(API Change) Always use planar float audio output

Core API functions changed:
-----------------------------
EXPORT bool obs_reset_audio(struct audio_output_info *aoi);
EXPORT bool obs_get_audio_info(struct audio_output_info *aoi);

To:
-----------------------------
EXPORT bool obs_reset_audio(const struct obs_audio_info *oai);
EXPORT bool obs_get_audio_info(struct obs_audio_info *oai);

Core structure added:
-----------------------------
struct obs_audio_info {
	uint32_t            samples_per_sec;
	enum speaker_layout speakers;
	uint64_t            buffer_ms;
};

Non-interleaved (planar) floating point output is standard with audio
filtering, so to prevent audio filters from having to worry about
different audio format implementations and for the sake consistency
between user interfaces, make it so that audio is always set to
non-interleaved floating point output.
This commit is contained in:
jp9000
2015-03-12 22:22:02 -07:00
parent 9b44b368b7
commit 9832a760b8
6 changed files with 59 additions and 57 deletions
+1 -4
View File
@@ -1539,10 +1539,7 @@ int OBSBasic::ResetVideo()
bool OBSBasic::ResetAudio()
{
struct audio_output_info ai;
ai.name = "Main Audio Track";
ai.format = AUDIO_FORMAT_FLOAT;
struct obs_audio_info ai;
ai.samples_per_sec = config_get_uint(basicConfig, "Audio",
"SampleRate");