From 9f0b7f25f69a1bd12c485a1e22cfea5c8f7ce5cd Mon Sep 17 00:00:00 2001 From: jp9000 Date: Fri, 4 Oct 2013 12:47:44 -0700 Subject: [PATCH] one minor fix to texture pixel assignment code --- libobs-d3d11/GS_D3D11Texture2D.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libobs-d3d11/GS_D3D11Texture2D.cpp b/libobs-d3d11/GS_D3D11Texture2D.cpp index 555bcc4fa..7bd4fb752 100644 --- a/libobs-d3d11/GS_D3D11Texture2D.cpp +++ b/libobs-d3d11/GS_D3D11Texture2D.cpp @@ -48,7 +48,7 @@ void gs_texture_2d::InitSRD(vector &srd, void **data) for (size_t j = 0; j < actual_levels; j++) { D3D11_SUBRESOURCE_DATA newSRD; - newSRD.pSysMem = data; + newSRD.pSysMem = *data; newSRD.SysMemPitch = newRowSize; newSRD.SysMemSlicePitch = newTexSize; srd.push_back(newSRD);