Remove 'effect' param from effect param funcs

Similar to the shader functions, the effect parameter functions take
the effect as a parameter.  However, the effect parameter is pretty
pointless, because the effect parameter.. parameter stores the effect
pointer interally.
This commit is contained in:
jp9000
2014-06-25 22:24:27 -07:00
parent f025cd6f87
commit dbb9124bf6
11 changed files with 59 additions and 92 deletions
+1 -1
View File
@@ -438,7 +438,7 @@ void XCompcapMain::render(effect_t effect)
return;
eparam_t image = effect_getparambyname(effect, "image");
effect_settexture(effect, image, p->tex);
effect_settexture(image, p->tex);
gs_enable_blending(false);
gs_draw_sprite(p->tex, 0, 0, 0);
+1 -1
View File
@@ -96,7 +96,7 @@ void xcursor_render(xcursor_t *data) {
effect_t effect = gs_geteffect();
eparam_t image = effect_getparambyname(effect, "image");
effect_settexture(effect, image, data->tex);
effect_settexture(image, data->tex);
gs_matrix_push();
+1 -1
View File
@@ -268,7 +268,7 @@ static void xshm_video_render(void *vptr, effect_t effect)
return;
eparam_t image = effect_getparambyname(effect, "image");
effect_settexture(effect, image, data->texture);
effect_settexture(image, data->texture);
gs_enable_blending(false);
gs_draw_sprite(data->texture, 0, 0, 0);
+1 -1
View File
@@ -182,7 +182,7 @@ static void draw_texture(struct dc_capture *capture, int id, effect_t effect)
eparam_t image = effect_getparambyname(effect, "image");
size_t passes;
effect_settexture(effect, image, texture);
effect_settexture(image, texture);
passes = technique_begin(tech);
for (size_t i = 0; i < passes; i++) {