Commit Graph
268 Commits
Author SHA1 Message Date
jpark37 504cc76e93 libobs: Ensure v210 preserves precision 2023-04-05 21:54:25 +02:00
Ryan Foster bfb8fba066 Revert "libobs: Enable fast clear on Windows always"
This reverts commit c2afa58125.
2023-03-27 15:24:52 -04:00
jpark37 e32c2c1427 libobs: Add callback for main texture rendered
Useful for redirecting main texture to DeckLink output for example.
2023-03-24 15:18:45 -07:00
jpark37 c2afa58125 libobs: Enable fast clear on Windows always
NVIDIA driver 527.37 fixes flickering when multiple GPUs are installed.
2023-03-20 01:41:47 -07:00
tytan652 201bcda051 libobs,docs: Add protocol in Outputs API 2023-03-19 15:29:03 +01:00
derrod e6a7cff034 libobs: Use uthash for hotkeys and hotkey pairs 2023-03-18 10:47:50 +01:00
derrod eff3cf134c libobs: Use uthash for hotkey name map 2023-03-18 10:47:49 +01:00
derrod c68eeaef1d libobs: Use uthash for source objects
All sources are part of a hash table that allows a lookup by UUID.
Public sources additionally are in a hash table allowing lookup by name.
2023-03-18 10:47:49 +01:00
derrod 30519768ad libobs: Add UUIDs to obs_source objects 2023-03-12 01:11:38 +01:00
jpark37 463bf0dff5 libobs,UI: Add P216/P416 pixel formats
Will be useful for ProRes.
2023-02-21 18:48:44 +01:00
John Bradley 61284cf9ba libobs: Refactor obs-output encoded use of mixes
There was quite a bit of conflated usage of mixes (which refers
to raw audio) and encoder counts. This fully separates the two
and makes a distinct separation when iterating over mixes vs
encoders.
2023-01-18 11:54:20 -08:00
John Bradley d70171daa6 libobs: Make internal version of remove encoder 2023-01-18 11:54:20 -08:00
Ryan Foster 19abcbcd3c Revert "libobs-d3d11: Make sure libobs knows the new adapter index"
This reverts commit e62759a3fa.
2022-12-30 21:14:15 -08:00
Jim e62759a3fa libobs-d3d11: Make sure libobs knows the new adapter index
Because Intel has wonderful code which forces it to run on the iGPU if
there are both an Intel iGPU and an Intel dGPU on the same system, the
adapter index OBS is set to internally will no longer be valid, thus if
anyone calls `obs_get_video_info()` to try to find out what adapter
index OBS is running on, it will be invalid on those computers.
Wonderful.

So, basically, this code here just fixe it so if you want to call
`obs_get_video_info()`, it'll actually have a valid adapter index now,
that way we can reference the adapter index when determining what GPU
we're actually running on without having to like, do anything super
complicated and silly like comparing adapter GUIDs just to figure out
what adapter OBS is actually runing on. I don't want the code to be a
mess anymore.

(I like how in any other situation on the face of the planet, there's no
need to force OBS to run on an integrated adapter. *Normally* OBS
*should* run on the dedicated adapter, that way it can actually capture
games properly. You can probably guess as to why they're forcing it to
run on the integrated adapter rather than the dedicated adapter. But you
know what? Whatever. I don't really care anymore I guess. Just...
whatever. Here we are I guess. Also I was in a bad mood while writing
this just as a disclaimer.)

(I hate that this commit exist. I hate that the commit c83eaaa51c exists
even more.)
2022-11-21 08:47:36 -08:00
gxalpha 34e6a5b73f libobs: Deprecate obs_get/set_master_volume
These methods were never implemented to do anything.
2022-11-19 20:37:22 -05:00
Antti Tapaninen c7f4c78a69 libobs: Allow overriding video resolution per view 2022-11-19 15:34:54 -08:00
jpark37 37389ff243 libobs: Avoid display clear workaround if possible 2022-08-27 16:32:50 -07:00
jp9000 07df6548fd libobs: Increase texture encode buffering
Seems to solve lag encountered on the new AMF encoder. The SubmitInput
call in the AMF encoder can occasionally stall for quite a long amount
of time, but most take microseconds, so we can compensate by simply
increasing the buffering (3 to 10 textures).
2022-08-27 14:29:28 -07:00
jp9000 6abf89af21 Revert "libobs: Correctly set texture size"
This reverts commit 90a409fe58.

