mirror of
https://github.com/aiclientproxy/proxycast.git
synced 2026-09-24 23:10:56 +08:00
fix: include full v0.93.0 release changes
This commit is contained in:
@@ -250,6 +250,10 @@ pub struct AgentRuntimeSpawnSubagentRequest {
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pub reasoning_effort: Option<String>,
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#[serde(default, alias = "forkContext")]
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pub fork_context: bool,
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#[serde(default, alias = "blueprintRoleId")]
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pub blueprint_role_id: Option<String>,
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#[serde(default, alias = "blueprintRoleLabel")]
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pub blueprint_role_label: Option<String>,
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#[serde(default, alias = "profileId")]
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pub profile_id: Option<String>,
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#[serde(default, alias = "profileName")]
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@@ -333,6 +333,12 @@ use run_metadata::{
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resolve_social_run_artifact_descriptor,
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};
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pub(crate) use runtime_turn::{build_queued_turn_task, build_runtime_queue_executor};
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#[cfg(test)]
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pub(crate) use runtime_turn::{
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build_runtime_prepared_team_spawn_message, parse_runtime_prepared_team_roles,
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plan_runtime_prepared_team_actions, RuntimePreparedTeamAction, RuntimePreparedTeamRole,
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RuntimePreparedTeamSessionCandidate,
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};
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pub(crate) use session_runtime::{
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delete_runtime_session_internal, persist_session_provider_routing,
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resolve_session_provider_selector,
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@@ -173,6 +173,76 @@ pub(crate) fn merge_system_prompt_with_elicitation_context(
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}
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}
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fn render_team_roles(role_items: &[serde_json::Value]) -> Vec<String> {
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role_items
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.iter()
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.filter_map(|value| {
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let object = value.as_object()?;
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let label = object
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.get("label")
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.and_then(serde_json::Value::as_str)
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.map(str::trim)
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.filter(|value| !value.is_empty())?;
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let summary = object
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.get("summary")
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.and_then(serde_json::Value::as_str)
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.map(str::trim)
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.filter(|value| !value.is_empty())
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.unwrap_or("负责当前分工。");
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let role_id_suffix = object
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.get("id")
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.and_then(serde_json::Value::as_str)
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.map(str::trim)
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.filter(|value| !value.is_empty())
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.map(|value| format!(" / id: {value}"))
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.unwrap_or_default();
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let profile_suffix = object
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.get("profile_id")
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.and_then(serde_json::Value::as_str)
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.map(str::trim)
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.filter(|value| !value.is_empty())
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.map(|value| format!(" / profile: {value}"))
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.unwrap_or_default();
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let role_key_suffix = object
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.get("role_key")
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.and_then(serde_json::Value::as_str)
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.map(str::trim)
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.filter(|value| !value.is_empty())
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.map(|value| format!(" / roleKey: {value}"))
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.unwrap_or_default();
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let skill_suffix = object
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.get("skill_ids")
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.and_then(serde_json::Value::as_array)
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.map(|items| {
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items
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.iter()
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.filter_map(serde_json::Value::as_str)
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.map(str::trim)
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.filter(|value| !value.is_empty())
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.collect::<Vec<_>>()
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})
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.filter(|items| !items.is_empty())
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.map(|items| format!(" / skills: {}", items.join(", ")))
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.unwrap_or_default();
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Some(format!(
