The "Thinking..." indicator flickered or failed to appear when the user
sent a message.
## Problem
The server sends `status:pending` before `status:running` when
processing a new message. `selectIsAwaitingFirstStreamChunk` only
accepted `"running"`, so during the pending window the indicator was
hidden. When the optimistic `setChatStatus("running")` from `handleSend`
was overridden by the WS `status:pending` event, the indicator would
flash and disappear.
Secondarily, `StreamingOutput` hid the indicator as soon as
`streamState` became non-null, even when no text/reasoning blocks
existed yet (e.g. only tool-call parts or whitespace-only deltas had
arrived).
## Fix
1. **`chatStore.ts`** — `selectIsAwaitingFirstStreamChunk` now also
accepts `chatStatus === "pending"` when the latest durable message is a
user message (fresh send). Tool-call cycles (where latest =
assistant/tool) remain unaffected.
2. **`StreamingOutput.tsx`** — During streaming, the component keeps
showing "Thinking..." until a text or reasoning block appears, bridging
the visual gap between the startup placeholder and the first visible
content.
3. **`streamState.ts`** — Changed the early-return guard for
text/reasoning parts from `!part.text` to `!part.text?.trim()` so
whitespace-only deltas don't create a non-null `StreamState` with empty
blocks.
<details><summary>Decision log</summary>
- Including `"pending"` in `isAwaitingFirstStreamChunk` was previously
rejected because it caused the 15-second "startup taking longer" warning
during tool-call cycles. The `latestMessage?.role === "user"` guard now
prevents that — during tool cycles the latest durable message is
assistant/tool, not user.
- The `StreamingOutput` streaming-thinking check uses a synthetic
`"starting"` status for `ChatStatusCallout` rather than adding a new
phase to `LiveStatusModel`, keeping the status model clean.
- The whitespace trim fix in `streamState.ts` is defense-in-depth — the
`StreamingOutput` fix handles the rendering gap, but preventing
empty-block `StreamState` creation is the correct behavior at the
source.
</details>
This refactors `<Tabs />` into two clearer patterns: link tabs for route
navigation and Radix tabs for stateful tab panels. That gives us proper
accessibility semantics where we need them without overloading simple
navigation tabs.
As part of that split, this updates several consumers, adds coverage for
both variants, and cleans up some nearby styling.
- introduce Radix-backed tabs primitives for tabbed content
- move router-based tabs to `LinkTabs`
- update notifications, IdP sync, and workspace build pages to use
semantic tabs
- preserve route navigation tabs for groups and templates
- add stories/tests for both tab implementations
- simplify related layout and styling in touched components
Closes#22244
This pull-request makes our `<Alert />`'s more inline with the Figma
style-system, we're looking to ensure that these are vertically rendered
now and not horizontal WCAG nightmares.
---------
Co-authored-by: Danielle Maywood <danielle@themaywoods.com>
The sticky user message in the chat timeline had two visual issues:
1. **Dead space during scroll** — the clipping calculation subtracted
48px prematurely (`fullHeight - scrolledPast - 48`), causing the message
to shrink before its content had actually left the viewport. Removed the
offset so clipping begins exactly when content scrolls out of view.
2. **Blur/gradient popping in abruptly** — the `--fade-opacity` variable
was a binary 0/1 toggle. Now it ramps 0→1 over the last 40px before
`MIN_HEIGHT`, so the blur and bottom gradient only appear when the
message is fully compressed.
Also added a longer (~25 line) user message to the `WithMessageHistory`
story to make the sticky behavior easier to test visually.
The terminal panel in the agents sidebar generated a fresh
`reconnectionToken` via `crypto.randomUUID()` on every mount. Navigating
between chats or reloading the page orphaned the PTY session.
- Use the chat ID (`agentId`) as the reconnection token for
`TerminalPanel`
- Add optional `chatId` prop to `TerminalPanel`, falling back to a
random UUID when not provided
- Thread `agentId` from `AgentChatPageView` to `TerminalPanel`
This mirrors how the dedicated Terminal page persists sessions via a
URL-stored token.
