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fix(site): preserve streaming output when queued message is sent (#23595)
## Problem
When the user sends a message while the agent is actively streaming a
response, `handleSend` called `store.clearStreamState()`
**unconditionally before** the POST request. If the server queues the
message (`response.queued = true` because the agent is busy), the
in-progress stream output is immediately wiped from the UI. The full
text only reappears once the agent finishes and the durable message
arrives via WebSocket — causing a visible cutoff mid-stream.
## Fix
Move `clearStreamState()` from before the POST to **after** the
response, gated behind `!response.queued`:
- **Queued sends** (`response.queued === true`): `clearStreamState()` is
never called. The stream continues uninterrupted. The WebSocket `status`
handler already clears stream state when the chat transitions to
`"pending"` / `"waiting"` after the queued message is dequeued.
- **Non-queued sends** (`response.queued === false`):
`clearStreamState()` + `upsertDurableMessage()` fire immediately after
the POST, same net behavior as before.
- **Edit and promote paths**: Unchanged — those are intentional
interruptions where eager clearing is correct.
### Additional behavior changes (both improvements)
1. **Failed sends no longer wipe stream state.** Previously
`clearStreamState()` ran before the `try` block, so a network error
still wiped the agent's in-progress output. Now the `catch` re-throws
before reaching `clearStreamState()`, preserving the stream on failure.
2. **`clearStreamState()` fires for all non-queued responses**, not just
those with a `message` body. The original guard was `!response.queued &&
response.message`; now `clearStreamState()` is under `!response.queued`
while `upsertDurableMessage` retains the `response.message` check. The
server always sets `message` for non-queued responses, so this is a
no-op in practice but is semantically correct.
## Testing
**AgentDetail.stories.tsx**: New `StreamingSurvivesQueuedSend` story
exercises the full flow — mocks `createChatMessage` to return `{ queued:
true }`, delivers streaming text via WebSocket, sends a message through
the UI, and asserts the streaming text remains visible.
This commit is contained in:
@@ -1043,3 +1043,141 @@ export const StreamedReasoning: Story = {
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).resolves.toBeInTheDocument();
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},
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};
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/**
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* Validates that text currently being streamed via WebSocket is not lost
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* when the user sends a follow-up message and the server responds with a
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* queued acknowledgement. The streaming content must remain visible in the
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* DOM after the send completes.
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*/
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export const QueuedSendWithActiveStream: Story = {
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beforeEach: () => {
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const spy = spyOn(API.experimental, "createChatMessage").mockResolvedValue({
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queued: true,
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queued_message: {
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id: 99,
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chat_id: CHAT_ID,
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created_at: "2026-02-18T00:00:02.000Z",
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content: [{ type: "text", text: "follow-up" }],
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},
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});
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return () => spy.mockRestore();
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},
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parameters: {
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queries: buildQueries(
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{
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id: CHAT_ID,
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...baseChatFields,
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title: "Streaming survives queued send",
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status: "running",
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},
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{ messages: [], queued_messages: [], has_more: false },
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{ diffUrl: undefined },
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),
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webSocket: {
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"/chats/": [
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{
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event: "message",
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data: wrapSSE({
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type: "message_part",
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message_part: {
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part: {
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type: "text",
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text: "I am helping you with the implementation",
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},
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},
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}),
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},
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],
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},
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},
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play: async ({ canvasElement }) => {
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const canvas = within(canvasElement);
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// Wait for the streamed text to appear.
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await expect(
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canvas.findByText("I am helping you with the implementation"),
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).resolves.toBeInTheDocument();
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// Type a follow-up message and send it.
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const textbox = canvas.getByRole("textbox");
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await userEvent.type(textbox, "follow-up");
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await userEvent.keyboard("{Enter}");
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// Verify the send actually fired (guards against the test
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// passing trivially if a future change blocks the send).
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await waitFor(() => {
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expect(API.experimental.createChatMessage).toHaveBeenCalledTimes(1);
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});
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// After the queued send, the streaming text must still be visible.
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expect(
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canvas.getByText("I am helping you with the implementation"),
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).toBeInTheDocument();
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},
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};
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/**
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* Validates that a failed POST during an active stream does not wipe
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* the streaming output. The catch block re-throws before reaching
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* clearStreamState(), so the in-progress text must survive.
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*/
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export const FailedSendWithActiveStream: Story = {
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beforeEach: () => {
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const spy = spyOn(API.experimental, "createChatMessage").mockRejectedValue(
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new Error("network error"),
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);
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return () => spy.mockRestore();
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},
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parameters: {
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queries: buildQueries(
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{
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id: CHAT_ID,
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...baseChatFields,
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title: "Failed send preserves stream",
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status: "running",
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},
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{ messages: [], queued_messages: [], has_more: false },
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{ diffUrl: undefined },
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),
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webSocket: {
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"/chats/": [
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{
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event: "message",
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data: wrapSSE({
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type: "message_part",
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message_part: {
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part: {
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type: "text",
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text: "I am helping you with the implementation",
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},
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},
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}),
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},
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],
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},
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},
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play: async ({ canvasElement }) => {
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const canvas = within(canvasElement);
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// Wait for the streamed text to appear.
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await expect(
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canvas.findByText("I am helping you with the implementation"),
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).resolves.toBeInTheDocument();
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// Type a message and send it (the POST will reject).
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const textbox = canvas.getByRole("textbox");
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await userEvent.type(textbox, "this will fail");
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await userEvent.keyboard("{Enter}");
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// Verify the send was attempted.
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await waitFor(() => {
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expect(API.experimental.createChatMessage).toHaveBeenCalledTimes(1);
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});
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// The streaming text must survive the failed send.
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expect(
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canvas.getByText("I am helping you with the implementation"),
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).toBeInTheDocument();
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},
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};
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@@ -669,12 +669,12 @@ const AgentDetail: FC = () => {
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if (scrollContainerRef.current) {
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scrollContainerRef.current.scrollTop = 0;
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}
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store.clearStreamState();
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try {
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await editMutation.mutateAsync({
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messageId: editedMessageID,
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req: request,
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});
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store.clearStreamState();
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setPendingEditMessageId(null);
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} catch (error) {
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setPendingEditMessageId(null);
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@@ -698,10 +698,10 @@ const AgentDetail: FC = () => {
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scrollContainerRef.current.scrollTop = 0;
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}
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// No optimistic rendering — the message will appear in the
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// timeline when the server confirms via the POST response or
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// via the SSE stream.
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store.clearStreamState();
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// Don't clear stream state before the POST completes.
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// For queued sends the WebSocket status events handle
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// clearing; for non-queued sends we clear explicitly
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// below. Clearing eagerly causes a visible cutoff.
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let response: Awaited<ReturnType<typeof sendMutation.mutateAsync>>;
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try {
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response = await sendMutation.mutateAsync(request);
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@@ -710,10 +710,14 @@ const AgentDetail: FC = () => {
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throw error;
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}
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// When the server accepts the message immediately (not
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// queued), insert it into the store so it appears in the
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// timeline without waiting for the SSE stream.
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if (!response.queued && response.message) {
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store.upsertDurableMessage(response.message);
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// queued), clear the stream and insert the user's message
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// so it appears in the timeline without waiting for the
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// WebSocket stream.
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if (!response.queued) {
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store.clearStreamState();
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if (response.message) {
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store.upsertDurableMessage(response.message);
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}
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}
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if (selectedModelConfigID) {
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localStorage.setItem(lastModelConfigIDStorageKey, selectedModelConfigID);
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