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fix(curriculum): combine step 150 and step 151 in js beta build a RPG (#55095)
This commit is contained in:
+24
-28
@@ -605,104 +605,100 @@
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"title": "Step 149"
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},
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{
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"id": "62aa1fed3d4e873366ff3131",
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"id": "62aa204c1e1d33348ff09944",
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"title": "Step 150"
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},
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{
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"id": "62aa204c1e1d33348ff09944",
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"id": "62aa20e9cf1be9358f5aceae",
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"title": "Step 151"
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},
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{
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"id": "62aa20e9cf1be9358f5aceae",
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"id": "62aa2136fc49b836dfedb959",
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"title": "Step 152"
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},
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{
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"id": "62aa2136fc49b836dfedb959",
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"id": "62aa21971e3b743844849985",
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"title": "Step 153"
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},
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{
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"id": "62aa21971e3b743844849985",
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"id": "62aa21ea8d9d9f396b95dd87",
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"title": "Step 154"
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},
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{
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"id": "62aa21ea8d9d9f396b95dd87",
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"id": "62aa226207f33d3ad4c6f546",
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"title": "Step 155"
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},
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{
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"id": "62aa226207f33d3ad4c6f546",
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"id": "62aa22aba186563bcbf2c395",
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"title": "Step 156"
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},
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{
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"id": "62aa22aba186563bcbf2c395",
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"id": "62aa234322d4ad3e8bce42cc",
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"title": "Step 157"
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},
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{
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"id": "62aa234322d4ad3e8bce42cc",
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"id": "62aa2469c77b363fdb4f0e06",
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"title": "Step 158"
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},
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{
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"id": "62aa2469c77b363fdb4f0e06",
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"id": "62aa252c3b1073415ba2b898",
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"title": "Step 159"
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},
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{
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"id": "62aa252c3b1073415ba2b898",
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"id": "62aa258da314ef42ba0a1858",
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"title": "Step 160"
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},
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{
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"id": "62aa258da314ef42ba0a1858",
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"id": "62aa25fcb5837d43b4d9873d",
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"title": "Step 161"
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},
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{
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"id": "62aa25fcb5837d43b4d9873d",
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"id": "62aa2626c3c10244b94c787b",
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"title": "Step 162"
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},
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{
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"id": "62aa2626c3c10244b94c787b",
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"id": "62aa264d23cdaa45a20efada",
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"title": "Step 163"
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},
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{
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"id": "62aa264d23cdaa45a20efada",
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"id": "62aa26cca3cd3d46c431e73b",
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"title": "Step 164"
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},
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{
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"id": "62aa26cca3cd3d46c431e73b",
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"id": "62aa27227399d647e1c37a3c",
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"title": "Step 165"
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},
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{
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"id": "62aa27227399d647e1c37a3c",
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"id": "62aa27560def7048d7b4a095",
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"title": "Step 166"
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},
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{
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"id": "62aa27560def7048d7b4a095",
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"id": "62aa27c40ca6f04ab8be5fac",
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"title": "Step 167"
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},
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{
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"id": "62aa27c40ca6f04ab8be5fac",
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"id": "62aa28fb651bf14efa2dbb16",
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"title": "Step 168"
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},
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{
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"id": "62aa28fb651bf14efa2dbb16",
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"id": "62aa2943669c9d5026af6985",
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"title": "Step 169"
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},
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{
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"id": "62aa2943669c9d5026af6985",
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"id": "62aa2999ec27ec516655eba6",
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"title": "Step 170"
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},
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{
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"id": "62aa2999ec27ec516655eba6",
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"id": "62aa29d8f8f88152c91350ca",
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"title": "Step 171"
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},
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{
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"id": "62aa29d8f8f88152c91350ca",
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"id": "62aa2aec2f09d454253aad6c",
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"title": "Step 172"
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},
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{
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"id": "62aa2aec2f09d454253aad6c",
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"title": "Step 173"
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},
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{
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"id": "62aa2ba9cd881355a6f0a5a8",
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"title": "Step 174"
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"title": "Step 173"
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}
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]
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}
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-344
@@ -1,344 +0,0 @@
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---
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id: 62aa1fed3d4e873366ff3131
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title: Step 150
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challengeType: 0
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dashedName: step-150
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---
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# --description--
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In your `attack` function, below the `health` variable, create an `if` statement. Set the condition to call the `isMonsterHit` function.