> 🤖 Written by a Coder Agent. Reviewed by a human.
Move !isSavingMessage to the outer toolbar guard so the gradient
container does not mount empty during save. Remove the now-redundant
inner guard.
Add flex to the assistant copy button wrapper div. The plain block
wrapper with an inline-flex button created a line box whose height
depended on the inherited non-integer line-height (14px * 1.625 =
22.75px strut). Sub-pixel rounding during hover repaints caused a
1px jitter. Making it a flex container eliminates the strut.
Add behavioral assertions to UserMessageCopyButton: click edit and
assert onEditUserMessage fires, click copy and assert writeText is
called with the raw markdown.
Add MultiAssistantTurnCopyButton regression story for the
isLastAssistantMessage fix.
Refs #23850
Fixes issues found in post-merge review of #23891 and #23892.
- **P2:** Export `_resetForTesting()` from `chime.ts` to break
cross-test cache dependency; call in `beforeEach`
- **P2:** Add `KylesophyToggle` and `TogglesKyleosophy` Storybook
stories
- **P3:** Fix JSDoc on `maybePlayChime` — terminal states are
`waiting|pending`, not `waiting|error`
- **P3:** Rename `setKylesophyLocal` back to `setLocalKyleosophy` to
match `setLocal*` convention
- Preserve original `location` property descriptor in
`isKylesophyForced` tests to avoid leaking mutated descriptors across
test suites (#23892 review)
> 🤖 Written by a Coder Agent. Reviewed by a human.
## Add terminal panel to chat sidebar
Extract the reusable terminal runtime from `TerminalPage` into
`modules/terminal/` and wire it into the agents chat right sidebar as a
new **Terminal** tab.
### Changes
- **`modules/terminal/WorkspaceTerminal.tsx`** — Shared xterm +
websocket terminal component (container-sized, no route dependency)
- **`modules/terminal/WorkspaceTerminalAlerts.tsx`** — Moved from
`TerminalPage/` to shared module
- **`pages/AgentsPage/TerminalPanel.tsx`** — Sidebar wrapper around
`WorkspaceTerminal`
- **`pages/AgentsPage/AgentDetailView.tsx`** — Terminal tab added (gated
on `hasWorkspace`)
- **`pages/TerminalPage/TerminalPage.tsx`** — Slimmed to page-shell
using shared component
### Demo
[dogfood-terminal-demo.webm](https://github.com/user-attachments/assets/359200dc-f8e4-4a9a-b00b-923f142dc228)
### Behavior
- Terminal tab appears only when the chat has a workspace with a
connected agent
- Connects via the existing workspace agent PTY websocket
- Resizes correctly on panel width changes, expand/collapse, and
viewport resize
- `fitAddon.fit()` guarded against pre-renderer crashes (fixes proxy
access)
- Tab switching unmounts/remounts cleanly (reconnects via session token)
- No changes to Git or Desktop panel behavior
---
_Generated with [`mux`](https://github.com/coder/mux) • Model:
`anthropic:claude-opus-4-6` • Thinking: `xhigh`_
Refs #23897
- Rename user-facing "chats" to "Coder Agents" (feature name) or
"conversations" (individual instances)
- Covers UI strings, docs prose, Storybook stories, and aria labels
- API paths, internal code identifiers, and the "Chats API" docs page
name are intentionally left unchanged
- TaskPage / AI Tasks are out of scope
> 🤖 Written by a Coder Agent. Will be reviewed by a human.
Sometimes clicking **Edit** on a chat message does not populate the
composer with the message text, and the edit flow had a few timing bugs
around Lexical hydration. The composer was relying on
`key={initialValue}` on `LexicalComposer`, so re-editing the same text
could produce no state change, no remount, and an empty editor.
This PR keeps the editor mounted and switches edit flows to an
imperative `setValue()` API on `ChatMessageInputRef`. It also hardens
that API so draft reads and writes stay correct across initial
hydration: canceling edit no longer refocuses on mobile, pre-edit draft
snapshots preserve persisted drafts, early `setValue()` calls buffer
until the editor is ready, and `getValue()` falls back before readiness
but reads live editor state after attach.
