From 4424194c7aeea2653213cc487968b1dc928f48a3 Mon Sep 17 00:00:00 2001 From: Abdallah Djarraya <73775699+Abdallah-scout@users.noreply.github.com> Date: Mon, 12 May 2025 10:59:33 +0100 Subject: [PATCH] fix(curriculum): correct 'it's' to 'its' in RPS workshop step 12 (#60275) --- .../workshop-rps-game/66cf35a75f891ab4f4e5497b.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/curriculum/challenges/english/25-front-end-development/workshop-rps-game/66cf35a75f891ab4f4e5497b.md b/curriculum/challenges/english/25-front-end-development/workshop-rps-game/66cf35a75f891ab4f4e5497b.md index c3db0bcbf8d..1ece42b35b1 100644 --- a/curriculum/challenges/english/25-front-end-development/workshop-rps-game/66cf35a75f891ab4f4e5497b.md +++ b/curriculum/challenges/english/25-front-end-development/workshop-rps-game/66cf35a75f891ab4f4e5497b.md @@ -11,7 +11,7 @@ If you try to play the game, you will see that you can play for an infinite amou In your `showResults` function, if the player has reached three points, update the `winnerMsgElement` to `"Player has won the game!"`. If the computer has reached three points, update the `winnerMsgElement` to `"Computer has won the game!"`. -If there is a winner, show the `resetGameBtn` button by settings it's `display` to `block` and hide the `optionsContainer` by setting it's `display` to `none`. +If there is a winner, show the `resetGameBtn` button by setting its `display` to `block` and hide the `optionsContainer` by setting its `display` to `none`. Now, try to play the game and see if the winner message is displayed when a player reaches three points.