From ae931b32cf772c797a77c94a5b105f73bdb9f6df Mon Sep 17 00:00:00 2001 From: jp9000 Date: Fri, 13 Feb 2015 06:53:31 -0800 Subject: [PATCH] win-capture: Fix debug function strings These had an older name of what the function used to be named --- plugins/win-capture/graphics-hook/gl-capture.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/plugins/win-capture/graphics-hook/gl-capture.c b/plugins/win-capture/graphics-hook/gl-capture.c index 6d3e21a7f..239377314 100644 --- a/plugins/win-capture/graphics-hook/gl-capture.c +++ b/plugins/win-capture/graphics-hook/gl-capture.c @@ -556,34 +556,34 @@ static void gl_init(HDC hdc) static void gl_copy_backbuffer(GLuint dst) { glBindFramebuffer(GL_DRAW_FRAMEBUFFER, data.fbo); - if (gl_error("gl_shtex_capture_blit", "failed to bind FBO")) { + if (gl_error("gl_copy_backbuffer", "failed to bind FBO")) { return; } glBindTexture(GL_TEXTURE_2D, dst); - if (gl_error("gl_shtex_capture_blit", "failed to bind texture")) { + if (gl_error("gl_copy_backbuffer", "failed to bind texture")) { return; } glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, dst, 0); - if (gl_error("gl_shtex_capture_blit", "failed to set frame buffer")) { + if (gl_error("gl_copy_backbuffer", "failed to set frame buffer")) { return; } glReadBuffer(GL_BACK); - if (gl_error("gl_shtex_capture_blit", "failed to set read buffer")) { + if (gl_error("gl_copy_backbuffer", "failed to set read buffer")) { return; } glDrawBuffer(GL_COLOR_ATTACHMENT0); - if (gl_error("gl_shtex_capture_blit", "failed to set draw buffer")) { + if (gl_error("gl_copy_backbuffer", "failed to set draw buffer")) { return; } glBlitFramebuffer(0, 0, data.base_cx, data.base_cy, 0, 0, data.cx, data.cy, GL_COLOR_BUFFER_BIT, GL_LINEAR); - gl_error("gl_shtex_capture_blit", "failed to blit"); + gl_error("gl_copy_backbuffer", "failed to blit"); } static void gl_shtex_capture(void)