Add a hover-reveal copy button to both user and assistant messages
in the agents chat. Copies raw markdown to the clipboard, preserving
formatting for pasting into markdown-aware editors.
The button uses the existing useClipboard hook and matches the
visual pattern established by the edit button on user messages
(opacity-0 with group-hover reveal and focus-visible support).
For assistant messages, the button sits below the response content.
For user messages, it sits inline alongside the edit button.
Messages with no copyable text content (e.g. tool-only messages)
do not show the button.
Fixes#23897 (docs link only — naming rename is in #23905)
- Fix version stripping logic in both Go (`codersdk/deployment.go`) and
TypeScript (`site/src/utils/docs.ts`) to preserve `-rc.X` suffixes
instead of amputating them along with `-devel`
- Add `v0.0.0` fallback in the TS frontend to match Go backend behavior
for dev builds
- Add tests covering RC, devel, and plain release version strings
> 🤖 Written by a Coder Agent. Will be reviewed by a human.
After sending a message, `handleSend` clears stream state and inserts
the user message but did not set `chatStatus` to `"running"`. Combined
with #23805 narrowing `selectIsAwaitingFirstStreamChunk` to only
match `chatStatus === "running"` (instead of `isActiveChatStatus` which
included `"pending"`), the "Thinking..." indicator could not appear
until
the WebSocket delivered `status:running` — a 50–500ms+ gap.
Optimistically set `chatStatus` to `"running"` in both the send and edit
paths after the POST returns (non-queued). The WebSocket
`status:running`
event no-ops via the `setChatStatus` guard; error/pending events
override
the optimistic value.
<details><summary>Investigation & decision log</summary>
### Root cause chain
1. **PR #23805** (`953c3bdc0`) changed
`selectIsAwaitingFirstStreamChunk`
from `isActiveChatStatus(state.chatStatus)` → `state.chatStatus ===
"running"`.
Valid fix: during `"pending"`, `shouldApplyMessagePart()` drops stream
parts,
so `streamState` stays null and the 15s "startup taking too long"
warning
fired spuriously during multi-turn tool-call cycles.
2. **PR #23884** (`4b5265695`) fixed event ordering within a WebSocket
batch
so both `[message_part, status:running]` and `[status:running,
message_part]`
orderings show "Thinking...". Correct fix, but only operates **after**
`chatStatus` reaches `"running"`.
3. `handleSend` never set `chatStatus` optimistically — it relied
entirely on
the WebSocket `status:running` event. After #23805 narrowed the
selector,
the gap between POST completion and WebSocket event became visible.
### Why this fix is safe
- Non-queued POST = server accepted the message → `"running"` is the
correct
next state.
- `setChatStatus("running")` guard: `if (state.chatStatus === status)
return`
makes the subsequent WebSocket confirmation a no-op.
- If the server transitions to error/pending instead, the WebSocket
event
overrides the optimistic value.
- `shouldApplyMessagePart()` returns `true` for `"running"`, so early
stream
parts arriving before the WebSocket `status:running` will not be
silently
dropped.
### What was NOT regressed by PR #23884
PR #23884's `setTimeout(0)` deferred flush is correct. Both event
orderings
now produce a render cycle where `chatStatus === "running"` and
`streamState === null`, allowing "Thinking..." to appear. The
`setTimeout(0)`
fires in a separate macrotask, giving the browser a paint opportunity.
</details>
The "Thinking..." indicator intermittently failed to render after
submitting a message. The behavior depended on the order of events
within a single WebSocket frame.
## Root Cause
`flushMessageParts()` was called before **all** non-`message_part`
events in the batch loop. When the server sent `[message_part,
status:"running"]` in the same SSE chunk:
1. `message_part` → pushed to `partsBuf`
2. `status:"running"` → `flushMessageParts()` applied parts **first** →
`streamState` became non-null → then `chatStatus` set to `"running"`
3. Subscriber saw `streamState != null && chatStatus == "running"` →
`selectIsAwaitingFirstStreamChunk` returned `false` → no "Thinking..."
