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https://github.com/obsproject/obs-studio.git
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Add graphics APIs to obtain the GPU driver version and renderer strings, as well as GDDR memory sizes. The GDDR memory sizes include the dmem (dedicated memory on the GPU) and smem (shared CPU memory used by the GPU but resides in the CPU DDR). The version and renderer strings are needed for identification purposes, for example enhanced broadcasting used by Twitch, to associate the GPU used by OBS with the PCIe-based identification values such as device_id and vendor_id.
260 lines
10 KiB
C
260 lines
10 KiB
C
/******************************************************************************
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Copyright (C) 2023 by Lain Bailey <lain@obsproject.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#include "../util/base.h"
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#include "../util/dstr.h"
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#include "../util/platform.h"
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#include "graphics-internal.h"
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#define GRAPHICS_IMPORT(func) \
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do { \
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exports->func = os_dlsym(module, #func); \
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if (!exports->func) { \
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success = false; \
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blog(LOG_ERROR, \
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"Could not load function '%s' from " \
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"module '%s'", \
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#func, module_name); \
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} \
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} while (false)
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#define GRAPHICS_IMPORT_OPTIONAL(func) \
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do { \
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exports->func = os_dlsym(module, #func); \
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} while (false)
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bool load_graphics_imports(struct gs_exports *exports, void *module, const char *module_name)
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{
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bool success = true;
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GRAPHICS_IMPORT(device_get_name);
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GRAPHICS_IMPORT_OPTIONAL(gpu_get_driver_version);
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GRAPHICS_IMPORT_OPTIONAL(gpu_get_renderer);
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GRAPHICS_IMPORT_OPTIONAL(gpu_get_dmem);
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GRAPHICS_IMPORT_OPTIONAL(gpu_get_smem);
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GRAPHICS_IMPORT(device_get_type);
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GRAPHICS_IMPORT_OPTIONAL(device_enum_adapters);
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GRAPHICS_IMPORT(device_preprocessor_name);
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GRAPHICS_IMPORT(device_create);
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GRAPHICS_IMPORT(device_destroy);
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GRAPHICS_IMPORT(device_enter_context);
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GRAPHICS_IMPORT(device_leave_context);
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GRAPHICS_IMPORT(device_get_device_obj);
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GRAPHICS_IMPORT(device_swapchain_create);
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GRAPHICS_IMPORT(device_resize);
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GRAPHICS_IMPORT(device_get_color_space);
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GRAPHICS_IMPORT(device_update_color_space);
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GRAPHICS_IMPORT(device_get_size);
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GRAPHICS_IMPORT(device_get_width);
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GRAPHICS_IMPORT(device_get_height);
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GRAPHICS_IMPORT(device_texture_create);
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GRAPHICS_IMPORT(device_cubetexture_create);
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GRAPHICS_IMPORT(device_voltexture_create);
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GRAPHICS_IMPORT(device_zstencil_create);
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GRAPHICS_IMPORT(device_stagesurface_create);
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GRAPHICS_IMPORT(device_samplerstate_create);
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GRAPHICS_IMPORT(device_vertexshader_create);
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GRAPHICS_IMPORT(device_pixelshader_create);
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GRAPHICS_IMPORT(device_vertexbuffer_create);
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GRAPHICS_IMPORT(device_indexbuffer_create);
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GRAPHICS_IMPORT(device_timer_create);
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GRAPHICS_IMPORT(device_timer_range_create);
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GRAPHICS_IMPORT(device_get_texture_type);
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GRAPHICS_IMPORT(device_load_vertexbuffer);
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GRAPHICS_IMPORT(device_load_indexbuffer);
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GRAPHICS_IMPORT(device_load_texture);
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GRAPHICS_IMPORT(device_load_samplerstate);
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GRAPHICS_IMPORT(device_load_vertexshader);
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GRAPHICS_IMPORT(device_load_pixelshader);
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GRAPHICS_IMPORT(device_load_default_samplerstate);
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GRAPHICS_IMPORT(device_get_vertex_shader);
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GRAPHICS_IMPORT(device_get_pixel_shader);
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GRAPHICS_IMPORT(device_get_render_target);
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GRAPHICS_IMPORT(device_get_zstencil_target);
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GRAPHICS_IMPORT(device_set_render_target);
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GRAPHICS_IMPORT(device_set_render_target_with_color_space);
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GRAPHICS_IMPORT(device_set_cube_render_target);
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GRAPHICS_IMPORT(device_enable_framebuffer_srgb);
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GRAPHICS_IMPORT(device_framebuffer_srgb_enabled);