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" - {label}:{summary}{role_id_suffix}{profile_suffix}{role_key_suffix}{skill_suffix}"
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))
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})
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.collect()
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}
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fn describe_turn_team_reason(reason: &str) -> &'static str {
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match reason {
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"runtime_team_prepared" => "GUI 已完成本轮 Team 预编队",
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"runtime_team_generation_failed" => "GUI 尝试预编队失败,当前回合降级为单 Agent",
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"subagent_disabled" => "当前回合未开启 Team 模式",
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"turn_purpose_override" => "当前回合属于特定目的任务,不走 Team 预编队",
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"single_agent_direct" => "当前回合判断为直接单 Agent 执行更合适",
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_ => "GUI 已记录本轮 Team 判定",
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}
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}
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pub(crate) fn build_team_preference_system_prompt(
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request_metadata: Option<&serde_json::Value>,
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) -> Option<String> {
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@@ -201,6 +271,16 @@ pub(crate) fn build_team_preference_system_prompt(
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request_metadata,
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&["selected_team_roles", "selectedTeamRoles"],
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);
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let turn_team_decision = extract_harness_string(
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request_metadata,
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&["turn_team_decision", "turnTeamDecision"],
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);
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let turn_team_reason =
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extract_harness_string(request_metadata, &["turn_team_reason", "turnTeamReason"]);
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let turn_team_blueprint = extract_harness_nested_object(
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request_metadata,
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&["turn_team_blueprint", "turnTeamBlueprint"],
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);
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if !subagent_mode_enabled {
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return None;
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@@ -241,68 +321,84 @@ pub(crate) fn build_team_preference_system_prompt(
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}
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if let Some(role_items) = selected_team_roles {
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let rendered_roles = role_items
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.iter()
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.filter_map(|value| {
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let object = value.as_object()?;
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let label = object
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.get("label")
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.and_then(serde_json::Value::as_str)
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.map(str::trim)
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.filter(|value| !value.is_empty())?;
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let summary = object
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.get("summary")
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.and_then(serde_json::Value::as_str)
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.map(str::trim)
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.filter(|value| !value.is_empty())
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.unwrap_or("负责当前分工。");
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let profile_suffix = object
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.get("profile_id")
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.and_then(serde_json::Value::as_str)
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.map(str::trim)
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.filter(|value| !value.is_empty())
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.map(|value| format!(" / profile: {value}"))
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.unwrap_or_default();
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let role_key_suffix = object
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.get("role_key")
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.and_then(serde_json::Value::as_str)
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.map(str::trim)
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.filter(|value| !value.is_empty())
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.map(|value| format!(" / roleKey: {value}"))
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.unwrap_or_default();
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let skill_suffix = object
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.get("skill_ids")
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.and_then(serde_json::Value::as_array)
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.map(|items| {
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items
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.iter()
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.filter_map(serde_json::Value::as_str)
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.map(str::trim)
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.filter(|value| !value.is_empty())
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.collect::<Vec<_>>()
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})
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.filter(|items| !items.is_empty())
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.map(|items| format!(" / skills: {}", items.join(", ")))
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.unwrap_or_default();
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Some(format!(
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" - {label}:{summary}{profile_suffix}{role_key_suffix}{skill_suffix}"