Reverts #7077 for now. This really shouldn't be done so close to
release. This crash technically only happens under very niche scenarios,
and the fix seems to have some other potential issues. Prematurely
merged by Jim.
2022-08-18 11:04:11 -07:00
tududweb 90a409fe58 libobs: Correctly set texture size
Correctly set texture size according to the frame to be rendered this time.
Fixes the mismatch between frame and texture when async-delay-filter on.
2022-08-18 03:43:22 -07:00
Chip Bradford eb1cc8d076 libobs: Fix gpu thread termination when additional video mixes are added 2022-08-13 01:33:34 -07:00
Chip Bradford 7e39ee291c libobs: Add support for multiple video mixes
Split render_texture and derived fields in obs_core_video into new
obs_core_video_mix struct. Add new APIs to add additional obs_view to the render loop, each with a separate render_texture / obs_core_video_mix.
2022-07-31 15:35:36 -07:00
jpark37 92d1ca41cc libobs: Fix warnings about type usage 2022-07-11 22:07:10 -07:00
tt2468 bb55cfbc05 libobs: Improve exponential backoff functionality
- Changes the default base exponent value to 1.5 from 2.0
- Applies a random skew of +-0.05 to the exponent to lessen the
"water hammer" effect caused by predictable backoff techniques
- Fixes the logging associated with exponential backoff to log the
true reconnect delay value
2022-06-25 17:06:00 -07:00
jpark37 d233065d60 libobs: Default 10-bit video to sRGB instead of PQ
Matches how VLC operates. HDR is only in effect with proper metadata.
2022-05-17 02:46:52 -07:00
jpark37 2a0d8d1c9c libobs: Add support for reading I420 PQ
Not normally a valid combination, but Xbox writes 8-bit HDR videos.
2022-05-08 14:12:41 -07:00
Jim 952988d9ec Merge pull request #6231 from mvji/prores_pix_fmt
Add support for GPU conversion of YUV422P10LE, YUV444P12LE, YUVA444P12LE
2022-05-04 02:01:27 -07:00
jp9000 f482111791 libobs: Add ability to configure audio buffering latency
Allows a frontend the ability to set the maximum audio buffering
latency, and specify whether that audio buffering is either fixed (to
the maximum audio buffering latency), or dynamically increasing from 0.

This will be useful if the user wishes to output audio to devices or
through a virtual audio device at a guaranteed minimal latency.
2022-04-24 08:44:33 -07:00
jp9000 e3bdb4ca7b libobs: Add ability to use fixed audio buffering
This is in anticipation to adding low audio latency mode, will cause
audio buffering to be fixed rather than dynamically increasing. Having
fixed audio buffering means that audio latency always stays the same
rather than dynamically increasing.
2022-04-24 07:59:10 -07:00
mvji d3a8ef7128 libobs: Add support for YUV422P10LE, YUV444P12LE, YUVA444P12LE 2022-04-19 19:37:07 +02:00
jpark37 338608bd67 libobs,UI: Support HLG nominal peak level
HLG output uses MovieLabs-recommended procedure.

