT.measureText(feature_name).width,
text_align;
// Update start, end drawing locations to include feature name.
// Try to put the name on the left, if not, put on right.
if (feature_name !== undefined && mode === "Pack") {
// Add gap for label spacing and extra pack space padding
text_len += (LABEL_SPACING + PACK_SPACING);
if (f_start - text_len >= 0) {
f_start -= text_len;
text_align = "left";
} else {
f_end += text_len;
text_align = "right";
}
}
// Find slot.
var slot_num = find_slot(f_start, f_end);
/*
if (slot_num < 0) {
TODO: this is not yet working --
console.log(feature_uid, "looking for slot with text on the right");
// Slot not found. If text was on left, try on right and see
// if slot can be found.
// TODO: are there any checks we need to do to ensure that text
// will fit on tile?
if (text_align === "left") {
f_start -= text_len;
f_end -= text_len;
text_align = "right";
slot_num = find_slot(f_start, f_end);
}
if (slot_num >= 0) {
console.log(feature_uid, "found slot with text on the right");
}
}
*/
// Do slotting.
if (slot_num >= 0) {
// Add current feature to slot.
if (start_end_dct[slot_num] === undefined) {
start_end_dct[slot_num] = [];
}
start_end_dct[slot_num].push([f_start, f_end]);
inc_slots[feature_uid] = slot_num;
highest_slot = Math.max(highest_slot, slot_num);
}
else {
// TODO: remove this warning when skipped features are handled.
// Show warning for skipped feature.
//console.log("WARNING: not displaying feature", feature_uid, f_start, f_end);
}
}
// Debugging: view slots data.
/*
for (var i = 0; i < MAX_FEATURE_DEPTH; i++) {
var slot = start_end_dct[i];
if (slot !== undefined) {
console.log(i, "*************");
for (var k = 0, k_len = slot.length; k < k_len; k++) {
console.log("\t", slot[k][0], slot[k][1]);
}
}
}
*/
return highest_slot + 1;
},
/**
* Draw summary tree on canvas.
*/
draw_summary_tree: function(canvas, points, delta, max, w_scale, required_height, tile_low, left_offset) {
var
// Set base Y so that max label and data do not overlap. Base Y is where rectangle bases
// start. However, height of each rectangle is relative to required_height; hence, the
// max rectangle is required_height.
base_y = required_height + LABEL_SPACING + CHAR_HEIGHT_PX;
delta_x_px = Math.ceil(delta * w_scale);
var max_label = $("<div />").addClass('yaxislabel');
max_label.text(max);
max_label.css({ position: "absolute", top: "22px", left: "10px" });
max_label.prependTo(this.container_div);
var ctx = canvas.get(0).getContext("2d");
for (var i = 0, len = points.length; i < len; i++) {
var x = Math.floor( (points[i][0] - tile_low) * w_scale );
var y = points[i][1];
if (!y) { continue; }
var y_px = y / max * required_height;
ctx.fillStyle = "black";
ctx.fillRect(x + left_offset, base_y - y_px, delta_x_px, y_px);
// Draw number count if it can fit the number with some padding, otherwise things clump up
var text_padding_req_x = 4;
if (this.prefs.show_counts && (ctx.measureText(y).width + text_padding_req_x) < delta_x_px) {
ctx.fillStyle = "#666";
ctx.textAlign = "center";
ctx.fillText(y, x + left_offset + (delta_x_px/2), 10);
}
}
return inc_slots.slot_features( features );
},
/**
* Draw feature.
@@ -2578,29 +2333,18 @@ $.extend(FeatureTrack.prototype, TiledTrack.prototype, {
* Draw FeatureTrack tile.
*/
draw_tile: function(result, resolution, tile_index, parent_element, w_scale, ref_seq) {
var track = this;
var tile_low = tile_index * DENSITY * resolution,
var track = this,
tile_low = tile_index * DENSITY * resolution,
tile_high = ( tile_index + 1 ) * DENSITY * resolution,
tile_span = tile_high - tile_low,
params = { hda_ldda: track.hda_ldda, dataset_id: track.dataset_id,
resolution: this.view.resolution, mode: this.mode };
//
// Create/set/compute some useful vars.
//
var width = Math.ceil( tile_span * w_scale ),
width = Math.ceil( tile_span * w_scale ),
mode = this.mode,
min_height = 25,
left_offset = this.left_offset,
slots, required_height;
slots,
required_height;
var canvas = document.createElement("canvas");
if (window.G_vmlCanvasManager) { G_vmlCanvasManager.initElement(canvas); } // EXCANVAS HACK
canvas = $(canvas);
//
// Set mode if Auto.
