frontend: Use static_cast when casting from void pointers

Using static_cast is preferred here, as it is safer to use than
reinterpret_cast.
This commit is contained in:
cg2121
2025-01-28 04:28:33 -06:00
committed by Ryan Foster
parent c86de0587a
commit d7cce79d7e
22 changed files with 73 additions and 79 deletions
+3 -3
View File
@@ -152,7 +152,7 @@ void OBSProjector::OBSRenderMultiview(void *data, uint32_t cx, uint32_t cy)
void OBSProjector::OBSRender(void *data, uint32_t cx, uint32_t cy)
{
OBSProjector *window = reinterpret_cast<OBSProjector *>(data);
OBSProjector *window = static_cast<OBSProjector *>(data);
if (!window->ready)
return;
@@ -206,7 +206,7 @@ void OBSProjector::OBSRender(void *data, uint32_t cx, uint32_t cy)
void OBSProjector::OBSSourceRenamed(void *data, calldata_t *params)
{
OBSProjector *window = reinterpret_cast<OBSProjector *>(data);
OBSProjector *window = static_cast<OBSProjector *>(data);
QString oldName = calldata_string(params, "prev_name");
QString newName = calldata_string(params, "new_name");
@@ -215,7 +215,7 @@ void OBSProjector::OBSSourceRenamed(void *data, calldata_t *params)
void OBSProjector::OBSSourceDestroyed(void *data, calldata_t *)
{
OBSProjector *window = reinterpret_cast<OBSProjector *>(data);
OBSProjector *window = static_cast<OBSProjector *>(data);
QMetaObject::invokeMethod(window, "EscapeTriggered");
}