- If peak luminance is greater than 1000, use maxRGB EETF to 1000.
- Otherwise, don't tonemap.
- Then use normal HLG conversion procedure with gamma 1.2 (1000 nits).
2022-04-14 09:36:44 -07:00
jpark37 72224f0fae libobs: Remove redundant async_color_format member 2022-04-13 06:23:35 -07:00
jpark37 06111d5b10 libobs: Add high-precision sRGB support 2022-04-08 17:19:23 -07:00
jpark37 0ed0f2cdb4 libobs: Add I010/P010 support, TRC enum 2022-04-03 00:01:25 -07:00
jpark37 525f964b3d libobs: Add color space management
This provides the framework for automatically compositing SDR and HDR
sources together. Source will need to leverage the new
video_get_color_space to opt into HDR support.
2022-03-26 13:00:34 -07:00
jpark37 87ab39c412 libobs: Render main texture for active color space
Preview will draw SDR white luminance from settings (default 300 nits)
when displayed on an HDR monitor rather than CCCS 80 nits.
2022-03-23 22:35:27 -07:00
jpark37 01c0486aad libobs: Add obs_display_update_color_space 2022-03-23 22:35:26 -07:00
jpark37 cd22df09c9 libobs, UI: Add SDR white nits option 2022-03-23 22:35:26 -07:00
jpark37 c4fb34897e libobs: NV12 textures only for active GPU encoders
Intel GPUs in particular are slow to copy NV12/P010 textures. We can use
ordinary UNORM textures for CPU encoders.
2022-03-19 15:39:09 -07:00
Clayton Groeneveld 3df2f3e069 libobs: Add function to load private sources
If a private source is loaded with the obs_load_source function,
it is loaded as a normal source, so add a new function
to load private sources.
2022-03-08 01:49:24 -08:00
jpark37 5d1261eddb libobs: Only resize display if dimensions change 2022-02-26 01:09:07 -08:00
jp9000 edfd5ad604 libobs: Add obs_object abstraction and functions
With this, you can now cast normal obs objects (services, outputs,
sources, encoders) to an obs_object_t, and then use obs_object_*
functions to get references, release references, and similar for weak
object references as well. This allows the ability for the frontend to
use an object of any of those types interchangeably in certain
situations without having to handle each specific type individually.

This is useful because the properties view in particular doesn't care
what type of object it uses, it just needs to be able to hold weak
references to abstract OBS objects.
2022-02-02 22:35:56 -08:00
Richard Stanway 82b5a39ea4 libobs: Mark raw_active and gpu_encoder_active as volatile
These were operated on by atomic functions but were not marked as
volatile or loaded with os_atomic_load_long, potentially introducing
subtle race conditions. Detected by ThreadSanitizer.
2022-01-18 03:49:20 -08:00
jp9000 a5a8a7c32f libobs: Stop all source processing on destroy
Stops all video/audio IO when a source enters the destroy process.
Prevents any internal callbacks from being triggered and improves
performance.
2022-01-04 13:35:37 -08:00
jp9000 49f9a055dc libobs: Fix destruction order for destruction task queue
Destruction of the task queue should probably happen after the audio and
video threads have been destroyed and all audio/video processing has
stopped.
2021-12-21 11:48:29 -08:00
jp9000 8b3416c1e7 libobs: Implement deferred destruction of sources
(This also modifies the UI)

The purpose of deferring destruction of sources is to ensure that:
1.) Hard locks from enumeration cannot occur with source destruction.
  For example, if the browser source is destroyed while in the graphics
  thread, the browser thread would wait for the graphics thread, but the
  graphics thread would still be waiting for the browser thread, causing
  a hard lock.
2.) When destroys occur during source enumeration, that the integrity of
  the context's next pointer in the linked list can no longer be
  compromised
3.) Source releases are fully asynchronous rather than having the risk
  of stalling the calling thread
4.) We can wait for source destruction when switching scene collections
  or when shutting down rather than hoping for threads to be finished
  with sources.

This introduces a new requirement when cleaning up scene/source data:
the obs_wait_for_destroy_queue() function. It is highly recommended that
this function be called after cleaning up sources. It will return true
if at least one or more sources were destroyed. Otherwise it will return
false. Forks are highly advised to call this function manually on source
cleanup -- preferably in a loop, in conjunction with processing
outstanding OBS signals and UI events.
2021-12-19 11:53:19 -08:00
jp9000 cf492ca271 libobs: Add ability to queue audio task
This is mostly framework for allowing the ability to wait for certain
threads
2021-12-19 11:53:14 -08:00
jp9000 408ce92146 Revert "libobs: Do not release while traversing sources for tick"
This reverts commit 080090c40e.
2021-12-19 11:25:57 -08:00
jp9000 080090c40e libobs: Do not release while traversing sources for tick
obs_source_release should not be called while iterating through the
global sources linked list, otherwise the linked list will be
compromised. Annoying.

Basically the same fix as obsproject/obs-studio#5600, but should be
slightly more optimal and a bit more explicit.
2021-12-15 11:57:52 -08:00
jp9000 9819cb2924 libobs: Add obs_weak_source_expired() 2021-10-15 22:10:33 -07:00