When events arrived in the reverse order (`[status:"running",
message_part]`), the indicator worked because the status was set before
parts were applied.
## Fix
- Move `flushMessageParts()` to only fire before `message` and `error`
events (which need prior parts visible)
- Add `discardBufferedParts()` for events that clear stream state
(`status:"pending"/"waiting"`, `retry`) so the deferred `setTimeout(0)`
flush doesn't re-populate cleared state
- Status changes are now always applied before parts within a batch, and
the deferred flush gives React one render cycle to show "Thinking..."
| Event | Flush? | Rationale |
|---|---|---|
| `message` | YES | Durable commit must include all stream parts |
| `error` | YES | Partial output should be visible alongside error |
| `status` | NO | Status must be set before parts so "starting" phase
renders |
| `retry` | DISCARD | Retry clears stream state; flushing would
re-populate it |
| `queue_update` | NO | Doesn't interact with stream state |
## Tests (written first, failing before fix)
1. **"shows starting phase when message_part arrives before
status:running in same batch"** — the exact bug scenario
2. **"shows starting phase when status:running arrives before
message_part in same batch"** — verifies the "good" order still works
3. **"discards buffered parts when status transitions to pending"** —
verifies parts don't leak through pending transitions
All tests are deterministic (fake timers, no race conditions).
<details><summary>Implementation plan & decision log</summary>
### Why not reorder events within the batch?
Reordering would change the semantic ordering of events from the server,
which could have subtle side effects. The simpler approach is to be
selective about when parts are flushed.
### Why discard (not flush) before pending/waiting/retry?
These events clear `streamState`. If parts were flushed before the
clear, they'd be visible for one frame then disappear. If the deferred
flush ran after the clear, it would re-populate the state. Discarding is
the only correct behavior.
### Why keep flush before error?
Errors should surface partial output so the user can see what the agent
was doing when it failed.
</details>
- Force-enable Kyleosophy on `dev.coder.com` via hostname check
- Toggle shows as checked + disabled with "Kyleosophy is mandatory on
`dev.coder.com`"
- `isKylesophyForced()` exported for UI and testability
- Tests for forced/non-forced hostname behavior
> 🤖 Written by a Coder Agent. Reviewed by a human.
- Add "Enable Kyleosophy" toggle to Settings > Behavior
- When enabled, replaces standard completion chime with random Kyle
sound clips
- Ships 8 alternative `.mp3` files as static assets (~82KB total)
- localStorage preference (`agents.kyleosophy`), defaults to off
- Pauses orphaned Audio elements on sound URL change to prevent overlap
<details><summary>Review findings addressed</summary>
- **P2** Stale JSDoc on `playChimeAudio` — updated to reflect
parameterized behavior
- **P3** Overlapping audio on rapid completions — added
`chimeAudio?.pause()` before replacement
- **P3** Test ordering dependency — pinned `Math.random` for
determinism, documented cache behavior
- **Nit** Setter naming — `setLocalKyleosophy` → `setKylesophyLocal`
- Toggle moved to bottom of Behavior page per product request
- Description changed to "IYKYK" per product request
</details>
> 🤖 Written by a Coder Agent. Reviewed by a human.
Closes#22189
GFM alerts (e.g., `> [!IMPORTANT]`) in Markdown content failed to render
when the alert body contained inline formatting like `**bold**`,
`*italic*`, or `` `code` ``. The alert marker and subsequent text were
merged into a single string node by the parser, causing the type
detection to fail and fall back to a plain blockquote.
Additionally, multi-line alert content (`> line one\n> line two`) lost
its line breaks — all lines collapsed into one.
- Split the alert marker from trailing content in shared string nodes so
type detection works with inline formatting
- Preserve embedded newlines as `<br/>` elements to match GitHub's GFM
alert rendering
- Wrap plain-text children instead of splitting on `\n` to avoid
stripping newline information early
<img width="447" height="187" alt="image"
src="https://github.com/user-attachments/assets/d2fa3495-0b31-483c-97d8-12fed6819e24"
/>
- Prompt table was collapsing and sizing improperly, fixed
- Make pretty much everything `text-sm` and `font-normal`
- Add model filter
- Back button on session threads page now navigates back instead of
going straight to `/aibridge/sessions`
---------
Co-authored-by: Jake Howell <jake@hwll.me>
Introduces a new `getAIBridgePermissions` method that all AI Bridge
pages can use to restrict access/paywall. Also adds the paywall and
alert to the session threads page bc I totes forgot.
