Add a per-MCP-server `model_intent` toggle that wraps tool schemas with
a
`model_intent` field, requiring the LLM to provide a human-readable
description of each tool call's purpose. The intent string is shown as a
status label in the UI instead of opaque tool names, and is
transparently
stripped before the call reaches the remote MCP server.
Built-in tools have rich specialized renderers (terminal blocks, file
diffs,
etc.) and don't need this. MCP tools hit `GenericToolRenderer` which
only
shows raw tool names and JSON — that's where model_intent adds value.
The model learns what to provide via the JSON Schema `description` on
the
`model_intent` property itself — no system prompt changes needed.
<details>
<summary>Implementation details</summary>
### Architecture
Inspired by the `withModelIntent()` pattern from `coder/blink`, adapted
for
Go + React. The wrapping is entirely in the `mcpclient` layer — tool
implementations never see `model_intent`.
**Schema wrapping** (`mcpToolWrapper.Info()`): When enabled, wraps the
original tool parameters under a `properties` key and adds a
`model_intent`
string field with a rich description that teaches the model inline.
**Input unwrapping** (`mcpToolWrapper.Run()`): Strips `model_intent` and
unwraps `properties` before forwarding to the remote MCP server. Handles
three input shapes models may produce:
1. `{ model_intent, properties: {...} }` — correct format
2. `{ model_intent, key: val, ... }` — flat, no wrapper
3. Malformed — falls through gracefully
**Frontend extraction**: `streamState.ts` extracts `model_intent` from
incrementally parsed streaming JSON. `messageParsing.ts` extracts it
from
persisted tool call args.
**UI rendering**: `GenericToolRenderer` shows the capitalized intent
string
as the primary label when available, falling back to the raw tool name.
### Changes
- Database: `model_intent` boolean column on `mcp_server_configs`
- SDK: `ModelIntent` field on config/create/update types
- API: pass-through in create/update handlers + converter
- mcpclient: schema wrapping in `Info()`, input unwrapping in `Run()`
- Frontend: extraction from streaming + persisted args
- UI: intent label in `GenericToolRenderer`, toggle in admin panel
- Tests: 6 new tests (schema wrapping, unwrapping, passthrough,
fallback)
### Decision log
- **Option lives on MCPServerConfig, not model config**: Built-in tools
already have rich renderers; only MCP tools benefit from model_intent.
- **No system prompt changes**: The JSON Schema `description` on the
`model_intent` property teaches the model inline.
- **Pointer bool on update request**: Follows existing pattern (`*bool`)
so PATCH requests don't reset the value when omitted.
</details>
Fixes expired MCP OAuth2 tokens causing 401 errors and stale
`auth_connected` status in the UI.
When users authenticate MCP servers (e.g. GitHub) via OAuth2, the access
token and refresh token are stored in the database. However, when the
access token expired, nothing refreshed it anywhere:
- **chatd**: sent the expired token as-is, getting a 401 and skipping
the MCP server
- **list/get endpoints**: reported `auth_connected: true` just because a
token record existed, regardless of expiry
## Changes
### Shared utility: `mcpclient.RefreshOAuth2Token`
Pure function that uses `golang.org/x/oauth2` `TokenSource` to check if
a token is expired (or within 10s of expiry) and refresh it. No DB
dependency — callers handle persistence.
### chatd (`coderd/x/chatd/chatd.go`)
Before calling `mcpclient.ConnectAll`, refreshes expired tokens.
Persists new credentials to the database. Falls back to the old token if
refresh fails.
### List/get MCP server endpoints (`coderd/mcp.go`)
Both `listMCPServerConfigs` and `getMCPServerConfig` now attempt refresh
when checking `auth_connected`. If the token is expired:
- **Has refresh token**: attempt refresh, persist result, report
`auth_connected` based on success
- **No refresh token**: report `auth_connected: false` if expired
This means the UI accurately reflects whether the user's token is
actually usable, rather than just whether a record exists.
<details>
<summary>Design notes</summary>
- `RefreshOAuth2Token` lives in `mcpclient` to avoid circular imports
(`coderd` → `chatd` → `mcpclient` is fine; `chatd` → `coderd` would be
circular).
