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libobs/graphics: Add int vector support to shaders
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@@ -284,6 +284,9 @@ enum gs_shader_param_type {
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GS_SHADER_PARAM_VEC2,
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GS_SHADER_PARAM_VEC3,
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GS_SHADER_PARAM_VEC4,
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GS_SHADER_PARAM_INT2,
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GS_SHADER_PARAM_INT3,
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GS_SHADER_PARAM_INT4,
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GS_SHADER_PARAM_MATRIX4X4,
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GS_SHADER_PARAM_TEXTURE,
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};
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