---------
Co-authored-by: Jake Howell <jacob@coder.com>
Replaces the tooltip-inside-tooltip approach for the context usage
indicator with a hover-based Popover. Skill descriptions now appear as
nested tooltips to the right, matching the ModelSelector pattern.
**Before**: Tooltip with inline skill descriptions (truncated, janky
nested tooltips)
**After**: Popover opens on hover, skill names listed cleanly,
descriptions appear to the right on hover
- Popover opens on `mouseEnter`, closes after 150ms delay on
`mouseLeave`
- `onOpenAutoFocus` prevented to avoid stealing chat input focus
- Mobile keeps tap-to-toggle Popover behavior
- Skill rows get subtle `hover:bg-surface-tertiary` highlight
- `TooltipProvider` with `delayDuration={300}` wraps skill items (same
as ModelSelector)
Replaces the generic red `ErrorAlert` ("Forbidden.") with a proactive
permission check and friendly info alert when a user lacks the
`agents-access` role.
- Add `createChat` permission check to `permissions.json` using
`owner_id: "me"`
- Handle `"me"` owner substitution in `renderPermissions` (SSR path)
- Pass `canCreateChat` from `useAuthenticated().permissions` into
`AgentCreateForm`
- Show `ChatAccessDeniedAlert` and disable input immediately (no need to
trigger a 403 first)
- Also catch 403 errors as a fallback in case permissions aren't yet
loaded
- Add `ForbiddenNoAgentsRole` Storybook story with `play` assertions
- Add `TestRenderPermissionsResolvesMe` Go test to pin the `"me"`
sentinel substitution
<details><summary>Implementation plan & decision log</summary>
- Uses the existing `permissions.json` + `checkAuthorization` system
rather than a separate API call
- `owner_id: "me"` is resolved to the actor's ID by both the auth-check
API endpoint and the SSR `renderPermissions` function
- Go test uses a real `rbac.StrictCachingAuthorizer` (not a mock) so it
verifies both the sentinel substitution and the RBAC role evaluation
end-to-end
- Alert follows the exact same `Alert` pattern as the 409 usage-limit
block
- Uses `severity="info"` and links to the getting-started docs Step 3
- Textarea is disabled proactively so the user never sees the scary
generic error
</details>
> 🤖 Created by a Coder Agent and will be reviewed by a human.
- Remove `border-surface-secondary` from all line art and use the
default border color
- Use `text-sm` for all timeline elements and tables *(except the
`Thinking...` mono font, that's `text-xs`)
---------
Co-authored-by: Jake Howell <jacob@coder.com>
Renders the `last_injected_context` data (AGENTS.md files and skills)
from the Chat API in the `ContextUsageIndicator` hover tooltip. On
hover, users now see:
- **Context files**: basename with full path on title hover, truncation
indicator
- **Skills**: name and optional description
Separated from the existing token usage info by a border divider when
both sections are present. Added `max-w-72` to prevent the tooltip from
getting too wide.
<img width="970" height="598" alt="image"
src="https://github.com/user-attachments/assets/5bc25cb2-1d92-41d2-ab1a-63e5e49f667a"
/>
<details>
<summary>Data flow</summary>
```
chatQuery.data.last_injected_context
→ AgentChatPage (AgentChatPageView prop)
→ AgentChatPageView (ChatPageInput prop)
→ ChatPageInput (spread into latestContextUsage)
→ AgentChatInput (contextUsage prop)
→ ContextUsageIndicator (usage.lastInjectedContext)
```
</details>
<details>
<summary>Files changed</summary>
| File | Change |
|---|---|
| `ContextUsageIndicator.tsx` | Add `lastInjectedContext` to interface,
render context files and skills sections in tooltip |
| `ChatPageContent.tsx` | Thread `lastInjectedContext` prop, spread into
context usage object |
| `AgentChatPageView.tsx` | Thread `lastInjectedContext` prop to
`ChatPageInput` |
| `AgentChatPage.tsx` | Pass `chatQuery.data?.last_injected_context`
down |
</details>
The agent row tooltip showed "Error starting the agent" / "Something
went wrong during the agent startup" with a red border when a startup
script fails. This is misleading — the agent is started and functional,
only the startup script exited with a non-zero code.