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# --hints--
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You should add an `if` statement which calls `isMonsterHit` in the condition.
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```js
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assert.match(attack.toString(), /if\s*\(\s*isMonsterHit\s*\(\s*\)/)
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```
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# --seed--
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## --seed-contents--
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```html
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<link rel="stylesheet" href="./styles.css">
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<title>RPG - Dragon Repeller</title>
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</head>
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<body>
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<div id="game">
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<div id="stats">
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<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
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<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
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<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
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</div>
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<div id="controls">
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<button id="button1">Go to store</button>
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<button id="button2">Go to cave</button>
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<button id="button3">Fight dragon</button>
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</div>
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<div id="monsterStats">
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<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
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<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
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</div>
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<div id="text">
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Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
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</div>
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</div>
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<script src="./script.js"></script>
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</body>
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</html>
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```
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```css
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body {
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background-color: #0a0a23;
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}
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#text {
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background-color: #0a0a23;
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color: #ffffff;
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padding: 10px;
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}
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#game {
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max-width: 500px;
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max-height: 400px;
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background-color: #ffffff;
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color: #ffffff;
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margin: 30px auto 0px;
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padding: 10px;
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}
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#controls,
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#stats {
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border: 1px solid #0a0a23;
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padding: 5px;
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color: #0a0a23;
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}
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#monsterStats {
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display: none;
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border: 1px solid #0a0a23;
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padding: 5px;
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color: #ffffff;
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background-color: #c70d0d;
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}
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.stat {
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padding-right: 10px;
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}
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button {
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cursor: pointer;
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color: #0a0a23;
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background-color: #feac32;
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background-image: linear-gradient(#fecc4c, #ffac33);
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border: 3px solid #feac32;
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}
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```
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```js
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let xp = 0;
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let health = 100;
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let gold = 50;
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let currentWeaponIndex = 0;
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let fighting;
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let monsterHealth;
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let inventory = ["stick"];
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const button1 = document.querySelector('#button1');
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const button2 = document.querySelector("#button2");
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const button3 = document.querySelector("#button3");
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const text = document.querySelector("#text");
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const xpText = document.querySelector("#xpText");
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const healthText = document.querySelector("#healthText");
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const goldText = document.querySelector("#goldText");
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const monsterStats = document.querySelector("#monsterStats");
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const monsterName = document.querySelector("#monsterName");
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const monsterHealthText = document.querySelector("#monsterHealth");
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const weapons = [
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{ name: 'stick', power: 5 },
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{ name: 'dagger', power: 30 },
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{ name: 'claw hammer', power: 50 },
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{ name: 'sword', power: 100 }
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];
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const monsters = [
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{
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name: "slime",
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level: 2,
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health: 15
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},
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{
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name: "fanged beast",
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level: 8,
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health: 60
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},
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{
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name: "dragon",
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level: 20,
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health: 300
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}
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]
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const locations = [
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{
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name: "town square",
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"button text": ["Go to store", "Go to cave", "Fight dragon"],
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"button functions": [goStore, goCave, fightDragon],
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text: "You are in the town square. You see a sign that says \"Store\"."
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},
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{
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name: "store",
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"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
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"button functions": [buyHealth, buyWeapon, goTown],
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text: "You enter the store."
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},
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{
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name: "cave",
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"button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
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"button functions": [fightSlime, fightBeast, goTown],
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text: "You enter the cave. You see some monsters."
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},
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{
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name: "fight",
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"button text": ["Attack", "Dodge", "Run"],
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"button functions": [attack, dodge, goTown],
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text: "You are fighting a monster."
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},
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{
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name: "kill monster",
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"button text": ["Go to town square", "Go to town square", "Go to town square"],
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"button functions": [goTown, goTown, goTown],
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text: 'The monster screams "Arg!" as it dies. You gain experience points and find gold.'
