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Updated how BPF assets are embedded. Missing object files will now be a runtime error instead of a build time error. However, this will allow teleport/lib to used as a module because tools like "go mod vendor" were failing when attempting to vendor teleport/lib due to the missing object files. Added bytecode directory with README.md so "go:embed" does not complain about missing assets. This allow developers to checkout Teleport and work on it without needing libbpf or any other BPF tooling.
108 B
108 B
BPF Bytecode
After builds, this directory contains CO-RE BFP bytecode that is embedded within Teleport.