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))
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})
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.collect::<Vec<_>>();
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let rendered_roles = render_team_roles(role_items);
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if !rendered_roles.is_empty() {
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lines.push("- 当前 Team 角色参考:".to_string());
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lines.extend(rendered_roles);
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lines.push(
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"- 如果你决定调用 spawn_agent,请优先把上述 profile / roleKey / skillIds 映射到对应结构化字段,保持 GUI Team 画布与实际分工一致。"
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"- 如果你决定调用 spawn_agent,请优先把上述 profile / roleKey / skillIds 映射到对应结构化字段;若该角色带有 id,优先同步写入 blueprintRoleId / blueprintRoleLabel,保持 GUI Team 画布与实际分工一致。"
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.to_string(),
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);
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}
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}
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match turn_team_decision.as_deref() {
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Some("team_prepared") => {
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lines.push(
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"- 当前回合已经在 GUI 发送前完成 Team 预编队;这是一份本轮执行契约,不是事后建议。"
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.to_string(),
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);
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if let Some(reason) = turn_team_reason.as_deref() {
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lines.push(format!(
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"- GUI 判定:{}。",
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describe_turn_team_reason(reason)
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));
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}
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if let Some(blueprint) = turn_team_blueprint {
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let blueprint_label = blueprint
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.get("label")
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.and_then(serde_json::Value::as_str)
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.map(str::trim)
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.filter(|value| !value.is_empty());
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let blueprint_description = blueprint
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.get("description")
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.and_then(serde_json::Value::as_str)
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.map(str::trim)
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.filter(|value| !value.is_empty());
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let rendered_roles = blueprint
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.get("roles")
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.and_then(serde_json::Value::as_array)
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.map(|items| render_team_roles(items))
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.unwrap_or_default();
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if let Some(label) = blueprint_label {
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lines.push(format!("- 本轮 Team 蓝图:{label}。"));
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}
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if let Some(description) = blueprint_description {
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lines.push(format!("- 本轮蓝图说明:{description}"));
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}
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if !rendered_roles.is_empty() {
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lines.push("- 本轮 Team 角色分工:".to_string());
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lines.extend(rendered_roles);
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}
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}
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lines.push(
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"- 如果你决定调用 spawn_agent / send_input,应在本轮开局阶段优先按上述蓝图启动角色,并把蓝图里的 id / label 映射到 blueprintRoleId / blueprintRoleLabel,让各角色承担自己的输出,不要等主 agent 整轮完成后再补做 team。"
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.to_string(),
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);
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}
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Some("single_agent") => {
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lines.push(
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"- 当前回合未在 GUI 中预编队 Team,本轮默认按单 Agent 直接推进。".to_string(),
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);
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if let Some(reason) = turn_team_reason.as_deref() {
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lines.push(format!(
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"- GUI 判定:{}。",
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describe_turn_team_reason(reason)
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));
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}
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lines.push(
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"- 除非执行中出现明确的拆分必要性,否则不要为了形式化 team 而推迟主任务。"
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.to_string(),
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);
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}
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_ => {}
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}
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lines.push(
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"- spawn_agent 支持这些结构化字段:teamPresetId、profileId、profileName、roleKey、skillIds、skillDirectories、theme、systemOverlay、outputContract。"
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"- spawn_agent 支持这些结构化字段:blueprintRoleId、blueprintRoleLabel、teamPresetId、profileId、profileName、roleKey、skillIds、skillDirectories、theme、systemOverlay、outputContract。"
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.to_string(),
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);
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lines.push(
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@@ -93,6 +93,12 @@ pub(in crate::commands::aster_agent_cmd) fn extend_map_with_harness_fields(
