chore: add support for one-way websockets to backend (#16853)

Closes https://github.com/coder/coder/issues/16775

## Changes made
- Added `OneWayWebSocket` function that establishes WebSocket
connections that don't allow client-to-server communication
- Added tests for the new function
- Updated API endpoints to make new WS-based endpoints, and mark
previous SSE-based endpoints as deprecated
- Updated existing SSE handlers to use the same core logic as the new WS
handlers

## Notes
- Frontend changes handled via #16855
This commit is contained in:
Michael Smith
2025-03-28 17:13:20 -04:00
committed by GitHub
parent d3050a7e77
commit 9bc727e977
21 changed files with 1720 additions and 190 deletions
+119 -17
View File
@@ -16,6 +16,9 @@ import (
"github.com/go-playground/validator/v10"
"golang.org/x/xerrors"
"github.com/coder/websocket"
"github.com/coder/websocket/wsjson"
"github.com/coder/coder/v2/coderd/httpapi/httpapiconstraints"
"github.com/coder/coder/v2/coderd/tracing"
"github.com/coder/coder/v2/codersdk"
@@ -282,7 +285,25 @@ func WebsocketCloseSprintf(format string, vars ...any) string {
return msg
}
func ServerSentEventSender(rw http.ResponseWriter, r *http.Request) (sendEvent func(ctx context.Context, sse codersdk.ServerSentEvent) error, closed chan struct{}, err error) {
type EventSender func(rw http.ResponseWriter, r *http.Request) (
sendEvent func(sse codersdk.ServerSentEvent) error,
done <-chan struct{},
err error,
)
// ServerSentEventSender establishes a Server-Sent Event connection and allows
// the consumer to send messages to the client.
//
// The function returned allows you to send a single message to the client,
// while the channel lets you listen for when the connection closes.
//
// As much as possible, this function should be avoided in favor of using the
// OneWayWebSocket function. See OneWayWebSocket for more context.
func ServerSentEventSender(rw http.ResponseWriter, r *http.Request) (
func(sse codersdk.ServerSentEvent) error,
<-chan struct{},
error,
) {
h := rw.Header()
h.Set("Content-Type", "text/event-stream")
h.Set("Cache-Control", "no-cache")
@@ -294,7 +315,8 @@ func ServerSentEventSender(rw http.ResponseWriter, r *http.Request) (sendEvent f
panic("http.ResponseWriter is not http.Flusher")
}
closed = make(chan struct{})
ctx := r.Context()
closed := make(chan struct{})
type sseEvent struct {
payload []byte
errC chan error
@@ -304,16 +326,13 @@ func ServerSentEventSender(rw http.ResponseWriter, r *http.Request) (sendEvent f
// Synchronized handling of events (no guarantee of order).
go func() {
defer close(closed)
// Send a heartbeat every 15 seconds to avoid the connection being killed.
ticker := time.NewTicker(time.Second * 15)
ticker := time.NewTicker(HeartbeatInterval)
defer ticker.Stop()
for {
var event sseEvent
select {
case <-r.Context().Done():
case <-ctx.Done():
return
case event = <-eventC:
case <-ticker.C:
@@ -333,21 +352,21 @@ func ServerSentEventSender(rw http.ResponseWriter, r *http.Request) (sendEvent f
}
}()
sendEvent = func(ctx context.Context, sse codersdk.ServerSentEvent) error {
sendEvent := func(newEvent codersdk.ServerSentEvent) error {
buf := &bytes.Buffer{}
enc := json.NewEncoder(buf)
_, err := buf.WriteString(fmt.Sprintf("event: %s\n", sse.Type))
_, err := buf.WriteString(fmt.Sprintf("event: %s\n", newEvent.Type))
if err != nil {
return err
}
if sse.Data != nil {
if newEvent.Data != nil {
_, err = buf.WriteString("data: ")
if err != nil {
return err
}
err = enc.Encode(sse.Data)
enc := json.NewEncoder(buf)
err = enc.Encode(newEvent.Data)
if err != nil {
return err
}
@@ -364,8 +383,6 @@ func ServerSentEventSender(rw http.ResponseWriter, r *http.Request) (sendEvent f
}
select {
case <-r.Context().Done():
return r.Context().Err()
case <-ctx.Done():
return ctx.Err()
case <-closed:
@@ -375,8 +392,6 @@ func ServerSentEventSender(rw http.ResponseWriter, r *http.Request) (sendEvent f
// for early exit. We don't check closed here because it
// can't happen while processing the event.
select {
case <-r.Context().Done():
return r.Context().Err()
case <-ctx.Done():
return ctx.Err()
case err := <-event.errC:
@@ -387,3 +402,90 @@ func ServerSentEventSender(rw http.ResponseWriter, r *http.Request) (sendEvent f
return sendEvent, closed, nil
}
// OneWayWebSocketEventSender establishes a new WebSocket connection that
// enforces one-way communication from the server to the client.
