refactor: move workflow package to dify_graph (#32844)

This commit is contained in:
-LAN-
2026-03-02 18:42:30 +08:00
committed by GitHub
parent 9c33923985
commit c917838f9c
613 changed files with 2008 additions and 2012 deletions
+4
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@@ -0,0 +1,4 @@
from .config import GraphEngineConfig
from .graph_engine import GraphEngine
__all__ = ["GraphEngine", "GraphEngineConfig"]
@@ -0,0 +1,15 @@
import time
def get_timestamp() -> float:
"""Retrieve a timestamp as a float point numer representing the number of seconds
since the Unix epoch.
This function is primarily used to measure the execution time of the workflow engine.
Since workflow execution may be paused and resumed on a different machine,
`time.perf_counter` cannot be used as it is inconsistent across machines.
To address this, the function uses the wall clock as the time source.
However, it assumes that the clocks of all servers are properly synchronized.
"""
return round(time.time())
@@ -0,0 +1,33 @@
# Command Channels
Channel implementations for external workflow control.
## Components
### InMemoryChannel
Thread-safe in-memory queue for single-process deployments.
- `fetch_commands()` - Get pending commands
- `send_command()` - Add command to queue
### RedisChannel
Redis-based queue for distributed deployments.
- `fetch_commands()` - Get commands with JSON deserialization
- `send_command()` - Store commands with TTL
## Usage
```python
# Local execution
channel = InMemoryChannel()
channel.send_command(AbortCommand(graph_id="workflow-123"))
# Distributed execution
redis_channel = RedisChannel(
redis_client=redis_client,
channel_key="workflow:123:commands"
)
```
@@ -0,0 +1,6 @@
"""Command channel implementations for GraphEngine."""
from .in_memory_channel import InMemoryChannel
from .redis_channel import RedisChannel
__all__ = ["InMemoryChannel", "RedisChannel"]
@@ -0,0 +1,53 @@
"""
In-memory implementation of CommandChannel for local/testing scenarios.
This implementation uses a thread-safe queue for command communication
within a single process. Each instance handles commands for one workflow execution.
"""
from queue import Queue
from typing import final
from ..entities.commands import GraphEngineCommand
@final
class InMemoryChannel:
"""
In-memory command channel implementation using a thread-safe queue.
Each instance is dedicated to a single GraphEngine/workflow execution.
Suitable for local development, testing, and single-instance deployments.
"""
def __init__(self) -> None:
"""Initialize the in-memory channel with a single queue."""
self._queue: Queue[GraphEngineCommand] = Queue()
def fetch_commands(self) -> list[GraphEngineCommand]:
"""
Fetch all pending commands from the queue.
Returns:
List of pending commands (drains the queue)
"""
commands: list[GraphEngineCommand] = []
# Drain all available commands from the queue
while not self._queue.empty():
try:
command = self._queue.get_nowait()
commands.append(command)
except Exception:
break
return commands
def send_command(self, command: GraphEngineCommand) -> None:
"""
Send a command to this channel's queue.
Args:
command: The command to send
"""
self._queue.put(command)
@@ -0,0 +1,153 @@
"""
Redis-based implementation of CommandChannel for distributed scenarios.
This implementation uses Redis lists for command queuing, supporting
multi-instance deployments and cross-server communication.
Each instance uses a unique key for its command queue.
"""
import json
from contextlib import AbstractContextManager
from typing import Any, Protocol, final
from ..entities.commands import AbortCommand, CommandType, GraphEngineCommand, PauseCommand, UpdateVariablesCommand
class RedisPipelineProtocol(Protocol):
"""Minimal Redis pipeline contract used by the command channel."""
def lrange(self, name: str, start: int, end: int) -> Any: ...
def delete(self, *names: str) -> Any: ...
def execute(self) -> list[Any]: ...
def rpush(self, name: str, *values: str) -> Any: ...
def expire(self, name: str, time: int) -> Any: ...
def set(self, name: str, value: str, ex: int | None = None) -> Any: ...
def get(self, name: str) -> Any: ...
class RedisClientProtocol(Protocol):
"""Redis client contract required by the command channel."""
def pipeline(self) -> AbstractContextManager[RedisPipelineProtocol]: ...
@final
class RedisChannel:
"""
Redis-based command channel implementation for distributed systems.
Each instance uses a unique Redis key for its command queue.
Commands are JSON-serialized for transport.
"""
def __init__(
self,
redis_client: RedisClientProtocol,
channel_key: str,
command_ttl: int = 3600,
) -> None:
"""
Initialize the Redis channel.
Args:
redis_client: Redis client instance
channel_key: Unique key for this channel's command queue
command_ttl: TTL for command keys in seconds (default: 3600)
"""
self._redis = redis_client
self._key = channel_key
self._command_ttl = command_ttl
self._pending_key = f"{channel_key}:pending"
def fetch_commands(self) -> list[GraphEngineCommand]:
"""
Fetch all pending commands from Redis.
Returns:
List of pending commands (drains the Redis list)
"""
if not self._has_pending_commands():
return []
commands: list[GraphEngineCommand] = []
# Use pipeline for atomic operations
with self._redis.pipeline() as pipe:
# Get all commands and clear the list atomically
pipe.lrange(self._key, 0, -1)
pipe.delete(self._key)
results = pipe.execute()
# Parse commands from JSON
if results[0]:
for command_json in results[0]:
try:
command_data = json.loads(command_json)
command = self._deserialize_command(command_data)
if command:
commands.append(command)
except (json.JSONDecodeError, ValueError):
# Skip invalid commands
continue
return commands
def send_command(self, command: GraphEngineCommand) -> None:
"""
Send a command to Redis.
Args:
command: The command to send
"""
command_json = json.dumps(command.model_dump())
# Push to list and set expiry
with self._redis.pipeline() as pipe:
pipe.rpush(self._key, command_json)
pipe.expire(self._key, self._command_ttl)
pipe.set(self._pending_key, "1", ex=self._command_ttl)
pipe.execute()
def _deserialize_command(self, data: dict[str, Any]) -> GraphEngineCommand | None:
"""
Deserialize a command from dictionary data.
Args:
data: Command data dictionary
Returns:
Deserialized command or None if invalid
"""
command_type_value = data.get("command_type")
if not isinstance(command_type_value, str):
return None
try:
command_type = CommandType(command_type_value)
if command_type == CommandType.ABORT:
return AbortCommand.model_validate(data)
if command_type == CommandType.PAUSE:
return PauseCommand.model_validate(data)
if command_type == CommandType.UPDATE_VARIABLES:
return UpdateVariablesCommand.model_validate(data)
# For other command types, use base class
return GraphEngineCommand.model_validate(data)
except (ValueError, TypeError):
return None
def _has_pending_commands(self) -> bool:
"""
Check and consume the pending marker to avoid unnecessary list reads.
Returns:
True if commands should be fetched from Redis.
"""
with self._redis.pipeline() as pipe:
pipe.get(self._pending_key)
pipe.delete(self._pending_key)
pending_value, _ = pipe.execute()
return pending_value is not None
@@ -0,0 +1,16 @@
"""
Command processing subsystem for graph engine.
This package handles external commands sent to the engine
during execution.
"""
from .command_handlers import AbortCommandHandler, PauseCommandHandler, UpdateVariablesCommandHandler
from .command_processor import CommandProcessor
__all__ = [
"AbortCommandHandler",
"CommandProcessor",
"PauseCommandHandler",
"UpdateVariablesCommandHandler",
]
@@ -0,0 +1,56 @@
import logging
from typing import final
from typing_extensions import override
from dify_graph.entities.pause_reason import SchedulingPause
from dify_graph.runtime import VariablePool
from ..domain.graph_execution import GraphExecution
from ..entities.commands import AbortCommand, GraphEngineCommand, PauseCommand, UpdateVariablesCommand
from .command_processor import CommandHandler
logger = logging.getLogger(__name__)
@final
class AbortCommandHandler(CommandHandler):
@override
def handle(self, command: GraphEngineCommand, execution: GraphExecution) -> None:
assert isinstance(command, AbortCommand)
logger.debug("Aborting workflow %s: %s", execution.workflow_id, command.reason)
execution.abort(command.reason or "User requested abort")
@final
class PauseCommandHandler(CommandHandler):
@override
def handle(self, command: GraphEngineCommand, execution: GraphExecution) -> None:
assert isinstance(command, PauseCommand)
logger.debug("Pausing workflow %s: %s", execution.workflow_id, command.reason)
# Convert string reason to PauseReason if needed
reason = command.reason
pause_reason = SchedulingPause(message=reason)
execution.pause(pause_reason)
@final
class UpdateVariablesCommandHandler(CommandHandler):
def __init__(self, variable_pool: VariablePool) -> None:
self._variable_pool = variable_pool
@override
def handle(self, command: GraphEngineCommand, execution: GraphExecution) -> None:
assert isinstance(command, UpdateVariablesCommand)
for update in command.updates:
try:
variable = update.value
self._variable_pool.add(variable.selector, variable)
logger.debug("Updated variable %s for workflow %s", variable.selector, execution.workflow_id)
except ValueError as exc:
logger.warning(
"Skipping invalid variable selector %s for workflow %s: %s",
getattr(update.value, "selector", None),
execution.workflow_id,
exc,
)
@@ -0,0 +1,79 @@
"""
Main command processor for handling external commands.
"""
import logging
from typing import Protocol, final
from ..domain.graph_execution import GraphExecution
from ..entities.commands import GraphEngineCommand
from ..protocols.command_channel import CommandChannel
logger = logging.getLogger(__name__)
class CommandHandler(Protocol):
"""Protocol for command handlers."""
def handle(self, command: GraphEngineCommand, execution: GraphExecution) -> None: ...
@final
class CommandProcessor:
"""
Processes external commands sent to the engine.
This polls the command channel and dispatches commands to
appropriate handlers.
"""
def __init__(
self,
command_channel: CommandChannel,
graph_execution: GraphExecution,
) -> None:
"""
Initialize the command processor.
Args:
command_channel: Channel for receiving commands
graph_execution: Graph execution aggregate
"""
self._command_channel = command_channel
self._graph_execution = graph_execution
self._handlers: dict[type[GraphEngineCommand], CommandHandler] = {}
def register_handler(self, command_type: type[GraphEngineCommand], handler: CommandHandler) -> None:
"""
Register a handler for a command type.
Args:
command_type: Type of command to handle
handler: Handler for the command
"""
self._handlers[command_type] = handler
def process_commands(self) -> None:
"""Check for and process any pending commands."""
try:
commands = self._command_channel.fetch_commands()
for command in commands:
self._handle_command(command)
except Exception as e:
logger.warning("Error processing commands: %s", e)
def _handle_command(self, command: GraphEngineCommand) -> None:
"""
Handle a single command.
Args:
command: The command to handle
"""
handler = self._handlers.get(type(command))
if handler:
try:
handler.handle(command, self._graph_execution)
except Exception:
logger.exception("Error handling command %s", command.__class__.__name__)
else:
logger.warning("No handler registered for command: %s", command.__class__.__name__)
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@@ -0,0 +1,16 @@
"""
GraphEngine configuration models.
"""
from pydantic import BaseModel, ConfigDict
class GraphEngineConfig(BaseModel):
"""Configuration for GraphEngine worker pool scaling."""
model_config = ConfigDict(frozen=True)
min_workers: int = 1
max_workers: int = 5
scale_up_threshold: int = 3
scale_down_idle_time: float = 5.0
@@ -0,0 +1,14 @@
"""
Domain models for graph engine.
This package contains the core domain entities, value objects, and aggregates
that represent the business concepts of workflow graph execution.
"""
from .graph_execution import GraphExecution
from .node_execution import NodeExecution
__all__ = [
"GraphExecution",
"NodeExecution",
]
@@ -0,0 +1,242 @@
"""GraphExecution aggregate root managing the overall graph execution state."""
from __future__ import annotations
from dataclasses import dataclass, field
from importlib import import_module
from typing import Literal
from pydantic import BaseModel, Field
from dify_graph.entities.pause_reason import PauseReason
from dify_graph.enums import NodeState
from dify_graph.runtime.graph_runtime_state import GraphExecutionProtocol
from .node_execution import NodeExecution
class GraphExecutionErrorState(BaseModel):
"""Serializable representation of an execution error."""
module: str = Field(description="Module containing the exception class")
qualname: str = Field(description="Qualified name of the exception class")
message: str | None = Field(default=None, description="Exception message string")
class NodeExecutionState(BaseModel):
"""Serializable representation of a node execution entity."""
node_id: str
state: NodeState = Field(default=NodeState.UNKNOWN)
retry_count: int = Field(default=0)
execution_id: str | None = Field(default=None)
error: str | None = Field(default=None)
class GraphExecutionState(BaseModel):
"""Pydantic model describing serialized GraphExecution state."""
type: Literal["GraphExecution"] = Field(default="GraphExecution")
version: str = Field(default="1.0")
workflow_id: str
started: bool = Field(default=False)
completed: bool = Field(default=False)
aborted: bool = Field(default=False)
paused: bool = Field(default=False)
pause_reasons: list[PauseReason] = Field(default_factory=list)
error: GraphExecutionErrorState | None = Field(default=None)
exceptions_count: int = Field(default=0)
node_executions: list[NodeExecutionState] = Field(default_factory=list[NodeExecutionState])
def _serialize_error(error: Exception | None) -> GraphExecutionErrorState | None:
"""Convert an exception into its serializable representation."""
if error is None:
return None
return GraphExecutionErrorState(
module=error.__class__.__module__,
qualname=error.__class__.__qualname__,
message=str(error),
)
def _resolve_exception_class(module_name: str, qualname: str) -> type[Exception]:
"""Locate an exception class from its module and qualified name."""
module = import_module(module_name)
attr: object = module
for part in qualname.split("."):
attr = getattr(attr, part)
if isinstance(attr, type) and issubclass(attr, Exception):
return attr
raise TypeError(f"{qualname} in {module_name} is not an Exception subclass")
def _deserialize_error(state: GraphExecutionErrorState | None) -> Exception | None:
"""Reconstruct an exception instance from serialized data."""
if state is None:
return None
try:
exception_class = _resolve_exception_class(state.module, state.qualname)
if state.message is None:
return exception_class()
return exception_class(state.message)
except Exception:
# Fallback to RuntimeError when reconstruction fails
if state.message is None:
return RuntimeError(state.qualname)
return RuntimeError(state.message)
@dataclass
class GraphExecution:
"""
Aggregate root for graph execution.
This manages the overall execution state of a workflow graph,
coordinating between multiple node executions.
