Fix gs_matrix_* issues

Multiplication of the matricies was being done in the wrong direction.
This caused source transformations to come out looking incorrect, for
example the linux-xshm source's cursor would not be drawn correctly or
in the right position if the source was moved/scaled/rotated.  The
problem just turned out to be that the gs_matrix_* functions were
multiplying in the wrong direction.  Reverse the direction of
multiplication, and the problem is solved.
This commit is contained in:
jp9000
2014-08-20 13:04:13 -07:00
parent 8d1d1ddd14
commit 5291760cf8
3 changed files with 10 additions and 19 deletions
+2 -4
View File
@@ -682,6 +682,7 @@ static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
gs_matrix_push();
gs_matrix_translate(&pos);
gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
gs_draw(GS_LINESTRIP, 0, 0);
gs_matrix_pop();
}
@@ -699,8 +700,6 @@ bool OBSBasicPreview::DrawSelectedItem(obs_scene_t scene, obs_sceneitem_t item,
matrix4 boxTransform;
obs_sceneitem_get_box_transform(item, &boxTransform);
gs_matrix_push();
gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
@@ -709,13 +708,12 @@ bool OBSBasicPreview::DrawSelectedItem(obs_scene_t scene, obs_sceneitem_t item,
DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
gs_matrix_pop();
gs_load_vertexbuffer(main->box);
gs_matrix_push();
gs_matrix_set(&boxTransform);
gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
gs_matrix_mul(&boxTransform);
gs_draw(GS_LINESTRIP, 0, 0);
gs_matrix_pop();