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81 lines
2.4 KiB
JavaScript
81 lines
2.4 KiB
JavaScript
/*!
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* Class definition
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*
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* Copyright (c) 2008 John Resig (http://ejohn.org/blog/simple-javascript-inheritance/)
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* Inspired by base2 and Prototype
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*/
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//"use strict";
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(function () {
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var initializing = false,
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fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
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// The base Class implementation (does nothing)
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this.Class = function(){};
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// Create a new Class that inherits from this class
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Class.extend = function (prop)
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{
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var _super = this.prototype;
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// Instantiate a base class (but only create the instance, don't run the init constructor)
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initializing = true;
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var prototype = new this();
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initializing = false;
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// Copy the properties over onto the new prototype
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for (var name in prop)
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{
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// Check if we're overwriting an existing function
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prototype[name] = (typeof prop[name] === "function" && typeof _super[name] === "function" && fnTest.test(prop[name]) ?
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(function(name, fn)
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{
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return function()
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{
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var tmp = this._super;
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// Add a new ._super() method that is the same method
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// but on the super-class
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this._super = _super[name];
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// The method only need to be bound temporarily, so we
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// remove it when we're done executing
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var ret = fn.apply(this, arguments);
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this._super = tmp;
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return ret;
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};
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}(name, prop[name])) : prop[name]);
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}
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// The dummy class constructor
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function Class()
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{
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// All construction is actually done in the init method
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if (!initializing && this.init)
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{
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this.init.apply(this, arguments);
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}
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}
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// Populate our constructed prototype object
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Class.prototype = prototype;
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// Enforce the constructor to be what we expect
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Class.constructor = Class;
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// And make this class extendable
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Class.extend = arguments.callee;
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return Class;
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};
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}());
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