//
// Set display mode if Auto.
if (mode === "Auto") {
if (result.dataset_type === "summary_tree") {
mode = result.dataset_type;
@@ -2625,55 +2369,68 @@ $.extend(FeatureTrack.prototype, TiledTrack.prototype, {
}
}
}
// Drawing the summary tree (feature coverage histogram)
if ( mode === "summary_tree" ) {
// Set height of parent_element
required_height = this.summary_draw_height;
parent_element.parent().css("height", Math.max(this.height_px, required_height) + "px");
// Add label to container div showing maximum count
// TODO: this shouldn't be done at the tile level
this.container_div.find(".yaxislabel").remove();
var max_label = $("<div />").addClass('yaxislabel');
max_label.text( result.max );
max_label.css({ position: "absolute", top: "22px", left: "10px" });
max_label.prependTo(this.container_div);
// Create canvas
var canvas = this.view.canvas_manager.new_canvas();
canvas.width = width + left_offset;
// Extra padding at top of summary tree
canvas.height = required_height + LABEL_SPACING + CHAR_HEIGHT_PX;
// Paint summary tree into canvas
var painter = new SummaryTreePainter( result.data, result.delta, result.max, tile_low, tile_high, this.prefs.show_counts );
var ctx = canvas.getContext("2d");
// Deal with left_offset by translating
ctx.translate( left_offset, 0 );
painter.draw( ctx, width, required_height );
// Wrapped canvas element is returned
return $(canvas);
}
// Start dealing with row-by-row tracks
// y_scale is the height per row
var y_scale = this.get_y_scale(mode);
//
// Pack reads, set required height.
//
if (mode === "summary_tree") {
required_height = this.summary_draw_height;
}
if (mode === "Dense") {
required_height = min_height;
}
else if (mode === "no_detail" || mode === "Squish" || mode === "Pack") {
} else if (mode === "no_detail" || mode === "Squish" || mode === "Pack") {
// Calculate new slots incrementally for this new chunk of data and update height if necessary.
required_height = this.incremental_slots(w_scale, result.data, mode) * y_scale + min_height;
slots = this.inc_slots[w_scale];
slots = this.inc_slots[w_scale].slots;
}
//
// Set up for drawing.
//
canvas.get(0).width = width + left_offset;
canvas.get(0).height = required_height;
if (result.dataset_type === "summary_tree") {
// Increase canvas height in order to display max label.
canvas.get(0).height += LABEL_SPACING + CHAR_HEIGHT_PX;
}
var canvas = this.view.canvas_manager.new_canvas();
canvas.width = width + left_offset;
canvas.height = required_height;
parent_element.parent().css("height", Math.max(this.height_px, required_height) + "px");
// console.log(( tile_low - this.view.low ) * w_scale, tile_index, w_scale);
var ctx = canvas.get(0).getContext("2d");
var ctx = canvas.getContext("2d");
ctx.fillStyle = this.prefs.block_color;
ctx.font = this.default_font;
ctx.textAlign = "right";
this.container_div.find(".yaxislabel").remove();
//
// Draw summary tree. If tree is drawn, canvas is returned.
//
if (mode === "summary_tree") {
this.draw_summary_tree(canvas, result.data, result.delta, result.max, w_scale, required_height,
tile_low, left_offset);
return canvas;
}
//
// If there is a message, draw it on canvas so that it moves around with canvas, and make the border red
// to indicate region where message is applicable
if (result.message) {
canvas.css({
$(canvas).css({
"border-top": "1px solid red"
});
@@ -2686,7 +2443,7 @@ $.extend(FeatureTrack.prototype, TiledTrack.prototype, {
// If there's no data, return.
if (!result.data) {
return canvas;
return $(canvas);
}
}
@@ -2729,7 +2486,7 @@ $.extend(FeatureTrack.prototype, TiledTrack.prototype, {
width, left_offset, ref_seq);
}
}
return canvas;
return $(canvas);
}
});
@@ -3130,4 +2887,326 @@ $.extend(ToolDataFeatureTrack.prototype, TiledTrack.prototype, FeatureTrack.prot
}
});
// ---- To be extracted ------------------------------------------------------
// ---- Canvas management ----
var CanvasManager = function( document ) {
this.document = document;
}
CanvasManager.prototype.new_canvas = function() {
var canvas = this.document.createElement("canvas");
if (window.G_vmlCanvasManager) { G_vmlCanvasManager.initElement(canvas); } // EXCANVAS HACK
return canvas;
}
// ---- Feature Packing ----
/**
* FeatureSlotter determines slots in which to draw features for vertical
* packing.