- DB persistence is handled by each caller with their own authz context
(`AsSystemRestricted` in both cases).
- The `buildAuthHeaders` warning in mcpclient about expired tokens is
kept as defense-in-depth logging.
</details>
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Adds the Tunneler state machine and logic for handling build updates.
This is a partial implementation and tests. Further PRs will fill out
the other event types.
Relates to GRU-18
## Summary
Fixes two issues with pinned chat drag-to-reorder in the agents sidebar:
1. **Missing optimistic reorder**: After dragging a pinned chat to a new
position, the sidebar flashed back to the old order while waiting for
the server response, then snapped to the new order. Now the react-query
cache is updated optimistically in `onMutate` so the reorder is visually
instant.
2. **Post-drag navigation on upward drag**: Dragging a pinned chat
**upward** caused unintended navigation to that chat on drop. The
browser synthesizes a click from the final `pointerup`, and the previous
suppression listener was attached too low in the DOM tree to reliably
intercept it after items reorder.
## Changes
### Optimistic cache reorder (`site/src/api/queries/chats.ts`)
`reorderPinnedChat.onMutate` now extracts all pinned chats from the
cache, reorders them to match the new position, and writes the updated
`pin_order` values back via `updateInfiniteChatsCache`. The server
response still reconciles on `onSettled`.
### Document-level click suppression (`AgentsSidebar.tsx`)
- Moved click suppression from the pinned container div to
`document.addEventListener('click', handler, true)`. This fires before
any element-level handlers regardless of DOM reordering during drag.
Scoped via `pinnedContainerRef.contains(target)` so it only affects
pinned rows.
- Replaced `recentDragRef` (boolean cleared by `setTimeout(100ms)`) with
`lastDragEndedAtRef` (`performance.now()` timestamp checked against a
300ms window). This eliminates the race where the timeout fires before
the synthetic click arrives.
---
PR generated with Coder Agents
Add a keyboard shortcut (ArrowUp on empty input) to start editing the
most recent user message, mirroring Mux's behavior. The shortcut reuses
the existing history-edit flow triggered by the pencil button.
Extract a shared `getEditableUserMessagePayload` helper so the pencil
button and the new shortcut both derive the edit payload identically.
Derive the last editable user message during render in
`AgentDetailInput` from the existing store selectors, keeping the
implementation Effect-free and React Compiler friendly.
## Problem
Chats with a persisted `agent_id` binding hang indefinitely when the
workspace is stopped. The stale agent row still exists in the DB, so
`ensureWorkspaceAgent` succeeds, but the dial blocks forever in
`AwaitReachable`. The MCP discovery goroutine used an unbounded context,
so `g2.Wait()` never returned and the LLM never started.
## Fix
Three targeted changes restore the pre-binding behavior where stopped
workspaces degrade gracefully instead of blocking:
1. **`dialWithLazyValidation`**: "no agents in latest build" is now a
terminal fast-fail — the hanging dial is canceled and
`errChatHasNoWorkspaceAgent` returned immediately, instead of falling
through to `waitForOriginalDial`.
2. **Pre-LLM workspace setup**: MCP discovery and instruction
persistence gate on `workspaceAgentIDForConn` before attempting any
dial. MCP discovery is bounded by a 5s timeout and checks the in-memory
tool cache first (using the cheap cached agent from
`ensureWorkspaceAgent`), so the common subsequent-turn path has zero DB
queries.
3. **`persistInstructionFiles`**: tracks whether the workspace
connection succeeded and skips sentinel persistence on failure, so the
next turn retries if the workspace is restarted.
## Scenarios
**Running workspace, subsequent turn (hot path):** MCP cache hit via
in-memory cached agent. Zero DB queries, zero dials. Unchanged from
#23274.
**Stopped workspace, persisted binding (the bug):** MCP cache hit (stale
descriptors, fine — they fail at invocation). Pre-LLM setup completes
instantly. Tool invocation enters `dialWithLazyValidation`, dial fails
or hangs, validation discovers no agents, returns
`errChatHasNoWorkspaceAgent`. Model sees the error and can call
`start_workspace`.
**New chat, running workspace:** `ensureWorkspaceAgent` resolves via
latest-build, persists binding. MCP discovery dials and caches tools.