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("selectedTeamSummary", "selected_team_summary"),
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("selected_team_roles", "selected_team_roles"),
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("selectedTeamRoles", "selected_team_roles"),
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("turn_team_decision", "turn_team_decision"),
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("turnTeamDecision", "turn_team_decision"),
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("turn_team_reason", "turn_team_reason"),
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("turnTeamReason", "turn_team_reason"),
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("turn_team_blueprint", "turn_team_blueprint"),
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("turnTeamBlueprint", "turn_team_blueprint"),
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("browser_requirement", "browser_requirement"),
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("browserRequirement", "browser_requirement"),
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("browser_requirement_reason", "browser_requirement_reason"),
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@@ -1,5 +1,352 @@
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use super::*;
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub(crate) struct RuntimePreparedTeamRole {
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pub(crate) id: String,
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pub(crate) label: String,
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pub(crate) summary: Option<String>,
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pub(crate) profile_id: Option<String>,
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pub(crate) role_key: Option<String>,
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pub(crate) skill_ids: Vec<String>,
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}
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub(crate) struct RuntimePreparedTeamSessionCandidate {
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pub(crate) blueprint_role_id: String,
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pub(crate) session_id: String,
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pub(crate) status_kind: SubagentRuntimeStatusKind,
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}
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub(crate) enum RuntimePreparedTeamAction {
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Spawn(RuntimePreparedTeamRole),
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Resume {
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role: RuntimePreparedTeamRole,
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session_id: String,
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},
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}
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fn normalize_runtime_team_role_string(value: Option<&serde_json::Value>) -> Option<String> {
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normalize_optional_text(
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value
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.and_then(serde_json::Value::as_str)
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.map(ToString::to_string),
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)
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}
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fn normalize_runtime_team_role_id_fragment(value: &str) -> Option<String> {
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let normalized = value.split_whitespace().collect::<Vec<_>>().join("-");
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let normalized = normalized.trim_matches('-').to_string();
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if normalized.is_empty() {
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None
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} else {
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Some(normalized)
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}
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}
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fn normalize_runtime_team_skill_ids(value: Option<&serde_json::Value>) -> Vec<String> {
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let Some(items) = value.and_then(serde_json::Value::as_array) else {
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return Vec::new();
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};
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let mut seen = HashSet::new();
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let mut skill_ids = Vec::new();
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for item in items {
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let Some(skill_id) = normalize_runtime_team_role_string(Some(item)) else {
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continue;
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};
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if seen.insert(skill_id.clone()) {
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skill_ids.push(skill_id);
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}
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}
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skill_ids
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}
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fn parse_runtime_prepared_team_role(
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role_value: &serde_json::Value,
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index: usize,
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) -> Option<RuntimePreparedTeamRole> {
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let role = role_value.as_object()?;
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let profile_id = normalize_runtime_team_role_string(role.get("profile_id"))
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.or_else(|| normalize_runtime_team_role_string(role.get("profileId")));
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let role_key = normalize_runtime_team_role_string(role.get("role_key"))
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.or_else(|| normalize_runtime_team_role_string(role.get("roleKey")));
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let label = normalize_runtime_team_role_string(role.get("label"))
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.or_else(|| profile_id.clone())
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.or_else(|| role_key.clone())