*
* This implementation is incremental, any feature assigned a slot will be
* retained for slotting future features.
*/
var FeatureSlotter = function ( w_scale, include_label, measureText ) {
this.slots = {};
this.start_end_dct = {};
this.w_scale = w_scale;
this.include_label = include_label;
this.measureText = measureText;
}
/**
* Slot a set of features, `this.slots` will be updated with slots by id, and
* the largest slot required for the passed set of features is returned
*/
FeatureSlotter.prototype.slot_features = function( features ) {
var w_scale = this.w_scale, inc_slots = this.slots, start_end_dct = this.start_end_dct,
undone = [], slotted = [], highest_slot = 0;
// If feature already exists in slots (from previously seen tiles), use the same slot,
// otherwise if not seen, add to "undone" list for slot calculation.
// TODO: Should calculate zoom tile index, which will improve performance
// by only having to look at a smaller subset
// if (this.start_end_dct[0] === undefined) { this.start_end_dct[0] = []; }
for (var i = 0, len = features.length; i < len; i++) {
var feature = features[i],
feature_uid = feature[0];
if (inc_slots[feature_uid] !== undefined) {
highest_slot = Math.max(highest_slot, inc_slots[feature_uid]);
slotted.push(inc_slots[feature_uid]);
} else {
undone.push(i);
}
}
// Slot unslotted features.
// Find the first slot such that current feature doesn't overlap any other features in that slot.
// Returns -1 if no slot was found.
var find_slot = function(f_start, f_end) {
// TODO: Fix constants
for (var slot_num = 0; slot_num <= MAX_FEATURE_DEPTH; slot_num++) {
var has_overlap = false,
slot = start_end_dct[slot_num];
if (slot !== undefined) {
// Iterate through features already in slot to see if current feature will fit.
for (var k = 0, k_len = slot.length; k < k_len; k++) {
var s_e = slot[k];
if (f_end > s_e[0] && f_start < s_e[1]) {
// There is overlap
has_overlap = true;
break;
}
}
}
if (!has_overlap) {
return slot_num;
}
}
return -1;
};
// Do slotting.
for (var i = 0, len = undone.length; i < len; i++) {
var feature = features[undone[i]],
feature_uid = feature[0],
feature_start = feature[1],
feature_end = feature[2],
feature_name = feature[3],
// Where to start, end drawing on screen.
f_start = Math.floor( feature_start * w_scale ),
f_end = Math.ceil( feature_end * w_scale ),
text_len = this.measureText(feature_name).width,
text_align;
// Update start, end drawing locations to include feature name.
// Try to put the name on the left, if not, put on right.
if (feature_name !== undefined && this.include_label ) {
// Add gap for label spacing and extra pack space padding
// TODO: Fix constants
text_len += (LABEL_SPACING + PACK_SPACING);
if (f_start - text_len >= 0) {
f_start -= text_len;
text_align = "left";
} else {
f_end += text_len;
text_align = "right";
}
}
// Find slot.
var slot_num = find_slot(f_start, f_end);
/*
if (slot_num < 0) {
TODO: this is not yet working --
console.log(feature_uid, "looking for slot with text on the right");
// Slot not found. If text was on left, try on right and see
// if slot can be found.
// TODO: are there any checks we need to do to ensure that text
// will fit on tile?
if (text_align === "left") {
f_start -= text_len;
f_end -= text_len;
text_align = "right";
slot_num = find_slot(f_start, f_end);
}
if (slot_num >= 0) {
console.log(feature_uid, "found slot with text on the right");
}
}
*/
// Do slotting.
if (slot_num >= 0) {
// Add current feature to slot.
if (start_end_dct[slot_num] === undefined) {
start_end_dct[slot_num] = [];
}
start_end_dct[slot_num].push([f_start, f_end]);
inc_slots[feature_uid] = slot_num;
highest_slot = Math.max(highest_slot, slot_num);
}
else {
// TODO: remove this warning when skipped features are handled.
// Show warning for skipped feature.
//console.log("WARNING: not displaying feature", feature_uid, f_start, f_end);
}
}
// Debugging: view slots data.
