This fixes the following bug:
- a source might be copied into the same scene or through a nested scene.
The audio level will then increase by +6 dBFS.
An earlier fix [1] dealt with this bug at the scene audio rendering
level, which leaves some edge cases since the fix is not located
directly in the core audio callback.
The current fix consists in:
- tagging individual sources which appear several times in the audio
tree at each tick;
- promote them to root_nodes sources;
- bypass their mixing in scenes and transitions.
Due to being mixed as root_nodes, the audio of duplicated sources
appears only once in the final audio mix.
[1] https://github.com/obsproject/obs-studio/pull/10537
Signed-off-by: pkv <pkv@obsproject.com>
This adds a new obs_canvas object that acts as a shareable
(reference-counted) owner of views, mixes, and (optionally) scenes.
This is a step towards faciliatating multi-canvas and multi-output
features in OBS Studio.
It solves a number of complications that exist with the manual approach
of using views, such as audio mixing, source active-state tracking, and
scenes not havinga reliable way of identifying the actual available
canvas size.
Revert "docs: Add new relative positioning scene functions"
This partially reverts commit 366cfdb963.
The addition of obs_sceneitem_(get/set)_info2 was not removed as that is
still valid.
Makes sure that a scene item that gets removed is in the "not selected"
state, no matter whether it was selected before. This causes the
"item_deselect" signal to be sent if the item is selected while being
removed.
Deprecated in 28.0, documentation erroneously states 27.2.
The following functions were erroneously not marked as deprecated in
the header:
- obs_sceneitem_set_show_transition()
- obs_sceneitem_set_show_transition_duration()
If an item's show/hide transition was active the underlying source
would not previously not be enumerated, resulting in reference leaks by
the UI or other components waiting for the source to be deactivated to
release it.
Removes the internal helper `remove_without_release()` and branches
`obs_sceneitem_remove()` into public and internal versions.
The `obs_sceneitem_set_transition()` calls were missing from the
`remove_without_release()` function, so this resolves that issue
implicitly. Code cleanup mentioned above is done to hopefully avoid
these mistakes again.
Before the commit 763dddbbaf, hotkeys to show and hide scene items are
distinguished by source name instead of ID. When migrating from the
legacy data structure, the pointer to the data was not released.
An already-removed item has a NULL `item->parent`, meaning that calling
`full_lock(scene)` results in undefined behavior. This makes the method
return earlier if the specified item is removed instead of attempting
to lock the scene.
No thread safety is changed, because it wasn't thread-safe to begin
with.
This fixes flipping behaviour when positional alignement inside the
bounding box is other than centered, bringing it in line with the
behaviour when centered, i.e. flip the item in-place in the bounding
box.
To avoid passing `struct darray *` type, which cannot hold the type
information, this commit defines array types and uses that types on the
function parameters.
When creating a group, a newly allocated group `sub_scene` is released
just after calling `obs_scene_add_internal`.
If another thread released the scene-item, which is the sub_scene,
use-after-free might happen.