"""
workflow_id: str
started: bool = False
completed: bool = False
aborted: bool = False
paused: bool = False
pause_reasons: list[PauseReason] = field(default_factory=list)
error: Exception | None = None
node_executions: dict[str, NodeExecution] = field(default_factory=dict[str, NodeExecution])
exceptions_count: int = 0
def start(self) -> None:
"""Mark the graph execution as started."""
if self.started:
raise RuntimeError("Graph execution already started")
self.started = True
def complete(self) -> None:
"""Mark the graph execution as completed."""
if not self.started:
raise RuntimeError("Cannot complete execution that hasn't started")
if self.completed:
raise RuntimeError("Graph execution already completed")
self.completed = True
def abort(self, reason: str) -> None:
"""Abort the graph execution."""
self.aborted = True
self.error = RuntimeError(f"Aborted: {reason}")
def pause(self, reason: PauseReason) -> None:
"""Pause the graph execution without marking it complete."""
if self.completed:
raise RuntimeError("Cannot pause execution that has completed")
if self.aborted:
raise RuntimeError("Cannot pause execution that has been aborted")
self.paused = True
self.pause_reasons.append(reason)
def fail(self, error: Exception) -> None:
"""Mark the graph execution as failed."""
self.error = error
self.completed = True
def get_or_create_node_execution(self, node_id: str) -> NodeExecution:
"""Get or create a node execution entity."""
if node_id not in self.node_executions:
self.node_executions[node_id] = NodeExecution(node_id=node_id)
return self.node_executions[node_id]
@property
def is_running(self) -> bool:
"""Check if the execution is currently running."""
return self.started and not self.completed and not self.aborted and not self.paused
@property
def is_paused(self) -> bool:
"""Check if the execution is currently paused."""
return self.paused
@property
def has_error(self) -> bool:
"""Check if the execution has encountered an error."""
return self.error is not None
@property
def error_message(self) -> str | None:
"""Get the error message if an error exists."""
if not self.error:
return None
return str(self.error)
def dumps(self) -> str:
"""Serialize the aggregate state into a JSON string."""
node_states = [
NodeExecutionState(
node_id=node_id,
state=node_execution.state,
retry_count=node_execution.retry_count,
execution_id=node_execution.execution_id,
error=node_execution.error,
)
for node_id, node_execution in sorted(self.node_executions.items())
]
state = GraphExecutionState(
workflow_id=self.workflow_id,
started=self.started,
completed=self.completed,
aborted=self.aborted,
paused=self.paused,
pause_reasons=self.pause_reasons,
error=_serialize_error(self.error),
exceptions_count=self.exceptions_count,
node_executions=node_states,
)
return state.model_dump_json()
def loads(self, data: str) -> None:
"""Restore aggregate state from a serialized JSON string."""
state = GraphExecutionState.model_validate_json(data)
if state.type != "GraphExecution":
raise ValueError(f"Invalid serialized data type: {state.type}")
if state.version != "1.0":
raise ValueError(f"Unsupported serialized version: {state.version}")
if self.workflow_id != state.workflow_id:
raise ValueError("Serialized workflow_id does not match aggregate identity")
self.started = state.started
self.completed = state.completed
self.aborted = state.aborted
self.paused = state.paused
self.pause_reasons = state.pause_reasons
self.error = _deserialize_error(state.error)
self.exceptions_count = state.exceptions_count
self.node_executions = {
item.node_id: NodeExecution(
node_id=item.node_id,
state=item.state,
retry_count=item.retry_count,
execution_id=item.execution_id,
error=item.error,
)
for item in state.node_executions
}
def record_node_failure(self) -> None:
"""Increment the count of node failures encountered during execution."""
self.exceptions_count += 1
_: GraphExecutionProtocol = GraphExecution(workflow_id="")
@@ -0,0 +1,45 @@
"""
NodeExecution entity representing a node's execution state.
"""
from dataclasses import dataclass
from dify_graph.enums import NodeState
@dataclass
class NodeExecution:
"""
Entity representing the execution state of a single node.
This is a mutable entity that tracks the runtime state of a node
during graph execution.
"""
node_id: str
state: NodeState = NodeState.UNKNOWN
retry_count: int = 0
execution_id: str | None = None
error: str | None = None
def mark_started(self, execution_id: str) -> None:
"""Mark the node as started with an execution ID."""
self.state = NodeState.TAKEN
self.execution_id = execution_id
def mark_taken(self) -> None:
"""Mark the node as successfully completed."""
self.state = NodeState.TAKEN
self.error = None
def mark_failed(self, error: str) -> None:
"""Mark the node as failed with an error."""
self.error = error
def mark_skipped(self) -> None:
"""Mark the node as skipped."""
self.state = NodeState.SKIPPED
def increment_retry(self) -> None:
"""Increment the retry count for this node."""
self.retry_count += 1
@@ -0,0 +1,56 @@
"""
GraphEngine command entities for external control.
This module defines command types that can be sent to a running GraphEngine
instance to control its execution flow.
"""
from collections.abc import Sequence
from enum import StrEnum, auto
from typing import Any
from pydantic import BaseModel, Field
from dify_graph.variables.variables import Variable
class CommandType(StrEnum):
"""Types of commands that can be sent to GraphEngine."""
ABORT = auto()
PAUSE = auto()
UPDATE_VARIABLES = auto()
class GraphEngineCommand(BaseModel):
"""Base class for all GraphEngine commands."""
command_type: CommandType = Field(..., description="Type of command")
payload: dict[str, Any] | None = Field(default=None, description="Optional command payload")
class AbortCommand(GraphEngineCommand):
"""Command to abort a running workflow execution."""
command_type: CommandType = Field(default=CommandType.ABORT, description="Type of command")
reason: str | None = Field(default=None, description="Optional reason for abort")
class PauseCommand(GraphEngineCommand):
"""Command to pause a running workflow execution."""
command_type: CommandType = Field(default=CommandType.PAUSE, description="Type of command")
reason: str = Field(default="unknown reason", description="reason for pause")
class VariableUpdate(BaseModel):
"""Represents a single variable update instruction."""
value: Variable = Field(description="New variable value")
class UpdateVariablesCommand(GraphEngineCommand):
"""Command to update a group of variables in the variable pool."""
command_type: CommandType = Field(default=CommandType.UPDATE_VARIABLES, description="Type of command")
updates: Sequence[VariableUpdate] = Field(default_factory=list, description="Variable updates")
@@ -0,0 +1,211 @@
"""
Main error handler that coordinates error strategies.
"""
import logging
import time
from typing import TYPE_CHECKING, final
from dify_graph.enums import (
ErrorStrategy as ErrorStrategyEnum,
)
from dify_graph.enums import (
WorkflowNodeExecutionMetadataKey,
WorkflowNodeExecutionStatus,
)
from dify_graph.graph import Graph
from dify_graph.graph_events import (
GraphNodeEventBase,
NodeRunExceptionEvent,
NodeRunFailedEvent,
NodeRunRetryEvent,
)
from dify_graph.node_events import NodeRunResult
if TYPE_CHECKING:
from .domain import GraphExecution
logger = logging.getLogger(__name__)
@final
class ErrorHandler:
"""
Coordinates error handling strategies for node failures.
This acts as a facade for the various error strategies,
selecting and applying the appropriate strategy based on
node configuration.
"""
def __init__(self, graph: Graph, graph_execution: "GraphExecution") -> None:
"""
Initialize the error handler.
Args:
graph: The workflow graph
graph_execution: The graph execution state
"""
self._graph = graph
self._graph_execution = graph_execution
def handle_node_failure(self, event: NodeRunFailedEvent) -> GraphNodeEventBase | None:
"""
Handle a node failure event.
Selects and applies the appropriate error strategy based on
the node's configuration.
Args:
event: The node failure event
Returns:
Optional new event to process, or None to abort
"""
node = self._graph.nodes[event.node_id]
# Get retry count from NodeExecution
node_execution = self._graph_execution.get_or_create_node_execution(event.node_id)
retry_count = node_execution.retry_count
# First check if retry is configured and not exhausted
if node.retry and retry_count < node.retry_config.max_retries:
result = self._handle_retry(event, retry_count)
if result:
# Retry count will be incremented when NodeRunRetryEvent is handled
return result
# Apply configured error strategy
strategy = node.error_strategy
match strategy:
case None:
return self._handle_abort(event)
case ErrorStrategyEnum.FAIL_BRANCH:
return self._handle_fail_branch(event)
case ErrorStrategyEnum.DEFAULT_VALUE:
return self._handle_default_value(event)
def _handle_abort(self, event: NodeRunFailedEvent):
"""
Handle error by aborting execution.
This is the default strategy when no other strategy is specified.
It stops the entire graph execution when a node fails.
Args:
event: The failure event
Returns:
None - signals abortion
"""
logger.error("Node %s failed with ABORT strategy: %s", event.node_id, event.error)
# Return None to signal that execution should stop
def _handle_retry(self, event: NodeRunFailedEvent, retry_count: int):
"""
Handle error by retrying the node.
This strategy re-attempts node execution up to a configured
maximum number of retries with configurable intervals.
Args:
event: The failure event
retry_count: Current retry attempt count
Returns:
NodeRunRetryEvent if retry should occur, None otherwise
"""
node = self._graph.nodes[event.node_id]
# Check if we've exceeded max retries
if not node.retry or retry_count >= node.retry_config.max_retries:
return None
# Wait for retry interval
time.sleep(node.retry_config.retry_interval_seconds)
# Create retry event
return NodeRunRetryEvent(
id=event.id,
node_title=node.title,
node_id=event.node_id,
node_type=event.node_type,
node_run_result=event.node_run_result,
start_at=event.start_at,
error=event.error,
retry_index=retry_count + 1,
)
def _handle_fail_branch(self, event: NodeRunFailedEvent):
"""
Handle error by taking the fail branch.
This strategy converts failures to exceptions and routes execution
through a designated fail-branch edge.
Args:
event: The failure event
Returns:
NodeRunExceptionEvent to continue via fail branch
"""
outputs = {
"error_message": event.node_run_result.error,
"error_type": event.node_run_result.error_type,
}
return NodeRunExceptionEvent(
id=event.id,
node_id=event.node_id,
node_type=event.node_type,
start_at=event.start_at,
node_run_result=NodeRunResult(
status=WorkflowNodeExecutionStatus.EXCEPTION,
inputs=event.node_run_result.inputs,
process_data=event.node_run_result.process_data,
outputs=outputs,
edge_source_handle="fail-branch",
metadata={
WorkflowNodeExecutionMetadataKey.ERROR_STRATEGY: ErrorStrategyEnum.FAIL_BRANCH,
},
),
error=event.error,
)
def _handle_default_value(self, event: NodeRunFailedEvent):
"""
Handle error by using default values.
This strategy allows nodes to fail gracefully by providing
predefined default output values.
Args:
event: The failure event
Returns:
NodeRunExceptionEvent with default values
"""
node = self._graph.nodes[event.node_id]
outputs = {
**node.default_value_dict,
"error_message": event.node_run_result.error,
"error_type": event.node_run_result.error_type,
}
return NodeRunExceptionEvent(
id=event.id,
node_id=event.node_id,
node_type=event.node_type,
start_at=event.start_at,
node_run_result=NodeRunResult(
status=WorkflowNodeExecutionStatus.EXCEPTION,
inputs=event.node_run_result.inputs,
process_data=event.node_run_result.process_data,
outputs=outputs,
metadata={
WorkflowNodeExecutionMetadataKey.ERROR_STRATEGY: ErrorStrategyEnum.DEFAULT_VALUE,
},
),
error=event.error,
)
@@ -0,0 +1,14 @@
"""
Event management subsystem for graph engine.
This package handles event routing, collection, and emission for
workflow graph execution events.
"""
from .event_handlers import EventHandler
from .event_manager import EventManager
__all__ = [
"EventHandler",
"EventManager",
]
@@ -0,0 +1,351 @@
"""
Event handler implementations for different event types.
"""
import logging
from collections.abc import Mapping
from functools import singledispatchmethod
from typing import TYPE_CHECKING, final
from core.model_runtime.entities.llm_entities import LLMUsage
from dify_graph.enums import ErrorStrategy, NodeExecutionType, NodeState
from dify_graph.graph import Graph
from dify_graph.graph_events import (
GraphNodeEventBase,
NodeRunAgentLogEvent,
NodeRunExceptionEvent,
NodeRunFailedEvent,
NodeRunIterationFailedEvent,
NodeRunIterationNextEvent,
NodeRunIterationStartedEvent,
NodeRunIterationSucceededEvent,
NodeRunLoopFailedEvent,
NodeRunLoopNextEvent,
NodeRunLoopStartedEvent,
NodeRunLoopSucceededEvent,
NodeRunPauseRequestedEvent,
NodeRunRetrieverResourceEvent,
NodeRunRetryEvent,
NodeRunStartedEvent,
NodeRunStreamChunkEvent,
NodeRunSucceededEvent,
)
from dify_graph.runtime import GraphRuntimeState
from ..domain.graph_execution import GraphExecution
from ..response_coordinator import ResponseStreamCoordinator
if TYPE_CHECKING:
from ..error_handler import ErrorHandler
from ..graph_state_manager import GraphStateManager
from ..graph_traversal import EdgeProcessor
from .event_manager import EventManager
logger = logging.getLogger(__name__)
@final
class EventHandler:
"""
Registry of event handlers for different event types.
This centralizes the business logic for handling specific events,
keeping it separate from the routing and collection infrastructure.
"""
def __init__(
self,
graph: Graph,
graph_runtime_state: GraphRuntimeState,
graph_execution: GraphExecution,
response_coordinator: ResponseStreamCoordinator,
event_collector: "EventManager",
edge_processor: "EdgeProcessor",
state_manager: "GraphStateManager",
error_handler: "ErrorHandler",
) -> None:
"""
Initialize the event handler registry.
Args:
graph: The workflow graph
graph_runtime_state: Runtime state with variable pool
graph_execution: Graph execution aggregate
response_coordinator: Response stream coordinator
event_collector: Event manager for collecting events
edge_processor: Edge processor for edge traversal
state_manager: Unified state manager
error_handler: Error handler
"""
self._graph = graph
self._graph_runtime_state = graph_runtime_state
self._graph_execution = graph_execution
self._response_coordinator = response_coordinator
self._event_collector = event_collector
self._edge_processor = edge_processor
self._state_manager = state_manager
self._error_handler = error_handler
def dispatch(self, event: GraphNodeEventBase) -> None:
"""
Handle any node event by dispatching to the appropriate handler.
Args:
event: The event to handle
"""
# Events in loops or iterations are always collected
if event.in_loop_id or event.in_iteration_id:
self._event_collector.collect(event)
return
return self._dispatch(event)
@singledispatchmethod
def _dispatch(self, event: GraphNodeEventBase) -> None:
self._event_collector.collect(event)
logger.warning("Unhandled event type: %s", type(event).__name__)
@_dispatch.register(NodeRunIterationStartedEvent)
@_dispatch.register(NodeRunIterationNextEvent)
@_dispatch.register(NodeRunIterationSucceededEvent)
@_dispatch.register(NodeRunIterationFailedEvent)
@_dispatch.register(NodeRunLoopStartedEvent)
@_dispatch.register(NodeRunLoopNextEvent)
@_dispatch.register(NodeRunLoopSucceededEvent)
@_dispatch.register(NodeRunLoopFailedEvent)
@_dispatch.register(NodeRunAgentLogEvent)
@_dispatch.register(NodeRunRetrieverResourceEvent)
def _(self, event: GraphNodeEventBase) -> None:
self._event_collector.collect(event)
@_dispatch.register
def _(self, event: NodeRunStartedEvent) -> None:
"""
Handle node started event.
Args:
event: The node started event
"""
# Track execution in domain model
node_execution = self._graph_execution.get_or_create_node_execution(event.node_id)
is_initial_attempt = node_execution.retry_count == 0
node_execution.mark_started(event.id)
self._graph_runtime_state.increment_node_run_steps()
# Track in response coordinator for stream ordering
self._response_coordinator.track_node_execution(event.node_id, event.id)
# Collect the event only for the first attempt; retries remain silent
if is_initial_attempt:
self._event_collector.collect(event)
@_dispatch.register
def _(self, event: NodeRunStreamChunkEvent) -> None:
"""
Handle stream chunk event with full processing.
Args:
event: The stream chunk event
"""
# Process with response coordinator
streaming_events = list(self._response_coordinator.intercept_event(event))
# Collect all events
for stream_event in streaming_events:
self._event_collector.collect(stream_event)
@_dispatch.register
def _(self, event: NodeRunSucceededEvent) -> None:
"""
Handle node success by coordinating subsystems.
This method coordinates between different subsystems to process
node completion, handle edges, and trigger downstream execution.