//
// The function returned allows you to send a single message to the client,
// while the channel lets you listen for when the connection closes.
//
// We must use an approach like this instead of Server-Sent Events for the
// browser, because on HTTP/1.1 connections, browsers are locked to no more than
// six HTTP connections for a domain total, across all tabs. If a user were to
// open a workspace in multiple tabs, the entire UI can start to lock up.
// WebSockets have no such limitation, no matter what HTTP protocol was used to
// establish the connection.
func OneWayWebSocketEventSender(rw http.ResponseWriter, r *http.Request) (
func(event codersdk.ServerSentEvent) error,
<-chan struct{},
error,
) {
ctx, cancel := context.WithCancel(r.Context())
r = r.WithContext(ctx)
socket, err := websocket.Accept(rw, r, nil)
if err != nil {
cancel()
return nil, nil, xerrors.Errorf("cannot establish connection: %w", err)
}
go Heartbeat(ctx, socket)
eventC := make(chan codersdk.ServerSentEvent)
socketErrC := make(chan websocket.CloseError, 1)
closed := make(chan struct{})
go func() {
defer cancel()
defer close(closed)
for {
select {
case event := <-eventC:
writeCtx, cancel := context.WithTimeout(ctx, 10*time.Second)
err := wsjson.Write(writeCtx, socket, event)
cancel()
if err == nil {
continue
}
_ = socket.Close(websocket.StatusInternalError, "Unable to send newest message")
case err := <-socketErrC:
_ = socket.Close(err.Code, err.Reason)
case <-ctx.Done():
_ = socket.Close(websocket.StatusNormalClosure, "Connection closed")
}
return
}
}()
// We have some tools in the UI code to help enforce one-way WebSocket
// connections, but there's still the possibility that the client could send
// a message when it's not supposed to. If that happens, the client likely
// forgot to use those tools, and communication probably can't be trusted.
// Better to just close the socket and force the UI to fix its mess
go func() {
_, _, err := socket.Read(ctx)
if errors.Is(err, context.Canceled) {
return
}
if err != nil {
socketErrC <- websocket.CloseError{
Code: websocket.StatusInternalError,
Reason: "Unable to process invalid message from client",
}
return
}
socketErrC <- websocket.CloseError{
Code: websocket.StatusProtocolError,
Reason: "Clients cannot send messages for one-way WebSockets",
}
}()
sendEvent := func(event codersdk.ServerSentEvent) error {
select {
case eventC <- event:
case <-ctx.Done():
return ctx.Err()
}
return nil
}
return sendEvent, closed, nil
}
+438
View File
@@ -1,14 +1,18 @@
package httpapi_test
import (
"bufio"
"bytes"
"context"
"encoding/json"
"fmt"
"io"
"net"
"net/http"
"net/http/httptest"
"strings"
"testing"
"time"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
@@ -16,6 +20,7 @@ import (
"github.com/coder/coder/v2/coderd/httpapi"
"github.com/coder/coder/v2/codersdk"
"github.com/coder/coder/v2/testutil"
)
func TestInternalServerError(t *testing.T) {
@@ -155,3 +160,436 @@ func TestWebsocketCloseMsg(t *testing.T) {
assert.Equal(t, len(trunc), 123)
})
}
// Our WebSocket library accepts any arbitrary ResponseWriter at the type level,
// but the writer must also implement http.Hijacker for long-lived connections.
