Files
obs-studio/libobs/obs-scene.c
T
jp9000 6c44291693 Implement settings interface for plugins
Add a fairly easy to use settings interface that can be passed to
plugins, and replaced the old character string system that was being
used before.  The new data interface allows for an easier method of
getting/altering settings for plugins, and is built to be serializable
to/from JSON.

Also, removed another wxFormBuilder file that was no longer in use.
2014-01-27 23:14:58 -07:00

388 lines
8.3 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "graphics/math-defs.h"
#include "obs-scene.h"
static inline void signal_item_destroy(struct obs_scene_item *item,
struct calldata *params)
{
calldata_setptr(params, "scene", item->parent);
calldata_setptr(params, "item", item);
signal_handler_signal(item->parent->source->signals, "remove",
params);
calldata_clear(params);
}
static const char *scene_getname(const char *locale)
{
/* TODO: locale lookup of display name */
return "Scene";
}
static void *scene_create(obs_data_t settings, struct obs_source *source)
{
struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
scene->source = source;
scene->first_item = NULL;
if (pthread_mutex_init(&scene->mutex, NULL) != 0) {
blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
bfree(scene);
return NULL;
}
return scene;
}
static void scene_destroy(void *data)
{
struct obs_scene *scene = data;
struct obs_scene_item *item = scene->first_item;
struct calldata params = {0};
while (item) {
struct obs_scene_item *del_item = item;
item = item->next;
signal_item_destroy(del_item, &params);
if (del_item->source)
obs_source_release(del_item->source);
bfree(del_item);
}
calldata_free(&params);
pthread_mutex_destroy(&scene->mutex);
bfree(scene);
}
static uint32_t scene_get_output_flags(void *data)
{
return SOURCE_VIDEO;
}
static inline void detach_sceneitem(struct obs_scene_item *item)
{
if (item->prev)
item->prev->next = item->next;
else
item->parent->first_item = item->next;
if (item->next)
item->next->prev = item->prev;
}
static inline void attach_sceneitem(struct obs_scene_item *item,
struct obs_scene_item *prev)
{
item->prev = prev;
if (prev) {
item->next = prev->next;
if (prev->next)
prev->next->prev = item;
prev->next = item;
} else {
item->next = item->parent->first_item;
item->parent->first_item = item;
}
}
static void scene_video_render(void *data)
{
struct obs_scene *scene = data;
struct obs_scene_item *item = scene->first_item;
pthread_mutex_lock(&scene->mutex);
while (item) {
if (obs_source_removed(item->source)) {
struct obs_scene_item *del_item = item;
item = item->next;
obs_sceneitem_destroy(del_item);
continue;
}
gs_matrix_push();
gs_matrix_translate3f(item->origin.x, item->origin.y, 0.0f);
gs_matrix_scale3f(item->scale.x, item->scale.y, 1.0f);
gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(-item->rot));
gs_matrix_translate3f(-item->pos.x, -item->pos.y, 0.0f);
obs_source_video_render(item->source);
gs_matrix_pop();
item = item->next;
}
pthread_mutex_unlock(&scene->mutex);
}
static uint32_t scene_getsize(void *data)
{
return 0;
}
static const struct source_info scene_info =
{
.id = "scene",
.getname = scene_getname,
.create = scene_create,
.destroy = scene_destroy,
.get_output_flags = scene_get_output_flags,
.video_render = scene_video_render,
.getwidth = scene_getsize,
.getheight = scene_getsize,
};
obs_scene_t obs_scene_create(const char *name)
{
struct obs_source *source = bmalloc(sizeof(struct obs_source));
struct obs_scene *scene;
memset(source, 0, sizeof(struct obs_source));
if (!obs_source_init_handlers(source)) {
bfree(source);
return NULL;
}
scene = scene_create(NULL, source);
source->data = scene;
assert(scene);
if (!scene) {
bfree(source);
return NULL;
}
source->name = bstrdup(name);
source->type = SOURCE_SCENE;