Args:
event: The node succeeded event
"""
# Update domain model
node_execution = self._graph_execution.get_or_create_node_execution(event.node_id)
node_execution.mark_taken()
self._accumulate_node_usage(event.node_run_result.llm_usage)
# Store outputs in variable pool
self._store_node_outputs(event.node_id, event.node_run_result.outputs)
# Forward to response coordinator and emit streaming events
streaming_events = self._response_coordinator.intercept_event(event)
for stream_event in streaming_events:
self._event_collector.collect(stream_event)
# Process edges and get ready nodes
node = self._graph.nodes[event.node_id]
if node.execution_type == NodeExecutionType.BRANCH:
ready_nodes, edge_streaming_events = self._edge_processor.handle_branch_completion(
event.node_id, event.node_run_result.edge_source_handle
)
else:
ready_nodes, edge_streaming_events = self._edge_processor.process_node_success(event.node_id)
# Collect streaming events from edge processing
for edge_event in edge_streaming_events:
self._event_collector.collect(edge_event)
# Enqueue ready nodes
if self._graph_execution.is_paused:
for node_id in ready_nodes:
self._graph_runtime_state.register_deferred_node(node_id)
else:
for node_id in ready_nodes:
self._state_manager.enqueue_node(node_id)
self._state_manager.start_execution(node_id)
# Update execution tracking
self._state_manager.finish_execution(event.node_id)
# Handle response node outputs
if node.execution_type == NodeExecutionType.RESPONSE:
self._update_response_outputs(event.node_run_result.outputs)
# Collect the event
self._event_collector.collect(event)
@_dispatch.register
def _(self, event: NodeRunPauseRequestedEvent) -> None:
"""Handle pause requests emitted by nodes."""
pause_reason = event.reason
self._graph_execution.pause(pause_reason)
self._state_manager.finish_execution(event.node_id)
if event.node_id in self._graph.nodes:
self._graph.nodes[event.node_id].state = NodeState.UNKNOWN
self._graph_runtime_state.register_paused_node(event.node_id)
self._event_collector.collect(event)
@_dispatch.register
def _(self, event: NodeRunFailedEvent) -> None:
"""
Handle node failure using error handler.
Args:
event: The node failed event
"""
# Update domain model
node_execution = self._graph_execution.get_or_create_node_execution(event.node_id)
node_execution.mark_failed(event.error)
self._graph_execution.record_node_failure()
self._accumulate_node_usage(event.node_run_result.llm_usage)
result = self._error_handler.handle_node_failure(event)
if result:
# Process the resulting event (retry, exception, etc.)
self.dispatch(result)
else:
# Abort execution
self._graph_execution.fail(RuntimeError(event.error))
self._event_collector.collect(event)
self._state_manager.finish_execution(event.node_id)
@_dispatch.register
def _(self, event: NodeRunExceptionEvent) -> None:
"""
Handle node exception event (fail-branch strategy).
Args:
event: The node exception event
"""
# Node continues via fail-branch/default-value, treat as completion
node_execution = self._graph_execution.get_or_create_node_execution(event.node_id)
node_execution.mark_taken()
self._accumulate_node_usage(event.node_run_result.llm_usage)
# Persist outputs produced by the exception strategy (e.g. default values)
self._store_node_outputs(event.node_id, event.node_run_result.outputs)
node = self._graph.nodes[event.node_id]
if node.error_strategy == ErrorStrategy.DEFAULT_VALUE:
ready_nodes, edge_streaming_events = self._edge_processor.process_node_success(event.node_id)
elif node.error_strategy == ErrorStrategy.FAIL_BRANCH:
ready_nodes, edge_streaming_events = self._edge_processor.handle_branch_completion(
event.node_id, event.node_run_result.edge_source_handle
)
else:
raise NotImplementedError(f"Unsupported error strategy: {node.error_strategy}")
for edge_event in edge_streaming_events:
self._event_collector.collect(edge_event)
for node_id in ready_nodes:
self._state_manager.enqueue_node(node_id)
self._state_manager.start_execution(node_id)
# Update response outputs if applicable
if node.execution_type == NodeExecutionType.RESPONSE:
self._update_response_outputs(event.node_run_result.outputs)
self._state_manager.finish_execution(event.node_id)
# Collect the exception event for observers
self._event_collector.collect(event)
@_dispatch.register
def _(self, event: NodeRunRetryEvent) -> None:
"""
Handle node retry event.
Args:
event: The node retry event
"""
node_execution = self._graph_execution.get_or_create_node_execution(event.node_id)
node_execution.increment_retry()
# Finish the previous attempt before re-queuing the node
self._state_manager.finish_execution(event.node_id)
# Emit retry event for observers
self._event_collector.collect(event)
# Re-queue node for execution
self._state_manager.enqueue_node(event.node_id)
self._state_manager.start_execution(event.node_id)
def _accumulate_node_usage(self, usage: LLMUsage) -> None:
"""Accumulate token usage into the shared runtime state."""
if usage.total_tokens <= 0:
return
self._graph_runtime_state.add_tokens(usage.total_tokens)
current_usage = self._graph_runtime_state.llm_usage
if current_usage.total_tokens == 0:
self._graph_runtime_state.llm_usage = usage
else:
self._graph_runtime_state.llm_usage = current_usage.plus(usage)
def _store_node_outputs(self, node_id: str, outputs: Mapping[str, object]) -> None:
"""
Store node outputs in the variable pool.
Args:
event: The node succeeded event containing outputs
"""
for variable_name, variable_value in outputs.items():
self._graph_runtime_state.variable_pool.add((node_id, variable_name), variable_value)
def _update_response_outputs(self, outputs: Mapping[str, object]) -> None:
"""Update response outputs for response nodes."""
# TODO: Design a mechanism for nodes to notify the engine about how to update outputs
# in runtime state, rather than allowing nodes to directly access runtime state.
for key, value in outputs.items():
if key == "answer":
existing = self._graph_runtime_state.get_output("answer", "")
if existing:
self._graph_runtime_state.set_output("answer", f"{existing}{value}")
else:
self._graph_runtime_state.set_output("answer", value)
else:
self._graph_runtime_state.set_output(key, value)
@@ -0,0 +1,186 @@
"""
Unified event manager for collecting and emitting events.
"""
import logging
import threading
import time
from collections.abc import Generator
from contextlib import contextmanager
from typing import final
from dify_graph.graph_events import GraphEngineEvent
from ..layers.base import GraphEngineLayer
_logger = logging.getLogger(__name__)
@final
class ReadWriteLock:
"""
A read-write lock implementation that allows multiple concurrent readers
but only one writer at a time.
"""
def __init__(self) -> None:
self._read_ready = threading.Condition(threading.RLock())
self._readers = 0
def acquire_read(self) -> None:
"""Acquire a read lock."""
_ = self._read_ready.acquire()
try:
self._readers += 1
finally:
self._read_ready.release()
def release_read(self) -> None:
"""Release a read lock."""
_ = self._read_ready.acquire()
try:
self._readers -= 1
if self._readers == 0:
self._read_ready.notify_all()
finally:
self._read_ready.release()
def acquire_write(self) -> None:
"""Acquire a write lock."""
_ = self._read_ready.acquire()
while self._readers > 0:
_ = self._read_ready.wait()
def release_write(self) -> None:
"""Release a write lock."""
self._read_ready.release()
@contextmanager
def read_lock(self):
"""Return a context manager for read locking."""
self.acquire_read()
try:
yield
finally:
self.release_read()
@contextmanager
def write_lock(self):
"""Return a context manager for write locking."""
self.acquire_write()
try:
yield
finally:
self.release_write()
@final
class EventManager:
"""
Unified event manager that collects, buffers, and emits events.
This class combines event collection with event emission, providing
thread-safe event management with support for notifying layers and
streaming events to external consumers.
"""
def __init__(self) -> None:
"""Initialize the event manager."""
self._events: list[GraphEngineEvent] = []
self._lock = ReadWriteLock()
self._layers: list[GraphEngineLayer] = []
self._execution_complete = threading.Event()
def set_layers(self, layers: list[GraphEngineLayer]) -> None:
"""
Set the layers to notify on event collection.
Args:
layers: List of layers to notify
"""
self._layers = layers
def notify_layers(self, event: GraphEngineEvent) -> None:
"""Notify registered layers about an event without buffering it."""
self._notify_layers(event)
def collect(self, event: GraphEngineEvent) -> None:
"""
Thread-safe method to collect an event.
Args:
event: The event to collect
"""
with self._lock.write_lock():
self._events.append(event)
# NOTE: `_notify_layers` is intentionally called outside the critical section
# to minimize lock contention and avoid blocking other readers or writers.
#
# The public `notify_layers` method also does not use a write lock,
# so protecting `_notify_layers` with a lock here is unnecessary.
self._notify_layers(event)
def _get_new_events(self, start_index: int) -> list[GraphEngineEvent]:
"""
Get new events starting from a specific index.
Args:
start_index: The index to start from
Returns:
List of new events
"""
with self._lock.read_lock():
return list(self._events[start_index:])
def _event_count(self) -> int:
"""
Get the current count of collected events.
Returns:
Number of collected events
"""
with self._lock.read_lock():
return len(self._events)
def mark_complete(self) -> None:
"""Mark execution as complete to stop the event emission generator."""
self._execution_complete.set()
def emit_events(self) -> Generator[GraphEngineEvent, None, None]:
"""
Generator that yields events as they're collected.
Yields:
GraphEngineEvent instances as they're processed
"""
yielded_count = 0
while not self._execution_complete.is_set() or yielded_count < self._event_count():
# Get new events since last yield
new_events = self._get_new_events(yielded_count)
# Yield any new events
for event in new_events:
yield event
yielded_count += 1
# Small sleep to avoid busy waiting
if not self._execution_complete.is_set() and not new_events:
time.sleep(0.001)
def _notify_layers(self, event: GraphEngineEvent) -> None:
"""
Notify all layers of an event.
Layer exceptions are caught and logged to prevent disrupting collection.
Args:
event: The event to send to layers
"""
for layer in self._layers:
try:
layer.on_event(event)
except Exception:
_logger.exception("Error in layer on_event, layer_type=%s", type(layer))
+359
View File
@@ -0,0 +1,359 @@
"""
QueueBasedGraphEngine - Main orchestrator for queue-based workflow execution.
This engine uses a modular architecture with separated packages following
Domain-Driven Design principles for improved maintainability and testability.
"""
from __future__ import annotations
import logging
import queue
from collections.abc import Generator
from typing import TYPE_CHECKING, cast, final
from dify_graph.context import capture_current_context
from dify_graph.entities.workflow_start_reason import WorkflowStartReason
from dify_graph.enums import NodeExecutionType
from dify_graph.graph import Graph
from dify_graph.graph_events import (
GraphEngineEvent,
GraphNodeEventBase,
GraphRunAbortedEvent,
GraphRunFailedEvent,
GraphRunPartialSucceededEvent,
GraphRunPausedEvent,
GraphRunStartedEvent,
GraphRunSucceededEvent,
)
from dify_graph.runtime import GraphRuntimeState, ReadOnlyGraphRuntimeStateWrapper
if TYPE_CHECKING: # pragma: no cover - used only for static analysis
from dify_graph.runtime.graph_runtime_state import GraphProtocol
from .command_processing import (
AbortCommandHandler,
CommandProcessor,
PauseCommandHandler,
UpdateVariablesCommandHandler,
)
from .config import GraphEngineConfig
from .entities.commands import AbortCommand, PauseCommand, UpdateVariablesCommand
from .error_handler import ErrorHandler
from .event_management import EventHandler, EventManager
from .graph_state_manager import GraphStateManager
from .graph_traversal import EdgeProcessor, SkipPropagator
from .layers.base import GraphEngineLayer
from .orchestration import Dispatcher, ExecutionCoordinator
from .protocols.command_channel import CommandChannel
from .worker_management import WorkerPool
if TYPE_CHECKING:
from dify_graph.graph_engine.domain.graph_execution import GraphExecution
from dify_graph.graph_engine.response_coordinator import ResponseStreamCoordinator
logger = logging.getLogger(__name__)
_DEFAULT_CONFIG = GraphEngineConfig()
@final
class GraphEngine:
"""
Queue-based graph execution engine.
Uses a modular architecture that delegates responsibilities to specialized
subsystems, following Domain-Driven Design and SOLID principles.
"""
def __init__(
self,
workflow_id: str,
graph: Graph,
graph_runtime_state: GraphRuntimeState,
command_channel: CommandChannel,
config: GraphEngineConfig = _DEFAULT_CONFIG,
) -> None:
"""Initialize the graph engine with all subsystems and dependencies."""
# Bind runtime state to current workflow context
self._graph = graph
self._graph_runtime_state = graph_runtime_state
self._graph_runtime_state.configure(graph=cast("GraphProtocol", graph))
self._command_channel = command_channel
self._config = config
# Graph execution tracks the overall execution state
self._graph_execution = cast("GraphExecution", self._graph_runtime_state.graph_execution)
self._graph_execution.workflow_id = workflow_id
# === Execution Queues ===
self._ready_queue = self._graph_runtime_state.ready_queue
# Queue for events generated during execution
self._event_queue: queue.Queue[GraphNodeEventBase] = queue.Queue()
# === State Management ===
# Unified state manager handles all node state transitions and queue operations
self._state_manager = GraphStateManager(self._graph, self._ready_queue)
# === Response Coordination ===
# Coordinates response streaming from response nodes
self._response_coordinator = cast("ResponseStreamCoordinator", self._graph_runtime_state.response_coordinator)
# === Event Management ===
# Event manager handles both collection and emission of events
self._event_manager = EventManager()
# === Error Handling ===
# Centralized error handler for graph execution errors
self._error_handler = ErrorHandler(self._graph, self._graph_execution)
# === Graph Traversal Components ===
# Propagates skip status through the graph when conditions aren't met
self._skip_propagator = SkipPropagator(
graph=self._graph,
state_manager=self._state_manager,
)
# Processes edges to determine next nodes after execution
# Also handles conditional branching and route selection
self._edge_processor = EdgeProcessor(
graph=self._graph,
state_manager=self._state_manager,
response_coordinator=self._response_coordinator,
skip_propagator=self._skip_propagator,
)
# === Command Processing ===
# Processes external commands (e.g., abort requests)
self._command_processor = CommandProcessor(
command_channel=self._command_channel,
graph_execution=self._graph_execution,
)
# Register command handlers
abort_handler = AbortCommandHandler()
self._command_processor.register_handler(AbortCommand, abort_handler)
pause_handler = PauseCommandHandler()
self._command_processor.register_handler(PauseCommand, pause_handler)
update_variables_handler = UpdateVariablesCommandHandler(self._graph_runtime_state.variable_pool)
self._command_processor.register_handler(UpdateVariablesCommand, update_variables_handler)
# === Extensibility ===
# Layers allow plugins to extend engine functionality
self._layers: list[GraphEngineLayer] = []
# === Worker Pool Setup ===
# Capture execution context for worker threads
execution_context = capture_current_context()
# Create worker pool for parallel node execution
self._worker_pool = WorkerPool(
ready_queue=self._ready_queue,
event_queue=self._event_queue,
graph=self._graph,
layers=self._layers,
execution_context=execution_context,
config=self._config,
)
# === Orchestration ===
# Coordinates the overall execution lifecycle
self._execution_coordinator = ExecutionCoordinator(
graph_execution=self._graph_execution,
state_manager=self._state_manager,
command_processor=self._command_processor,
worker_pool=self._worker_pool,
)
# === Event Handler Registry ===
# Central registry for handling all node execution events
self._event_handler_registry = EventHandler(
graph=self._graph,
graph_runtime_state=self._graph_runtime_state,
graph_execution=self._graph_execution,
response_coordinator=self._response_coordinator,
event_collector=self._event_manager,
edge_processor=self._edge_processor,
state_manager=self._state_manager,
error_handler=self._error_handler,
)
# Dispatches events and manages execution flow
self._dispatcher = Dispatcher(
event_queue=self._event_queue,
event_handler=self._event_handler_registry,
execution_coordinator=self._execution_coordinator,
event_emitter=self._event_manager,
)
# === Validation ===
# Ensure all nodes share the same GraphRuntimeState instance
self._validate_graph_state_consistency()
def _validate_graph_state_consistency(self) -> None:
"""Validate that all nodes share the same GraphRuntimeState."""
expected_state_id = id(self._graph_runtime_state)
for node in self._graph.nodes.values():
if id(node.graph_runtime_state) != expected_state_id:
raise ValueError(f"GraphRuntimeState consistency violation: Node '{node.id}' has a different instance")
def _bind_layer_context(
self,
layer: GraphEngineLayer,
) -> None:
layer.initialize(ReadOnlyGraphRuntimeStateWrapper(self._graph_runtime_state), self._command_channel)
def layer(self, layer: GraphEngineLayer) -> GraphEngine:
"""Add a layer for extending functionality."""
self._layers.append(layer)
self._bind_layer_context(layer)
return self
def run(self) -> Generator[GraphEngineEvent, None, None]:
"""
Execute the graph using the modular architecture.