type mockOneWaySocketWriter struct {
serverRecorder *httptest.ResponseRecorder
serverConn net.Conn
clientConn net.Conn
serverReadWriter *bufio.ReadWriter
testContext *testing.T
}
func (m mockOneWaySocketWriter) Hijack() (net.Conn, *bufio.ReadWriter, error) {
return m.serverConn, m.serverReadWriter, nil
}
func (m mockOneWaySocketWriter) Flush() {
err := m.serverReadWriter.Flush()
require.NoError(m.testContext, err)
}
func (m mockOneWaySocketWriter) Header() http.Header {
return m.serverRecorder.Header()
}
func (m mockOneWaySocketWriter) Write(b []byte) (int, error) {
return m.serverReadWriter.Write(b)
}
func (m mockOneWaySocketWriter) WriteHeader(code int) {
m.serverRecorder.WriteHeader(code)
}
type mockEventSenderWrite func(b []byte) (int, error)
func (w mockEventSenderWrite) Write(b []byte) (int, error) {
return w(b)
}
func TestOneWayWebSocketEventSender(t *testing.T) {
t.Parallel()
newBaseRequest := func(ctx context.Context) *http.Request {
url := "ws://www.fake-website.com/logs"
req, err := http.NewRequestWithContext(ctx, http.MethodGet, url, nil)
require.NoError(t, err)
h := req.Header
h.Add("Connection", "Upgrade")
h.Add("Upgrade", "websocket")
h.Add("Sec-WebSocket-Version", "13")
h.Add("Sec-WebSocket-Key", "dGhlIHNhbXBsZSBub25jZQ==") // Just need any string
return req
}
newOneWayWriter := func(t *testing.T) mockOneWaySocketWriter {
mockServer, mockClient := net.Pipe()
recorder := httptest.NewRecorder()
var write mockEventSenderWrite = func(b []byte) (int, error) {
serverCount, err := mockServer.Write(b)
if err != nil {
return 0, err
}
recorderCount, err := recorder.Write(b)
if err != nil {
return 0, err
}
return min(serverCount, recorderCount), nil
}
return mockOneWaySocketWriter{
testContext: t,
serverConn: mockServer,
clientConn: mockClient,
serverRecorder: recorder,
serverReadWriter: bufio.NewReadWriter(
bufio.NewReader(mockServer),
bufio.NewWriter(write),
),
}
}
t.Run("Produces error if the socket connection could not be established", func(t *testing.T) {
t.Parallel()
incorrectProtocols := []struct {
major int
minor int
proto string
}{
{0, 9, "HTTP/0.9"},
{1, 0, "HTTP/1.0"},
}
for _, p := range incorrectProtocols {
ctx := testutil.Context(t, testutil.WaitShort)
req := newBaseRequest(ctx)
req.ProtoMajor = p.major
req.ProtoMinor = p.minor
req.Proto = p.proto
writer := newOneWayWriter(t)
_, _, err := httpapi.OneWayWebSocketEventSender(writer, req)
require.ErrorContains(t, err, p.proto)
}
})
t.Run("Returned callback can publish new event to WebSocket connection", func(t *testing.T) {
t.Parallel()
ctx := testutil.Context(t, testutil.WaitShort)
req := newBaseRequest(ctx)
writer := newOneWayWriter(t)
send, _, err := httpapi.OneWayWebSocketEventSender(writer, req)
require.NoError(t, err)
serverPayload := codersdk.ServerSentEvent{
Type: codersdk.ServerSentEventTypeData,
Data: "Blah",
}
err = send(serverPayload)
require.NoError(t, err)
// The client connection will receive a little bit of additional data on
// top of the main payload. Have to make sure check has tolerance for
// extra data being present
serverBytes, err := json.Marshal(serverPayload)
require.NoError(t, err)
clientBytes, err := io.ReadAll(writer.clientConn)
require.NoError(t, err)
require.True(t, bytes.Contains(clientBytes, serverBytes))
})
t.Run("Signals to outside consumer when socket has been closed", func(t *testing.T) {
t.Parallel()
ctx, cancel := context.WithCancel(testutil.Context(t, testutil.WaitShort))
req := newBaseRequest(ctx)
writer := newOneWayWriter(t)
_, done, err := httpapi.OneWayWebSocketEventSender(writer, req)
require.NoError(t, err)
successC := make(chan bool)
ticker := time.NewTicker(testutil.WaitShort)
go func() {
select {
case <-done:
successC <- true
case <-ticker.C:
successC <- false
}
}()
cancel()
require.True(t, <-successC)
})
t.Run("Socket will immediately close if client sends any message", func(t *testing.T) {
t.Parallel()
ctx := testutil.Context(t, testutil.WaitShort)
req := newBaseRequest(ctx)
writer := newOneWayWriter(t)
_, done, err := httpapi.OneWayWebSocketEventSender(writer, req)
