diff --git a/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62aa1cea594f152ba626b872.md b/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62aa1cea594f152ba626b872.md index b7bad4b4074..1546c7dbfaa 100644 --- a/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62aa1cea594f152ba626b872.md +++ b/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62aa1cea594f152ba626b872.md @@ -7,7 +7,7 @@ dashedName: step-141 # --description-- -While your game is feature complete at this stage, there are things you can do to make it more fun and engaging. To get started, you'll give `monsters` a dynamic attack value. +While your game is feature-complete at this stage, there are things you can do to make it more fun and engaging. To get started, you'll give `monsters` a dynamic attack value. Inside your `attack` function, change your `health -= monsters[fighting].level;` line to `health -= getMonsterAttackValue(monsters[fighting].level);`. This sets `health` equal to `health` minus the return value of the `getMonsterAttackValue` function, and passes the `level` of the monster as an argument.