**New chat, stopped workspace:** `ensureWorkspaceAgent` finds no agents,
returns `errChatHasNoWorkspaceAgent`. Pre-LLM setup skips. LLM starts
with built-in tools only.
**Rebuilt workspace (agent switched):** MCP cache hit with stale agent
(harmless for one turn). Tool invocation dials stale agent, fails fast,
`dialWithLazyValidation` switches to new agent, persists updated
binding.
**Workspace restarted after stop:** No sentinel was persisted during the
stopped turn, so instruction persistence retries. Agent binding switches
to the new agent via `workspaceAgentIDForConn`.
**Transient DB error during validation:** Not
`errChatHasNoWorkspaceAgent`, so `dialWithLazyValidation` falls through
to `waitForOriginalDial` (cannot prove stale). No false positive.
**Tool invocation on stopped workspace:** `getWorkspaceConn` calls
`ensureWorkspaceAgent` (returns stale row), then
`dialWithLazyValidation` validation discovers no agents, returns
`errChatHasNoWorkspaceAgent`, cached state cleared, error returned to
model.
## Problem
The agent chat delayed-startup banner ("Response startup is taking
longer than expected") could appear even though the model was already
streaming.
The root cause is in `Subscribe()`: `message_part` events were delivered
via the fast local in-process stream, while `status` events were
delivered via PostgreSQL pubsub. Both feed into the same `select`
statement, and Go's `select` picks whichever channel is ready first —
there is no ordering guarantee between channels. So a `message_part`
could outrun the `status=running` that logically precedes it.
The frontend saw content arrive while it still thought the chat was
pending, triggering the banner.
## Fix
Also forward `status` events from the local channel, alongside
`message_part`.
Both event types already travel through the same FIFO subscriber
channel: `publishStatus()` is called before the first `message_part`, so
channel ordering guarantees the frontend sees `status=running` before
any content.
Pubsub still delivers a duplicate `status` event later; the frontend
deduplicates it (`setChatStatus` is idempotent — it early-returns when
the status hasn't changed).
## Summary
Add site-wide banners for AI Governance seat usage thresholds:
1. **90% capacity warning (admin-only):** When actual AI Governance
seats are ≥90% and <100% of the license limit, admins see:
> "You have used 90% of your AI governance add-on seats."
2. **Over-limit banner (admin-only):** When actual seats exceed the
license limit, admins see a prominent warning:
> "Your organization is using {actual} / {limit} AI Governance user
seats ({X}% over the limit). Contact sales@coder.com"
- Uses floor whole percentage (Go int division / `Math.floor`)
- Includes a clickable `mailto:sales@coder.com` link
## Summary
Adds a "Generate new title" action that lets users manually regenerate a
chat's title using richer conversation context than the automatic
first-message title path.
## Changes
### Backend
- **New endpoint:** `POST
/api/experimental/chats/{chatID}/title/regenerate` returns the updated
Chat with a regenerated title
- **Manual title algorithm:** Extracts useful user/assistant text turns
→ selects first user turn + last 3 turns → builds context with gap
markers → renders prompt with anti-recency guidance → calls lightweight
model → normalizes output
- **Helpers:** `extractManualTitleTurns`,
`selectManualTitleTurnIndexes`, `buildManualTitleContext`,
`renderManualTitlePrompt`, `generateManualTitle` — all private, with the
public `Server.RegenerateChatTitle` method
- **SDK:** `ExperimentalClient.RegenerateChatTitle(ctx, chatID) (Chat,
error)`
- Persists title via existing `UpdateChatByID` and broadcasts
`ChatEventKindTitleChange`
### Frontend
- API client method + React Query mutation with cache invalidation
- "Generate new title" menu item (with wand icon) in both TopBar and
Sidebar dropdown menus
- Loading/disabled state while regeneration is in-flight
- Error toast on failure
- Stories updated for both menus
### Tests
- `quickgen_test.go`: Table-driven tests for all 4 helper functions
(turn extraction, index selection, context building, prompt rendering)
- `exp_chats_test.go`: Handler tests (ChatNotFound,
NotFoundForDifferentUser, NoDaemon)
## Design notes
- The existing auto-title path (`maybeGenerateChatTitle`, `titleInput`)
is completely unchanged
- Manual regeneration uses richer context (first user turn + last 3
turns + gap markers) vs the auto path's single first message
- Endpoint is experimental and marked with `@x-apidocgen {"skip": true}`
Converts the Agents page transcript from reverse-scroll
(\`flex-col-reverse\`) to normal top-to-bottom document flow with
explicit auto-scroll pinning.