Returns:
Generator yielding GraphEngineEvent instances
"""
try:
# Initialize layers
self._initialize_layers()
is_resume = self._graph_execution.started
if not is_resume:
self._graph_execution.start()
else:
self._graph_execution.paused = False
self._graph_execution.pause_reasons = []
start_event = GraphRunStartedEvent(
reason=WorkflowStartReason.RESUMPTION if is_resume else WorkflowStartReason.INITIAL,
)
self._event_manager.notify_layers(start_event)
yield start_event
# Start subsystems
self._start_execution(resume=is_resume)
# Yield events as they occur
yield from self._event_manager.emit_events()
# Handle completion
if self._graph_execution.is_paused:
pause_reasons = self._graph_execution.pause_reasons
assert pause_reasons, "pause_reasons should not be empty when execution is paused."
# Ensure we have a valid PauseReason for the event
paused_event = GraphRunPausedEvent(
reasons=pause_reasons,
outputs=self._graph_runtime_state.outputs,
)
self._event_manager.notify_layers(paused_event)
yield paused_event
elif self._graph_execution.aborted:
abort_reason = "Workflow execution aborted by user command"
if self._graph_execution.error:
abort_reason = str(self._graph_execution.error)
aborted_event = GraphRunAbortedEvent(
reason=abort_reason,
outputs=self._graph_runtime_state.outputs,
)
self._event_manager.notify_layers(aborted_event)
yield aborted_event
elif self._graph_execution.has_error:
if self._graph_execution.error:
raise self._graph_execution.error
else:
outputs = self._graph_runtime_state.outputs
exceptions_count = self._graph_execution.exceptions_count
if exceptions_count > 0:
partial_event = GraphRunPartialSucceededEvent(
exceptions_count=exceptions_count,
outputs=outputs,
)
self._event_manager.notify_layers(partial_event)
yield partial_event
else:
succeeded_event = GraphRunSucceededEvent(
outputs=outputs,
)
self._event_manager.notify_layers(succeeded_event)
yield succeeded_event
except Exception as e:
failed_event = GraphRunFailedEvent(
error=str(e),
exceptions_count=self._graph_execution.exceptions_count,
)
self._event_manager.notify_layers(failed_event)
yield failed_event
raise
finally:
self._stop_execution()
def _initialize_layers(self) -> None:
"""Initialize layers with context."""
self._event_manager.set_layers(self._layers)
for layer in self._layers:
try:
layer.on_graph_start()
except Exception:
logger.exception("Layer %s failed on_graph_start", layer.__class__.__name__)
def _start_execution(self, *, resume: bool = False) -> None:
"""Start execution subsystems."""
paused_nodes: list[str] = []
deferred_nodes: list[str] = []
if resume:
paused_nodes = self._graph_runtime_state.consume_paused_nodes()
deferred_nodes = self._graph_runtime_state.consume_deferred_nodes()
# Start worker pool (it calculates initial workers internally)
self._worker_pool.start()
# Register response nodes
for node in self._graph.nodes.values():
if node.execution_type == NodeExecutionType.RESPONSE:
self._response_coordinator.register(node.id)
if not resume:
# Enqueue root node
root_node = self._graph.root_node
self._state_manager.enqueue_node(root_node.id)
self._state_manager.start_execution(root_node.id)
else:
seen_nodes: set[str] = set()
for node_id in paused_nodes + deferred_nodes:
if node_id in seen_nodes:
continue
seen_nodes.add(node_id)
self._state_manager.enqueue_node(node_id)
self._state_manager.start_execution(node_id)
# Start dispatcher
self._dispatcher.start()
def _stop_execution(self) -> None:
"""Stop execution subsystems."""
self._dispatcher.stop()
self._worker_pool.stop()
# Don't mark complete here as the dispatcher already does it
# Notify layers
for layer in self._layers:
try:
layer.on_graph_end(self._graph_execution.error)
except Exception:
logger.exception("Layer %s failed on_graph_end", layer.__class__.__name__)
# Public property accessors for attributes that need external access
@property
def graph_runtime_state(self) -> GraphRuntimeState:
"""Get the graph runtime state."""
return self._graph_runtime_state
@@ -0,0 +1,290 @@
"""
Graph state manager that combines node, edge, and execution tracking.
"""
import threading
from collections.abc import Sequence
from typing import TypedDict, final
from dify_graph.enums import NodeState
from dify_graph.graph import Edge, Graph
from .ready_queue import ReadyQueue
class EdgeStateAnalysis(TypedDict):
"""Analysis result for edge states."""
has_unknown: bool
has_taken: bool
all_skipped: bool
@final
class GraphStateManager:
def __init__(self, graph: Graph, ready_queue: ReadyQueue) -> None:
"""
Initialize the state manager.
Args:
graph: The workflow graph
ready_queue: Queue for nodes ready to execute
"""
self._graph = graph
self._ready_queue = ready_queue
self._lock = threading.RLock()
# Execution tracking state
self._executing_nodes: set[str] = set()
# ============= Node State Operations =============
def enqueue_node(self, node_id: str) -> None:
"""
Mark a node as TAKEN and add it to the ready queue.
This combines the state transition and enqueueing operations
that always occur together when preparing a node for execution.
Args:
node_id: The ID of the node to enqueue
"""
with self._lock:
self._graph.nodes[node_id].state = NodeState.TAKEN
self._ready_queue.put(node_id)
def mark_node_skipped(self, node_id: str) -> None:
"""
Mark a node as SKIPPED.
Args:
node_id: The ID of the node to skip
"""
with self._lock:
self._graph.nodes[node_id].state = NodeState.SKIPPED
def is_node_ready(self, node_id: str) -> bool:
"""
Check if a node is ready to be executed.
A node is ready when all its incoming edges from taken branches
have been satisfied.
Args:
node_id: The ID of the node to check
Returns:
True if the node is ready for execution
"""
with self._lock:
# Get all incoming edges to this node
incoming_edges = self._graph.get_incoming_edges(node_id)
# If no incoming edges, node is always ready
if not incoming_edges:
return True
# If any edge is UNKNOWN, node is not ready
if any(edge.state == NodeState.UNKNOWN for edge in incoming_edges):
return False
# Node is ready if at least one edge is TAKEN
return any(edge.state == NodeState.TAKEN for edge in incoming_edges)
def get_node_state(self, node_id: str) -> NodeState:
"""
Get the current state of a node.
Args:
node_id: The ID of the node
Returns:
The current node state
"""
with self._lock:
return self._graph.nodes[node_id].state
# ============= Edge State Operations =============
def mark_edge_taken(self, edge_id: str) -> None:
"""
Mark an edge as TAKEN.
Args:
edge_id: The ID of the edge to mark
"""
with self._lock:
self._graph.edges[edge_id].state = NodeState.TAKEN
def mark_edge_skipped(self, edge_id: str) -> None:
"""
Mark an edge as SKIPPED.
Args:
edge_id: The ID of the edge to mark
"""
with self._lock:
self._graph.edges[edge_id].state = NodeState.SKIPPED
def analyze_edge_states(self, edges: list[Edge]) -> EdgeStateAnalysis:
"""
Analyze the states of edges and return summary flags.
Args:
edges: List of edges to analyze
Returns:
Analysis result with state flags
"""
with self._lock:
states = {edge.state for edge in edges}
return EdgeStateAnalysis(
has_unknown=NodeState.UNKNOWN in states,
has_taken=NodeState.TAKEN in states,
all_skipped=states == {NodeState.SKIPPED} if states else True,
)
def get_edge_state(self, edge_id: str) -> NodeState:
"""
Get the current state of an edge.
Args:
edge_id: The ID of the edge
Returns:
The current edge state
"""
with self._lock:
return self._graph.edges[edge_id].state
def categorize_branch_edges(self, node_id: str, selected_handle: str) -> tuple[Sequence[Edge], Sequence[Edge]]:
"""
Categorize branch edges into selected and unselected.
Args:
node_id: The ID of the branch node
selected_handle: The handle of the selected edge
Returns:
A tuple of (selected_edges, unselected_edges)
"""
with self._lock:
outgoing_edges = self._graph.get_outgoing_edges(node_id)
selected_edges: list[Edge] = []
unselected_edges: list[Edge] = []
for edge in outgoing_edges:
if edge.source_handle == selected_handle:
selected_edges.append(edge)
else:
unselected_edges.append(edge)
return selected_edges, unselected_edges
# ============= Execution Tracking Operations =============
def start_execution(self, node_id: str) -> None:
"""
Mark a node as executing.
Args:
node_id: The ID of the node starting execution
"""
with self._lock:
self._executing_nodes.add(node_id)
def finish_execution(self, node_id: str) -> None:
"""
Mark a node as no longer executing.
Args:
node_id: The ID of the node finishing execution
"""
with self._lock:
self._executing_nodes.discard(node_id)
def is_executing(self, node_id: str) -> bool:
"""
Check if a node is currently executing.
Args:
node_id: The ID of the node to check
Returns:
True if the node is executing
"""
with self._lock:
return node_id in self._executing_nodes
def get_executing_count(self) -> int:
"""
Get the count of currently executing nodes.
Returns:
Number of executing nodes
"""
# This count is a best-effort snapshot and can change concurrently.
# Only use it for pause-drain checks where scheduling is already frozen.
with self._lock:
return len(self._executing_nodes)
def get_executing_nodes(self) -> set[str]:
"""
Get a copy of the set of executing node IDs.
Returns:
Set of node IDs currently executing
"""
with self._lock:
return self._executing_nodes.copy()
def clear_executing(self) -> None:
"""Clear all executing nodes."""
with self._lock:
self._executing_nodes.clear()
# ============= Composite Operations =============
def is_execution_complete(self) -> bool:
"""
Check if graph execution is complete.
Execution is complete when:
- Ready queue is empty
- No nodes are executing
Returns:
True if execution is complete
"""
with self._lock:
return self._ready_queue.empty() and len(self._executing_nodes) == 0
def get_queue_depth(self) -> int:
"""
Get the current depth of the ready queue.
Returns:
Number of nodes in the ready queue
"""
return self._ready_queue.qsize()
def get_execution_stats(self) -> dict[str, int]:
"""
Get execution statistics.
Returns:
Dictionary with execution statistics
"""
with self._lock:
taken_nodes = sum(1 for node in self._graph.nodes.values() if node.state == NodeState.TAKEN)
skipped_nodes = sum(1 for node in self._graph.nodes.values() if node.state == NodeState.SKIPPED)
unknown_nodes = sum(1 for node in self._graph.nodes.values() if node.state == NodeState.UNKNOWN)
return {
"queue_depth": self._ready_queue.qsize(),
"executing": len(self._executing_nodes),
"taken_nodes": taken_nodes,
"skipped_nodes": skipped_nodes,
"unknown_nodes": unknown_nodes,
}
@@ -0,0 +1,14 @@
"""
Graph traversal subsystem for graph engine.
This package handles graph navigation, edge processing,
and skip propagation logic.
"""
from .edge_processor import EdgeProcessor
from .skip_propagator import SkipPropagator
__all__ = [
"EdgeProcessor",
"SkipPropagator",
]
@@ -0,0 +1,201 @@
"""
Edge processing logic for graph traversal.
"""
from collections.abc import Sequence
from typing import TYPE_CHECKING, final
from dify_graph.enums import NodeExecutionType
from dify_graph.graph import Edge, Graph
from dify_graph.graph_events import NodeRunStreamChunkEvent
from ..graph_state_manager import GraphStateManager
from ..response_coordinator import ResponseStreamCoordinator
if TYPE_CHECKING:
from .skip_propagator import SkipPropagator
@final
class EdgeProcessor:
"""
Processes edges during graph execution.
This handles marking edges as taken or skipped, notifying
the response coordinator, triggering downstream node execution,
and managing branch node logic.
"""
def __init__(
self,
graph: Graph,
state_manager: GraphStateManager,
response_coordinator: ResponseStreamCoordinator,
skip_propagator: "SkipPropagator",
) -> None:
"""
Initialize the edge processor.
Args:
graph: The workflow graph
state_manager: Unified state manager
response_coordinator: Response stream coordinator
skip_propagator: Propagator for skip states
"""
self._graph = graph
self._state_manager = state_manager
self._response_coordinator = response_coordinator
self._skip_propagator = skip_propagator
def process_node_success(
self, node_id: str, selected_handle: str | None = None
) -> tuple[Sequence[str], Sequence[NodeRunStreamChunkEvent]]:
"""
Process edges after a node succeeds.
Args:
node_id: The ID of the succeeded node
selected_handle: For branch nodes, the selected edge handle
Returns:
Tuple of (list of downstream node IDs that are now ready, list of streaming events)
"""
node = self._graph.nodes[node_id]
if node.execution_type == NodeExecutionType.BRANCH:
return self._process_branch_node_edges(node_id, selected_handle)
else:
return self._process_non_branch_node_edges(node_id)
def _process_non_branch_node_edges(self, node_id: str) -> tuple[Sequence[str], Sequence[NodeRunStreamChunkEvent]]:
"""
Process edges for non-branch nodes (mark all as TAKEN).
Args:
node_id: The ID of the succeeded node
Returns:
Tuple of (list of downstream nodes ready for execution, list of streaming events)
"""
ready_nodes: list[str] = []
all_streaming_events: list[NodeRunStreamChunkEvent] = []
outgoing_edges = self._graph.get_outgoing_edges(node_id)
for edge in outgoing_edges:
nodes, events = self._process_taken_edge(edge)
ready_nodes.extend(nodes)
all_streaming_events.extend(events)
return ready_nodes, all_streaming_events
def _process_branch_node_edges(
self, node_id: str, selected_handle: str | None
) -> tuple[Sequence[str], Sequence[NodeRunStreamChunkEvent]]:
"""
Process edges for branch nodes.
Args:
node_id: The ID of the branch node
selected_handle: The handle of the selected edge
Returns:
Tuple of (list of downstream nodes ready for execution, list of streaming events)
Raises:
ValueError: If no edge was selected
"""
if not selected_handle:
raise ValueError(f"Branch node {node_id} did not select any edge")
ready_nodes: list[str] = []
all_streaming_events: list[NodeRunStreamChunkEvent] = []
# Categorize edges
selected_edges, unselected_edges = self._state_manager.categorize_branch_edges(node_id, selected_handle)
# Process unselected edges first (mark as skipped)
for edge in unselected_edges:
self._process_skipped_edge(edge)
# Process selected edges
for edge in selected_edges:
nodes, events = self._process_taken_edge(edge)
ready_nodes.extend(nodes)
all_streaming_events.extend(events)
return ready_nodes, all_streaming_events
def _process_taken_edge(self, edge: Edge) -> tuple[Sequence[str], Sequence[NodeRunStreamChunkEvent]]:
"""
Mark edge as taken and check downstream node.
Args:
edge: The edge to process
Returns:
Tuple of (list containing downstream node ID if it's ready, list of streaming events)
"""
# Mark edge as taken
self._state_manager.mark_edge_taken(edge.id)
# Notify response coordinator and get streaming events
streaming_events = self._response_coordinator.on_edge_taken(edge.id)
# Check if downstream node is ready
ready_nodes: list[str] = []
if self._state_manager.is_node_ready(edge.head):
ready_nodes.append(edge.head)
return ready_nodes, streaming_events
def _process_skipped_edge(self, edge: Edge) -> None:
"""
Mark edge as skipped.