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.unwrap_or_else(|| format!("角色 {}", index + 1));
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let id = normalize_runtime_team_role_string(role.get("id"))
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.or_else(|| {
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profile_id
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.as_deref()
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.and_then(normalize_runtime_team_role_id_fragment)
|
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.map(|fragment| format!("profile-{fragment}"))
|
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})
|
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.or_else(|| {
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role_key
|
||||
.as_deref()
|
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.and_then(normalize_runtime_team_role_id_fragment)
|
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.map(|fragment| format!("role-{fragment}"))
|
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})
|
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.or_else(|| {
|
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normalize_runtime_team_role_id_fragment(&label)
|
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.map(|fragment| format!("lane-{fragment}"))
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})
|
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.unwrap_or_else(|| format!("runtime-team-role-{}", index + 1));
|
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|
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Some(RuntimePreparedTeamRole {
|
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id,
|
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label,
|
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summary: normalize_runtime_team_role_string(role.get("summary")),
|
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profile_id,
|
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role_key,
|
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skill_ids: normalize_runtime_team_skill_ids(
|
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role.get("skill_ids").or_else(|| role.get("skillIds")),
|
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),
|
||||
})
|
||||
}
|
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|
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pub(crate) fn parse_runtime_prepared_team_roles(
|
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request_metadata: Option<&serde_json::Value>,
|
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) -> Vec<RuntimePreparedTeamRole> {
|
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if extract_harness_string(
|
||||
request_metadata,
|
||||
&["turn_team_decision", "turnTeamDecision"],
|
||||
)
|
||||
.as_deref()
|
||||
!= Some("team_prepared")
|
||||
{
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
let Some(blueprint) = extract_harness_nested_object(
|
||||
request_metadata,
|
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&["turn_team_blueprint", "turnTeamBlueprint"],
|
||||
) else {
|
||||
return Vec::new();
|
||||
};
|
||||
let Some(role_values) = blueprint.get("roles").and_then(serde_json::Value::as_array) else {
|
||||
return Vec::new();
|
||||
};
|
||||
|
||||
let mut seen = HashSet::new();
|
||||
let mut roles = Vec::new();
|
||||
for (index, role_value) in role_values.iter().enumerate() {
|
||||
let Some(role) = parse_runtime_prepared_team_role(role_value, index) else {
|
||||
continue;
|
||||
};
|
||||
if seen.insert(role.id.clone()) {
|
||||
roles.push(role);
|
||||
}
|
||||
}
|
||||
|
||||
roles
|
||||
}
|
||||
|
||||
fn runtime_prepared_team_session_rank(status_kind: SubagentRuntimeStatusKind) -> u8 {
|
||||
match status_kind {
|
||||
SubagentRuntimeStatusKind::Running => 7,
|
||||
SubagentRuntimeStatusKind::Queued => 6,
|
||||
SubagentRuntimeStatusKind::Idle => 5,
|
||||
SubagentRuntimeStatusKind::Completed => 4,
|
||||
SubagentRuntimeStatusKind::Failed => 3,
|
||||
SubagentRuntimeStatusKind::Aborted => 2,
|
||||
SubagentRuntimeStatusKind::Closed => 1,
|
||||
SubagentRuntimeStatusKind::NotFound => 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn plan_runtime_prepared_team_actions(
|
||||
roles: &[RuntimePreparedTeamRole],
|
||||
existing_candidates: &[RuntimePreparedTeamSessionCandidate],
|
||||
) -> Vec<RuntimePreparedTeamAction> {
|
||||
let mut existing_by_role_id: HashMap<&str, &RuntimePreparedTeamSessionCandidate> =
|
||||
HashMap::new();
|
||||
|
||||
for candidate in existing_candidates {
|
||||
let replace = existing_by_role_id
|
||||
.get(candidate.blueprint_role_id.as_str())
|
||||
.map(|current| {
|
||||
runtime_prepared_team_session_rank(candidate.status_kind)
|
||||
> runtime_prepared_team_session_rank(current.status_kind)
|
||||
})
|
||||
.unwrap_or(true);
|
||||
if replace {
|
||||
existing_by_role_id.insert(candidate.blueprint_role_id.as_str(), candidate);
|
||||
}
|
||||
}
|
||||
|
||||
roles
|
||||
.iter()
|
||||
.filter_map(|role| match existing_by_role_id.get(role.id.as_str()) {
|
||||
Some(candidate) if candidate.status_kind == SubagentRuntimeStatusKind::Closed => {
|
||||
Some(RuntimePreparedTeamAction::Resume {
|
||||
role: role.clone(),
|
||||
session_id: candidate.session_id.clone(),
|
||||
})
|
||||
}
|
||||
Some(candidate) if candidate.status_kind != SubagentRuntimeStatusKind::NotFound => None,
|
||||
_ => Some(RuntimePreparedTeamAction::Spawn(role.clone())),
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub(crate) fn build_runtime_prepared_team_spawn_message(
|
||||
role: &RuntimePreparedTeamRole,
|
||||
user_message: &str,
|
||||
) -> String {
|
||||
let mut sections = vec![format!("你是本轮 Team 中的「{}」角色。", role.label)];
|
||||
if let Some(summary) = role.summary.as_deref() {
|
||||
sections.push(format!("你的职责:{summary}"));
|
||||
}
|
||||
sections.push(
|
||||
"请直接在当前子会话输出你的执行过程与结果,不要把具体产出留给父会话代写。".to_string(),
|
||||
);
|
||||
sections.push(format!("当前用户任务:\n{}", user_message.trim()));
|
||||
sections.push("只处理当前角色范围内的工作;如果依赖其他角色,请明确指出协作边界。".to_string());
|
||||
sections.join("\n\n")
|
||||
}
|
||||
|
||||
async fn collect_runtime_prepared_team_candidates(
|
||||
parent_session_id: &str,
|
||||
) -> Result<Vec<RuntimePreparedTeamSessionCandidate>, String> {
|
||||
let child_sessions = list_subagent_child_sessions(parent_session_id)
|
||||
.await
|
||||
.map_err(|error| format!("读取 runtime team child sessions 失败: {error}"))?;
|
||||
let mut candidates = Vec::new();
|
||||
|
||||
for child_session in child_sessions {
|
||||
let Some(customization) = SubagentCustomizationState::from_session(&child_session) else {
|
||||
continue;
|
||||