The previous \`flex-col-reverse\` approach (from #23451) required
browser-specific workarounds for Chrome vs Firefox \`scrollTop\` sign
conventions, and compensation logic that could fight user scroll intent
during streaming. This replaces it with standard scroll math
(\`scrollHeight - scrollTop - clientHeight\`) while keeping the proven
\`ScrollAnchoredContainer\` observer machinery.
Changes:
- \`AgentDetailView.tsx\`: layout flip to \`flex-col\`, standard bottom
detection, explicit prepend restoration via \`pendingPrependRef\`
snapshot, sentinel moved inside content wrapper, initial mount bottom
pin, \`scrollToBottomRef\` imperative API for send/edit, user-interrupt
guard with \`isNearBottom\` check
- \`AgentDetailView.stories.tsx\`: all scroll stories updated for
normal-flow semantics, new \`ScrollAnchorPreservedOnOlderHistoryLoad\`
story with deterministic \`IntersectionObserver\` mock
- \`AgentsSkeletons.tsx\` + \`AgentDetailLoadingView\`: removed
\`flex-col-reverse\` so loading state matches the real transcript layout
- \`AgentDetail.tsx\`: replaced \`scrollTop = 0\` on send/edit with
imperative \`scrollToBottomRef\` call
Supersedes #23576 (which was reverted in #23638). Same behavioral goals
but keeps scroll logic local to \`ScrollAnchoredContainer\` rather than
extracting a separate hook.
Adds preview cards for the `spawn_computer_use_agent` tool. Spawning
that agent now renders a rich saying "Spawning computer use sub-agent".
The "waiting for" tool now displays an inline desktop preview which can
be clicked to reveal the desktop in the sidebar.
https://github.com/user-attachments/assets/e486ca0e-a569-4142-bb12-db3b707967b8
https://github.com/user-attachments/assets/bd5d12a1-61b3-4b7d-83b6-317bdfb60b3c
## Summary
Adds pinned chats to the agents page sidebar with server-side
persistence and drag-to-reorder. Users can pin/unpin chats via the
context menu, and pinned chats appear in a dedicated "Pinned" section
above the time-grouped list.
## Database
Migration `000453_chat_pin_order`: adds `pin_order integer DEFAULT 0 NOT
NULL` column on `chats` (0 = unpinned, 1+ = pinned in display order).
Three SQL queries handle pin operations server-side using CTEs with
`ROW_NUMBER()`:
- `PinChatByID`: normalizes existing orders and appends to end
- `UnpinChatByID`: sets target to 0 and compacts remaining pins
- `UpdateChatPinOrder`: shifts neighbors, clamps to `[1, pinned_count]`
All queries exclude archived chats. `ArchiveChatByID` clears `pin_order`
on archive. The handler rejects pinning archived chats with 400.
## Backend
Pin/unpin/reorder go through the existing `PATCH
/api/experimental/chats/{chat}` via the `pin_order` field on
`UpdateChatRequest`. The handler routes based on current pin state:
`pin_order == 0` unpins, `> 0` on an already-pinned chat reorders, `> 0`
on an unpinned chat appends to end.
## Frontend
- `pinChat` / `unpinChat` / `reorderPinnedChat` optimistic mutations
using shared `isChatListQuery` predicate
- Sidebar renders Pinned section above time groups, excludes pinned
chats from time groups
- Pin/Unpin context menu items (hidden for child/delegated chats)
- `@dnd-kit/core` + `@dnd-kit/sortable` for drag-to-reorder with
`MouseSensor`, `TouchSensor`, and `KeyboardSensor`
- Local pin-order override prevents flash on drop; click blocker
prevents NavLink navigation after drag
---
*PR generated with Coder Agents*
The hook lived at src/hooks/, outside the React Compiler scope.
It returned a new object literal every render, causing three
handler guards and two downstream JSX guards in AgentChatInput
(233 cache slots) to always miss.
