## What Makes the remaining `SelectionSummary` sidebar elements clickable jump targets on `/templates/new/builder`, continuing the work from #27351 (which made module rows navigable). Clickable now: | Sidebar element | Jumps to | |---|---| | `Base Template` label | `base-infra` | | Selected base-template row | `base-parameters` (falls back to `base-infra` when that step is skipped) | | `Modules` label | `module-select` | | Each module row | `module-settings` + scroll (already shipped in #27351) | | `Customizations` label | `customizations` | ## Back-stack behavior The sidebar previously colored groups purely from the current step, so jumping backward would grey out and disable steps you had already reached. This adds a `maxReachedGroup` that never shrinks on backward navigation: - Groups at or below the furthest-reached group stay `complete` (green) and clickable, like a browser back-stack. - Groups strictly above render as `upcoming` and inert (no button, no hover, not focusable). - The connecting divider color keys off `maxReachedGroup`, not the current step, so it stays green after navigating backward. Clickability is gated on `maxReachedGroup` (you can only jump to steps you have already reached). ## Changes - `SelectionSummary.tsx`: new required `maxReachedStep` and `onNavigateStep` props. Split the single `variant()` into `indicatorVariant` (label circle), `dividerVariant` (connecting line), and a `reachable()` gate. `StepIndicator` and `BaseTemplateSelection` render as `<button>` (hover + focus ring, `aria-label`) when a reachable handler is supplied, else stay inert. - `TemplateBuilderPageView.tsx`: track `maxReachedGroup`; add `navigateToStepId(stepId)` that resolves skipped steps via `nearestVisible` (so `base-parameters` falls back to `base-infra`) and mirrors the existing customizations reset when leaving that step. Wire both new props into `SelectionSummary`. - `SelectionSummary.stories.tsx`: add `onNavigateStep` to meta and `maxReachedStep` to existing stories; add `NavigationClicks` (asserts each label/base/module callback), `BackwardNavigation` (dividers stay green), and `UpcomingStepsInert` (steps above max-reached are not buttons). ## Out of scope Everything else from #27077 stays out: gallery height, sensitive-var banner relocation, trash-icon wiring, and the scroll-past required-field subsystem. ## Testing - `pnpm check` (biome) clean - `pnpm lint:types` (tsc) clean - `pnpm vitest run --project=storybook src/pages/TemplateBuilder` — 37 pass - `pnpm vitest run --project=unit src/pages/TemplateBuilder` — 55 pass <details> <summary>Implementation plan / decision log</summary> ### Origin This is the remainder of PR #27077's item #2 (navigable selection summary), rebased onto current `main` after #27351 shipped the module-row navigation. ### Why a `maxReachedGroup` back-stack `furthestAllowedIndex(state)` on current `main` is all-or-nothing (0 without a base selected, otherwise the last step), so it cannot express "how far the user has progressed" for the sidebar coloring. A monotonic `maxReachedGroup` (bumped when the current group advances, never shrunk) is needed to keep completed steps green and clickable after backward navigation, matching #27077. ### Decisions - Reachability gating: gate both coloring and clickability on `maxReachedGroup` (only jump to steps already reached), rather than the looser `furthestAllowedIndex` (which would let users skip required steps once a base is chosen). - Base-template row target: jump to `base-parameters` and let `nearestVisible` fall back to `base-infra` when the base has no parameters/prerequisites. - Module rows: keep `onNavigateModule` passed directly (not re-gated on reachability), since a module can only be selected after reaching group 2, so `reachable(2)` is always true when module rows render. This preserves the earlier decision to keep the module row's handler required with no inert branch. </details> --- Coder Agents generated, on behalf of @aqandrew.
Coder is a self-hosted platform for cloud development environments and AI coding agents. Workspaces are defined with Terraform, connected through a secure Wireguard® tunnel, and automatically shut down when not used. Coder Agents runs a native AI coding agent whose loop executes in the control plane on your infrastructure, with no API keys in workspaces.
- Define cloud development environments in Terraform
- EC2 VMs, Kubernetes Pods, Docker Containers, etc.
- Automatically shutdown idle resources to save on costs
- Onboard developers in seconds instead of days
- Delegate coding work to AI agents on your infrastructure
- Bring any model (Anthropic, OpenAI, Google, Bedrock, self-hosted)
- No LLM credentials in workspaces, user identity on every action
- Centralized model governance, cost tracking, and audit logging
Quickstart
The most convenient way to try Coder is to install it on your local machine and experiment with provisioning cloud development environments using Docker (works on Linux, macOS, and Windows).
# First, install Coder
curl -L https://coder.com/install.sh | sh
# Start the Coder server (caches data in ~/.cache/coder)
coder server
# Navigate to http://localhost:3000 to create your initial user,
# create a Docker template and provision a workspace
Install
The easiest way to install Coder is to use the
install script for Linux
and macOS. For Windows, use the latest ..._installer.exe file from GitHub
Releases.
curl -L https://coder.com/install.sh | sh
You can run the install script with --dry-run to see the commands that will be used to install without executing them. Run the install script with --help for additional flags.
See install for additional methods.
Once installed, you can start a production deployment with a single command:
# Automatically sets up an external access URL on *.try.coder.app
coder server
# Requires a PostgreSQL instance (version 13 or higher) and external access URL
coder server --postgres-url <url> --access-url <url>
Use coder --help to get a list of flags and environment variables. See the install guides for a complete tutorial.
Documentation
Browse the documentation or visit a specific section below:
- Workspaces: Workspaces contain the IDEs, dependencies, and configuration information needed for software development
- Templates: Templates are written in Terraform and describe the infrastructure for workspaces
- Coder Agents: Delegate coding work to AI agents running on your self-hosted infrastructure
- Administration: Learn how to operate Coder
- Premium: Learn about paid features built for large teams
- IDEs: Connect your existing editor to a workspace
Support
Feel free to open an issue if you have questions, run into bugs, or have a feature request.
Join our Discord to provide feedback on in-progress features and chat with the community using Coder!
Integrations
New integrations are always in progress. Open an issue to request one. Contributions are welcome in any official or community repository.
Official
- Coder Registry: Templates, modules, and integrations for common development environments
- VS Code Extension: Open any Coder workspace in VS Code with a single click
- JetBrains Toolbox Plugin: Open any Coder workspace from JetBrains Toolbox with a single click
- JetBrains Gateway Plugin: Open any Coder workspace in JetBrains Gateway with a single click
- Dev Containers: Build development environments using
devcontainer.jsonon Docker, Kubernetes, and OpenShift - Kubernetes Log Stream: Stream Kubernetes Pod events to the Coder startup logs
- Self-Hosted VS Code Extension Marketplace: A private extension marketplace that works in restricted or airgapped networks integrating with code-server.
- GitHub Actions: An action to set up the Coder CLI in GitHub workflows
Community
- Community Templates: Community-contributed workspace templates in the Coder Registry
- Community Modules: Community-contributed modules to extend Coder templates
- Provision Coder with Terraform: Provision Coder on Google GKE, Azure AKS, AWS EKS, DigitalOcean DOKS, IBMCloud K8s, OVHCloud K8s, and Scaleway K8s Kapsule with Terraform
- Coder Template GitHub Action: A GitHub Action that updates Coder templates
- Discord: Chat with the community and provide feedback on in-progress features
Contributing
New contributors are always welcome. If you are new to the Coder codebase, see the contribution guide to get started.
Hiring
Apply on the careers page if you are interested in joining the team.