scene->source = source;
obs_source_init(source, NULL, &scene_info);
memcpy(&source->callbacks, &scene_info, sizeof(struct source_info));
return scene;
}
int obs_scene_addref(obs_scene_t scene)
{
return obs_source_addref(scene->source);
}
int obs_scene_release(obs_scene_t scene)
{
if (scene)
return obs_source_release(scene->source);
return 0;
}
obs_source_t obs_scene_getsource(obs_scene_t scene)
{
return scene->source;
}
obs_scene_t obs_scene_fromsource(obs_source_t source)
{
if (source->type != SOURCE_SCENE)
return NULL;
return source->data;
}
obs_sceneitem_t obs_scene_findsource(obs_scene_t scene, const char *name)
{
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
if (strcmp(item->source->name, name) == 0) {
break;
}
item = item->next;
}
pthread_mutex_unlock(&scene->mutex);
return item;
}
void obs_scene_enum_items(obs_scene_t scene,
bool (*callback)(obs_scene_t, obs_sceneitem_t, void*),
void *param)
{
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
if (!callback(scene, item, param))
break;
item = item->next;
}
pthread_mutex_unlock(&scene->mutex);
}
obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
{
struct obs_scene_item *last;
struct obs_scene_item *item = bmalloc(sizeof(struct obs_scene_item));
struct calldata params = {0};
memset(item, 0, sizeof(struct obs_scene_item));
item->source = source;
item->visible = true;
item->parent = scene;
vec2_set(&item->scale, 1.0f, 1.0f);
if (source)
obs_source_addref(source);
pthread_mutex_lock(&scene->mutex);
last = scene->first_item;
if (!last) {
scene->first_item = item;
} else {
while (last->next)
last = last->next;
last->next = item;
item->prev = last;
}
pthread_mutex_unlock(&scene->mutex);
calldata_setptr(&params, "scene", scene);
calldata_setptr(&params, "item", item);
signal_handler_signal(scene->source->signals, "add", &params);
calldata_free(&params);
return item;
}
int obs_sceneitem_destroy(obs_sceneitem_t item)
{
int ref = 0;
if (item) {
struct calldata params = {0};
signal_item_destroy(item, &params);
calldata_free(&params);
pthread_mutex_lock(&item->parent->mutex);
detach_sceneitem(item);
pthread_mutex_unlock(&item->parent->mutex);
if (item->source)
ref = obs_source_release(item->source);
bfree(item);
}
return ref;
}
obs_scene_t obs_sceneitem_getscene(obs_sceneitem_t item)
{
return item->parent;
}
obs_source_t obs_sceneitem_getsource(obs_sceneitem_t item)
{
return item->source;
}
void obs_sceneitem_setpos(obs_sceneitem_t item, const struct vec2 *pos)
{
vec2_copy(&item->pos, pos);
}
void obs_sceneitem_setrot(obs_sceneitem_t item, float rot)
{
item->rot = rot;
}
void obs_sceneitem_setorigin(obs_sceneitem_t item, const struct vec2 *origin)
{
vec2_copy(&item->origin, origin);
}
void obs_sceneitem_setscale(obs_sceneitem_t item, const struct vec2 *scale)
{
vec2_copy(&item->scale, scale);
}
void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
{
struct obs_scene *scene = item->parent;
pthread_mutex_lock(&scene->mutex);
detach_sceneitem(item);
if (movement == ORDER_MOVE_UP) {
attach_sceneitem(item, item->prev);
} else if (movement == ORDER_MOVE_DOWN) {
attach_sceneitem(item, item->next);
} else if (movement == ORDER_MOVE_TOP) {
struct obs_scene_item *last = item->next;
if (!last) {
last = item->prev;
} else {
while (last->next)
last = last->next;
}
attach_sceneitem(item, last);
} else if (movement == ORDER_MOVE_BOTTOM) {
attach_sceneitem(item, NULL);
}
pthread_mutex_unlock(&scene->mutex);
}
void obs_sceneitem_getpos(obs_sceneitem_t item, struct vec2 *pos)
{
vec2_copy(pos, &item->pos);
}
float obs_sceneitem_getrot(obs_sceneitem_t item)
{
return item->rot;
}
void obs_sceneitem_getorigin(obs_sceneitem_t item, struct vec2 *origin)
{
vec2_copy(origin, &item->origin);
}
void obs_sceneitem_getscale(obs_sceneitem_t item, struct vec2 *scale)
{
vec2_copy(scale, &item->scale);
}