Move the hook to src/pages/AgentsPage/hooks/ where the compiler
processes it. The compiler auto-memoizes the return object, so
manual useMemo is unnecessary.
Also replace ctorRef.current render-time access with a useState
lazy initializer. The ref access caused a CompileError that
would have prevented compilation. Browser API availability is
constant, so useState captures it once.
Coder's chat (chatd) can now discover and use MCP servers configured in
a workspace's `.mcp.json` file. This brings project-specific tooling
(GitHub, databases, docs servers, etc.) into the chat without any manual
configuration.
## How it works
The workspace agent reads `.mcp.json` from the workspace directory (same
format Claude Code uses), connects to the declared MCP servers —
spawning child processes for stdio servers and connecting over the
network for HTTP/SSE — and caches their tool lists. Two new agent HTTP
endpoints expose this:
- `GET /api/v0/mcp/tools` returns the cached tool list (supports
`?refresh=true`)
- `POST /api/v0/mcp/call-tool` proxies calls to the correct server
On each chat turn, chatd calls `ListMCPTools` through the existing
`AgentConn` tailnet connection, wraps each tool as a
`fantasy.AgentTool`, and adds them to the LLM's tool set alongside
built-in and admin-configured MCP tools. Tool names are prefixed with
the server name (`github__create_issue`) to avoid collisions.
Failed server connections are logged and skipped — they never block the
agent or break the chat. Child stdio processes are terminated on agent
shutdown.
The React Compiler failed to memoize the messages derivation
chain because a useDashboard() hook call sat between the
messages computation and its consumer (getLatestContextUsage).
An IIFE around the context usage logic also fragmented the
dependency chain.
Replacing the IIFE with a ternary and reordering the non-hook
computation before the hook call lets the compiler group
messages + getLatestContextUsage into a single cache guard
keyed on messagesByID and orderedMessageIDs.
Two test fixtures (devcontainer-resources, multiple-agents-multiple-envs)
were generated before terraform-provider-coder v2.15.0 added the
merge_strategy attribute to coder_env. Running generate.sh with the
current provider adds merge_strategy: "replace" (the default) to all
coder_env resources, causing unstable diffs on every regeneration.
The React Compiler guarded buildStreamTools on the whole
streamState ref, which changes on every text chunk. Refactoring
the function to accept toolCalls and toolResults directly lets
the compiler guard on those sub-fields, which are stable during
text-only streaming.
Before: $[0] !== streamState (misses every text chunk)
After: $[0] !== toolCalls || $[1] !== toolResults (passes when
only blocks change)
Verified: 181 functions compile, 0 diagnostics. Reference
stability tests confirm toolCalls/toolResults retain identity
across text-part updates and change when tool data updates.
*Problem:* `publishChatPubsubEvent` was constructing a partial
`codersdk.Chat` that omitted `LastModelConfigID` and other fields. Go's
zero-value UUID caused the sidebar to show "Default model" for chats
received via SSE.
*Solution:*
- Extracted `convertChat`/`convertChats` from `exp_chats.go` into
`db2sdk.Chat`/`db2sdk.Chats`, alongside existing `ChatMessage`,
`ChatQueuedMessage`, and `ChatDiffStatus` converters.
`publishChatPubsubEvent` now calls `db2sdk.Chat(chat, nil)` instead of
maintaining its own copy of the conversion logic
- Added backend integration test
`TestWatchChats/CreatedEventIncludesAllChatFields`
- Added frontend regression tests for nil-UUID and valid model config ID
cases
> 🤖 Created by Coder Agents, reviewed by this human.
During streaming, StreamingOutput's compiler cache guard misses
every chunk because streamState.blocks and streamTools are new
references. This causes renderBlockList to recreate all child JSX
elements, and React calls every child function even for blocks
that finished streaming.
Wrapping SmoothedResponse and ReasoningDisclosure in React.memo
lets React skip the function call entirely when props are stable.
For N completed response blocks and M completed thinking blocks,
this reduces per-chunk function calls from N+M+1 to 1. The
compiler still compiles both inner functions cleanly (6 and 12
cache slots respectively, zero diagnostics).
If the desktop viewer component was hidden, for example after collapsing
the sidebar, the next time it was shown the viewer would be blank. This
PR fixes that.