Args:
edge: The edge to skip
"""
self._state_manager.mark_edge_skipped(edge.id)
def handle_branch_completion(
self, node_id: str, selected_handle: str | None
) -> tuple[Sequence[str], Sequence[NodeRunStreamChunkEvent]]:
"""
Handle completion of a branch node.
Args:
node_id: The ID of the branch node
selected_handle: The handle of the selected branch
Returns:
Tuple of (list of downstream nodes ready for execution, list of streaming events)
Raises:
ValueError: If no branch was selected
"""
if not selected_handle:
raise ValueError(f"Branch node {node_id} completed without selecting a branch")
# Categorize edges into selected and unselected
_, unselected_edges = self._state_manager.categorize_branch_edges(node_id, selected_handle)
# Skip all unselected paths
self._skip_propagator.skip_branch_paths(unselected_edges)
# Process selected edges and get ready nodes and streaming events
return self.process_node_success(node_id, selected_handle)
def validate_branch_selection(self, node_id: str, selected_handle: str) -> bool:
"""
Validate that a branch selection is valid.
Args:
node_id: The ID of the branch node
selected_handle: The handle to validate
Returns:
True if the selection is valid
"""
outgoing_edges = self._graph.get_outgoing_edges(node_id)
valid_handles = {edge.source_handle for edge in outgoing_edges}
return selected_handle in valid_handles
@@ -0,0 +1,96 @@
"""
Skip state propagation through the graph.
"""
from collections.abc import Sequence
from typing import final
from dify_graph.graph import Edge, Graph
from ..graph_state_manager import GraphStateManager
@final
class SkipPropagator:
"""
Propagates skip states through the graph.
When a node is skipped, this ensures all downstream nodes
that depend solely on it are also skipped.
"""
def __init__(
self,
graph: Graph,
state_manager: GraphStateManager,
) -> None:
"""
Initialize the skip propagator.
Args:
graph: The workflow graph
state_manager: Unified state manager
"""
self._graph = graph
self._state_manager = state_manager
def propagate_skip_from_edge(self, edge_id: str) -> None:
"""
Recursively propagate skip state from a skipped edge.
Rules:
- If a node has any UNKNOWN incoming edges, stop processing
- If all incoming edges are SKIPPED, skip the node and its edges
- If any incoming edge is TAKEN, the node may still execute
Args:
edge_id: The ID of the skipped edge to start from
"""
downstream_node_id = self._graph.edges[edge_id].head
incoming_edges = self._graph.get_incoming_edges(downstream_node_id)
# Analyze edge states
edge_states = self._state_manager.analyze_edge_states(incoming_edges)
# Stop if there are unknown edges (not yet processed)
if edge_states["has_unknown"]:
return
# If any edge is taken, node may still execute
if edge_states["has_taken"]:
# Enqueue node
self._state_manager.enqueue_node(downstream_node_id)
self._state_manager.start_execution(downstream_node_id)
return
# All edges are skipped, propagate skip to this node
if edge_states["all_skipped"]:
self._propagate_skip_to_node(downstream_node_id)
def _propagate_skip_to_node(self, node_id: str) -> None:
"""
Mark a node and all its outgoing edges as skipped.
Args:
node_id: The ID of the node to skip
"""
# Mark node as skipped
self._state_manager.mark_node_skipped(node_id)
# Mark all outgoing edges as skipped and propagate
outgoing_edges = self._graph.get_outgoing_edges(node_id)
for edge in outgoing_edges:
self._state_manager.mark_edge_skipped(edge.id)
# Recursively propagate skip
self.propagate_skip_from_edge(edge.id)
def skip_branch_paths(self, unselected_edges: Sequence[Edge]) -> None:
"""
Skip all paths from unselected branch edges.
Args:
unselected_edges: List of edges not taken by the branch
"""
for edge in unselected_edges:
self._state_manager.mark_edge_skipped(edge.id)
self.propagate_skip_from_edge(edge.id)
@@ -0,0 +1,55 @@
# Layers
Pluggable middleware for engine extensions.
## Components
### Layer (base)
Abstract base class for layers.
- `initialize()` - Receive runtime context (runtime state is bound here and always available to hooks)
- `on_graph_start()` - Execution start hook
- `on_event()` - Process all events
- `on_graph_end()` - Execution end hook
### DebugLoggingLayer
Comprehensive execution logging.
- Configurable detail levels
- Tracks execution statistics
- Truncates long values
## Usage
```python
debug_layer = DebugLoggingLayer(
level="INFO",
include_outputs=True
)
engine = GraphEngine(graph)
engine.layer(debug_layer)
engine.run()
```
`engine.layer()` binds the read-only runtime state before execution, so
`graph_runtime_state` is always available inside layer hooks.
## Custom Layers
```python
class MetricsLayer(Layer):
def on_event(self, event):
if isinstance(event, NodeRunSucceededEvent):
self.metrics[event.node_id] = event.elapsed_time
```
## Configuration
**DebugLoggingLayer Options:**
- `level` - Log level (INFO, DEBUG, ERROR)
- `include_inputs/outputs` - Log data values
- `max_value_length` - Truncate long values
@@ -0,0 +1,16 @@
"""
Layer system for GraphEngine extensibility.
This module provides the layer infrastructure for extending GraphEngine functionality
with middleware-like components that can observe events and interact with execution.
"""
from .base import GraphEngineLayer
from .debug_logging import DebugLoggingLayer
from .execution_limits import ExecutionLimitsLayer
__all__ = [
"DebugLoggingLayer",
"ExecutionLimitsLayer",
"GraphEngineLayer",
]
+128
View File
@@ -0,0 +1,128 @@
"""
Base layer class for GraphEngine extensions.
This module provides the abstract base class for implementing layers that can
intercept and respond to GraphEngine events.
"""
from abc import ABC, abstractmethod
from dify_graph.graph_engine.protocols.command_channel import CommandChannel
from dify_graph.graph_events import GraphEngineEvent, GraphNodeEventBase
from dify_graph.nodes.base.node import Node
from dify_graph.runtime import ReadOnlyGraphRuntimeState
class GraphEngineLayerNotInitializedError(Exception):
"""Raised when a layer's runtime state is accessed before initialization."""
def __init__(self, layer_name: str | None = None) -> None:
name = layer_name or "GraphEngineLayer"
super().__init__(f"{name} runtime state is not initialized. Bind the layer to a GraphEngine before access.")
class GraphEngineLayer(ABC):
"""
Abstract base class for GraphEngine layers.
Layers are middleware-like components that can:
- Observe all events emitted by the GraphEngine
- Access the graph runtime state
- Send commands to control execution
Subclasses should override the constructor to accept configuration parameters,
then implement the three lifecycle methods.
"""
def __init__(self) -> None:
"""Initialize the layer. Subclasses can override with custom parameters."""
self._graph_runtime_state: ReadOnlyGraphRuntimeState | None = None
self.command_channel: CommandChannel | None = None
@property
def graph_runtime_state(self) -> ReadOnlyGraphRuntimeState:
if self._graph_runtime_state is None:
raise GraphEngineLayerNotInitializedError(type(self).__name__)
return self._graph_runtime_state
def initialize(self, graph_runtime_state: ReadOnlyGraphRuntimeState, command_channel: CommandChannel) -> None:
"""
Initialize the layer with engine dependencies.
Called by GraphEngine to inject the read-only runtime state and command channel.
This is invoked when the layer is registered with a `GraphEngine` instance.
Implementations should be idempotent.
Args:
graph_runtime_state: Read-only view of the runtime state
command_channel: Channel for sending commands to the engine
"""
self._graph_runtime_state = graph_runtime_state
self.command_channel = command_channel
@abstractmethod
def on_graph_start(self) -> None:
"""
Called when graph execution starts.
This is called after the engine has been initialized but before any nodes
are executed. Layers can use this to set up resources or log start information.
"""
pass
@abstractmethod
def on_event(self, event: GraphEngineEvent) -> None:
"""
Called for every event emitted by the engine.
This method receives all events generated during graph execution, including:
- Graph lifecycle events (start, success, failure)
- Node execution events (start, success, failure, retry)
- Stream events for response nodes
- Container events (iteration, loop)
Args:
event: The event emitted by the engine
"""
pass
@abstractmethod
def on_graph_end(self, error: Exception | None) -> None:
"""
Called when graph execution ends.
This is called after all nodes have been executed or when execution is
aborted. Layers can use this to clean up resources or log final state.
Args:
error: The exception that caused execution to fail, or None if successful
"""
pass
def on_node_run_start(self, node: Node) -> None:
"""
Called immediately before a node begins execution.
Layers can override to inject behavior (e.g., start spans) prior to node execution.
The node's execution ID is available via `node._node_execution_id` and will be
consistent with all events emitted by this node execution.
Args:
node: The node instance about to be executed
"""
return
def on_node_run_end(
self, node: Node, error: Exception | None, result_event: GraphNodeEventBase | None = None
) -> None:
"""
Called after a node finishes execution.
The node's execution ID is available via `node._node_execution_id` and matches
the `id` field in all events emitted by this node execution.
Args:
node: The node instance that just finished execution
error: Exception instance if the node failed, otherwise None
result_event: The final result event from node execution (succeeded/failed/paused), if any
"""
return
@@ -0,0 +1,247 @@
"""
Debug logging layer for GraphEngine.
This module provides a layer that logs all events and state changes during
graph execution for debugging purposes.
"""
import logging
from collections.abc import Mapping
from typing import Any, final
from typing_extensions import override
from dify_graph.graph_events import (
GraphEngineEvent,
GraphRunAbortedEvent,
GraphRunFailedEvent,
GraphRunPartialSucceededEvent,
GraphRunStartedEvent,
GraphRunSucceededEvent,
NodeRunExceptionEvent,
NodeRunFailedEvent,
NodeRunIterationFailedEvent,
NodeRunIterationNextEvent,
NodeRunIterationStartedEvent,
NodeRunIterationSucceededEvent,
NodeRunLoopFailedEvent,
NodeRunLoopNextEvent,
NodeRunLoopStartedEvent,
NodeRunLoopSucceededEvent,
NodeRunRetryEvent,
NodeRunStartedEvent,
NodeRunStreamChunkEvent,
NodeRunSucceededEvent,
)
from .base import GraphEngineLayer
@final
class DebugLoggingLayer(GraphEngineLayer):
"""
A layer that provides comprehensive logging of GraphEngine execution.
This layer logs all events with configurable detail levels, helping developers
debug workflow execution and understand the flow of events.
"""
def __init__(
self,
level: str = "INFO",
include_inputs: bool = False,
include_outputs: bool = True,
include_process_data: bool = False,
logger_name: str = "GraphEngine.Debug",
max_value_length: int = 500,
) -> None:
"""
Initialize the debug logging layer.
Args:
level: Logging level (DEBUG, INFO, WARNING, ERROR)
include_inputs: Whether to log node input values
include_outputs: Whether to log node output values
include_process_data: Whether to log node process data
logger_name: Name of the logger to use
max_value_length: Maximum length of logged values (truncated if longer)
"""
super().__init__()
self.level = level
self.include_inputs = include_inputs
self.include_outputs = include_outputs
self.include_process_data = include_process_data
self.max_value_length = max_value_length
# Set up logger
self.logger = logging.getLogger(logger_name)
log_level = getattr(logging, level.upper(), logging.INFO)
self.logger.setLevel(log_level)
# Track execution stats
self.node_count = 0
self.success_count = 0
self.failure_count = 0
self.retry_count = 0
def _truncate_value(self, value: Any) -> str:
"""Truncate long values for logging."""
str_value = str(value)
if len(str_value) > self.max_value_length:
return str_value[: self.max_value_length] + "... (truncated)"
return str_value
def _format_dict(self, data: dict[str, Any] | Mapping[str, Any]) -> str:
"""Format a dictionary or mapping for logging with truncation."""
if not data:
return "{}"
formatted_items: list[str] = []
for key, value in data.items():
formatted_value = self._truncate_value(value)
formatted_items.append(f" {key}: {formatted_value}")
return "{\n" + ",\n".join(formatted_items) + "\n}"
@override
def on_graph_start(self) -> None:
"""Log graph execution start."""
self.logger.info("=" * 80)
self.logger.info("🚀 GRAPH EXECUTION STARTED")
self.logger.info("=" * 80)
# Log initial state
self.logger.info("Initial State:")
@override
def on_event(self, event: GraphEngineEvent) -> None:
"""Log individual events based on their type."""
event_class = event.__class__.__name__
# Graph-level events
if isinstance(event, GraphRunStartedEvent):
self.logger.debug("Graph run started event")
elif isinstance(event, GraphRunSucceededEvent):
self.logger.info("✅ Graph run succeeded")
if self.include_outputs and event.outputs:
self.logger.info(" Final outputs: %s", self._format_dict(event.outputs))
elif isinstance(event, GraphRunPartialSucceededEvent):
self.logger.warning("⚠️ Graph run partially succeeded")
if event.exceptions_count > 0:
self.logger.warning(" Total exceptions: %s", event.exceptions_count)
if self.include_outputs and event.outputs:
self.logger.info(" Final outputs: %s", self._format_dict(event.outputs))
elif isinstance(event, GraphRunFailedEvent):
self.logger.error("❌ Graph run failed: %s", event.error)
if event.exceptions_count > 0:
self.logger.error(" Total exceptions: %s", event.exceptions_count)
elif isinstance(event, GraphRunAbortedEvent):
self.logger.warning("⚠️ Graph run aborted: %s", event.reason)
if event.outputs:
self.logger.info(" Partial outputs: %s", self._format_dict(event.outputs))
# Node-level events
# Retry before Started because Retry subclasses Started;
elif isinstance(event, NodeRunRetryEvent):
self.retry_count += 1
self.logger.warning("🔄 Node retry: %s (attempt %s)", event.node_id, event.retry_index)
self.logger.warning(" Previous error: %s", event.error)
elif isinstance(event, NodeRunStartedEvent):
self.node_count += 1
self.logger.info('▶️ Node started: %s - "%s" (type: %s)', event.node_id, event.node_title, event.node_type)
if self.include_inputs and event.node_run_result.inputs:
self.logger.debug(" Inputs: %s", self._format_dict(event.node_run_result.inputs))
elif isinstance(event, NodeRunSucceededEvent):
self.success_count += 1
self.logger.info("✅ Node succeeded: %s", event.node_id)
if self.include_outputs and event.node_run_result.outputs:
self.logger.debug(" Outputs: %s", self._format_dict(event.node_run_result.outputs))
if self.include_process_data and event.node_run_result.process_data:
self.logger.debug(" Process data: %s", self._format_dict(event.node_run_result.process_data))
elif isinstance(event, NodeRunFailedEvent):
self.failure_count += 1
self.logger.error("❌ Node failed: %s", event.node_id)
self.logger.error(" Error: %s", event.error)
if event.node_run_result.error:
self.logger.error(" Details: %s", event.node_run_result.error)
elif isinstance(event, NodeRunExceptionEvent):
self.logger.warning("⚠️ Node exception handled: %s", event.node_id)
self.logger.warning(" Error: %s", event.error)
elif isinstance(event, NodeRunStreamChunkEvent):
# Log stream chunks at debug level to avoid spam
final_indicator = " (FINAL)" if event.is_final else ""
self.logger.debug(
"📝 Stream chunk from %s%s: %s", event.node_id, final_indicator, self._truncate_value(event.chunk)
)
# Iteration events
elif isinstance(event, NodeRunIterationStartedEvent):
self.logger.info("🔁 Iteration started: %s", event.node_id)
elif isinstance(event, NodeRunIterationNextEvent):
self.logger.debug(" Iteration next: %s (index: %s)", event.node_id, event.index)
elif isinstance(event, NodeRunIterationSucceededEvent):
self.logger.info("✅ Iteration succeeded: %s", event.node_id)
if self.include_outputs and event.outputs:
self.logger.debug(" Outputs: %s", self._format_dict(event.outputs))
elif isinstance(event, NodeRunIterationFailedEvent):
self.logger.error("❌ Iteration failed: %s", event.node_id)
self.logger.error(" Error: %s", event.error)
# Loop events
elif isinstance(event, NodeRunLoopStartedEvent):
self.logger.info("🔄 Loop started: %s", event.node_id)
elif isinstance(event, NodeRunLoopNextEvent):
self.logger.debug(" Loop iteration: %s (index: %s)", event.node_id, event.index)
elif isinstance(event, NodeRunLoopSucceededEvent):
self.logger.info("✅ Loop succeeded: %s", event.node_id)
if self.include_outputs and event.outputs:
self.logger.debug(" Outputs: %s", self._format_dict(event.outputs))
elif isinstance(event, NodeRunLoopFailedEvent):
self.logger.error("❌ Loop failed: %s", event.node_id)
self.logger.error(" Error: %s", event.error)
else:
# Log unknown events at debug level
self.logger.debug("Event: %s", event_class)
@override
def on_graph_end(self, error: Exception | None) -> None:
"""Log graph execution end with summary statistics."""
self.logger.info("=" * 80)
if error:
self.logger.error("🔴 GRAPH EXECUTION FAILED")
self.logger.error(" Error: %s", error)
else:
self.logger.info("🎉 GRAPH EXECUTION COMPLETED SUCCESSFULLY")
# Log execution statistics
self.logger.info("Execution Statistics:")
self.logger.info(" Total nodes executed: %s", self.node_count)
self.logger.info(" Successful nodes: %s", self.success_count)
self.logger.info(" Failed nodes: %s", self.failure_count)
self.logger.info(" Node retries: %s", self.retry_count)
# Log final state if available
if self.include_outputs and self.graph_runtime_state.outputs:
self.logger.info("Final outputs: %s", self._format_dict(self.graph_runtime_state.outputs))
self.logger.info("=" * 80)
@@ -0,0 +1,150 @@
"""
Execution limits layer for GraphEngine.