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},
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{
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name: "lose",
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"button text": ["REPLAY?", "REPLAY?", "REPLAY?"],
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"button functions": [restart, restart, restart],
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text: "You die. ☠"
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},
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{
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name: "win",
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"button text": ["REPLAY?", "REPLAY?", "REPLAY?"],
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"button functions": [restart, restart, restart],
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text: "You defeat the dragon! YOU WIN THE GAME! 🎉"
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}
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];
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// initialize buttons
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button1.onclick = goStore;
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button2.onclick = goCave;
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button3.onclick = fightDragon;
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function update(location) {
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monsterStats.style.display = "none";
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button1.innerText = location["button text"][0];
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button2.innerText = location["button text"][1];
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button3.innerText = location["button text"][2];
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button1.onclick = location["button functions"][0];
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button2.onclick = location["button functions"][1];
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button3.onclick = location["button functions"][2];
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text.innerHTML = location.text;
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}
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function goTown() {
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update(locations[0]);
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}
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function goStore() {
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update(locations[1]);
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}
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function goCave() {
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update(locations[2]);
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}
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function buyHealth() {
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if (gold >= 10) {
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gold -= 10;
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health += 10;
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goldText.innerText = gold;
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healthText.innerText = health;
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} else {
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text.innerText = "You do not have enough gold to buy health.";
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}
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}
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function buyWeapon() {
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if (currentWeaponIndex < weapons.length - 1) {
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if (gold >= 30) {
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gold -= 30;
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currentWeaponIndex++;
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goldText.innerText = gold;
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let newWeapon = weapons[currentWeaponIndex].name;
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text.innerText = "You now have a " + newWeapon + ".";
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inventory.push(newWeapon);
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text.innerText += " In your inventory you have: " + inventory;
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} else {
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text.innerText = "You do not have enough gold to buy a weapon.";
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}
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} else {
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text.innerText = "You already have the most powerful weapon!";
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button2.innerText = "Sell weapon for 15 gold";
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button2.onclick = sellWeapon;
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}
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}
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function sellWeapon() {
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if (inventory.length > 1) {
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gold += 15;
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goldText.innerText = gold;
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let currentWeapon = inventory.shift();
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text.innerText = "You sold a " + currentWeapon + ".";
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text.innerText += " In your inventory you have: " + inventory;
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} else {
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text.innerText = "Don't sell your only weapon!";
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}
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}
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function fightSlime() {
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fighting = 0;
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goFight();
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}
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function fightBeast() {
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fighting = 1;
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goFight();
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}
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function fightDragon() {
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fighting = 2;
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goFight();
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}
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function goFight() {
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update(locations[3]);
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monsterHealth = monsters[fighting].health;
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monsterStats.style.display = "block";
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monsterName.innerText = monsters[fighting].name;
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monsterHealthText.innerText = monsterHealth;
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}
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--fcc-editable-region--
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function attack() {
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text.innerText = "The " + monsters[fighting].name + " attacks.";
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text.innerText += " You attack it with your " + weapons[currentWeaponIndex].name + ".";
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health -= getMonsterAttackValue(monsters[fighting].level);
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monsterHealth -= weapons[currentWeaponIndex].power + Math.floor(Math.random() * xp) + 1;
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healthText.innerText = health;
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monsterHealthText.innerText = monsterHealth;
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if (health <= 0) {
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lose();
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} else if (monsterHealth <= 0) {
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if (fighting === 2) {
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winGame();
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} else {
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defeatMonster();
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}
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}
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}
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--fcc-editable-region--
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function getMonsterAttackValue(level) {
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const hit = (level * 5) - (Math.floor(Math.random() * xp));
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console.log(hit);
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return hit > 0 ? hit : 0;
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}
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function dodge() {
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text.innerText = "You dodge the attack from the " + monsters[fighting].name;
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}
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function defeatMonster() {
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gold += Math.floor(monsters[fighting].level * 6.7);
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xp += monsters[fighting].level;
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goldText.innerText = gold;
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xpText.innerText = xp;
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update(locations[4]);
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}
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function lose() {
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update(locations[5]);
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}
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function winGame() {
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update(locations[6]);
|
||||
}
|
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function restart() {
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xp = 0;
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health = 100;
|
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gold = 50;
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currentWeaponIndex = 0;
|
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inventory = ["stick"];
|
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goldText.innerText = gold;
|
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healthText.innerText = health;
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xpText.innerText = xp;
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goTown();
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||||
}
|
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```
|
||||
+17
-8
@@ -1,20 +1,32 @@
|
||||
---
|
||||
id: 62aa204c1e1d33348ff09944
|
||||
title: Step 151
|
||||
title: Step 150
|
||||
challengeType: 0
|
||||
dashedName: step-151
|
||||
dashedName: step-150
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
Move your `monsterHealth` assignment into your `if` block.
