* perf(dev): re-enable the Turbopack dev filesystem cache (5.4x faster restarts) `turbopackFileSystemCacheForDev` has been `false` since #5408 — a landing-page homepage redesign whose description covers hero cards, feature-card aspect ratios, eyebrow chips and a voice-input button color, and never mentions Turbopack, caching, or dev performance. It was collateral, not a decision, and it overrode the Next default (true since v16.1). It is not the flag #6078/#6080 measured. That A/B was `...ForBuild` and its conclusion stands — the build cache is a 3.2x regression and stays off. The two flags look alike and are opposite decisions; both are now commented as such. Measured on `/workspace/[workspaceId]/w`, n=3 per arm, SIGINT between runs: cache OFF 31.4s / 30.1s / 31.9s RSS 9.0-9.8 GB cache ON 5.6s / 5.6s / 5.5s RSS 4.4-5.1 GB 5.4x faster restarts, ~2x less resident memory. Cold compile against an empty cache is unchanged (~32s either way) — the cache only pays back on restart, which is the loop that actually hurts. The cache is unbounded on disk: the abandoned one on this machine had reached 78 GB across 1,848 SST files, and a stale cache is slower to read back, so left alone it erodes the win it exists to provide. `prune-turbopack-cache.ts` runs on `predev` and drops it past a cap (default 20 GB, `SIM_TURBOPACK_CACHE_MAX_GB` to override); `bun run dev:cache:prune` forces it. It never blocks `next dev` on a maintenance failure. Adds a `dev-performance` skill recording the cost model, the reference numbers, and the benchmarking method — including that stopping the server with `kill -9` mid-cache-write discards the cache and makes this exact win read as no win. * improvement(dev): chain the cache prune into dev scripts instead of a predev hook Review read the root `bun run dev` path as bypassing the `predev` hook and so never capping the newly-enabled cache. Turbo does fire `pre*` hooks — verified live, the run prints the prune before `next dev` — but the concern is fair in that the guarantee rested on package-manager lifecycle semantics that are invisible at the call site. Chaining it explicitly removes the question entirely: every `dev` variant now runs `bun run dev:cache:cap && …`, which holds on any invocation path, is visible in the command itself, and drops the three duplicated `predev:*` entries for one shared script. Verified on both paths — direct `bun run dev` and root `turbo run dev`, the latter printing: sim:dev: $ bun run dev:cache:cap && next dev --port 3000 sim:dev: $ bun run ../../scripts/prune-turbopack-cache.ts * docs(dev): document cache-corruption recovery, the cost of enabling the cache Stress-tested the failure mode rather than assuming it: deliberately corrupting an SST block makes Turbopack abort with a FATAL panic — it does not self-heal. FATAL: An unexpected Turbopack error occurred. Cache corruption detected: checksum mismatch in block 4 of 00000221.sst `bun run dev:cache:prune` and restart fixes it; verified the canvas serves 200 again afterwards. Documented in the skill and in the script's header, since the symptom is a hard crash and the remedy is not guessable. This is the honest cost of turning the cache on. It is worth paying — a 5.4x faster restart against a rare, loud, single-command failure — but it should be written down rather than discovered. Worth distinguishing from the adjacent case: an ordinary hard kill does *not* corrupt the cache. Turbopack discards a partially-written cache and rebuilds it silently, which is exactly why a `kill -9`-based benchmark reads as "no cache win" (noted in the benchmarking section). * refactor(dev): drop the dev-performance skill, keep its findings at the code A whole skill was too much for what this is. The parts that are load-bearing — why the two lookalike cache flags are opposite decisions, the measured numbers, the corruption remedy, and the benchmarking trap — now live in the config and script they describe, where someone changing the flag actually reads them. The trap is the piece worth keeping: `next dev` compiles on demand so startup time is meaningless, and stopping the server with `kill -9` makes Turbopack discard a partially-written cache and rebuild silently — which reads as 'the cache does nothing' and is how this flag stayed wrong for a month. Dropped rather than relocated: generic advice that was not specific to this repo (antivirus, Docker-on-macOS, orphaned processes) and a measured no-op (`optimizePackageImports` for lucide-react changed nothing, 31.6s vs 31.7s). * docs(dev): record the measured cost and concurrency behaviour of cache pruning Stress-tested the maintenance path rather than assuming it is free. Cost: the size walk is ~30ms on a real cache and ~85ms at 2,000 files — under 2% of a 4.2s warm restart, and invisible against a cold one. It runs before every dev start, so it needed to be cheap; it is. Concurrency: pruning while a dev server is live (which happens when a second server is started from the same checkout) does not crash it. The running server keeps its in-memory state and kept serving HTTP 200 with zero panics. It does stop persisting for the rest of that session, so its next start is cold once — verified recovering at 23.4s then 4.5s. Worth writing down because the directory silently never reappears mid-session, which looks like a bug if you go looking. The cap is a backstop, not routine: a normal session sits at 1-2 GB against a 20 GB default. * fix(dev): cap every app's Turbopack cache, not just apps/sim `apps/docs` is a Next app too (`next dev --port 3001`) and overrides nothing, so it uses the Next default where the dev filesystem cache is on. It already had an uncapped 1.1 GB cache here, and the root `bun run dev` (`turbo run dev`) starts it — so a teammate using the documented command was accumulating a cache nothing would ever prune. The script now resolves its target from the working directory instead of hardcoding `apps/sim`, and each app chains its own cap. Per-app rather than one sweep on purpose: a single pass would let one app's dev start delete a cache another app is holding open, which costs that session its persistence. Verified both: `apps/sim` and `apps/docs` each report and cap their own 1.1 GB cache, and both dev servers start clean (`Ready in 299ms` / `229ms`, docs serving). * refactor(dev): drop dev:cache:prune in favour of the existing dev:clean `dev:cache:prune` duplicated `dev:clean`, which already existed in `apps/sim` and does strictly more (`rm -rf .next/dev/cache` covers the Turbopack cache plus the fetch and image caches). Two commands for one job is worse than one, and the docs pointed at the newer, narrower of the two. Removes it from both apps and gives `apps/docs` the `dev:clean` that `apps/sim` already had, so the recovery command is the same everywhere. `dev:cache:cap` stays — it is the chained step, used by more than one dev variant, and naming it keeps the relative script path out of each command. Verified `dev:clean` is a real remedy: corrupt a cache block, run it, restart — canvas serves 200 with no panic. Also corrects an overstatement. A damaged cache does not *always* abort Turbopack; whether it panics depends on whether the damaged region is read, so it is not reliably reproducible. Both notes now say "can abort" and give the same remedy either way.