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GRAPHICS_IMPORT(device_copy_texture_region);
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GRAPHICS_IMPORT(device_copy_texture);
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GRAPHICS_IMPORT(device_stage_texture);
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GRAPHICS_IMPORT(device_begin_frame);
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GRAPHICS_IMPORT(device_begin_scene);
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GRAPHICS_IMPORT(device_draw);
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GRAPHICS_IMPORT(device_load_swapchain);
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GRAPHICS_IMPORT(device_end_scene);
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GRAPHICS_IMPORT(device_clear);
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GRAPHICS_IMPORT(device_is_present_ready);
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GRAPHICS_IMPORT(device_present);
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GRAPHICS_IMPORT(device_flush);
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GRAPHICS_IMPORT(device_set_cull_mode);
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GRAPHICS_IMPORT(device_get_cull_mode);
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GRAPHICS_IMPORT(device_enable_blending);
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GRAPHICS_IMPORT(device_enable_depth_test);
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GRAPHICS_IMPORT(device_enable_stencil_test);
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GRAPHICS_IMPORT(device_enable_stencil_write);
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GRAPHICS_IMPORT(device_enable_color);
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GRAPHICS_IMPORT(device_blend_function);
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GRAPHICS_IMPORT(device_blend_function_separate);
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GRAPHICS_IMPORT(device_blend_op);
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GRAPHICS_IMPORT(device_depth_function);
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GRAPHICS_IMPORT(device_stencil_function);
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GRAPHICS_IMPORT(device_stencil_op);
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GRAPHICS_IMPORT(device_set_viewport);
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GRAPHICS_IMPORT(device_get_viewport);
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GRAPHICS_IMPORT(device_set_scissor_rect);
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GRAPHICS_IMPORT(device_ortho);
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GRAPHICS_IMPORT(device_frustum);
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GRAPHICS_IMPORT(device_projection_push);
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GRAPHICS_IMPORT(device_projection_pop);
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GRAPHICS_IMPORT(gs_swapchain_destroy);
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GRAPHICS_IMPORT(gs_texture_destroy);
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GRAPHICS_IMPORT(gs_texture_get_width);
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GRAPHICS_IMPORT(gs_texture_get_height);
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GRAPHICS_IMPORT(gs_texture_get_color_format);
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GRAPHICS_IMPORT(gs_texture_map);
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GRAPHICS_IMPORT(gs_texture_unmap);
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GRAPHICS_IMPORT_OPTIONAL(gs_texture_is_rect);
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GRAPHICS_IMPORT(gs_texture_get_obj);
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GRAPHICS_IMPORT(gs_cubetexture_destroy);
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GRAPHICS_IMPORT(gs_cubetexture_get_size);
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GRAPHICS_IMPORT(gs_cubetexture_get_color_format);
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GRAPHICS_IMPORT(gs_voltexture_destroy);
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GRAPHICS_IMPORT(gs_voltexture_get_width);
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GRAPHICS_IMPORT(gs_voltexture_get_height);
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GRAPHICS_IMPORT(gs_voltexture_get_depth);
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GRAPHICS_IMPORT(gs_voltexture_get_color_format);
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GRAPHICS_IMPORT(gs_stagesurface_destroy);
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GRAPHICS_IMPORT(gs_stagesurface_get_width);
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GRAPHICS_IMPORT(gs_stagesurface_get_height);
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GRAPHICS_IMPORT(gs_stagesurface_get_color_format);
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GRAPHICS_IMPORT(gs_stagesurface_map);
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GRAPHICS_IMPORT(gs_stagesurface_unmap);
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GRAPHICS_IMPORT(gs_zstencil_destroy);
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GRAPHICS_IMPORT(gs_samplerstate_destroy);
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GRAPHICS_IMPORT(gs_vertexbuffer_destroy);
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GRAPHICS_IMPORT(gs_vertexbuffer_flush);
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GRAPHICS_IMPORT(gs_vertexbuffer_flush_direct);
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GRAPHICS_IMPORT(gs_vertexbuffer_get_data);
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GRAPHICS_IMPORT(gs_indexbuffer_destroy);
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GRAPHICS_IMPORT(gs_indexbuffer_flush);
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GRAPHICS_IMPORT(gs_indexbuffer_flush_direct);
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GRAPHICS_IMPORT(gs_indexbuffer_get_data);
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GRAPHICS_IMPORT(gs_indexbuffer_get_num_indices);
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GRAPHICS_IMPORT(gs_indexbuffer_get_type);
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GRAPHICS_IMPORT(gs_timer_destroy);
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GRAPHICS_IMPORT(gs_timer_begin);
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GRAPHICS_IMPORT(gs_timer_end);
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GRAPHICS_IMPORT(gs_timer_get_data);
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GRAPHICS_IMPORT(gs_timer_range_destroy);
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GRAPHICS_IMPORT(gs_timer_range_begin);
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GRAPHICS_IMPORT(gs_timer_range_end);
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GRAPHICS_IMPORT(gs_timer_range_get_data);
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GRAPHICS_IMPORT(gs_shader_destroy);
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GRAPHICS_IMPORT(gs_shader_get_num_params);