};
|
||||
let Some(blueprint_role_id) = normalize_optional_text(customization.blueprint_role_id)
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
let status_kind = load_subagent_runtime_status(&child_session.id)
|
||||
.await
|
||||
.map(|status| status.kind)
|
||||
.unwrap_or(SubagentRuntimeStatusKind::NotFound);
|
||||
candidates.push(RuntimePreparedTeamSessionCandidate {
|
||||
blueprint_role_id,
|
||||
session_id: child_session.id,
|
||||
status_kind,
|
||||
});
|
||||
}
|
||||
|
||||
Ok(candidates)
|
||||
}
|
||||
|
||||
async fn maybe_prepare_runtime_team_sessions(
|
||||
app: &AppHandle,
|
||||
state: &AsterAgentState,
|
||||
db: &DbConnection,
|
||||
api_key_provider_service: &ApiKeyProviderServiceState,
|
||||
logs: &LogState,
|
||||
config_manager: &GlobalConfigManagerState,
|
||||
mcp_manager: &McpManagerState,
|
||||
automation_state: &AutomationServiceState,
|
||||
request: &AsterChatRequest,
|
||||
) -> Result<(), String> {
|
||||
let roles = parse_runtime_prepared_team_roles(request.metadata.as_ref());
|
||||
if roles.is_empty() {
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
let existing_candidates = collect_runtime_prepared_team_candidates(&request.session_id).await?;
|
||||
let actions = plan_runtime_prepared_team_actions(&roles, &existing_candidates);
|
||||
if actions.is_empty() {
|
||||
tracing::info!(
|
||||
"[AsterAgent][RuntimeTeam] session={} 所有 blueprint 角色已就绪,无需新增预拉起",
|
||||
request.session_id
|
||||
);
|
||||
return Ok(());
|
||||
}
|
||||
|
||||
tracing::info!(
|
||||
"[AsterAgent][RuntimeTeam] session={} 开始按 blueprint 预拉起角色: total_roles={}, pending_actions={}",
|
||||
request.session_id,
|
||||
roles.len(),
|
||||
actions.len()
|
||||
);
|
||||
|
||||
let runtime = SubagentControlRuntime::new(
|
||||
app.clone(),
|
||||
state,
|
||||
db,
|
||||
api_key_provider_service,
|
||||
logs,
|
||||
config_manager,
|
||||
mcp_manager,
|
||||
automation_state,
|
||||
);
|
||||
|
||||
for action in actions {
|
||||
match action {
|
||||
RuntimePreparedTeamAction::Spawn(role) => {
|
||||
tracing::info!(
|
||||
"[AsterAgent][RuntimeTeam] session={} 自动预拉起角色: role_id={}, label={}",
|
||||
request.session_id,
|
||||
role.id,
|
||||
role.label
|
||||
);
|
||||
agent_runtime_spawn_subagent_internal(
|
||||
&runtime,
|
||||
AgentRuntimeSpawnSubagentRequest {
|
||||
parent_session_id: request.session_id.clone(),
|
||||
message: build_runtime_prepared_team_spawn_message(&role, &request.message),
|
||||
agent_type: Some(role.label.clone()),
|
||||
model: None,
|
||||
reasoning_effort: None,
|
||||
fork_context: false,
|
||||
blueprint_role_id: Some(role.id.clone()),
|
||||
blueprint_role_label: Some(role.label.clone()),
|
||||
profile_id: role.profile_id.clone(),
|
||||
profile_name: None,
|
||||
role_key: role.role_key.clone(),
|
||||
skill_ids: role.skill_ids.clone(),
|
||||
skill_directories: Vec::new(),
|
||||
team_preset_id: None,
|
||||
theme: None,
|
||||
system_overlay: None,
|
||||
output_contract: None,
|
||||
},
|
||||
)
|
||||
.await
|
||||
.map_err(|error| {
|
||||
format!(
|
||||
"自动预拉起 team 角色失败: role_id={}, label={}, error={error}",
|
||||
role.id, role.label
|
||||
)
|
||||
})?;
|
||||
}
|
||||
RuntimePreparedTeamAction::Resume { role, session_id } => {
|
||||
tracing::info!(
|
||||
"[AsterAgent][RuntimeTeam] session={} 恢复已关闭角色 lane: role_id={}, label={}, child_session={}",
|
||||
request.session_id,
|
||||
role.id,
|
||||
role.label,
|
||||
session_id
|
||||
);
|
||||
agent_runtime_resume_subagent_internal(
|
||||
&runtime,
|
||||
AgentRuntimeResumeSubagentRequest { id: session_id.clone() },
|
||||
)
|
||||
.await
|
||||
.map_err(|error| {
|
||||
format!(
|
||||
"恢复已关闭 team 角色失败: role_id={}, label={}, child_session={}, error={error}",
|
||||
role.id, role.label, session_id
|
||||
)
|
||||
})?;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn execute_aster_chat_request(
|
||||
app: &AppHandle,
|
||||
state: &AsterAgentState,
|
||||
@@ -604,21 +951,50 @@ async fn execute_aster_chat_request(
|
||||
session_config_builder.build()
|
||||
};
|
||||
|
||||
let runtime_turn_initialized = {
|
||||
let guard = agent_arc.read().await;
|
||||
let agent = guard.as_ref().ok_or("Agent not initialized")?;
|
||||
match agent
|
||||
.ensure_runtime_turn_initialized(
|
||||
&runtime_status_session_config,
|
||||
Some(request.message.clone()),
|
||||
)
|
||||
.await
|
||||
{
|
||||
Ok(_) => true,
|
||||
Err(error) => {
|
||||
tracing::warn!(
|
||||
"[AsterAgent] 初始化 runtime turn 失败,后续降级继续: {}",
|
||||
error
|
||||
);
|
||||
false
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
if runtime_turn_initialized {
|
||||
maybe_prepare_runtime_team_sessions(
|
||||
app,
|
||||
state,
|
||||
db,
|
||||
api_key_provider_service,
|
||||
logs,
|
||||
config_manager,
|
||||
mcp_manager,
|
||||
automation_state,
|
||||
&request,
|
||||
)
|
||||
.await?;
|
||||
} else {
|
||||
tracing::warn!(
|
||||
"[AsterAgent][RuntimeTeam] 跳过本轮 team 预拉起,因为父会话 runtime turn 尚未就绪: session={}",
|
||||
session_id
|
||||
);
|
||||
}
|
||||
|
||||
// 获取 Agent Arc 并保持 guard 在整个流处理期间存活
|
||||
let guard = agent_arc.read().await;
|
||||
let agent = guard.as_ref().ok_or("Agent not initialized")?;
|
||||
if let Err(error) = agent
|
||||
.ensure_runtime_turn_initialized(
|
||||
&runtime_status_session_config,
|
||||
Some(request.message.clone()),
|
||||
)
|
||||
.await
|
||||
{
|
||||
tracing::warn!(
|
||||
"[AsterAgent] 初始化 runtime turn 失败,后续降级继续: {}",
|
||||
error
|
||||
);
|
||||
}
|
||||
|
||||
let (initial_runtime_status, decided_runtime_status) = build_turn_runtime_statuses(
|
||||
&request,
|
||||
|
||||
@@ -153,9 +153,11 @@ fn normalize_optional_vec(values: &[String]) -> Vec<String> {
|
||||
fn build_subagent_session_name(
|
||||
message: &str,
|
||||
agent_type: Option<&str>,
|
||||
blueprint_role_label: Option<&str>,
|
||||
profile_name: Option<&str>,
|
||||
) -> String {
|
||||
normalize_optional_text(agent_type.map(ToString::to_string))
|
||||
.or_else(|| normalize_optional_text(blueprint_role_label.map(ToString::to_string)))
|
||||
.or_else(|| normalize_optional_text(profile_name.map(ToString::to_string)))
|
||||
.or_else(|| build_subagent_task_summary(message))
|
||||
.unwrap_or_else(|| "子代理".to_string())
|
||||
@@ -166,6 +168,7 @@ fn resolve_subagent_role_hint(
|
||||
customization: Option<&SubagentCustomizationState>,
|
||||
) -> Option<String> {
|
||||
normalize_optional_text(request.agent_type.clone())
|
||||
.or_else(|| customization.and_then(|state| state.blueprint_role_label.clone()))
|
||||
.or_else(|| customization.and_then(|state| state.profile_name.clone()))
|
||||
.or_else(|| customization.and_then(|state| state.role_key.clone()))
|
||||
}
|
||||
@@ -210,6 +213,8 @@ fn build_local_subagent_skill_payload(
|
||||