Extracts shared message constants (`agentLifecycleMessages`,
`agentStatusMessages`) from `health.ts` so both the workspace-level
health classification and the per-agent-row tooltips reference the same
single source of truth. No more duplicated wording that can drift.
Changes:
- **`health.ts`**: Exports `agentLifecycleMessages` and
`agentStatusMessages` maps; `getAgentHealthIssue` now references them
instead of inline strings.
- **`AgentStatus.tsx`**: All lifecycle/status tooltip components
(`StartErrorLifecycle`, `StartTimeoutLifecycle`,
`ShutdownTimeoutLifecycle`, `ShutdownErrorLifecycle`, `TimeoutStatus`)
now import and render from the shared message constants.
`StartErrorLifecycle` icon changed from red (`errorWarning`) to orange
(`timeoutWarning`).
- **`AgentRow.tsx`**: `start_error` border changed from
`border-border-destructive` (red) to `border-border-warning` (orange).
Closes#23652
Refs #21389
> 🤖 This PR was created with the help of Coder Agents, and has been
reviewed by my human. 🧑💻
- Fix workspaces list invalidation after kebab-menu delete and add
Storybook coverage for the immediate `Deleting` state.
> 🤖 This PR was made by Coder Agents and read by me.
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
- Add `chat-access` built-in role granting chat CRUD at User scope
- Exclude `ResourceChat` from member, org member, and org service
account `allPermsExcept` calls
- Allow system, owner, and user-admin to assign the new role
- Migration auto-assigns role to users who have ever created a chat
- Update RBAC test matrix: `memberMe` denied, `chatAccessUser` allowed
**Breaking change**: Members without `chat-access` lose chat creation
ability. Migration covers existing chat creators. Members who have never
created a chat do not get this role automatically applied.
> 🤖 This PR was created by a Coder Agent and reviewed by me.
While running scaletests I noticed the archived filter button on the
agents sidebar would disappear when the current filter had zero results.
This made it impossible to switch between active and archived views once
one side was empty.
The filter dropdown was only rendered inside the Pinned or first
time-group section header. When `visibleRootIDs` was empty, neither
header existed, so the filter had nowhere to attach.
This keeps the original dropdown placement on section headers when chats
exist. When the list is empty, the empty-state box itself now provides a
"View archived →" or "← Back to active" link so users can always switch
filters without needing the dropdown.
<img width="322" height="191" alt="image"
src="https://github.com/user-attachments/assets/7fd9ca09-5f72-4796-a925-7fab570fdff5"
/>
<img width="320" height="184" alt="image"
src="https://github.com/user-attachments/assets/2f856088-c2dc-4e34-9ece-84144a1adf79"
/>
Both archived & unarchived look the same when there's at least one
agent:
<img width="322" height="194" alt="image"
src="https://github.com/user-attachments/assets/42c4d54b-e500-45b1-b045-c126144c35bd"
/>
- Use Tooltip instead of Popover for AI Gov tooltip
- Fix Agentic Loop tool call summing
- Collapse all expandable sections by default
- Add solid background to "Show More" button
- Remove "Sort by" dropdown for v1
WebKit internally adjusts scrollTop during layout when content
above the viewport changes height, even with overflow-anchor:none.
These phantom adjustments fire scroll events where isNearBottom
returns false. The scroll handler was setting autoScrollRef =
nearBottom on every such event, permanently killing follow mode.
The scroll handler now only enables follow mode, never disables
it. When follow mode is active, the user is not wheel/touch
scrolling, and isNearBottom is false, this indicates a
browser-initiated scroll adjustment. Re-pin immediately and
set the restore guard so the pin's own scroll event is suppressed.
