clang-format: Apply formatting

Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed.  Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.
This commit is contained in:
jp9000
2019-06-23 23:49:10 -07:00
parent 53615ee10f
commit f53df7da64
567 changed files with 34066 additions and 32901 deletions
+26 -24
View File
@@ -37,8 +37,8 @@ using namespace std;
#include <util/windows/HRError.hpp>
#include <util/windows/ComPtr.hpp>
static inline bool check_path(const char* data, const char *path,
string &output)
static inline bool check_path(const char *data, const char *path,
string &output)
{
ostringstream str;
str << path << data;
@@ -65,10 +65,10 @@ bool InitApplicationBundle()
string GetDefaultVideoSavePath()
{
wchar_t path_utf16[MAX_PATH];
char path_utf8[MAX_PATH] = {};
char path_utf8[MAX_PATH] = {};
SHGetFolderPathW(NULL, CSIDL_MYVIDEO, NULL, SHGFP_TYPE_CURRENT,
path_utf16);
path_utf16);
os_wcs_to_utf8(path_utf16, wcslen(path_utf16), path_utf8, MAX_PATH);
return string(path_utf8);
@@ -79,18 +79,18 @@ static vector<string> GetUserPreferredLocales()
vector<string> result;
ULONG num, length = 0;
if (!GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &num,
nullptr, &length))
if (!GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &num, nullptr,
&length))
return result;
vector<wchar_t> buffer(length);
if (!GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &num,
&buffer.front(), &length))
&buffer.front(), &length))
return result;
result.reserve(num);
auto start = begin(buffer);
auto end_ = end(buffer);
auto end_ = end(buffer);
decltype(start) separator;
while ((separator = find(start, end_, 0)) != end_) {
if (result.size() == num)
@@ -162,7 +162,7 @@ uint32_t GetWindowsVersion()
void SetAeroEnabled(bool enable)
{
static HRESULT (WINAPI *func)(UINT) = nullptr;
static HRESULT(WINAPI * func)(UINT) = nullptr;
static bool failed = false;
if (!func) {
@@ -176,8 +176,8 @@ void SetAeroEnabled(bool enable)
return;
}
func = reinterpret_cast<decltype(func)>(GetProcAddress(dwm,
"DwmEnableComposition"));
func = reinterpret_cast<decltype(func)>(
GetProcAddress(dwm, "DwmEnableComposition"));
if (!func) {
failed = true;
return;
@@ -197,7 +197,7 @@ void SetAlwaysOnTop(QWidget *window, bool enable)
{
HWND hwnd = (HWND)window->winId();
SetWindowPos(hwnd, enable ? HWND_TOPMOST : HWND_NOTOPMOST, 0, 0, 0, 0,
SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
}
void SetProcessPriority(const char *priority)
@@ -208,11 +208,13 @@ void SetProcessPriority(const char *priority)
if (strcmp(priority, "High") == 0)
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
else if (strcmp(priority, "AboveNormal") == 0)
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
SetPriorityClass(GetCurrentProcess(),
ABOVE_NORMAL_PRIORITY_CLASS);
else if (strcmp(priority, "Normal") == 0)
SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
else if (strcmp(priority, "BelowNormal") == 0)
SetPriorityClass(GetCurrentProcess(), BELOW_NORMAL_PRIORITY_CLASS);
SetPriorityClass(GetCurrentProcess(),
BELOW_NORMAL_PRIORITY_CLASS);
else if (strcmp(priority, "Idle") == 0)
SetPriorityClass(GetCurrentProcess(), IDLE_PRIORITY_CLASS);
}
@@ -227,16 +229,16 @@ void SetWin32DropStyle(QWidget *window)
bool DisableAudioDucking(bool disable)
{
ComPtr<IMMDeviceEnumerator> devEmum;
ComPtr<IMMDevice> device;
ComPtr<IMMDeviceEnumerator> devEmum;
ComPtr<IMMDevice> device;
ComPtr<IAudioSessionManager2> sessionManager2;
ComPtr<IAudioSessionControl> sessionControl;
ComPtr<IAudioSessionControl> sessionControl;
ComPtr<IAudioSessionControl2> sessionControl2;
HRESULT result = CoCreateInstance(__uuidof(MMDeviceEnumerator),
nullptr, CLSCTX_INPROC_SERVER,
__uuidof(IMMDeviceEnumerator),
(void **)&devEmum);
HRESULT result = CoCreateInstance(__uuidof(MMDeviceEnumerator), nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IMMDeviceEnumerator),
(void **)&devEmum);
if (FAILED(result))
return false;
@@ -245,13 +247,13 @@ bool DisableAudioDucking(bool disable)
return false;
result = device->Activate(__uuidof(IAudioSessionManager2),
CLSCTX_INPROC_SERVER, nullptr,
(void **)&sessionManager2);
CLSCTX_INPROC_SERVER, nullptr,
(void **)&sessionManager2);
if (FAILED(result))
return false;
result = sessionManager2->GetAudioSessionControl(nullptr, 0,
&sessionControl);
&sessionControl);
if (FAILED(result))
return false;