Adds an `enabled` toggle to the chat model admin create/edit form so
admins
can disable a model without soft-deleting it. Disabled models stay
visible
in admin settings but stop appearing in user-facing model selectors.
The backend already supported this (`chat_model_configs.enabled` column,
filtered queries, and SDK fields). This change wires it into the admin
UI
and adds coverage on both sides.
**Backend:** three new subtests in `coderd/exp_chats_test.go` verifying
the visibility contract (admin sees disabled models, non-admin doesn't,
update-to-disabled preserves the record).
**Frontend:** `enabled` field added to form logic and seeded from the
existing model (defaults to `true` for new models). A Switch+Tooltip
control renders in the form header, matching the MCP Server panel
pattern.
Two interaction stories cover the create-disabled and toggle-existing
flows.
Add theme synchronization, navigation blocking, scroll-to-bottom
handling, and chat-ready signaling to the agent embed page. The parent
frame can now set light/dark theme via postMessage or query param, and
ThemeProvider skips its own class manipulation when the embed marker is
present. Navigation attempts that leave the embed route are intercepted
and forwarded to the parent frame. The scroll container ref is lifted
to the layout so the parent can request scroll-to-bottom.
## Problem
When the user sends a message while the agent is actively streaming a
response, `handleSend` called `store.clearStreamState()`
**unconditionally before** the POST request. If the server queues the
message (`response.queued = true` because the agent is busy), the
in-progress stream output is immediately wiped from the UI. The full
text only reappears once the agent finishes and the durable message
arrives via WebSocket — causing a visible cutoff mid-stream.
## Fix
Move `clearStreamState()` from before the POST to **after** the
response, gated behind `!response.queued`:
- **Queued sends** (`response.queued === true`): `clearStreamState()` is
never called. The stream continues uninterrupted. The WebSocket `status`
handler already clears stream state when the chat transitions to
`"pending"` / `"waiting"` after the queued message is dequeued.
- **Non-queued sends** (`response.queued === false`):
`clearStreamState()` + `upsertDurableMessage()` fire immediately after
the POST, same net behavior as before.
- **Edit and promote paths**: Unchanged — those are intentional
interruptions where eager clearing is correct.
### Additional behavior changes (both improvements)
1. **Failed sends no longer wipe stream state.** Previously
`clearStreamState()` ran before the `try` block, so a network error
still wiped the agent's in-progress output. Now the `catch` re-throws
before reaching `clearStreamState()`, preserving the stream on failure.
2. **`clearStreamState()` fires for all non-queued responses**, not just
those with a `message` body. The original guard was `!response.queued &&
response.message`; now `clearStreamState()` is under `!response.queued`
while `upsertDurableMessage` retains the `response.message` check. The
server always sets `message` for non-queued responses, so this is a
no-op in practice but is semantically correct.
## Testing
**AgentDetail.stories.tsx**: New `StreamingSurvivesQueuedSend` story
exercises the full flow — mocks `createChatMessage` to return `{ queued:
true }`, delivers streaming text via WebSocket, sends a message through
the UI, and asserts the streaming text remains visible.
Array.from(graphemeSegmenter.segment(text)) materializes the
entire text into an array before iterating, even though the loop
breaks early at the visible prefix length. During streaming at
60fps, this makes each frame O(full text) instead of O(prefix).
Benchmark on 5000-char text with 200-char prefix: 22.6x faster
(1.44ms to 0.06ms per call, saving 8.3% of the frame budget).
The fallback codepoint path had the same issue with Array.from.
_Generated by mux but reviewed by a human_
Several stories computed dates relative to `dayjs()` / `new Date()` at
render time, causing snapshot text to shift daily. I ran into this on my
PRs.
This adds an optional `now` prop to `DateRangePicker`,
`TemplateInsightsControls`, and `CreateTokenForm` so stories can inject
a deterministic clock without global mocking. License stories replace
the misleadingly-named `FIXED_NOW = dayjs().startOf("day")` with
absolute timestamps. All fixed timestamps use noon UTC to avoid timezone
boundary issues.