|
||||
In your attack function, find the line of code that updates the `monsterHealth` variable and place it within an `if` block with a condition that calls the `isMonsterHit` function.
|
||||
|
||||
# --hints--
|
||||
|
||||
You should move your `monsterHealth -= weapons[currentWeaponIndex].power + Math.floor(Math.random() * xp) + 1` into your `if` block.
|
||||
You should add an `if` statement.
|
||||
|
||||
```js
|
||||
assert.match(attack.toString(), /if\s*\(\s*isMonsterHit\(\s*\)\s*\)\s*\{\s*monsterHealth\s*-=\s*weapons\s*\[\s*currentWeaponIndex\s*\]\s*\.power\s*\+\s*Math\.floor\(\s*Math\.random\(\s*\)\s*\*\s*xp\s*\)\s*\+\s*1/)
|
||||
assert.lengthOf(attack.toString().match(/if/g), 4)
|
||||
```
|
||||
|
||||
Your `if` statement should call `isMonsterHit` in the condition.
|
||||
|
||||
```js
|
||||
assert.match(attack.toString(), /if\s*\(\s*isMonsterHit\s*\(\s*\)/)
|
||||
```
|
||||
|
||||
You should place your `monsterHealth -= weapons[currentWeaponIndex].power + Math.floor(Math.random() * xp) + 1` into your `if` block.
|
||||
|
||||
```js
|
||||
assert.match(attack.toString(), /if\s*\(\s*isMonsterHit\s*\(\s*\)\s*\)\s*\{\s*monsterHealth\s*-=\s*weapons\s*\[\s*currentWeaponIndex\s*\]\s*\.power\s*\+\s*Math\.floor\(\s*Math\.random\(\s*\)\s*\*\s*xp\s*\)\s*\+\s*1/)
|
||||
```
|
||||
|
||||
# --seed--
|
||||
@@ -288,9 +300,6 @@ function attack() {
|
||||
text.innerText = "The " + monsters[fighting].name + " attacks.";
|
||||
text.innerText += " You attack it with your " + weapons[currentWeaponIndex].name + ".";
|
||||
health -= getMonsterAttackValue(monsters[fighting].level);
|
||||
if (isMonsterHit()) {
|
||||
|
||||
}
|
||||
monsterHealth -= weapons[currentWeaponIndex].power + Math.floor(Math.random() * xp) + 1;
|
||||
healthText.innerText = health;
|
||||
monsterHealthText.innerText = monsterHealth;
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa20e9cf1be9358f5aceae
|
||||
title: Step 152
|
||||
title: Step 151
|
||||
challengeType: 0
|
||||
dashedName: step-152
|
||||
dashedName: step-151
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa2136fc49b836dfedb959
|
||||
title: Step 153
|
||||
title: Step 152
|
||||
challengeType: 0
|
||||
dashedName: step-153
|
||||
dashedName: step-152
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa21971e3b743844849985
|
||||
title: Step 154
|
||||
title: Step 153
|
||||
challengeType: 0
|
||||
dashedName: step-154
|
||||
dashedName: step-153
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa21ea8d9d9f396b95dd87
|
||||
title: Step 155
|
||||
title: Step 154
|
||||
challengeType: 0
|
||||
dashedName: step-155
|
||||
dashedName: step-154
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa226207f33d3ad4c6f546
|
||||
title: Step 156
|
||||
title: Step 155
|
||||
challengeType: 0
|
||||
dashedName: step-156
|
||||
dashedName: step-155
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa22aba186563bcbf2c395
|
||||
title: Step 157
|
||||
title: Step 156
|
||||
challengeType: 0
|
||||
dashedName: step-157
|
||||
dashedName: step-156
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa234322d4ad3e8bce42cc
|
||||
title: Step 158
|
||||
title: Step 157
|
||||
challengeType: 0
|
||||
dashedName: step-158
|
||||
dashedName: step-157
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa2469c77b363fdb4f0e06
