mirror of
https://github.com/aiclientproxy/proxycast.git
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feat: sync latest workspace changes
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@@ -0,0 +1,90 @@
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<svg width="512" height="512" viewBox="0 0 512 512" fill="none" xmlns="http://www.w3.org/2000/svg">
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<defs>
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<!-- Supreme Lime Gradient: Waxy Emerald Peel cascading into acidic vibrant juice pool -->
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<linearGradient id="ringGrad" x1="0%" y1="0%" x2="100%" y2="100%">
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<stop offset="0%" stop-color="#064E3B" /> <!-- Deep Pine/Rind -->
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<stop offset="35%" stop-color="#10B981" /> <!-- Emerald Flesh -->
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<stop offset="70%" stop-color="#84CC16" /> <!-- Lime Burst -->
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<stop offset="100%" stop-color="#D9F99D" /> <!-- Acidic Juice Reflection -->
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</linearGradient>
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<!-- Star Glow: Intense snapshot of generative inspiration -->
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<linearGradient id="starGrad" x1="0%" y1="100%" x2="100%" y2="0%">
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<stop offset="0%" stop-color="#22C55E" />
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<stop offset="100%" stop-color="#ECFCCB" /> <!-- Blinding white-green -->
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</linearGradient>
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<!-- macOS Big Sur Volumetric Glass Extrusion Filter -->
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<!-- This dynamic engine reads the exact alpha boundaries and raises perfectly physical 3D bevels -->
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<filter id="macOSVolume" x="-15%" y="-15%" width="130%" height="130%">
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<!-- 1. Inner Highlight (Light gleaming from Top-Left onto the juicy edges) -->
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<feOffset dx="2" dy="2" in="SourceAlpha" result="lightOffset" />
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<feComposite operator="out" in="SourceAlpha" in2="lightOffset" result="lightEdge" />
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<feFlood flood-color="#ffffff" flood-opacity="0.6" result="lightColor" />
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<feComposite operator="in" in="lightColor" in2="lightEdge" result="lightRim" />
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<!-- 2. Inner Shadow (Depth and weight settling into the Bottom-Right edges) -->
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<feOffset dx="-3" dy="-3" in="SourceAlpha" result="darkOffset" />
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<feComposite operator="out" in="SourceAlpha" in2="darkOffset" result="darkEdge" />
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<feFlood flood-color="#022C22" flood-opacity="0.5" result="darkColor" />
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<feComposite operator="in" in="darkColor" in2="darkEdge" result="darkRim" />
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<!-- 3. Classic Apple physical ambient drop shadow -->
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<feDropShadow dx="0" dy="16" stdDeviation="20" flood-color="#022C22" flood-opacity="0.15" in="SourceGraphic" result="shadowedGraphic" />
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<!-- Merge Everything into one hyper-realistic cohesive object -->
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<feMerge>
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<feMergeNode in="shadowedGraphic" />
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<feMergeNode in="lightRim" />
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<feMergeNode in="darkRim" />
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</feMerge>
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</filter>
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<mask id="ringMask">
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<rect width="512" height="512" fill="white" />
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<!-- Sharp vector segment cuts (The Pith of the Lime) -->
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<line x1="256" y1="256" x2="-20" y2="256" stroke="black" stroke-width="14" />
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<line x1="256" y1="256" x2="-20" y2="532" stroke="black" stroke-width="14" />
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<line x1="256" y1="256" x2="256" y2="532" stroke="black" stroke-width="14" />
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</mask>
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</defs>
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<!-- Apply the mighty macOS rendering engine globally so all elements light perfectly and uniformly -->
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<g filter="url(#macOSVolume)">
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<!-- Base 3/4 Segmented Ring (The Body of the Citrus) -->
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<g mask="url(#ringMask)">
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<path d="M 256 56
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A 200 200 0 0 0 56 256
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A 200 200 0 0 0 256 456
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A 200 200 0 0 0 456 256
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L 336 256
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A 80 80 0 0 1 256 336
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A 80 80 0 0 1 176 256
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A 80 80 0 0 1 256 176
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Z"
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fill="url(#ringGrad)" />
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</g>
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<!-- Core Hub (The Inner Seed) -->
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<path d="M 256 220
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Q 256 256 292 256
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Q 256 256 256 292
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Q 256 256 220 256
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Q 256 256 256 220 Z"
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fill="#10B981" />
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<!-- Generation Star (The Spark of Zest bursting out the right side) -->
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<path d="M 356 92
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Q 356 156 420 156
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Q 356 156 356 220
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Q 356 156 292 156
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Q 356 156 356 92 Z"
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fill="url(#starGrad)" />
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<!-- Splashing Juice Dew / Secondary Sparks (Lime Context) -->
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<circle cx="436" cy="62" r="10" fill="#D9F99D" />
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<circle cx="456" cy="100" r="5" fill="#84CC16" />
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</g>
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</svg>
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After Width: | Height: | Size: 4.0 KiB |
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