This layer monitors workflow execution to enforce limits on:
- Maximum execution steps
- Maximum execution time
When limits are exceeded, the layer automatically aborts execution.
"""
import logging
import time
from enum import StrEnum
from typing import final
from typing_extensions import override
from dify_graph.graph_engine.entities.commands import AbortCommand, CommandType
from dify_graph.graph_engine.layers import GraphEngineLayer
from dify_graph.graph_events import (
GraphEngineEvent,
NodeRunStartedEvent,
)
from dify_graph.graph_events.node import NodeRunFailedEvent, NodeRunSucceededEvent
class LimitType(StrEnum):
"""Types of execution limits that can be exceeded."""
STEP_LIMIT = "step_limit"
TIME_LIMIT = "time_limit"
@final
class ExecutionLimitsLayer(GraphEngineLayer):
"""
Layer that enforces execution limits for workflows.
Monitors:
- Step count: Tracks number of node executions
- Time limit: Monitors total execution time
Automatically aborts execution when limits are exceeded.
"""
def __init__(self, max_steps: int, max_time: int) -> None:
"""
Initialize the execution limits layer.
Args:
max_steps: Maximum number of execution steps allowed
max_time: Maximum execution time in seconds allowed
"""
super().__init__()
self.max_steps = max_steps
self.max_time = max_time
# Runtime tracking
self.start_time: float | None = None
self.step_count = 0
self.logger = logging.getLogger(__name__)
# State tracking
self._execution_started = False
self._execution_ended = False
self._abort_sent = False # Track if abort command has been sent
@override
def on_graph_start(self) -> None:
"""Called when graph execution starts."""
self.start_time = time.time()
self.step_count = 0
self._execution_started = True
self._execution_ended = False
self._abort_sent = False
self.logger.debug("Execution limits monitoring started")
@override
def on_event(self, event: GraphEngineEvent) -> None:
"""
Called for every event emitted by the engine.
Monitors execution progress and enforces limits.
"""
if not self._execution_started or self._execution_ended or self._abort_sent:
return
# Track step count for node execution events
if isinstance(event, NodeRunStartedEvent):
self.step_count += 1
self.logger.debug("Step %d started: %s", self.step_count, event.node_id)
# Check step limit when node execution completes
if isinstance(event, NodeRunSucceededEvent | NodeRunFailedEvent):
if self._reached_step_limitation():
self._send_abort_command(LimitType.STEP_LIMIT)
if self._reached_time_limitation():
self._send_abort_command(LimitType.TIME_LIMIT)
@override
def on_graph_end(self, error: Exception | None) -> None:
"""Called when graph execution ends."""
if self._execution_started and not self._execution_ended:
self._execution_ended = True
if self.start_time:
total_time = time.time() - self.start_time
self.logger.debug("Execution completed: %d steps in %.2f seconds", self.step_count, total_time)
def _reached_step_limitation(self) -> bool:
"""Check if step count limit has been exceeded."""
return self.step_count > self.max_steps
def _reached_time_limitation(self) -> bool:
"""Check if time limit has been exceeded."""
return self.start_time is not None and (time.time() - self.start_time) > self.max_time
def _send_abort_command(self, limit_type: LimitType) -> None:
"""
Send abort command due to limit violation.
Args:
limit_type: Type of limit exceeded
"""
if not self.command_channel or not self._execution_started or self._execution_ended or self._abort_sent:
return
# Format detailed reason message
if limit_type == LimitType.STEP_LIMIT:
reason = f"Maximum execution steps exceeded: {self.step_count} > {self.max_steps}"
elif limit_type == LimitType.TIME_LIMIT:
elapsed_time = time.time() - self.start_time if self.start_time else 0
reason = f"Maximum execution time exceeded: {elapsed_time:.2f}s > {self.max_time}s"
self.logger.warning("Execution limit exceeded: %s", reason)
try:
# Send abort command to the engine
abort_command = AbortCommand(command_type=CommandType.ABORT, reason=reason)
self.command_channel.send_command(abort_command)
# Mark that abort has been sent to prevent duplicate commands
self._abort_sent = True
self.logger.debug("Abort command sent to engine")
except Exception:
self.logger.exception("Failed to send abort command")
+79
View File
@@ -0,0 +1,79 @@
"""
GraphEngine Manager for sending control commands via Redis channel.
This module provides a simplified interface for controlling workflow executions
using the new Redis command channel, without requiring user permission checks.
Callers must provide a Redis client dependency from outside the workflow package.
"""
import logging
from collections.abc import Sequence
from typing import final
from dify_graph.graph_engine.command_channels.redis_channel import RedisChannel, RedisClientProtocol
from dify_graph.graph_engine.entities.commands import (
AbortCommand,
GraphEngineCommand,
PauseCommand,
UpdateVariablesCommand,
VariableUpdate,
)
logger = logging.getLogger(__name__)
@final
class GraphEngineManager:
"""
Manager for sending control commands to GraphEngine instances.
This class provides a simple interface for controlling workflow executions
by sending commands through Redis channels, without user validation.
"""
_redis_client: RedisClientProtocol
def __init__(self, redis_client: RedisClientProtocol) -> None:
self._redis_client = redis_client
def send_stop_command(self, task_id: str, reason: str | None = None) -> None:
"""
Send a stop command to a running workflow.
Args:
task_id: The task ID of the workflow to stop
reason: Optional reason for stopping (defaults to "User requested stop")
"""
abort_command = AbortCommand(reason=reason or "User requested stop")
self._send_command(task_id, abort_command)
def send_pause_command(self, task_id: str, reason: str | None = None) -> None:
"""Send a pause command to a running workflow."""
pause_command = PauseCommand(reason=reason or "User requested pause")
self._send_command(task_id, pause_command)
def send_update_variables_command(self, task_id: str, updates: Sequence[VariableUpdate]) -> None:
"""Send a command to update variables in a running workflow."""
if not updates:
return
update_command = UpdateVariablesCommand(updates=updates)
self._send_command(task_id, update_command)
def _send_command(self, task_id: str, command: GraphEngineCommand) -> None:
"""Send a command to the workflow-specific Redis channel."""
if not task_id:
return
channel_key = f"workflow:{task_id}:commands"
channel = RedisChannel(self._redis_client, channel_key)
try:
channel.send_command(command)
except Exception:
# Silently fail if Redis is unavailable
# The legacy control mechanisms will still work
logger.exception("Failed to send graph engine command %s for task %s", command.__class__.__name__, task_id)
@@ -0,0 +1,14 @@
"""
Orchestration subsystem for graph engine.
This package coordinates the overall execution flow between
different subsystems.
"""
from .dispatcher import Dispatcher
from .execution_coordinator import ExecutionCoordinator
__all__ = [
"Dispatcher",
"ExecutionCoordinator",
]
@@ -0,0 +1,143 @@
"""
Main dispatcher for processing events from workers.
"""
import logging
import queue
import threading
import time
from typing import TYPE_CHECKING, final
from dify_graph.graph_events import (
GraphNodeEventBase,
NodeRunExceptionEvent,
NodeRunFailedEvent,
NodeRunSucceededEvent,
)
from ..event_management import EventManager
from .execution_coordinator import ExecutionCoordinator
if TYPE_CHECKING:
from ..event_management import EventHandler
logger = logging.getLogger(__name__)
@final
class Dispatcher:
"""
Main dispatcher that processes events from the event queue.
This runs in a separate thread and coordinates event processing
with timeout and completion detection.
"""
_COMMAND_TRIGGER_EVENTS = (
NodeRunSucceededEvent,
NodeRunFailedEvent,
NodeRunExceptionEvent,
)
def __init__(
self,
event_queue: queue.Queue[GraphNodeEventBase],
event_handler: "EventHandler",
execution_coordinator: ExecutionCoordinator,
event_emitter: EventManager | None = None,
) -> None:
"""
Initialize the dispatcher.
Args:
event_queue: Queue of events from workers
event_handler: Event handler registry for processing events
execution_coordinator: Coordinator for execution flow
event_emitter: Optional event manager to signal completion
"""
self._event_queue = event_queue
self._event_handler = event_handler
self._execution_coordinator = execution_coordinator
self._event_emitter = event_emitter
self._thread: threading.Thread | None = None
self._stop_event = threading.Event()
self._start_time: float | None = None
def start(self) -> None:
"""Start the dispatcher thread."""
if self._thread and self._thread.is_alive():
return
self._stop_event.clear()
self._start_time = time.time()
self._thread = threading.Thread(target=self._dispatcher_loop, name="GraphDispatcher", daemon=True)
self._thread.start()
def stop(self) -> None:
"""Stop the dispatcher thread."""
self._stop_event.set()
if self._thread and self._thread.is_alive():
self._thread.join(timeout=2.0)
def _dispatcher_loop(self) -> None:
"""Main dispatcher loop."""
try:
self._process_commands()
paused = False
while not self._stop_event.is_set():
if self._execution_coordinator.aborted or self._execution_coordinator.execution_complete:
break
if self._execution_coordinator.paused:
paused = True
break
self._execution_coordinator.check_scaling()
try:
event = self._event_queue.get(timeout=0.1)
self._event_handler.dispatch(event)
self._event_queue.task_done()
self._process_commands(event)
except queue.Empty:
time.sleep(0.1)
self._process_commands()
if paused:
self._drain_events_until_idle()
else:
self._drain_event_queue()
except Exception as e:
logger.exception("Dispatcher error")
self._execution_coordinator.mark_failed(e)
finally:
self._execution_coordinator.mark_complete()
# Signal the event emitter that execution is complete
if self._event_emitter:
self._event_emitter.mark_complete()
def _process_commands(self, event: GraphNodeEventBase | None = None):
if event is None or isinstance(event, self._COMMAND_TRIGGER_EVENTS):
self._execution_coordinator.process_commands()
def _drain_event_queue(self) -> None:
while True:
try:
event = self._event_queue.get(block=False)
self._event_handler.dispatch(event)
self._event_queue.task_done()
except queue.Empty:
break
def _drain_events_until_idle(self) -> None:
while not self._stop_event.is_set():
try:
event = self._event_queue.get(timeout=0.1)
self._event_handler.dispatch(event)
self._event_queue.task_done()
self._process_commands(event)
except queue.Empty:
if not self._execution_coordinator.has_executing_nodes():
break
self._drain_event_queue()
@@ -0,0 +1,104 @@
"""
Execution coordinator for managing overall workflow execution.
"""
from typing import final
from ..command_processing import CommandProcessor
from ..domain import GraphExecution
from ..graph_state_manager import GraphStateManager
from ..worker_management import WorkerPool
@final
class ExecutionCoordinator:
"""
Coordinates overall execution flow between subsystems.
This provides high-level coordination methods used by the
dispatcher to manage execution state.
"""
def __init__(
self,
graph_execution: GraphExecution,
state_manager: GraphStateManager,
command_processor: CommandProcessor,
worker_pool: WorkerPool,
) -> None:
"""
Initialize the execution coordinator.
Args:
graph_execution: Graph execution aggregate
state_manager: Unified state manager
command_processor: Processor for commands
worker_pool: Pool of workers
"""
self._graph_execution = graph_execution
self._state_manager = state_manager
self._command_processor = command_processor
self._worker_pool = worker_pool
def process_commands(self) -> None:
"""Process any pending commands."""
self._command_processor.process_commands()
def check_scaling(self) -> None:
"""Check and perform worker scaling if needed."""
self._worker_pool.check_and_scale()
@property
def execution_complete(self):
return self._state_manager.is_execution_complete()
@property
def aborted(self):
return self._graph_execution.aborted or self._graph_execution.has_error
@property
def paused(self) -> bool:
"""Expose whether the underlying graph execution is paused."""
return self._graph_execution.is_paused
def mark_complete(self) -> None:
"""Mark execution as complete."""
if self._graph_execution.is_paused:
return
if not self._graph_execution.completed:
self._graph_execution.complete()
def mark_failed(self, error: Exception) -> None:
"""
Mark execution as failed.
Args:
error: The error that caused failure
"""
self._graph_execution.fail(error)
def handle_pause_if_needed(self) -> None:
"""If the execution has been paused, stop workers immediately."""
if not self._graph_execution.is_paused:
return
self._worker_pool.stop()
self._state_manager.clear_executing()
def handle_abort_if_needed(self) -> None:
"""If the execution has been aborted, stop workers immediately."""
if not self._graph_execution.aborted:
return
self._worker_pool.stop()
self._state_manager.clear_executing()
def has_executing_nodes(self) -> bool:
"""Return True if any nodes are currently marked as executing."""
# This check is only safe once execution has already paused.
# Before pause, executing state can change concurrently, which makes the result unreliable.
if not self._graph_execution.is_paused:
raise AssertionError("has_executing_nodes should only be called after execution is paused")
return self._state_manager.get_executing_count() > 0
@@ -0,0 +1,41 @@
"""
CommandChannel protocol for GraphEngine command communication.
This protocol defines the interface for sending and receiving commands
to/from a GraphEngine instance, supporting both local and distributed scenarios.
"""
from typing import Protocol
from ..entities.commands import GraphEngineCommand
class CommandChannel(Protocol):
"""
Protocol for bidirectional command communication with GraphEngine.
Since each GraphEngine instance processes only one workflow execution,
this channel is dedicated to that single execution.
"""
def fetch_commands(self) -> list[GraphEngineCommand]:
"""
Fetch pending commands for this GraphEngine instance.
Called by GraphEngine to poll for commands that need to be processed.
Returns:
List of pending commands (may be empty)
"""
...
def send_command(self, command: GraphEngineCommand) -> None:
"""
Send a command to be processed by this GraphEngine instance.
Called by external systems to send control commands to the running workflow.
Args:
command: The command to send
"""
...
@@ -0,0 +1,12 @@
"""
Ready queue implementations for GraphEngine.
This package contains the protocol and implementations for managing
the queue of nodes ready for execution.