Disabling follow mode is exclusive to user-interaction handlers
(wheel, touch, scrollbar pointerdown) via handleUserInterrupt.
Guard-clear callbacks also check isNearBottom before dropping
the restoration flag, re-pinning if content grew between the
pin and the clear.
Updates the descriptive text in the proxy selection dropdown menu to be
clearer and more concise.
**Before:**
> Workspace proxies improve terminal and web app connections to
workspaces. This does not apply to CLI connections. A region must be
manually selected, otherwise the default primary region will be used.
**After:**
> Workspace proxies improve terminal and web app connections. CLI
connections are unaffected. If no region is selected, the primary region
will be used.
---------
Co-authored-by: blink-so[bot] <211532188+blink-so[bot]@users.noreply.github.com>
Adds a nullable JSONB column `last_injected_context` to the `chats`
table that stores the most recently persisted injected context parts
(AGENTS.md context-file and skill message parts). The column is updated
only when `persistInstructionFiles()` runs — on first workspace attach
or when the agent changes — so there are no redundant writes on
subsequent turns.
Internal fields (`ContextFileContent`, `ContextFileOS`,
`ContextFileDirectory`, `SkillDir`) are stripped at write time so the
column only holds small metadata. No stripping needed on the read path.
<details>
<summary>Implementation notes</summary>
- New migration `000456` adds nullable `last_injected_context JSONB`
column.
- New SQL query `UpdateChatLastInjectedContext` writes the column
without touching `updated_at`.
- `persistInstructionFiles()` strips internal fields from parts via
`StripInternal()` before persisting.
- Sentinel path (no AGENTS.md) persists skill-only parts when skills
exist.
- `codersdk.Chat` exposes `LastInjectedContext []ChatMessagePart`
(omitempty).
- `db2sdk.Chat()` passes through the already-clean data.
</details>
Two ResizeObserver effects (content and container) each had their own
local restoreGuardRafId but both wrote to the shared
isRestoringScrollRef. Either observer's guard-clear RAF could fire
while the other's pin chain was in-flight, leaving isRestoringScrollRef
prematurely false.
scrollTranscriptToBottom also set isRestoringScrollRef without
cancelling any pending guard-clear, so a stale clear could drop
the flag mid-smooth-scroll animation.
Promote restoreGuardRafId to a single shared ref so all write
paths coordinate through one cancellation point.
## Problem
The `/agents` page frequently shows "Response startup is taking longer
than expected" even while the agent is actively working and messages are
appearing in the transcript.
## Root Cause
There's an inconsistency between `isActiveChatStatus` and
`shouldApplyMessagePart` during `"pending"` status (the state between
agent tool-call turns):
| Component | Treats `"pending"` as... |
|---|---|
| `isActiveChatStatus` | **active** — includes both `"running"` and
`"pending"` |
| `shouldApplyMessagePart` | **inactive** — drops all `message_part`
events during `"pending"` |
| Status handler | clears `streamState` to `null` on `"pending"` |
This creates a dead state during multi-turn tool-call cycles:
1. Agent finishes a turn → status = `"pending"` → `streamState` cleared
to `null`
2. `selectIsAwaitingFirstStreamChunk` returns `true` (status is
"active", stream is null, latest message isn't assistant)
3. Phase = `"starting"` → 15s timer starts
4. Stream parts from the server are **silently dropped**
(`shouldApplyMessagePart()` returns `false` for `"pending"`)
5. `streamState` stays `null` — phase is stuck at `"starting"`
6. Meanwhile, durable messages (tool calls, tool results) appear
normally in the transcript
7. After 15s → "Response startup is taking longer than expected" fires
## Fix
Narrow `selectIsAwaitingFirstStreamChunk` to only check `chatStatus ===
"running"` instead of `isActiveChatStatus(chatStatus)`. `"running"` is
the only status where the transport actually accepts stream parts, so
it's the only status where we should be showing the "starting"
indicator.
`isActiveChatStatus` is left unchanged since its other caller
(`shouldSurfaceReconnectState`) correctly needs to include `"pending"`.