require.NoError(t, err)
successC := make(chan bool)
ticker := time.NewTicker(testutil.WaitShort)
go func() {
select {
case <-done:
successC <- true
case <-ticker.C:
successC <- false
}
}()
type JunkClientEvent struct {
Value string
}
b, err := json.Marshal(JunkClientEvent{"Hi :)"})
require.NoError(t, err)
_, err = writer.clientConn.Write(b)
require.NoError(t, err)
require.True(t, <-successC)
})
t.Run("Renders the socket inert if the request context cancels", func(t *testing.T) {
t.Parallel()
ctx, cancel := context.WithCancel(testutil.Context(t, testutil.WaitShort))
req := newBaseRequest(ctx)
writer := newOneWayWriter(t)
send, done, err := httpapi.OneWayWebSocketEventSender(writer, req)
require.NoError(t, err)
successC := make(chan bool)
ticker := time.NewTicker(testutil.WaitShort)
go func() {
select {
case <-done:
successC <- true
case <-ticker.C:
successC <- false
}
}()
cancel()
require.True(t, <-successC)
err = send(codersdk.ServerSentEvent{
Type: codersdk.ServerSentEventTypeData,
Data: "Didn't realize you were closed - sorry! I'll try coming back tomorrow.",
})
require.Equal(t, err, ctx.Err())
_, open := <-done
require.False(t, open)
_, err = writer.serverConn.Write([]byte{})
require.Equal(t, err, io.ErrClosedPipe)
_, err = writer.clientConn.Read([]byte{})
require.Equal(t, err, io.EOF)
})
t.Run("Sends a heartbeat to the socket on a fixed internal of time to keep connections alive", func(t *testing.T) {
t.Parallel()
// Need add at least three heartbeats for something to be reliably
// counted as an interval, but also need some wiggle room
heartbeatCount := 3
hbDuration := time.Duration(heartbeatCount) * httpapi.HeartbeatInterval
timeout := hbDuration + (5 * time.Second)
ctx := testutil.Context(t, timeout)
req := newBaseRequest(ctx)
writer := newOneWayWriter(t)
_, _, err := httpapi.OneWayWebSocketEventSender(writer, req)
require.NoError(t, err)
type Result struct {
Err error
Success bool
}
resultC := make(chan Result)
go func() {
err := writer.
clientConn.
SetReadDeadline(time.Now().Add(timeout))
if err != nil {
resultC <- Result{err, false}
return
}
for range heartbeatCount {
pingBuffer := make([]byte, 1)
pingSize, err := writer.clientConn.Read(pingBuffer)
if err != nil || pingSize != 1 {
resultC <- Result{err, false}
return
}
}
resultC <- Result{nil, true}
}()
result := <-resultC
require.NoError(t, result.Err)
require.True(t, result.Success)
})
}
// ServerSentEventSender accepts any arbitrary ResponseWriter at the type level,
// but the writer must also implement http.Flusher for long-lived connections
type mockServerSentWriter struct {
serverRecorder *httptest.ResponseRecorder
serverConn net.Conn
clientConn net.Conn
buffer *bytes.Buffer
testContext *testing.T
}
func (m mockServerSentWriter) Flush() {
b := m.buffer.Bytes()
_, err := m.serverConn.Write(b)
require.NoError(m.testContext, err)
m.buffer.Reset()
// Must close server connection to indicate EOF for any reads from the
// client connection; otherwise reads block forever. This is a testing
// limitation compared to the one-way websockets, since we have no way to
// frame the data and auto-indicate EOF for each message
err = m.serverConn.Close()
require.NoError(m.testContext, err)
}
func (m mockServerSentWriter) Header() http.Header {
return m.serverRecorder.Header()
}
func (m mockServerSentWriter) Write(b []byte) (int, error) {
return m.buffer.Write(b)
}
func (m mockServerSentWriter) WriteHeader(code int) {
m.serverRecorder.WriteHeader(code)
}
func TestServerSentEventSender(t *testing.T) {
t.Parallel()
newBaseRequest := func(ctx context.Context) *http.Request {
url := "ws://www.fake-website.com/logs"
req, err := http.NewRequestWithContext(ctx, http.MethodGet, url, nil)
require.NoError(t, err)
return req
}
newServerSentWriter := func(t *testing.T) mockServerSentWriter {
mockServer, mockClient := net.Pipe()
return mockServerSentWriter{
testContext: t,
serverRecorder: httptest.NewRecorder(),
clientConn: mockClient,
serverConn: mockServer,
buffer: &bytes.Buffer{},
}
}
