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libobs: Add more color handling to default/opaque
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@@ -62,6 +62,14 @@ float4 PSDrawSrgbDecompress(VertInOut vert_in) : TARGET
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return rgba;
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}
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float4 PSDrawSrgbDecompressMultiply(VertInOut vert_in) : TARGET
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{
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float4 rgba = image.Sample(def_sampler, vert_in.uv);
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rgba.rgb = srgb_nonlinear_to_linear(rgba.rgb);
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rgba.rgb *= multiplier;
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return rgba;
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}
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float4 PSDrawMultiply(VertInOut vert_in) : TARGET
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{
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float4 rgba = image.Sample(def_sampler, vert_in.uv);
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@@ -88,6 +96,23 @@ float4 PSDrawMultiplyTonemap(VertInOut vert_in) : TARGET
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return rgba;
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}
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float4 PSDrawPQ(VertInOut vert_in) : TARGET
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{
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float4 rgba = image.Sample(def_sampler, vert_in.uv);
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rgba.rgb = st2084_to_linear(rgba.rgb) * multiplier;
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rgba.rgb = rec2020_to_rec709(rgba.rgb);
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return rgba;
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}
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float4 PSDrawTonemapPQ(VertInOut vert_in) : TARGET
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{
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float4 rgba = image.Sample(def_sampler, vert_in.uv);
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rgba.rgb = st2084_to_linear(rgba.rgb) * multiplier;
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rgba.rgb = reinhard(rgba.rgb);
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rgba.rgb = rec2020_to_rec709(rgba.rgb);
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return rgba;
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}
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technique Draw
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{
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pass
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@@ -133,6 +158,15 @@ technique DrawSrgbDecompress
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}
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}
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technique DrawSrgbDecompressMultiply
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{
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pass
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{
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vertex_shader = VSDefault(vert_in);
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pixel_shader = PSDrawSrgbDecompressMultiply(vert_in);
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}
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}
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technique DrawMultiply
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{
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pass
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@@ -159,3 +193,21 @@ technique DrawMultiplyTonemap
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pixel_shader = PSDrawMultiplyTonemap(vert_in);
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}
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}
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technique DrawPQ
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{
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pass
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{
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vertex_shader = VSDefault(vert_in);
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pixel_shader = PSDrawPQ(vert_in);
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}
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}
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technique DrawTonemapPQ
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{
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pass
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{
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vertex_shader = VSDefault(vert_in);
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pixel_shader = PSDrawTonemapPQ(vert_in);
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}
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}
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