Affected stories:
- `AgentSettingsPageView`: Usage Date Filter, Usage Date Filter Refetch
Overlay
- `LicenseCard`: Expired/future AI Governance variants, Not Yet Valid
- `LicensesSettingsPage`: Shows Addon Ui For Future License Before Nbf
- `TemplateInsightsControls`: Day
- `CreateTokenPage`: Default
> **PR Stack**
> 1. **#23351** ← `#23282` *(you are here)*
> 2. #23282 ← `#23275`
> 3. #23275 ← `#23349`
> 4. #23349 ← `main`
---
## Summary
`chatretry.Retry()` used pure exponential backoff (1 s, 2 s, 4 s, …) and
never consulted provider `Retry-After` headers. Fantasy's
`ProviderError` carries `ResponseHeaders` including `Retry-After`, but
`chaterror.Classify()` only parsed error text and silently dropped the
structured transport metadata.
This makes `Retry-After` a first-class signal in the classification →
retry pipeline.
<img width="853" height="346" alt="image"
src="https://github.com/user-attachments/assets/65f012b6-8173-43d2-957e-ab9faddea525"
/>
## Changes
### `coderd/chatd/chaterror/classify.go`
- Added `RetryAfter time.Duration` field to `ClassifiedError` — a
normalized minimum retry delay derived from provider response metadata.
- `Classify()` now calls `extractProviderErrorDetails()` before falling
back to text heuristics. Structured `ProviderError.StatusCode` takes
priority over regex extraction.
- `normalizeClassification()` preserves and clamps `RetryAfter`.
### `coderd/chatd/chaterror/provider_error.go` (new)
Provider-specific extraction, isolated from the text-based
classification logic:
- `extractProviderErrorDetails()` unwraps `*fantasy.ProviderError` from
the error chain via `errors.As`.
- `retryAfterFromHeaders()` parses headers in priority order:
1. `retry-after-ms` (OpenAI-specific, millisecond precision)
2. `retry-after` (standard HTTP — integer seconds or HTTP-date)
- Case-insensitive header key lookup.
### `coderd/chatd/chatretry/chatretry.go`
- `effectiveDelay(attempt, classified)` computes `max(Delay(attempt),
classified.RetryAfter)` — the provider hint acts as a floor without
weakening the local exponential backoff.
- `Retry()` now uses `effectiveDelay` and passes the effective delay to
both `onRetry(...)` and the sleep timer, so downstream payloads, logs,
and the frontend countdown stay aligned automatically.
### Tests
- `classify_test.go`: Structured provider status + `Retry-After`
extraction, `retry-after-ms` priority, HTTP-date parsing, invalid header
fallback, `WithProvider` preservation.
- `chatretry_test.go`: Retry-after-as-floor semantics — longer hint
wins, shorter hint keeps base delay.
## Design notes
- **No SDK/API/frontend changes needed.** `codersdk.ChatStreamRetry`
already carries `DelayMs` and `RetryingAt`, and the frontend already
consumes them. The fix is purely in the server-side delay computation.
- **Existing retryability rules unchanged.** This fixes *when* we sleep,
not *whether* an error is retryable.
- **Provider hint is a floor:** `max(baseDelay, RetryAfter)` ensures we
never retry earlier than the provider asks, and never weaken our own
backoff curve.
## Changes
- **Commit 1**: Remove 17 unnecessary `//nolint` directives:
- `//nolint:varnamelen` — linter not active
- `//nolint:unused` on exported `SlimUnsupported`
- `//nolint:govet` in `coderd/httpmw/csrf` — no longer fires
- `//nolint:revive` on functions refactored since the nolint was added
- `//nolint:paralleltest` citing Go 1.22 loop variable capture
(obsolete)
- Bare `//nolint` narrowed to specific `//nolint:gocritic` with
justification
- **Commit 2**: Fix root causes behind 5 dangerous nolint suppressions:
- Add `MinVersion: tls.VersionTLS12` to TLS client config (removes
`gosec` G402)
- Delete trivial unexported wrappers `apiKey()`/`normalizeProvider()` in
chatprovider (removes `revive` confusing-naming)
- Add doc comments to `StartWithAssert` and `Router` (removes `revive`
exported)
- Rename unused parameters to `_` in integration test helpers
> 🤖 This PR was created using Coder Agents and reviewed by me.