pub(crate) fn build_subagent_customization_state(
|
||||
request: &AgentRuntimeSpawnSubagentRequest,
|
||||
) -> Result<Option<SubagentCustomizationState>, String> {
|
||||
let blueprint_role_id = normalize_optional_text(request.blueprint_role_id.clone());
|
||||
let blueprint_role_label = normalize_optional_text(request.blueprint_role_label.clone());
|
||||
let profile_id = normalize_optional_text(request.profile_id.clone());
|
||||
let profile = profile_id
|
||||
.as_deref()
|
||||
@@ -250,6 +255,8 @@ pub(crate) fn build_subagent_customization_state(
|
||||
}
|
||||
|
||||
let state = SubagentCustomizationState {
|
||||
blueprint_role_id,
|
||||
blueprint_role_label,
|
||||
profile_id,
|
||||
profile_name: normalize_optional_text(request.profile_name.clone())
|
||||
.or_else(|| profile.map(|descriptor| descriptor.name.to_string())),
|
||||
@@ -602,7 +609,14 @@ async fn create_runtime_subagent_session(
|
||||
|
||||
let session = SessionManager::create_session(
|
||||
parent_session.working_dir.clone(),
|
||||
build_subagent_session_name(&message, request.agent_type.as_deref(), profile_name),
|
||||
build_subagent_session_name(
|
||||
&message,
|
||||
request.agent_type.as_deref(),
|
||||
customization
|
||||
.as_ref()
|
||||
.and_then(|state| state.blueprint_role_label.as_deref()),
|
||||
profile_name,
|
||||
),
|
||||
SessionType::SubAgent,
|
||||
)
|
||||
.await
|
||||
@@ -720,6 +734,8 @@ pub(crate) async fn agent_runtime_spawn_subagent_internal(
|
||||
"reasoning_effort": request.reasoning_effort,
|
||||
"fork_context": request.fork_context,
|
||||
"origin_tool": "spawn_agent",
|
||||
"blueprint_role_id": customization.as_ref().and_then(|state| state.blueprint_role_id.clone()),
|
||||
"blueprint_role_label": customization.as_ref().and_then(|state| state.blueprint_role_label.clone()),
|
||||
"profile_id": customization.as_ref().and_then(|state| state.profile_id.clone()),
|
||||
"profile_name": customization.as_ref().and_then(|state| state.profile_name.clone()),
|
||||
"role_key": customization.as_ref().and_then(|state| state.role_key.clone()),
|
||||
@@ -788,6 +804,8 @@ pub(crate) async fn agent_runtime_send_subagent_input_internal(
|
||||
"subagent": {
|
||||
"origin_tool": "send_input",
|
||||
"interrupt": request.interrupt,
|
||||
"blueprint_role_id": customization.as_ref().and_then(|state| state.blueprint_role_id.clone()),
|
||||
"blueprint_role_label": customization.as_ref().and_then(|state| state.blueprint_role_label.clone()),
|
||||
"profile_id": customization.as_ref().and_then(|state| state.profile_id.clone()),
|
||||
"profile_name": customization.as_ref().and_then(|state| state.profile_name.clone()),
|
||||
"role_key": customization.as_ref().and_then(|state| state.role_key.clone()),
|
||||
|
||||
@@ -1249,6 +1249,61 @@ mod tests {
|
||||
assert!(prompt.contains("映射到对应结构化字段"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_build_team_preference_system_prompt_renders_turn_team_contract() {
|
||||
let prompt = build_team_preference_system_prompt(Some(&serde_json::json!({
|
||||
"harness": {
|
||||
"subagent_mode_enabled": true,
|
||||
"turn_team_decision": "team_prepared",
|
||||
"turn_team_reason": "runtime_team_prepared",
|
||||
"turn_team_blueprint": {
|
||||
"label": "本轮调试 Team",
|
||||
"description": "先分析,再实现,最后验证。",
|
||||
"roles": [
|
||||
{
|
||||
"id": "runtime-explorer",
|
||||
"label": "分析",
|
||||
"summary": "负责定位问题。",
|
||||
"profile_id": "code-explorer",
|
||||
"role_key": "explorer",
|
||||
"skill_ids": ["repo-exploration"]
|
||||
},
|
||||
{
|
||||
"label": "执行",
|
||||
"summary": "负责提交修复。"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
})))
|
||||
.expect("team prompt should exist");
|
||||
|
||||
assert!(prompt.contains("发送前完成 Team 预编队"));
|
||||
assert!(prompt.contains("本轮调试 Team"));
|
||||
assert!(prompt.contains("先分析,再实现,最后验证。"));
|
||||
assert!(prompt.contains("分析:负责定位问题。"));
|
||||
assert!(prompt.contains("id: runtime-explorer"));
|
||||
assert!(prompt.contains("blueprintRoleId"));
|
||||
assert!(prompt.contains("让各角色承担自己的输出"));
|
||||
assert!(prompt.contains("不要等主 agent 整轮完成后再补做 team"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_build_team_preference_system_prompt_renders_single_agent_turn_decision() {
|
||||
let prompt = build_team_preference_system_prompt(Some(&serde_json::json!({
|
||||
"harness": {
|
||||
"subagent_mode_enabled": true,
|
||||
"turn_team_decision": "single_agent",
|
||||
"turn_team_reason": "single_agent_direct",
|
||||
}
|
||||
})))
|
||||
.expect("team prompt should exist");
|
||||
|
||||
assert!(prompt.contains("当前回合未在 GUI 中预编队 Team"));
|
||||
assert!(prompt.contains("直接单 Agent 执行更合适"));
|
||||
assert!(prompt.contains("不要为了形式化 team 而推迟主任务"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_build_subagent_customization_state_applies_profile_defaults() {
|
||||
let customization = build_subagent_customization_state(&AgentRuntimeSpawnSubagentRequest {
|
||||
@@ -1258,6 +1313,8 @@ mod tests {
|
||||
model: None,
|
||||
reasoning_effort: None,
|
||||
fork_context: false,
|
||||
blueprint_role_id: Some("runtime-explorer".to_string()),
|
||||
blueprint_role_label: Some("分析".to_string()),
|
||||
profile_id: Some("code-explorer".to_string()),
|
||||
profile_name: None,
|
||||
role_key: None,
|
||||
@@ -1271,6 +1328,11 @@ mod tests {
|
||||
.expect("build customization state")
|
||||
.expect("customization should exist");
|
||||
|
||||
assert_eq!(
|
||||
customization.blueprint_role_id.as_deref(),
|
||||
Some("runtime-explorer")
|
||||
);
|
||||
assert_eq!(customization.blueprint_role_label.as_deref(), Some("分析"));
|
||||
assert_eq!(customization.profile_name.as_deref(), Some("代码分析员"));
|
||||
assert_eq!(customization.role_key.as_deref(), Some("explorer"));
|
||||
assert_eq!(
|
||||
@@ -1293,6 +1355,8 @@ mod tests {
|
||||
fn test_build_subagent_customization_system_prompt_renders_builtin_configuration() {
|
||||
let prompt =
|
||||
build_subagent_customization_system_prompt(Some(&SubagentCustomizationState {
|
||||
blueprint_role_id: Some("runtime-explorer".to_string()),
|
||||
blueprint_role_label: Some("分析".to_string()),
|
||||
profile_id: Some("code-explorer".to_string()),
|
||||
profile_name: Some("代码分析员".to_string()),
|
||||
role_key: Some("explorer".to_string()),
|
||||
@@ -1313,12 +1377,133 @@ mod tests {
|
||||
.expect("prompt should exist");
|
||||
|
||||
assert!(prompt.contains("【Subagent 定制配置】"));
|
||||
assert!(prompt.contains("蓝图角色:分析 (runtime-explorer)"));
|
||||
assert!(prompt.contains("代码分析员"));
|
||||
assert!(prompt.contains("代码排障团队"));
|
||||
assert!(prompt.contains("仓库探索"));
|
||||
assert!(prompt.contains("输出问题定位、证据与影响面。"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_parse_runtime_prepared_team_roles_from_metadata() {
|
||||
