There was quite a bit of conflated usage of mixes (which refers
to raw audio) and encoder counts. This fully separates the two
and makes a distinct separation when iterating over mixes vs
encoders.
Because Intel has wonderful code which forces it to run on the iGPU if
there are both an Intel iGPU and an Intel dGPU on the same system, the
adapter index OBS is set to internally will no longer be valid, thus if
anyone calls `obs_get_video_info()` to try to find out what adapter
index OBS is running on, it will be invalid on those computers.
Wonderful.
So, basically, this code here just fixe it so if you want to call
`obs_get_video_info()`, it'll actually have a valid adapter index now,
that way we can reference the adapter index when determining what GPU
we're actually running on without having to like, do anything super
complicated and silly like comparing adapter GUIDs just to figure out
what adapter OBS is actually runing on. I don't want the code to be a
mess anymore.
(I like how in any other situation on the face of the planet, there's no
need to force OBS to run on an integrated adapter. *Normally* OBS
*should* run on the dedicated adapter, that way it can actually capture
games properly. You can probably guess as to why they're forcing it to
run on the integrated adapter rather than the dedicated adapter. But you
know what? Whatever. I don't really care anymore I guess. Just...
whatever. Here we are I guess. Also I was in a bad mood while writing
this just as a disclaimer.)
(I hate that this commit exist. I hate that the commit c83eaaa51c exists
even more.)
Seems to solve lag encountered on the new AMF encoder. The SubmitInput
call in the AMF encoder can occasionally stall for quite a long amount
of time, but most take microseconds, so we can compensate by simply
increasing the buffering (3 to 10 textures).
This reverts commit 90a409fe58.
Reverts #7077 for now. This really shouldn't be done so close to
release. This crash technically only happens under very niche scenarios,
and the fix seems to have some other potential issues. Prematurely
merged by Jim.
Split render_texture and derived fields in obs_core_video into new
obs_core_video_mix struct. Add new APIs to add additional obs_view to the render loop, each with a separate render_texture / obs_core_video_mix.
- Changes the default base exponent value to 1.5 from 2.0
- Applies a random skew of +-0.05 to the exponent to lessen the
"water hammer" effect caused by predictable backoff techniques
- Fixes the logging associated with exponential backoff to log the
true reconnect delay value
Allows a frontend the ability to set the maximum audio buffering
latency, and specify whether that audio buffering is either fixed (to
the maximum audio buffering latency), or dynamically increasing from 0.
This will be useful if the user wishes to output audio to devices or
through a virtual audio device at a guaranteed minimal latency.
This is in anticipation to adding low audio latency mode, will cause
audio buffering to be fixed rather than dynamically increasing. Having
fixed audio buffering means that audio latency always stays the same
rather than dynamically increasing.
HLG output uses MovieLabs-recommended procedure.
- If peak luminance is greater than 1000, use maxRGB EETF to 1000.
- Otherwise, don't tonemap.
- Then use normal HLG conversion procedure with gamma 1.2 (1000 nits).
This provides the framework for automatically compositing SDR and HDR
sources together. Source will need to leverage the new
video_get_color_space to opt into HDR support.
With this, you can now cast normal obs objects (services, outputs,
sources, encoders) to an obs_object_t, and then use obs_object_*
functions to get references, release references, and similar for weak
object references as well. This allows the ability for the frontend to
use an object of any of those types interchangeably in certain
situations without having to handle each specific type individually.
This is useful because the properties view in particular doesn't care
what type of object it uses, it just needs to be able to hold weak
references to abstract OBS objects.
These were operated on by atomic functions but were not marked as
volatile or loaded with os_atomic_load_long, potentially introducing
subtle race conditions. Detected by ThreadSanitizer.
(This also modifies the UI)
The purpose of deferring destruction of sources is to ensure that:
1.) Hard locks from enumeration cannot occur with source destruction.
For example, if the browser source is destroyed while in the graphics
thread, the browser thread would wait for the graphics thread, but the
graphics thread would still be waiting for the browser thread, causing
a hard lock.
2.) When destroys occur during source enumeration, that the integrity of
the context's next pointer in the linked list can no longer be
compromised
3.) Source releases are fully asynchronous rather than having the risk
of stalling the calling thread
4.) We can wait for source destruction when switching scene collections
or when shutting down rather than hoping for threads to be finished
with sources.
This introduces a new requirement when cleaning up scene/source data:
the obs_wait_for_destroy_queue() function. It is highly recommended that
this function be called after cleaning up sources. It will return true
if at least one or more sources were destroyed. Otherwise it will return
false. Forks are highly advised to call this function manually on source
cleanup -- preferably in a loop, in conjunction with processing
outstanding OBS signals and UI events.
obs_source_release should not be called while iterating through the
global sources linked list, otherwise the linked list will be
compromised. Annoying.
Basically the same fix as obsproject/obs-studio#5600, but should be
slightly more optimal and a bit more explicit.