t.Run("Mutates response headers to support SSE connections", func(t *testing.T) {
t.Parallel()
ctx := testutil.Context(t, testutil.WaitShort)
req := newBaseRequest(ctx)
writer := newServerSentWriter(t)
_, _, err := httpapi.ServerSentEventSender(writer, req)
require.NoError(t, err)
h := writer.Header()
require.Equal(t, h.Get("Content-Type"), "text/event-stream")
require.Equal(t, h.Get("Cache-Control"), "no-cache")
require.Equal(t, h.Get("Connection"), "keep-alive")
require.Equal(t, h.Get("X-Accel-Buffering"), "no")
})
t.Run("Returned callback can publish new event to SSE connection", func(t *testing.T) {
t.Parallel()
ctx := testutil.Context(t, testutil.WaitShort)
req := newBaseRequest(ctx)
writer := newServerSentWriter(t)
send, _, err := httpapi.ServerSentEventSender(writer, req)
require.NoError(t, err)
serverPayload := codersdk.ServerSentEvent{
Type: codersdk.ServerSentEventTypeData,
Data: "Blah",
}
err = send(serverPayload)
require.NoError(t, err)
clientBytes, err := io.ReadAll(writer.clientConn)
require.NoError(t, err)
require.Equal(
t,
string(clientBytes),
"event: data\ndata: \"Blah\"\n\n",
)
})
t.Run("Signals to outside consumer when connection has been closed", func(t *testing.T) {
t.Parallel()
ctx, cancel := context.WithCancel(testutil.Context(t, testutil.WaitShort))
req := newBaseRequest(ctx)
writer := newServerSentWriter(t)
_, done, err := httpapi.ServerSentEventSender(writer, req)
require.NoError(t, err)
successC := make(chan bool)
ticker := time.NewTicker(testutil.WaitShort)
go func() {
select {
case <-done:
successC <- true
case <-ticker.C:
successC <- false
}
}()
cancel()
require.True(t, <-successC)
})
t.Run("Sends a heartbeat to the client on a fixed internal of time to keep connections alive", func(t *testing.T) {
t.Parallel()
// Need add at least three heartbeats for something to be reliably
// counted as an interval, but also need some wiggle room
heartbeatCount := 3
hbDuration := time.Duration(heartbeatCount) * httpapi.HeartbeatInterval
timeout := hbDuration + (5 * time.Second)
ctx := testutil.Context(t, timeout)
req := newBaseRequest(ctx)
writer := newServerSentWriter(t)
_, _, err := httpapi.ServerSentEventSender(writer, req)
require.NoError(t, err)
type Result struct {
Err error
Success bool
}
resultC := make(chan Result)
go func() {
err := writer.
clientConn.
SetReadDeadline(time.Now().Add(timeout))
if err != nil {
resultC <- Result{err, false}
return
}
for range heartbeatCount {
pingBuffer := make([]byte, 1)
pingSize, err := writer.clientConn.Read(pingBuffer)
if err != nil || pingSize != 1 {
resultC <- Result{err, false}
return
}
}
resultC <- Result{nil, true}
}()
result := <-resultC
require.NoError(t, result.Err)
require.True(t, result.Success)
})
}
+5 -4
View File
@@ -11,11 +11,13 @@ import (
"github.com/coder/websocket"
)
const HeartbeatInterval time.Duration = 15 * time.Second
// Heartbeat loops to ping a WebSocket to keep it alive.
// Default idle connection timeouts are typically 60 seconds.
// See: https://docs.aws.amazon.com/elasticloadbalancing/latest/application/application-load-balancers.html#connection-idle-timeout
func Heartbeat(ctx context.Context, conn *websocket.Conn) {
ticker := time.NewTicker(15 * time.Second)
ticker := time.NewTicker(HeartbeatInterval)
defer ticker.Stop()
for {
select {
@@ -33,8 +35,7 @@ func Heartbeat(ctx context.Context, conn *websocket.Conn) {
// Heartbeat loops to ping a WebSocket to keep it alive. It calls `exit` on ping
// failure.
func HeartbeatClose(ctx context.Context, logger slog.Logger, exit func(), conn *websocket.Conn) {
interval := 15 * time.Second
ticker := time.NewTicker(interval)
ticker := time.NewTicker(HeartbeatInterval)
defer ticker.Stop()
for {
@@ -43,7 +44,7 @@ func HeartbeatClose(ctx context.Context, logger slog.Logger, exit func(), conn *
return
case <-ticker.C:
}
err := pingWithTimeout(ctx, conn, interval)
err := pingWithTimeout(ctx, conn, HeartbeatInterval)
if err != nil {
// context.DeadlineExceeded is expected when the client disconnects without sending a close frame
if !errors.Is(err, context.DeadlineExceeded) {