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GRAPHICS_IMPORT(gs_shader_get_param_by_idx);
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GRAPHICS_IMPORT(gs_shader_get_param_by_name);
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GRAPHICS_IMPORT(gs_shader_get_viewproj_matrix);
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GRAPHICS_IMPORT(gs_shader_get_world_matrix);
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GRAPHICS_IMPORT(gs_shader_get_param_info);
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GRAPHICS_IMPORT(gs_shader_set_bool);
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GRAPHICS_IMPORT(gs_shader_set_float);
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GRAPHICS_IMPORT(gs_shader_set_int);
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GRAPHICS_IMPORT(gs_shader_set_matrix3);
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GRAPHICS_IMPORT(gs_shader_set_matrix4);
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GRAPHICS_IMPORT(gs_shader_set_vec2);
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GRAPHICS_IMPORT(gs_shader_set_vec3);
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GRAPHICS_IMPORT(gs_shader_set_vec4);
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GRAPHICS_IMPORT(gs_shader_set_texture);
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GRAPHICS_IMPORT(gs_shader_set_val);
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GRAPHICS_IMPORT(gs_shader_set_default);
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GRAPHICS_IMPORT(gs_shader_set_next_sampler);
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GRAPHICS_IMPORT_OPTIONAL(device_nv12_available);
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GRAPHICS_IMPORT_OPTIONAL(device_p010_available);
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GRAPHICS_IMPORT_OPTIONAL(device_texture_create_nv12);
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GRAPHICS_IMPORT_OPTIONAL(device_texture_create_p010);
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GRAPHICS_IMPORT(device_is_monitor_hdr);
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GRAPHICS_IMPORT(device_debug_marker_begin);
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GRAPHICS_IMPORT(device_debug_marker_end);
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GRAPHICS_IMPORT_OPTIONAL(gs_get_adapter_count);
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/* OSX/Cocoa specific functions */
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#ifdef __APPLE__
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GRAPHICS_IMPORT(device_shared_texture_available);
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GRAPHICS_IMPORT(device_texture_open_shared);
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GRAPHICS_IMPORT(device_texture_create_from_iosurface);
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GRAPHICS_IMPORT(gs_texture_rebind_iosurface);
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/* win32 specific functions */
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#elif _WIN32
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GRAPHICS_IMPORT(device_gdi_texture_available);
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GRAPHICS_IMPORT(device_shared_texture_available);
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GRAPHICS_IMPORT_OPTIONAL(device_get_duplicator_monitor_info);
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GRAPHICS_IMPORT_OPTIONAL(device_duplicator_get_monitor_index);
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GRAPHICS_IMPORT_OPTIONAL(device_duplicator_create);
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GRAPHICS_IMPORT_OPTIONAL(gs_duplicator_destroy);
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GRAPHICS_IMPORT_OPTIONAL(gs_duplicator_update_frame);
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GRAPHICS_IMPORT_OPTIONAL(gs_duplicator_get_texture);
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GRAPHICS_IMPORT_OPTIONAL(gs_duplicator_get_color_space);
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GRAPHICS_IMPORT_OPTIONAL(gs_duplicator_get_sdr_white_level);
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GRAPHICS_IMPORT_OPTIONAL(device_can_adapter_fast_clear);
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GRAPHICS_IMPORT_OPTIONAL(device_texture_create_gdi);
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GRAPHICS_IMPORT_OPTIONAL(gs_texture_get_dc);
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GRAPHICS_IMPORT_OPTIONAL(gs_texture_release_dc);
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GRAPHICS_IMPORT_OPTIONAL(device_texture_open_shared);
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GRAPHICS_IMPORT_OPTIONAL(device_texture_open_nt_shared);
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GRAPHICS_IMPORT_OPTIONAL(device_texture_get_shared_handle);
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GRAPHICS_IMPORT_OPTIONAL(device_texture_wrap_obj);
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GRAPHICS_IMPORT_OPTIONAL(device_texture_acquire_sync);
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GRAPHICS_IMPORT_OPTIONAL(device_texture_release_sync);
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GRAPHICS_IMPORT_OPTIONAL(device_stagesurface_create_nv12);
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GRAPHICS_IMPORT_OPTIONAL(device_stagesurface_create_p010);
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GRAPHICS_IMPORT_OPTIONAL(device_register_loss_callbacks);
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GRAPHICS_IMPORT_OPTIONAL(device_unregister_loss_callbacks);
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#elif defined(__linux__) || defined(__FreeBSD__) || defined(__DragonFly__)
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GRAPHICS_IMPORT(device_texture_create_from_dmabuf);
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GRAPHICS_IMPORT(device_query_dmabuf_capabilities);
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GRAPHICS_IMPORT(device_query_dmabuf_modifiers_for_format);
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GRAPHICS_IMPORT(device_texture_create_from_pixmap);
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GRAPHICS_IMPORT(device_query_sync_capabilities);
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GRAPHICS_IMPORT(device_sync_create);
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GRAPHICS_IMPORT(device_sync_create_from_syncobj_timeline_point);
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GRAPHICS_IMPORT(device_sync_destroy);
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GRAPHICS_IMPORT(device_sync_export_syncobj_timeline_point);
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GRAPHICS_IMPORT(device_sync_signal_syncobj_timeline_point);
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GRAPHICS_IMPORT(device_sync_wait);
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#endif
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return success;
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}
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