mirror of
https://github.com/gravitational/teleport.git
synced 2026-09-24 16:17:11 +08:00
200 lines
5.7 KiB
Go
200 lines
5.7 KiB
Go
// Teleport
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// Copyright (C) 2025 Gravitational, Inc.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package batcher
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import (
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"context"
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"sync"
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"time"
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"github.com/gravitational/trace"
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"github.com/jonboulle/clockwork"
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)
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// State represents the current processing mode based on batch volume.
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type State int
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const (
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// StateNormal indicates regular processing mode with normal event volume.
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StateNormal State = iota
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// StateOverloaded indicates high-volume processing mode when batch sizes
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// when threshold is reached.
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StateOverloaded
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)
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// String returns a human-readable representation of the State.
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func (s State) String() string {
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switch s {
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case StateNormal:
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return "Normal"
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case StateOverloaded:
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return "Overloaded"
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default:
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return "Unknown"
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}
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}
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// StateConfig configures state transitions and callbacks for a StateMonitor.
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type StateConfig struct {
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// OnEnterOverloaded is called when transitioning from Normal to Overloaded state.
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// This callback is invoked when batch size reaches or exceeds the threshold.
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// Is not provided, no action is taken on state transition.
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OnEnterOverloaded func()
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// OnExitOverloaded is called when transitioning from the Overloaded state back to the Normal state.
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//
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// This callback is invoked in either of the following cases:
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// - When the batch size drops below half of the configured Threshold.
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// - In background goroutine when the OverloadedIdleTimeout period elapses without
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// receiving any new events, causing the state to automatically revert to Normal.
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//
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// If not provided, no action is taken on state transition.
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OnExitOverloaded func()
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// Threshold is the batch size threshold for state transitions.
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// Normal -> Overloaded: when batchSize >= Threshold
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// Overloaded -> Normal: when batchSize < Threshold/2
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Threshold int
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// OverloadedIdleTimeout is the quiet-period after which the monitor will (if still in
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// StateOverloaded) automatically return to StateNormal even if no new batches arrive.
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// If zero, the timer-based transition is disabled and the state will only return
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// to Normal via an explicit size drop (< Threshold/2).
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OverloadedIdleTimeout time.Duration
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// Clock is used to control time. If nil, the system clock is used.
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Clock clockwork.Clock
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}
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func (cfg *StateConfig) CheckAndSetDefaults() error {
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if cfg.Clock == nil {
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cfg.Clock = clockwork.NewRealClock()
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}
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if cfg.Threshold == 0 {
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cfg.Threshold = 100
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}
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if cfg.OverloadedIdleTimeout != 0 && cfg.OverloadedIdleTimeout < time.Second {
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return trace.BadParameter("OverloadedIdleTimeout must be at least 1s")
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}
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return nil
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}
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// StateMonitor monitors batch sizes and manages state transitions based on configured thresholds.
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type StateMonitor struct {
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StateConfig
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mu sync.RWMutex
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state State
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lastReceived time.Time
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stop chan struct{}
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}
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// NewStateMonitor creates a new StateMonitor with the given configuration.
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// The monitor starts in Normal state by default.
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func NewStateMonitor(config StateConfig) (*StateMonitor, error) {
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if err := config.CheckAndSetDefaults(); err != nil {
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return nil, trace.Wrap(err)
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}
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return &StateMonitor{
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state: StateNormal,
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StateConfig: config,
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stop: make(chan struct{}),
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}, nil
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}
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// GetState returns the current state of the monitor.
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func (sm *StateMonitor) GetState() State {
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sm.mu.RLock()
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defer sm.mu.RUnlock()
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return sm.state
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}
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func (sm *StateMonitor) Start(ctx context.Context) {
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if sm.OverloadedIdleTimeout == 0 {
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return
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}
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go sm.monitorIdle(ctx)
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}
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func (sm *StateMonitor) monitorIdle(ctx context.Context) {
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ticker := sm.Clock.NewTicker(sm.OverloadedIdleTimeout)
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defer ticker.Stop()
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for {
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select {
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case <-ctx.Done():
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return
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case <-sm.stop:
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return
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case <-ticker.Chan():
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sm.mu.Lock()
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if sm.state == StateOverloaded && sm.lastReceived.Add(sm.OverloadedIdleTimeout).Before(sm.Clock.Now()) {
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sm.state = StateNormal
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sm.mu.Unlock()
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if sm.OnExitOverloaded != nil {
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sm.OnExitOverloaded()
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}
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} else {
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sm.mu.Unlock()
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}
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}
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}
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}
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// UpdateState evaluates the current batch size and updates the state if necessary.
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func (sm *StateMonitor) UpdateState(batchSize int) State {
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sm.mu.Lock()
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oldState := sm.state
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newState := sm.evaluateState(batchSize)
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sm.state = newState
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sm.lastReceived = sm.Clock.Now()
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sm.mu.Unlock()
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if oldState != newState {
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switch {
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case oldState != StateOverloaded && newState == StateOverloaded:
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if sm.StateConfig.OnEnterOverloaded != nil {
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sm.StateConfig.OnEnterOverloaded()
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}
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case oldState == StateOverloaded && newState == StateNormal:
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if sm.StateConfig.OnExitOverloaded != nil {
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sm.StateConfig.OnExitOverloaded()
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}
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}
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}
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return newState
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}
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func (sm *StateMonitor) evaluateState(batchSize int) State {
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if batchSize >= sm.StateConfig.Threshold {
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// Threshold is reached, enter Overloaded state.
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return StateOverloaded
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}
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if batchSize < sm.StateConfig.Threshold/2 {
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// The batch event size dropped below half the threshold, return to Normal state.
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return StateNormal
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}
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return sm.state
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}
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// Stop stops any internal timers used by the StateMonitor.
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func (sm *StateMonitor) Stop() {
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close(sm.stop)
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}
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