Integration documentation generator
generate-docs.ts compiles the per-service integration pages under
apps/docs/content/docs/en/integrations/ from the block/tool/trigger registry in
apps/sim. The ontology it encodes: everything is a block, and an integration is one
block that has Actions and, optionally, a Trigger.
Golden rule: the generated
.mdxfiles are derived artifacts, not the source of truth. Do not hand-edit them — your changes are overwritten on the next run. The only editable region is theMANUAL-CONTENTblock (see below). To change what a page says, edit the TypeScript inapps/simand regenerate.
Where an integration lives canonically
For a service like Gmail, three TS sources define it:
| Source | What it is | What it feeds in the page |
|---|---|---|
apps/sim/blocks/blocks/<service>.ts |
The block: type, name, category (tools for integrations), bgColor, config sub-blocks, tools.access (which actions it exposes), an optional triggers capability, outputs |
Header / BlockInfoCard, Usage Instructions, and which actions + trigger appear |
apps/sim/tools/<service>/*.ts |
Each action's params + outputs | Every ### <action> → #### Input / #### Output under ## Actions |
apps/sim/triggers/<provider>/ |
The trigger's config fields + outputs | The ## Triggers section |
apps/sim/components/icons.tsx |
The brand glyph | The page icon |
The block references actions by id in tools.access; the generator looks each one up in
apps/sim/tools/.
What the generator does
Run with cd apps/sim && bun run generate-docs (or bun run scripts/generate-docs.ts
from the repo root). One pass (generateAllBlockDocs):
- Copies icons
apps/sim/components/icons.tsx→apps/docs/components/icons.tsxand buildsapps/docs/components/ui/icon-mapping.ts. - Block pass — for each integration block (
category: 'tools', plus thememory/knowledge/tableexceptions), writesintegrations/<service>.mdx:BlockInfoCard+ Usage Instructions +## Actions. - Trigger pass (
generateAllTriggerDocs) — readsapps/sim/triggers/<provider>/and appends a## Triggerssection to that service's page, or writes a standalone page for trigger-only services. - Writes
integrations/meta.jsonand regenerates the landing page'sintegrations.json.
Hand-written pages it never touches
Core block pages (blocks/*), the native trigger pages (triggers/{start,schedule,webhook,rss,table}),
the integrations overview (integrations/index.mdx), and the service-account pages are
fully hand-written. The generator skips them via HANDWRITTEN_INTEGRATION_DOCS,
HANDWRITTEN_TRIGGER_DOCS, and SKIP_TRIGGER_PROVIDERS. Add a page name to those sets if
you hand-author a page the generator would otherwise produce.
Manual content (the one editable region)
Each generated page may carry hand-written prose inside marker comments. The generator preserves anything between the markers and overwrites everything else, so this survives every regeneration:
{/* MANUAL-CONTENT-START:intro */}
[AgentMail](https://agentmail.to/) is an API-first email platform…
{/* MANUAL-CONTENT-END */}
Supported section names: intro (after the BlockInfoCard — the most common),
usage, configuration, outputs, notes. The merge is by marker name
(extractManualContent + mergeWithManualContent), so a section is re-inserted at the
matching spot in the freshly generated structure.
If you move the output folder, reseed manual content from the old location first — the generator only preserves markers it finds in the existing output file, so a fresh folder starts with none.
Practical: to change…
- An action's params/outputs, a trigger, or to add a service → edit
apps/sim/{blocks,tools,triggers}and re-run the generator. - A page's prose intro → edit its
MANUAL-CONTENT:introblock directly; it survives regen. - The overview / service-account / core-block / native-trigger pages → hand-edit freely.
Gotchas
- Never hand-edit
apps/docs/components/icons.tsx— step 1 overwrites it from the sim app. Components that need an icon the sim app lacks should define it locally or uselucide-react(seecomponents/workflow-preview/block-icons.tsx). - The generator is the source of truth for
integrations/and itsmeta.json; manual edits there are transient.
CI
The generator runs in CI on pushes to the main branch and commits the regenerated docs
back. Keep block/tool/trigger metadata accurate in apps/sim and the docs follow.