let roles = parse_runtime_prepared_team_roles(Some(&serde_json::json!({
|
||||
"harness": {
|
||||
"turn_team_decision": "team_prepared",
|
||||
"turn_team_blueprint": {
|
||||
"roles": [
|
||||
{
|
||||
"id": "runtime-explorer",
|
||||
"label": "分析",
|
||||
"summary": "负责定位问题。",
|
||||
"profile_id": "code-explorer",
|
||||
"role_key": "explorer",
|
||||
"skill_ids": ["repo-exploration", "repo-exploration", " "]
|
||||
},
|
||||
{
|
||||
"label": "执行 角色",
|
||||
"summary": "负责提交修复。"
|
||||
},
|
||||
{
|
||||
"id": "runtime-explorer",
|
||||
"label": "重复分析"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
})));
|
||||
|
||||
assert_eq!(roles.len(), 2);
|
||||
assert_eq!(roles[0].id, "runtime-explorer");
|
||||
assert_eq!(roles[0].label, "分析");
|
||||
assert_eq!(roles[0].profile_id.as_deref(), Some("code-explorer"));
|
||||
assert_eq!(roles[0].role_key.as_deref(), Some("explorer"));
|
||||
assert_eq!(roles[0].skill_ids, vec!["repo-exploration".to_string()]);
|
||||
|
||||
assert_eq!(roles[1].id, "lane-执行-角色");
|
||||
assert_eq!(roles[1].label, "执行 角色");
|
||||
assert_eq!(roles[1].summary.as_deref(), Some("负责提交修复。"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_plan_runtime_prepared_team_actions_skips_existing_and_resumes_closed_lane() {
|
||||
let roles = vec![
|
||||
RuntimePreparedTeamRole {
|
||||
id: "runtime-explorer".to_string(),
|
||||
label: "分析".to_string(),
|
||||
summary: Some("负责定位问题。".to_string()),
|
||||
profile_id: Some("code-explorer".to_string()),
|
||||
role_key: Some("explorer".to_string()),
|
||||
skill_ids: vec!["repo-exploration".to_string()],
|
||||
},
|
||||
RuntimePreparedTeamRole {
|
||||
id: "runtime-executor".to_string(),
|
||||
label: "执行".to_string(),
|
||||
summary: Some("负责提交修复。".to_string()),
|
||||
profile_id: Some("code-executor".to_string()),
|
||||
role_key: Some("executor".to_string()),
|
||||
skill_ids: vec![],
|
||||
},
|
||||
RuntimePreparedTeamRole {
|
||||
id: "runtime-verifier".to_string(),
|
||||
label: "验证".to_string(),
|
||||
summary: Some("负责回归验证。".to_string()),
|
||||
profile_id: Some("code-verifier".to_string()),
|
||||
role_key: Some("verifier".to_string()),
|
||||
skill_ids: vec![],
|
||||
},
|
||||
];
|
||||
let existing_candidates = vec![
|
||||
RuntimePreparedTeamSessionCandidate {
|
||||
blueprint_role_id: "runtime-explorer".to_string(),
|
||||
session_id: "child-explorer".to_string(),
|
||||
status_kind: SubagentRuntimeStatusKind::Running,
|
||||
},
|
||||
RuntimePreparedTeamSessionCandidate {
|
||||
blueprint_role_id: "runtime-executor".to_string(),
|
||||
session_id: "child-executor-old".to_string(),
|
||||
status_kind: SubagentRuntimeStatusKind::Closed,
|
||||
},
|
||||
RuntimePreparedTeamSessionCandidate {
|
||||
blueprint_role_id: "runtime-executor".to_string(),
|
||||
session_id: "child-executor-stale".to_string(),
|
||||
status_kind: SubagentRuntimeStatusKind::NotFound,
|
||||
},
|
||||
];
|
||||
|
||||
let actions = plan_runtime_prepared_team_actions(&roles, &existing_candidates);
|
||||
assert_eq!(actions.len(), 2);
|
||||
|
||||
assert!(matches!(
|
||||
&actions[0],
|
||||
RuntimePreparedTeamAction::Resume { role, session_id }
|
||||
if role.id == "runtime-executor" && session_id == "child-executor-old"
|
||||
));
|
||||
assert!(matches!(
|
||||
&actions[1],
|
||||
RuntimePreparedTeamAction::Spawn(role) if role.id == "runtime-verifier"
|
||||
));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_build_runtime_prepared_team_spawn_message_emphasizes_lane_output() {
|
||||
let message = build_runtime_prepared_team_spawn_message(
|
||||
&RuntimePreparedTeamRole {
|
||||
id: "runtime-explorer".to_string(),
|
||||
label: "分析".to_string(),
|
||||
summary: Some("负责定位问题。".to_string()),
|
||||
profile_id: Some("code-explorer".to_string()),
|
||||
role_key: Some("explorer".to_string()),
|
||||
skill_ids: vec!["repo-exploration".to_string()],
|
||||
},
|
||||
"修正 team runtime 的执行顺序",
|
||||
);
|
||||
|
||||
assert!(message.contains("当前子会话输出"));
|
||||
assert!(message.contains("修正 team runtime 的执行顺序"));
|
||||
assert!(message.contains("负责定位问题。"));
|
||||
assert!(message.contains("不要把具体产出留给父会话代写"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_normalize_shell_command_params_accepts_cmd_alias() {
|
||||
let input = serde_json::json!({
|
||||
@@ -1360,8 +1545,9 @@ mod tests {
|
||||
let input = serde_json::json!({
|
||||
"path": "/memories/preferences.md"
|
||||
});
|
||||
let normalized: serde_json::Value = normalize_params_for_durable_memory_support("read", &input)
|
||||
.expect("normalize read params");
|
||||
let normalized: serde_json::Value =
|
||||
normalize_params_for_durable_memory_support("read", &input)
|
||||
.expect("normalize read params");
|
||||
let expected = tmp
|
||||
.path()
|
||||
.join("preferences.md")
|
||||
@@ -1385,7 +1571,7 @@ mod tests {
|
||||
});
|
||||
let normalized: serde_json::Value =
|
||||
normalize_params_for_durable_memory_support("glob", &input)
|
||||
.expect("normalize glob params");
|
||||
.expect("normalize glob params");
|
||||
let expected_root = tmp.path().to_string_lossy().to_string();
|
||||
|
||||
assert_eq!(
|
||||
|
||||
@@ -412,6 +412,8 @@ impl Tool for SubAgentTaskTool {
|
||||
model: input.model.clone(),
|
||||
reasoning_effort: None,
|
||||
fork_context: false,
|
||||
blueprint_role_id: None,
|
||||
blueprint_role_label: None,
|
||||
profile_id: None,
|
||||
profile_name: None,
|
||||
role_key: None,
|
||||
@@ -511,6 +513,8 @@ struct SpawnAgentToolInput {
|
||||
model: Option<String>,
|
||||
reasoning_effort: Option<String>,
|
||||
fork_context: Option<bool>,
|
||||
blueprint_role_id: Option<String>,
|
||||
blueprint_role_label: Option<String>,
|
||||
profile_id: Option<String>,
|
||||
profile_name: Option<String>,
|
||||
role_key: Option<String>,
|
||||
@@ -569,6 +573,14 @@ impl Tool for SpawnAgentTool {
|
||||
"type": "boolean",
|
||||
"description": "保留字段,当前仅记录到 metadata"
|
||||
},
|
||||
"blueprintRoleId": {
|
||||
"type": "string",
|
||||
"description": "可选本轮 Team 蓝图角色 id;当 GUI 已预编队 Team 时,优先传入对应角色 id,便于真实成员接管画布泳道"
|
||||
},
|
||||
"blueprintRoleLabel": {
|
||||
"type": "string",
|
||||
"description": "可选本轮 Team 蓝图角色标签,例如 分析 / 执行 / 验证"
|
||||
},
|
||||
"profileId": {
|
||||
"type": "string",
|
||||
"description": "可选内置 profile id,例如 code-explorer / code-executor / code-verifier"
|
||||
@@ -629,6 +641,8 @@ impl Tool for SpawnAgentTool {
|
||||
model: input.model,
|
||||
reasoning_effort: input.reasoning_effort,
|
||||
fork_context: input.fork_context.unwrap_or(false),
|
||||
blueprint_role_id: input.blueprint_role_id,
|
||||
blueprint_role_label: input.blueprint_role_label,
|
||||
profile_id: input.profile_id,
|
||||
profile_name: input.profile_name,
|
||||
role_key: input.role_key,
|
||||
|
||||
Reference in New Issue
Block a user