/*
for (var i = 0; i < MAX_FEATURE_DEPTH; i++) {
var slot = start_end_dct[i];
if (slot !== undefined) {
console.log(i, "*************");
for (var k = 0, k_len = slot.length; k < k_len; k++) {
console.log("\t", slot[k][0], slot[k][1]);
}
}
}
*/
return highest_slot + 1;
}
// ---- Painters ----
/**
* SummaryTreePainter, a histogram showing number of intervals in a region
*/
var SummaryTreePainter = function( data, delta, max, view_start, view_end, show_counts ) {
// Data and data properties
this.data = data;
this.delta = delta;
this.max = max;
// View
this.view_start = view_start;
this.view_end = view_end;
// Drawing prefs
this.show_counts = show_counts;
}
SummaryTreePainter.prototype.draw = function( ctx, width, height ) {
var view_start = this.view_start,
view_range = this.view_end - this.view_start,
w_scale = width / view_range;
var points = this.data, delta = this.delta, max = this.max,
// Set base Y so that max label and data do not overlap. Base Y is where rectangle bases
// start. However, height of each rectangle is relative to required_height; hence, the
// max rectangle is required_height.
base_y = height + LABEL_SPACING + CHAR_HEIGHT_PX;
delta_x_px = Math.ceil(delta * w_scale);
ctx.save();
for (var i = 0, len = points.length; i < len; i++) {
var x = Math.floor( (points[i][0] - view_start) * w_scale );
var y = points[i][1];
if (!y) { continue; }
var y_px = y / max * height;
ctx.fillStyle = "black";
ctx.fillRect( x, base_y - y_px, delta_x_px, y_px );
// Draw number count if it can fit the number with some padding, otherwise things clump up
var text_padding_req_x = 4;
if (this.show_counts && (ctx.measureText(y).width + text_padding_req_x) < delta_x_px) {
ctx.fillStyle = "#666";
ctx.textAlign = "center";
ctx.fillText(y, x + (delta_x_px/2), 10);
}
}
ctx.restore();
}
var LinePainter = function( data, view_start, view_end, min_value, max_value, color, mode ) {
// Data and data properties
this.data = data;
// View
this.view_start = view_start;
this.view_end = view_end;
// Drawing prefs
this.min_value = min_value;
this.max_value = max_value;
this.color = color;
this.mode = mode;
}
LinePainter.prototype.draw = function( ctx, width, height ) {
var
in_path = false,
min_value = this.min_value,
max_value = this.max_value,
vertical_range = max_value - min_value,
height_px = height,
view_start = this.view_start,
view_range = this.view_end - this.view_start,
w_scale = width / view_range,
mode = this.mode,
data = this.data;
ctx.save();
// Pixel position of 0 on the y axis
var y_zero = Math.round( height + min_value / vertical_range * height );
// Line at 0.0
if ( mode !== "Intensity" ) {
ctx.beginPath();
ctx.moveTo( 0, y_zero );
ctx.lineTo( width, y_zero );
// ctx.lineWidth = 0.5;
ctx.fillStyle = "#aaa";
ctx.stroke();
}
ctx.beginPath();
ctx.fillStyle = this.color;
var x_scaled, y, delta_x_px;
if (data.length > 1) {
delta_x_px = Math.ceil((data[1][0] - data[0][0]) * w_scale);
} else {
delta_x_px = 10;
}
for (var i = 0, len = data.length; i < len; i++) {
x_scaled = Math.round((data[i][0] - view_start) * w_scale);
y = data[i][1];
if (y === null) {
if (in_path && mode === "Filled") {
ctx.lineTo(x_scaled, height_px);
}
in_path = false;
continue;
}
if (y < min_value) {
y = min_value;
} else if (y > max_value) {
y = max_value;
}
if (mode === "Histogram") {
// y becomes the bar height in pixels, which is the negated for canvas coords
y = Math.round( y / vertical_range * height_px );
ctx.fillRect(x_scaled, y_zero, delta_x_px, - y );
} else if (mode === "Intensity" ) {
y = 255 - Math.floor( (y - min_value) / vertical_range * 255 );
ctx.fillStyle = "rgb(" +y+ "," +y+ "," +y+ ")";
ctx.fillRect(x_scaled, 0, delta_x_px, height_px);
} else {
// console.log(y, track.min_value, track.vertical_range, (y - track.min_value) / track.vertical_range * track.height_px);
y = Math.round( height_px - (y - min_value) / vertical_range * height_px );
// console.log(canvas.get(0).height, canvas.get(0).width);
if (in_path) {
ctx.lineTo(x_scaled, y);
} else {
in_path = true;
if (mode === "Filled") {
ctx.moveTo(x_scaled, height_px);
ctx.lineTo(x_scaled, y);
} else {
ctx.moveTo(x_scaled, y);
}
}
}
}
if (mode === "Filled") {
if (in_path) {
ctx.lineTo( x_scaled, y_zero );
ctx.lineTo( 0, y_zero );
}
ctx.fill();
} else {
ctx.stroke();
}
ctx.restore();
}