Various: Don't use boolean bitfields

Using bitfields causes less optimized code generation and the memory
savings are minimal as none of the objects are instantiated enough
times to be worth it.

See https://blogs.msdn.microsoft.com/oldnewthing/20081126-00/?p=20073
This commit is contained in:
Richard Stanway
2017-05-10 23:28:46 +02:00
parent 62c40eac0c
commit 9e95b2eb6f
10 changed files with 57 additions and 57 deletions
@@ -32,8 +32,8 @@ struct d3d9_data {
uint32_t cy;
D3DFORMAT d3d9_format;
DXGI_FORMAT dxgi_format;
bool using_shtex : 1;
bool using_scale : 1;
bool using_shtex;
bool using_scale;
/* shared texture */
IDirect3DSurface9 *d3d9_copytex;