"""
from .factory import create_ready_queue_from_state
from .in_memory import InMemoryReadyQueue
from .protocol import ReadyQueue, ReadyQueueState
__all__ = ["InMemoryReadyQueue", "ReadyQueue", "ReadyQueueState", "create_ready_queue_from_state"]
@@ -0,0 +1,37 @@
"""
Factory for creating ReadyQueue instances from serialized state.
"""
from __future__ import annotations
from typing import TYPE_CHECKING
from .in_memory import InMemoryReadyQueue
from .protocol import ReadyQueueState
if TYPE_CHECKING:
from .protocol import ReadyQueue
def create_ready_queue_from_state(state: ReadyQueueState) -> ReadyQueue:
"""
Create a ReadyQueue instance from a serialized state.
Args:
state: The serialized queue state (Pydantic model, dict, or JSON string), or None for a new empty queue
Returns:
A ReadyQueue instance initialized with the given state
Raises:
ValueError: If the queue type is unknown or version is unsupported
"""
if state.type == "InMemoryReadyQueue":
if state.version != "1.0":
raise ValueError(f"Unsupported InMemoryReadyQueue version: {state.version}")
queue = InMemoryReadyQueue()
# Always pass as JSON string to loads()
queue.loads(state.model_dump_json())
return queue
else:
raise ValueError(f"Unknown ready queue type: {state.type}")
@@ -0,0 +1,140 @@
"""
In-memory implementation of the ReadyQueue protocol.
This implementation wraps Python's standard queue.Queue and adds
serialization capabilities for state storage.
"""
import queue
from typing import final
from .protocol import ReadyQueue, ReadyQueueState
@final
class InMemoryReadyQueue(ReadyQueue):
"""
In-memory ready queue implementation with serialization support.
This implementation uses Python's queue.Queue internally and provides
methods to serialize and restore the queue state.
"""
def __init__(self, maxsize: int = 0) -> None:
"""
Initialize the in-memory ready queue.
Args:
maxsize: Maximum size of the queue (0 for unlimited)
"""
self._queue: queue.Queue[str] = queue.Queue(maxsize=maxsize)
def put(self, item: str) -> None:
"""
Add a node ID to the ready queue.
Args:
item: The node ID to add to the queue
"""
self._queue.put(item)
def get(self, timeout: float | None = None) -> str:
"""
Retrieve and remove a node ID from the queue.
Args:
timeout: Maximum time to wait for an item (None for blocking)
Returns:
The node ID retrieved from the queue
Raises:
queue.Empty: If timeout expires and no item is available
"""
if timeout is None:
return self._queue.get(block=True)
return self._queue.get(timeout=timeout)
def task_done(self) -> None:
"""
Indicate that a previously retrieved task is complete.
Used by worker threads to signal task completion for
join() synchronization.
"""
self._queue.task_done()
def empty(self) -> bool:
"""
Check if the queue is empty.
Returns:
True if the queue has no items, False otherwise
"""
return self._queue.empty()
def qsize(self) -> int:
"""
Get the approximate size of the queue.
Returns:
The approximate number of items in the queue
"""
return self._queue.qsize()
def dumps(self) -> str:
"""
Serialize the queue state to a JSON string for storage.
Returns:
A JSON string containing the serialized queue state
"""
# Extract all items from the queue without removing them
items: list[str] = []
temp_items: list[str] = []
# Drain the queue temporarily to get all items
while not self._queue.empty():
try:
item = self._queue.get_nowait()
temp_items.append(item)
items.append(item)
except queue.Empty:
break
# Put items back in the same order
for item in temp_items:
self._queue.put(item)
state = ReadyQueueState(
type="InMemoryReadyQueue",
version="1.0",
items=items,
)
return state.model_dump_json()
def loads(self, data: str) -> None:
"""
Restore the queue state from a JSON string.
Args:
data: The JSON string containing the serialized queue state to restore
"""
state = ReadyQueueState.model_validate_json(data)
if state.type != "InMemoryReadyQueue":
raise ValueError(f"Invalid serialized data type: {state.type}")
if state.version != "1.0":
raise ValueError(f"Unsupported version: {state.version}")
# Clear the current queue
while not self._queue.empty():
try:
self._queue.get_nowait()
except queue.Empty:
break
# Restore items
for item in state.items:
self._queue.put(item)
@@ -0,0 +1,104 @@
"""
ReadyQueue protocol for GraphEngine node execution queue.
This protocol defines the interface for managing the queue of nodes ready
for execution, supporting both in-memory and persistent storage scenarios.
"""
from collections.abc import Sequence
from typing import Protocol
from pydantic import BaseModel, Field
class ReadyQueueState(BaseModel):
"""
Pydantic model for serialized ready queue state.
This defines the structure of the data returned by dumps()
and expected by loads() for ready queue serialization.
"""
type: str = Field(description="Queue implementation type (e.g., 'InMemoryReadyQueue')")
version: str = Field(description="Serialization format version")
items: Sequence[str] = Field(default_factory=list, description="List of node IDs in the queue")
class ReadyQueue(Protocol):
"""
Protocol for managing nodes ready for execution in GraphEngine.
This protocol defines the interface that any ready queue implementation
must provide, enabling both in-memory queues and persistent queues
that can be serialized for state storage.
"""
def put(self, item: str) -> None:
"""
Add a node ID to the ready queue.
Args:
item: The node ID to add to the queue
"""
...
def get(self, timeout: float | None = None) -> str:
"""
Retrieve and remove a node ID from the queue.
Args:
timeout: Maximum time to wait for an item (None for blocking)
Returns:
The node ID retrieved from the queue
Raises:
queue.Empty: If timeout expires and no item is available
"""
...
def task_done(self) -> None:
"""
Indicate that a previously retrieved task is complete.
Used by worker threads to signal task completion for
join() synchronization.
"""
...
def empty(self) -> bool:
"""
Check if the queue is empty.
Returns:
True if the queue has no items, False otherwise
"""
...
def qsize(self) -> int:
"""
Get the approximate size of the queue.
Returns:
The approximate number of items in the queue
"""
...
def dumps(self) -> str:
"""
Serialize the queue state to a JSON string for storage.
Returns:
A JSON string containing the serialized queue state
that can be persisted and later restored
"""
...
def loads(self, data: str) -> None:
"""
Restore the queue state from a JSON string.
Args:
data: The JSON string containing the serialized queue state to restore
"""
...
@@ -0,0 +1,10 @@
"""
ResponseStreamCoordinator - Coordinates streaming output from response nodes
This component manages response streaming sessions and ensures ordered streaming
of responses based on upstream node outputs and constants.
"""
from .coordinator import ResponseStreamCoordinator
__all__ = ["ResponseStreamCoordinator"]
@@ -0,0 +1,697 @@
"""
Main ResponseStreamCoordinator implementation.
This module contains the public ResponseStreamCoordinator class that manages
response streaming sessions and ensures ordered streaming of responses.
"""
import logging
from collections import deque
from collections.abc import Sequence
from threading import RLock
from typing import Literal, TypeAlias, final
from uuid import uuid4
from pydantic import BaseModel, Field
from dify_graph.enums import NodeExecutionType, NodeState
from dify_graph.graph_events import NodeRunStreamChunkEvent, NodeRunSucceededEvent
from dify_graph.nodes.base.template import TextSegment, VariableSegment
from dify_graph.runtime import VariablePool
from dify_graph.runtime.graph_runtime_state import GraphProtocol
from .path import Path
from .session import ResponseSession
logger = logging.getLogger(__name__)
# Type definitions
NodeID: TypeAlias = str
EdgeID: TypeAlias = str
class ResponseSessionState(BaseModel):
"""Serializable representation of a response session."""
node_id: str
index: int = Field(default=0, ge=0)
class StreamBufferState(BaseModel):
"""Serializable representation of buffered stream chunks."""
selector: tuple[str, ...]
events: list[NodeRunStreamChunkEvent] = Field(default_factory=list)
class StreamPositionState(BaseModel):
"""Serializable representation for stream read positions."""
selector: tuple[str, ...]
position: int = Field(default=0, ge=0)
class ResponseStreamCoordinatorState(BaseModel):
"""Serialized snapshot of ResponseStreamCoordinator."""
type: Literal["ResponseStreamCoordinator"] = Field(default="ResponseStreamCoordinator")
version: str = Field(default="1.0")
response_nodes: Sequence[str] = Field(default_factory=list)
active_session: ResponseSessionState | None = None
waiting_sessions: Sequence[ResponseSessionState] = Field(default_factory=list)
pending_sessions: Sequence[ResponseSessionState] = Field(default_factory=list)
node_execution_ids: dict[str, str] = Field(default_factory=dict)
paths_map: dict[str, list[list[str]]] = Field(default_factory=dict)
stream_buffers: Sequence[StreamBufferState] = Field(default_factory=list)
stream_positions: Sequence[StreamPositionState] = Field(default_factory=list)
closed_streams: Sequence[tuple[str, ...]] = Field(default_factory=list)
@final
class ResponseStreamCoordinator:
"""
Manages response streaming sessions without relying on global state.
Ensures ordered streaming of responses based on upstream node outputs and constants.
"""
def __init__(self, variable_pool: "VariablePool", graph: GraphProtocol) -> None:
"""
Initialize coordinator with variable pool.
Args:
variable_pool: VariablePool instance for accessing node variables
graph: Graph instance for looking up node information
"""
self._variable_pool = variable_pool
self._graph = graph
self._active_session: ResponseSession | None = None
self._waiting_sessions: deque[ResponseSession] = deque()
self._lock = RLock()
# Internal stream management (replacing OutputRegistry)
self._stream_buffers: dict[tuple[str, ...], list[NodeRunStreamChunkEvent]] = {}
self._stream_positions: dict[tuple[str, ...], int] = {}
self._closed_streams: set[tuple[str, ...]] = set()
# Track response nodes
self._response_nodes: set[NodeID] = set()
# Store paths for each response node
self._paths_maps: dict[NodeID, list[Path]] = {}
# Track node execution IDs and types for proper event forwarding
self._node_execution_ids: dict[NodeID, str] = {} # node_id -> execution_id
# Track response sessions to ensure only one per node
self._response_sessions: dict[NodeID, ResponseSession] = {} # node_id -> session
def register(self, response_node_id: NodeID) -> None:
with self._lock:
if response_node_id in self._response_nodes:
return
self._response_nodes.add(response_node_id)
# Build and save paths map for this response node
paths_map = self._build_paths_map(response_node_id)
self._paths_maps[response_node_id] = paths_map
# Create and store response session for this node
response_node = self._graph.nodes[response_node_id]
session = ResponseSession.from_node(response_node)
self._response_sessions[response_node_id] = session
def track_node_execution(self, node_id: NodeID, execution_id: str) -> None:
"""Track the execution ID for a node when it starts executing.
Args:
node_id: The ID of the node
execution_id: The execution ID from NodeRunStartedEvent
"""
with self._lock:
self._node_execution_ids[node_id] = execution_id
def _get_or_create_execution_id(self, node_id: NodeID) -> str:
"""Get the execution ID for a node, creating one if it doesn't exist.
Args:
node_id: The ID of the node
Returns:
The execution ID for the node
"""
with self._lock:
if node_id not in self._node_execution_ids:
self._node_execution_ids[node_id] = str(uuid4())
return self._node_execution_ids[node_id]
def _build_paths_map(self, response_node_id: NodeID) -> list[Path]:
"""
Build a paths map for a response node by finding all paths from root node
to the response node, recording branch edges along each path.
Args:
response_node_id: ID of the response node to analyze
Returns:
List of Path objects, where each path contains branch edge IDs
"""
# Get root node ID
root_node_id = self._graph.root_node.id
# If root is the response node, return empty path
if root_node_id == response_node_id:
return [Path()]
# Extract variable selectors from the response node's template
response_node = self._graph.nodes[response_node_id]
response_session = ResponseSession.from_node(response_node)
template = response_session.template
# Collect all variable selectors from the template
variable_selectors: set[tuple[str, ...]] = set()
for segment in template.segments:
if isinstance(segment, VariableSegment):
variable_selectors.add(tuple(segment.selector[:2]))
# Step 1: Find all complete paths from root to response node
all_complete_paths: list[list[EdgeID]] = []
def find_paths(
current_node_id: NodeID, target_node_id: NodeID, current_path: list[EdgeID], visited: set[NodeID]
) -> None:
"""Recursively find all paths from current node to target node."""
if current_node_id == target_node_id:
# Found a complete path, store it
all_complete_paths.append(current_path.copy())
return
# Mark as visited to avoid cycles
visited.add(current_node_id)
# Explore outgoing edges
outgoing_edges = self._graph.get_outgoing_edges(current_node_id)
for edge in outgoing_edges:
edge_id = edge.id
next_node_id = edge.head
# Skip if already visited in this path
if next_node_id not in visited:
# Add edge to path and recurse
new_path = current_path + [edge_id]
find_paths(next_node_id, target_node_id, new_path, visited.copy())
# Start searching from root node
find_paths(root_node_id, response_node_id, [], set())
# Step 2: For each complete path, filter edges based on node blocking behavior
filtered_paths: list[Path] = []
for path in all_complete_paths:
blocking_edges: list[str] = []
for edge_id in path:
edge = self._graph.edges[edge_id]
source_node = self._graph.nodes[edge.tail]
# Check if node is a branch, container, or response node
if source_node.execution_type in {
NodeExecutionType.BRANCH,
NodeExecutionType.CONTAINER,
NodeExecutionType.RESPONSE,
} or source_node.blocks_variable_output(variable_selectors):
blocking_edges.append(edge_id)
# Keep the path even if it's empty
filtered_paths.append(Path(edges=blocking_edges))
return filtered_paths
def on_edge_taken(self, edge_id: str) -> Sequence[NodeRunStreamChunkEvent]:
"""
Handle when an edge is taken (selected by a branch node).
This method updates the paths for all response nodes by removing
the taken edge. If any response node has an empty path after removal,
it means the node is now deterministically reachable and should start.
Args:
edge_id: The ID of the edge that was taken
Returns:
List of events to emit from starting new sessions
"""
events: list[NodeRunStreamChunkEvent] = []
with self._lock:
# Check each response node in order
for response_node_id in self._response_nodes:
if response_node_id not in self._paths_maps:
continue
paths = self._paths_maps[response_node_id]
has_reachable_path = False
# Update each path by removing the taken edge
for path in paths:
# Remove the taken edge from this path
path.remove_edge(edge_id)
# Check if this path is now empty (node is reachable)
if path.is_empty():
has_reachable_path = True
# If node is now reachable (has empty path), start/queue session
if has_reachable_path:
# Pass the node_id to the activation method
# The method will handle checking and removing from map
events.extend(self._active_or_queue_session(response_node_id))
return events
def _active_or_queue_session(self, node_id: str) -> Sequence[NodeRunStreamChunkEvent]:
"""
Start a session immediately if no active session, otherwise queue it.
Only activates sessions that exist in the _response_sessions map.
Args:
node_id: The ID of the response node to activate
Returns:
List of events from flush attempt if session started immediately
"""
events: list[NodeRunStreamChunkEvent] = []
# Get the session from our map (only activate if it exists)
session = self._response_sessions.get(node_id)
if not session:
return events
# Remove from map to ensure it won't be activated again
del self._response_sessions[node_id]
if self._active_session is None:
self._active_session = session
# Try to flush immediately
events.extend(self.try_flush())
else:
# Queue the session if another is active
self._waiting_sessions.append(session)
return events
def intercept_event(
self, event: NodeRunStreamChunkEvent | NodeRunSucceededEvent
) -> Sequence[NodeRunStreamChunkEvent]:
with self._lock:
if isinstance(event, NodeRunStreamChunkEvent):
self._append_stream_chunk(event.selector, event)
if event.is_final:
self._close_stream(event.selector)
return self.try_flush()
else:
# Skip cause we share the same variable pool.
#
# for variable_name, variable_value in event.node_run_result.outputs.items():
# self._variable_pool.add((event.node_id, variable_name), variable_value)
return self.try_flush()
def _create_stream_chunk_event(
self,
node_id: str,
execution_id: str,
selector: Sequence[str],
chunk: str,
is_final: bool = False,
) -> NodeRunStreamChunkEvent:
"""Create a stream chunk event with consistent structure.
