*Disclaimer: implemented by a Coder Agent using Claude Opus 4.6/4.7* Fixes [coder/aibridge#280](https://github.com/coder/aibridge/issues/280). Claude Opus 4.7 (and future adaptive-only Bedrock models) reject the legacy `thinking.type: "enabled"` + `budget_tokens` shape with a 400. Claude Code falls back to that shape when it cannot read the upstream model's capability metadata, which is exactly the case when AI Bridge sits between the client and Bedrock. Pinning back to Opus 4.6 is the only operator workaround today. This is the counterpart to the `adaptive -> enabled` conversion added in [coder/aibridge#225](https://github.com/coder/aibridge/pull/225) for older Bedrock models. ## Behavior - New `bedrockModelRequiresAdaptiveThinking()` helper matches Opus 4.7 (covers `us.anthropic.claude-opus-4-7`, ARN-style application inference profile names that include the model ID, etc.). - New `RequestPayload.convertEnabledThinkingForBedrock()` rewrites `thinking: {type: enabled, budget_tokens: N}` to `thinking: {type: adaptive}`. The budget hint is dropped; an explicit `output_config.effort` from the caller is preserved naturally because we never touch that field. We deliberately do **not** derive an effort label from the budget (see decision log). - `removeUnsupportedBedrockFields` learns a variadic `exemptFields` parameter. Adaptive-only models support `output_config` natively (no beta flag required), so `augmentRequestForBedrock` exempts that field for those models. - Bedrock Opus 4.7 accepts `output_config.effort` but rejects `output_config.format` (structured outputs) with the same "Extra inputs are not permitted" 400. The generic strip pass operates at top-level granularity only, so a small targeted pass drops `output_config.format` after the top-level strip for adaptive-only models. The whole Bedrock thinking-type shim block carries a header comment flagging it as temporary; a planned native Bedrock provider removes the impedance mismatch and lets us delete it. ## Out of scope The issue calls out a possible follow-up around `Anthropic-Beta: interleaved-thinking-2025-05-14` for adaptive-only models; best evidence is that Opus 4.7 still accepts those flags, so this PR is a no-op there. <details> <summary>Decision log</summary> - `bedrockModelSupportsAdaptiveThinking` now also returns `true` for adaptive-only models. That keeps the existing `convertAdaptiveThinkingForBedrock` branch from running on Opus 4.7 (which would otherwise be incorrect; `adaptive` is the supported native type there), and the new `convertEnabledThinkingForBedrock` runs only for adaptive-only models via the explicit `bedrockModelRequiresAdaptiveThinking` switch case. The two model sets are disjoint by construction. - The reverse conversion does **not** derive `output_config.effort` from `budget_tokens / max_tokens`. The two thinking shapes encode different intents (`enabled+budget` is "give me exactly N tokens," `adaptive[+effort]` is "model, pick a budget, optionally biased") and there is no canonical mapping between them. An earlier draft of this PR derived effort via midpoints of an invented anchor table; it was symmetric-looking but lossy and required a lot of scaffolding (sorted anchors, init-time invariant guard, round-trip tests) to keep two halves consistent. The reverse direction now just rewrites the shape, which is honest about the information loss and matches platform-defined adaptive behavior when no effort hint is present. - `output_config.format` is stripped only for adaptive-only models. Other Bedrock models either don't get `output_config` through at all (top-level strip handles them) or accept it via a beta flag that may imply broader feature support. Easy to widen if the same 400 shows up elsewhere. - I chose `variadic exemptFields ...string` over passing the model down to `removeUnsupportedBedrockFields`, to keep that function focused on stripping and to localise the model-aware policy in `augmentRequestForBedrock`. </details>
Coder is a self-hosted platform for cloud development environments and AI coding agents. Workspaces are defined with Terraform, connected through a secure Wireguard® tunnel, and automatically shut down when not used. Coder Agents runs a native AI coding agent whose loop executes in the control plane on your infrastructure, with no API keys in workspaces.
- Define cloud development environments in Terraform
- EC2 VMs, Kubernetes Pods, Docker Containers, etc.
- Automatically shutdown idle resources to save on costs
- Onboard developers in seconds instead of days
- Delegate coding work to AI agents on your infrastructure
- Bring any model (Anthropic, OpenAI, Google, Bedrock, self-hosted)
- No LLM credentials in workspaces, user identity on every action
- Centralized model governance, cost tracking, and audit logging
Quickstart
The most convenient way to try Coder is to install it on your local machine and experiment with provisioning cloud development environments using Docker (works on Linux, macOS, and Windows).
# First, install Coder
curl -L https://coder.com/install.sh | sh
# Start the Coder server (caches data in ~/.cache/coder)
coder server
# Navigate to http://localhost:3000 to create your initial user,
# create a Docker template and provision a workspace
Install
The easiest way to install Coder is to use the
install script for Linux
and macOS. For Windows, use the latest ..._installer.exe file from GitHub
Releases.
curl -L https://coder.com/install.sh | sh
You can run the install script with --dry-run to see the commands that will be used to install without executing them. Run the install script with --help for additional flags.
See install for additional methods.
Once installed, you can start a production deployment with a single command:
# Automatically sets up an external access URL on *.try.coder.app
coder server
# Requires a PostgreSQL instance (version 13 or higher) and external access URL
coder server --postgres-url <url> --access-url <url>
Use coder --help to get a list of flags and environment variables. See the install guides for a complete tutorial.
Documentation
Browse the documentation or visit a specific section below:
- Workspaces: Workspaces contain the IDEs, dependencies, and configuration information needed for software development
- Templates: Templates are written in Terraform and describe the infrastructure for workspaces
- Coder Agents: Delegate coding work to AI agents running on your self-hosted infrastructure
- Administration: Learn how to operate Coder
- Premium: Learn about paid features built for large teams
- IDEs: Connect your existing editor to a workspace
Support
Feel free to open an issue if you have questions, run into bugs, or have a feature request.
Join our Discord to provide feedback on in-progress features and chat with the community using Coder!
Integrations
New integrations are always in progress. Open an issue to request one. Contributions are welcome in any official or community repository.
Official
- Coder Registry: Templates, modules, and integrations for common development environments
- VS Code Extension: Open any Coder workspace in VS Code with a single click
- JetBrains Toolbox Plugin: Open any Coder workspace from JetBrains Toolbox with a single click
- JetBrains Gateway Plugin: Open any Coder workspace in JetBrains Gateway with a single click
- Dev Containers: Build development environments using
devcontainer.jsonon Docker, Kubernetes, and OpenShift - Kubernetes Log Stream: Stream Kubernetes Pod events to the Coder startup logs
- Self-Hosted VS Code Extension Marketplace: A private extension marketplace that works in restricted or airgapped networks integrating with code-server.
- GitHub Actions: An action to set up the Coder CLI in GitHub workflows
Community
- Community Templates: Community-contributed workspace templates in the Coder Registry
- Community Modules: Community-contributed modules to extend Coder templates
- Provision Coder with Terraform: Provision Coder on Google GKE, Azure AKS, AWS EKS, DigitalOcean DOKS, IBMCloud K8s, OVHCloud K8s, and Scaleway K8s Kapsule with Terraform
- Coder Template GitHub Action: A GitHub Action that updates Coder templates
- Discord: Chat with the community and provide feedback on in-progress features
Contributing
New contributors are always welcome. If you are new to the Coder codebase, see the contribution guide to get started.
Hiring
Apply on the careers page if you are interested in joining the team.