|
||||
title: Step 159
|
||||
title: Step 158
|
||||
challengeType: 0
|
||||
dashedName: step-159
|
||||
dashedName: step-158
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa252c3b1073415ba2b898
|
||||
title: Step 160
|
||||
title: Step 159
|
||||
challengeType: 0
|
||||
dashedName: step-160
|
||||
dashedName: step-159
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa258da314ef42ba0a1858
|
||||
title: Step 161
|
||||
title: Step 160
|
||||
challengeType: 0
|
||||
dashedName: step-161
|
||||
dashedName: step-160
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa25fcb5837d43b4d9873d
|
||||
title: Step 162
|
||||
title: Step 161
|
||||
challengeType: 0
|
||||
dashedName: step-162
|
||||
dashedName: step-161
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa2626c3c10244b94c787b
|
||||
title: Step 163
|
||||
title: Step 162
|
||||
challengeType: 0
|
||||
dashedName: step-163
|
||||
dashedName: step-162
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa264d23cdaa45a20efada
|
||||
title: Step 164
|
||||
title: Step 163
|
||||
challengeType: 0
|
||||
dashedName: step-164
|
||||
dashedName: step-163
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa26cca3cd3d46c431e73b
|
||||
title: Step 165
|
||||
title: Step 164
|
||||
challengeType: 0
|
||||
dashedName: step-165
|
||||
dashedName: step-164
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa27227399d647e1c37a3c
|
||||
title: Step 166
|
||||
title: Step 165
|
||||
challengeType: 0
|
||||
dashedName: step-166
|
||||
dashedName: step-165
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa27560def7048d7b4a095
|
||||
title: Step 167
|
||||
title: Step 166
|
||||
challengeType: 0
|
||||
dashedName: step-167
|
||||
dashedName: step-166
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa27c40ca6f04ab8be5fac
|
||||
title: Step 168
|
||||
title: Step 167
|
||||
challengeType: 0
|
||||
dashedName: step-168
|
||||
dashedName: step-167
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa28fb651bf14efa2dbb16
|
||||
title: Step 169
|
||||
title: Step 168
|
||||
challengeType: 0
|
||||
dashedName: step-169
|
||||
dashedName: step-168
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa2943669c9d5026af6985
|
||||
title: Step 170
|
||||
title: Step 169
|
||||
challengeType: 0
|
||||
dashedName: step-170
|
||||
dashedName: step-169
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa2999ec27ec516655eba6
|
||||
title: Step 171
|
||||
title: Step 170
|
||||
challengeType: 0
|
||||
dashedName: step-171
|
||||
dashedName: step-170
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa29d8f8f88152c91350ca
|
||||
title: Step 172
|
||||
title: Step 171
|
||||
challengeType: 0
|
||||
dashedName: step-172
|
||||
dashedName: step-171
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa2aec2f09d454253aad6c
|
||||
title: Step 173
|
||||
title: Step 172
|
||||
challengeType: 0
|
||||
dashedName: step-173
|
||||
dashedName: step-172
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
+2
-2
@@ -1,8 +1,8 @@
|
||||
---
|
||||
id: 62aa2ba9cd881355a6f0a5a8
|
||||
title: Step 174
|
||||
title: Step 173
|
||||
challengeType: 0
|
||||
dashedName: step-174
|
||||
dashedName: step-173
|
||||
---
|
||||
|
||||
# --description--
|
||||
|
||||
Reference in New Issue
Block a user