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https://github.com/obsproject/obs-studio.git
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(API Change) Rename order_movement
Prefix with obs_ for the sake of consistency Renamed enums: - order_movement (now obs_order_movement) Affected functions: - obs_source_filter_setorder - obs_sceneitem_setorder
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+11
-10
@@ -709,16 +709,16 @@ void obs_sceneitem_setalignment(obs_sceneitem_t item, uint32_t alignment)
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}
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static inline void signal_move_dir(struct obs_scene_item *item,
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enum order_movement movement)
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enum obs_order_movement movement)
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{
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const char *command = NULL;
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struct calldata params = {0};
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switch (movement) {
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case ORDER_MOVE_UP: command = "item_move_up"; break;
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case ORDER_MOVE_DOWN: command = "item_move_down"; break;
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case ORDER_MOVE_TOP: command = "item_move_top"; break;
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case ORDER_MOVE_BOTTOM: command = "item_move_bottom"; break;
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case OBS_ORDER_MOVE_UP: command = "item_move_up"; break;
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case OBS_ORDER_MOVE_DOWN: command = "item_move_down"; break;
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case OBS_ORDER_MOVE_TOP: command = "item_move_top"; break;
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case OBS_ORDER_MOVE_BOTTOM: command = "item_move_bottom"; break;
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}
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calldata_setptr(¶ms, "scene", item->parent);
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@@ -730,7 +730,8 @@ static inline void signal_move_dir(struct obs_scene_item *item,
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calldata_free(¶ms);
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}
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void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
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void obs_sceneitem_setorder(obs_sceneitem_t item,
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enum obs_order_movement movement)
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{
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if (!item) return;
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@@ -745,13 +746,13 @@ void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
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detach_sceneitem(item);
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if (movement == ORDER_MOVE_DOWN) {
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if (movement == OBS_ORDER_MOVE_DOWN) {
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attach_sceneitem(scene, item, prev ? prev->prev : NULL);
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} else if (movement == ORDER_MOVE_UP) {
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} else if (movement == OBS_ORDER_MOVE_UP) {
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attach_sceneitem(scene, item, next ? next : prev);
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} else if (movement == ORDER_MOVE_TOP) {
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} else if (movement == OBS_ORDER_MOVE_TOP) {
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struct obs_scene_item *last = next;
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if (!last) {
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last = prev;
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@@ -762,7 +763,7 @@ void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
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attach_sceneitem(scene, item, last);
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} else if (movement == ORDER_MOVE_BOTTOM) {
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} else if (movement == OBS_ORDER_MOVE_BOTTOM) {
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attach_sceneitem(scene, item, NULL);
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}
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+5
-5
@@ -1190,7 +1190,7 @@ void obs_source_filter_remove(obs_source_t source, obs_source_t filter)
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}
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void obs_source_filter_setorder(obs_source_t source, obs_source_t filter,
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enum order_movement movement)
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enum obs_order_movement movement)
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{
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size_t idx, i;
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@@ -1201,22 +1201,22 @@ void obs_source_filter_setorder(obs_source_t source, obs_source_t filter,
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if (idx == DARRAY_INVALID)
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return;
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if (movement == ORDER_MOVE_UP) {
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if (movement == OBS_ORDER_MOVE_UP) {
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if (idx == source->filters.num-1)
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return;
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da_move_item(source->filters, idx, idx+1);
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} else if (movement == ORDER_MOVE_DOWN) {
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} else if (movement == OBS_ORDER_MOVE_DOWN) {
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if (idx == 0)
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return;
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da_move_item(source->filters, idx, idx-1);
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} else if (movement == ORDER_MOVE_TOP) {
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} else if (movement == OBS_ORDER_MOVE_TOP) {
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if (idx == source->filters.num-1)
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return;
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da_move_item(source->filters, idx, source->filters.num-1);
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} else if (movement == ORDER_MOVE_BOTTOM) {
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} else if (movement == OBS_ORDER_MOVE_BOTTOM) {
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if (idx == 0)
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return;
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da_move_item(source->filters, idx, 0);
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+7
-7
@@ -74,11 +74,11 @@ extern "C" {
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/** Used for changing the order of items (for example, filters in a source,
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* or items in a scene) */
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enum order_movement {
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ORDER_MOVE_UP,
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ORDER_MOVE_DOWN,
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ORDER_MOVE_TOP,
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ORDER_MOVE_BOTTOM
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enum obs_order_movement {
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OBS_ORDER_MOVE_UP,
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OBS_ORDER_MOVE_DOWN,
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OBS_ORDER_MOVE_TOP,
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OBS_ORDER_MOVE_BOTTOM
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};
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/**
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@@ -635,7 +635,7 @@ EXPORT void obs_source_filter_remove(obs_source_t source, obs_source_t filter);
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/** Modifies the order of a specific filter */
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EXPORT void obs_source_filter_setorder(obs_source_t source, obs_source_t filter,
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enum order_movement movement);
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enum obs_order_movement movement);
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/** Gets the settings string for a source */
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EXPORT obs_data_t obs_source_getsettings(obs_source_t source);
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@@ -808,7 +808,7 @@ EXPORT void obs_sceneitem_setscale(obs_sceneitem_t item,
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EXPORT void obs_sceneitem_setalignment(obs_sceneitem_t item,
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uint32_t alignment);
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EXPORT void obs_sceneitem_setorder(obs_sceneitem_t item,
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enum order_movement movement);
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enum obs_order_movement movement);
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EXPORT void obs_sceneitem_set_bounds_type(obs_sceneitem_t item,
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enum obs_bounds_type type);
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