For selectors with special prefixes (sys, env, conversation), we use the
active response node's information since these are not actual node IDs.
"""
# Check if this is a special selector that doesn't correspond to a node
if selector and selector[0] not in self._graph.nodes and self._active_session:
# Use the active response node for special selectors
response_node = self._graph.nodes[self._active_session.node_id]
return NodeRunStreamChunkEvent(
id=execution_id,
node_id=response_node.id,
node_type=response_node.node_type,
selector=selector,
chunk=chunk,
is_final=is_final,
)
# Standard case: selector refers to an actual node
node = self._graph.nodes[node_id]
return NodeRunStreamChunkEvent(
id=execution_id,
node_id=node.id,
node_type=node.node_type,
selector=selector,
chunk=chunk,
is_final=is_final,
)
def _process_variable_segment(self, segment: VariableSegment) -> tuple[Sequence[NodeRunStreamChunkEvent], bool]:
"""Process a variable segment. Returns (events, is_complete).
Handles both regular node selectors and special system selectors (sys, env, conversation).
For special selectors, we attribute the output to the active response node.
"""
events: list[NodeRunStreamChunkEvent] = []
source_selector_prefix = segment.selector[0] if segment.selector else ""
is_complete = False
# Determine which node to attribute the output to
# For special selectors (sys, env, conversation), use the active response node
# For regular selectors, use the source node
if self._active_session and source_selector_prefix not in self._graph.nodes:
# Special selector - use active response node
output_node_id = self._active_session.node_id
else:
# Regular node selector
output_node_id = source_selector_prefix
execution_id = self._get_or_create_execution_id(output_node_id)
# Stream all available chunks
while self._has_unread_stream(segment.selector):
if event := self._pop_stream_chunk(segment.selector):
# For special selectors, we need to update the event to use
# the active response node's information
if self._active_session and source_selector_prefix not in self._graph.nodes:
response_node = self._graph.nodes[self._active_session.node_id]
# Create a new event with the response node's information
# but keep the original selector
updated_event = NodeRunStreamChunkEvent(
id=execution_id,
node_id=response_node.id,
node_type=response_node.node_type,
selector=event.selector, # Keep original selector
chunk=event.chunk,
is_final=event.is_final,
)
events.append(updated_event)
else:
# Regular node selector - use event as is
events.append(event)
# Check if this is the last chunk by looking ahead
stream_closed = self._is_stream_closed(segment.selector)
# Check if stream is closed to determine if segment is complete
if stream_closed:
is_complete = True
elif value := self._variable_pool.get(segment.selector):
# Process scalar value
is_last_segment = bool(
self._active_session and self._active_session.index == len(self._active_session.template.segments) - 1
)
events.append(
self._create_stream_chunk_event(
node_id=output_node_id,
execution_id=execution_id,
selector=segment.selector,
chunk=value.markdown,
is_final=is_last_segment,
)
)
is_complete = True
return events, is_complete
def _process_text_segment(self, segment: TextSegment) -> Sequence[NodeRunStreamChunkEvent]:
"""Process a text segment. Returns (events, is_complete)."""
assert self._active_session is not None
current_response_node = self._graph.nodes[self._active_session.node_id]
# Use get_or_create_execution_id to ensure we have a consistent ID
execution_id = self._get_or_create_execution_id(current_response_node.id)
is_last_segment = self._active_session.index == len(self._active_session.template.segments) - 1
event = self._create_stream_chunk_event(
node_id=current_response_node.id,
execution_id=execution_id,
selector=[current_response_node.id, "answer"], # FIXME(-LAN-)
chunk=segment.text,
is_final=is_last_segment,
)
return [event]
def try_flush(self) -> list[NodeRunStreamChunkEvent]:
with self._lock:
if not self._active_session:
return []
template = self._active_session.template
response_node_id = self._active_session.node_id
events: list[NodeRunStreamChunkEvent] = []
# Process segments sequentially from current index
while self._active_session.index < len(template.segments):
segment = template.segments[self._active_session.index]
if isinstance(segment, VariableSegment):
# Check if the source node for this variable is skipped
# Only check for actual nodes, not special selectors (sys, env, conversation)
source_selector_prefix = segment.selector[0] if segment.selector else ""
if source_selector_prefix in self._graph.nodes:
source_node = self._graph.nodes[source_selector_prefix]
if source_node.state == NodeState.SKIPPED:
# Skip this variable segment if the source node is skipped
self._active_session.index += 1
continue
segment_events, is_complete = self._process_variable_segment(segment)
events.extend(segment_events)
# Only advance index if this variable segment is complete
if is_complete:
self._active_session.index += 1
else:
# Wait for more data
break
else:
segment_events = self._process_text_segment(segment)
events.extend(segment_events)
self._active_session.index += 1
if self._active_session.is_complete():
# End current session and get events from starting next session
next_session_events = self.end_session(response_node_id)
events.extend(next_session_events)
return events
def end_session(self, node_id: str) -> list[NodeRunStreamChunkEvent]:
"""
End the active session for a response node.
Automatically starts the next waiting session if available.
Args:
node_id: ID of the response node ending its session
Returns:
List of events from starting the next session
"""
with self._lock:
events: list[NodeRunStreamChunkEvent] = []
if self._active_session and self._active_session.node_id == node_id:
self._active_session = None
# Try to start next waiting session
if self._waiting_sessions:
next_session = self._waiting_sessions.popleft()
self._active_session = next_session
# Immediately try to flush any available segments
events = self.try_flush()
return events
# ============= Internal Stream Management Methods =============
def _append_stream_chunk(self, selector: Sequence[str], event: NodeRunStreamChunkEvent) -> None:
"""
Append a stream chunk to the internal buffer.
Args:
selector: List of strings identifying the stream location
event: The NodeRunStreamChunkEvent to append
Raises:
ValueError: If the stream is already closed
"""
key = tuple(selector)
if key in self._closed_streams:
raise ValueError(f"Stream {'.'.join(selector)} is already closed")
if key not in self._stream_buffers:
self._stream_buffers[key] = []
self._stream_positions[key] = 0
self._stream_buffers[key].append(event)
def _pop_stream_chunk(self, selector: Sequence[str]) -> NodeRunStreamChunkEvent | None:
"""
Pop the next unread stream chunk from the buffer.
Args:
selector: List of strings identifying the stream location
Returns:
The next event, or None if no unread events available
"""
key = tuple(selector)
if key not in self._stream_buffers:
return None
position = self._stream_positions.get(key, 0)
buffer = self._stream_buffers[key]
if position >= len(buffer):
return None
event = buffer[position]
self._stream_positions[key] = position + 1
return event
def _has_unread_stream(self, selector: Sequence[str]) -> bool:
"""
Check if the stream has unread events.
Args:
selector: List of strings identifying the stream location
Returns:
True if there are unread events, False otherwise
"""
key = tuple(selector)
if key not in self._stream_buffers:
return False
position = self._stream_positions.get(key, 0)
return position < len(self._stream_buffers[key])
def _close_stream(self, selector: Sequence[str]) -> None:
"""
Mark a stream as closed (no more chunks can be appended).
Args:
selector: List of strings identifying the stream location
"""
key = tuple(selector)
self._closed_streams.add(key)
def _is_stream_closed(self, selector: Sequence[str]) -> bool:
"""
Check if a stream is closed.
Args:
selector: List of strings identifying the stream location
Returns:
True if the stream is closed, False otherwise
"""
key = tuple(selector)
return key in self._closed_streams
def _serialize_session(self, session: ResponseSession | None) -> ResponseSessionState | None:
"""Convert an in-memory session into its serializable form."""
if session is None:
return None
return ResponseSessionState(node_id=session.node_id, index=session.index)
def _session_from_state(self, session_state: ResponseSessionState) -> ResponseSession:
"""Rebuild a response session from serialized data."""
node = self._graph.nodes.get(session_state.node_id)
if node is None:
raise ValueError(f"Unknown response node '{session_state.node_id}' in serialized state")
session = ResponseSession.from_node(node)
session.index = session_state.index
return session
def dumps(self) -> str:
"""Serialize coordinator state to JSON."""
with self._lock:
state = ResponseStreamCoordinatorState(
response_nodes=sorted(self._response_nodes),
active_session=self._serialize_session(self._active_session),
waiting_sessions=[
session_state
for session in list(self._waiting_sessions)
if (session_state := self._serialize_session(session)) is not None
],
pending_sessions=[
session_state
for _, session in sorted(self._response_sessions.items())
if (session_state := self._serialize_session(session)) is not None
],
node_execution_ids=dict(sorted(self._node_execution_ids.items())),
paths_map={
node_id: [path.edges.copy() for path in paths]
for node_id, paths in sorted(self._paths_maps.items())
},
stream_buffers=[
StreamBufferState(
selector=selector,
events=[event.model_copy(deep=True) for event in events],
)
for selector, events in sorted(self._stream_buffers.items())
],
stream_positions=[
StreamPositionState(selector=selector, position=position)
for selector, position in sorted(self._stream_positions.items())
],
closed_streams=sorted(self._closed_streams),
)
return state.model_dump_json()
def loads(self, data: str) -> None:
"""Restore coordinator state from JSON."""
state = ResponseStreamCoordinatorState.model_validate_json(data)
if state.type != "ResponseStreamCoordinator":
raise ValueError(f"Invalid serialized data type: {state.type}")
if state.version != "1.0":
raise ValueError(f"Unsupported serialized version: {state.version}")
with self._lock:
self._response_nodes = set(state.response_nodes)
self._paths_maps = {
node_id: [Path(edges=list(path_edges)) for path_edges in paths]
for node_id, paths in state.paths_map.items()
}
self._node_execution_ids = dict(state.node_execution_ids)
self._stream_buffers = {
tuple(buffer.selector): [event.model_copy(deep=True) for event in buffer.events]
for buffer in state.stream_buffers
}
self._stream_positions = {
tuple(position.selector): position.position for position in state.stream_positions
}
for selector in self._stream_buffers:
self._stream_positions.setdefault(selector, 0)
self._closed_streams = {tuple(selector) for selector in state.closed_streams}
self._waiting_sessions = deque(
self._session_from_state(session_state) for session_state in state.waiting_sessions
)
self._response_sessions = {
session_state.node_id: self._session_from_state(session_state)
for session_state in state.pending_sessions
}
self._active_session = self._session_from_state(state.active_session) if state.active_session else None
@@ -0,0 +1,35 @@
"""
Internal path representation for response coordinator.
This module contains the private Path class used internally by ResponseStreamCoordinator
to track execution paths to response nodes.
"""
from dataclasses import dataclass, field
from typing import TypeAlias
EdgeID: TypeAlias = str
@dataclass
class Path:
"""
Represents a path of branch edges that must be taken to reach a response node.
Note: This is an internal class not exposed in the public API.
"""
edges: list[EdgeID] = field(default_factory=list[EdgeID])
def contains_edge(self, edge_id: EdgeID) -> bool:
"""Check if this path contains the given edge."""
return edge_id in self.edges
def remove_edge(self, edge_id: EdgeID) -> None:
"""Remove the given edge from this path in place."""
if self.contains_edge(edge_id):
self.edges.remove(edge_id)
def is_empty(self) -> bool:
"""Check if the path has no edges (node is reachable)."""
return len(self.edges) == 0
@@ -0,0 +1,59 @@
"""
Internal response session management for response coordinator.
This module contains the private ResponseSession class used internally
by ResponseStreamCoordinator to manage streaming sessions.
"""
from __future__ import annotations
from dataclasses import dataclass
from dify_graph.nodes.answer.answer_node import AnswerNode
from dify_graph.nodes.base.template import Template
from dify_graph.nodes.end.end_node import EndNode
from dify_graph.nodes.knowledge_index import KnowledgeIndexNode
from dify_graph.runtime.graph_runtime_state import NodeProtocol
@dataclass
class ResponseSession:
"""
Represents an active response streaming session.
Note: This is an internal class not exposed in the public API.
"""
node_id: str
template: Template # Template object from the response node
index: int = 0 # Current position in the template segments
@classmethod
def from_node(cls, node: NodeProtocol) -> ResponseSession:
"""
Create a ResponseSession from a response-capable node.
The parameter is typed as `NodeProtocol` because the graph is exposed behind a protocol at the runtime layer,
but at runtime this must be an `AnswerNode`, `EndNode`, or `KnowledgeIndexNode` that provides:
- `id: str`
- `get_streaming_template() -> Template`
Args:
node: Node from the materialized workflow graph.
Returns:
ResponseSession configured with the node's streaming template
Raises:
TypeError: If node is not a supported response node type.
"""
if not isinstance(node, AnswerNode | EndNode | KnowledgeIndexNode):
raise TypeError("ResponseSession.from_node only supports AnswerNode, EndNode, or KnowledgeIndexNode")
return cls(
node_id=node.id,
template=node.get_streaming_template(),
)
def is_complete(self) -> bool:
"""Check if all segments in the template have been processed."""
return self.index >= len(self.template.segments)
+179
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@@ -0,0 +1,179 @@
"""
Worker - Thread implementation for queue-based node execution
Workers pull node IDs from the ready_queue, execute nodes, and push events
to the event_queue for the dispatcher to process.
"""
import queue
import threading
import time
from collections.abc import Sequence
from datetime import datetime
from typing import TYPE_CHECKING, final
from typing_extensions import override
from dify_graph.context import IExecutionContext
from dify_graph.graph import Graph
from dify_graph.graph_engine.layers.base import GraphEngineLayer
from dify_graph.graph_events import GraphNodeEventBase, NodeRunFailedEvent, is_node_result_event
from dify_graph.nodes.base.node import Node
from .ready_queue import ReadyQueue
if TYPE_CHECKING:
pass
@final
class Worker(threading.Thread):
"""
Worker thread that executes nodes from the ready queue.
Workers continuously pull node IDs from the ready_queue, execute the
corresponding nodes, and push the resulting events to the event_queue
for the dispatcher to process.
"""
def __init__(
self,
ready_queue: ReadyQueue,
event_queue: queue.Queue[GraphNodeEventBase],
graph: Graph,
layers: Sequence[GraphEngineLayer],
worker_id: int = 0,
execution_context: IExecutionContext | None = None,
) -> None:
"""
Initialize worker thread.
Args:
ready_queue: Ready queue containing node IDs ready for execution
event_queue: Queue for pushing execution events
graph: Graph containing nodes to execute
layers: Graph engine layers for node execution hooks
worker_id: Unique identifier for this worker
execution_context: Optional execution context for context preservation
"""
super().__init__(name=f"GraphWorker-{worker_id}", daemon=True)
self._ready_queue = ready_queue
self._event_queue = event_queue
self._graph = graph
self._worker_id = worker_id
self._execution_context = execution_context
self._stop_event = threading.Event()
self._layers = layers if layers is not None else []
self._last_task_time = time.time()
def stop(self) -> None:
"""Signal the worker to stop processing."""
self._stop_event.set()
@property
def is_idle(self) -> bool:
"""Check if the worker is currently idle."""
# Worker is idle if it hasn't processed a task recently (within 0.2 seconds)
return (time.time() - self._last_task_time) > 0.2
@property
def idle_duration(self) -> float:
"""Get the duration in seconds since the worker last processed a task."""
return time.time() - self._last_task_time
@property
def worker_id(self) -> int:
"""Get the worker's ID."""
return self._worker_id
@override
def run(self) -> None:
"""
Main worker loop.
Continuously pulls node IDs from ready_queue, executes them,
and pushes events to event_queue until stopped.
"""
while not self._stop_event.is_set():
# Try to get a node ID from the ready queue (with timeout)
try:
node_id = self._ready_queue.get(timeout=0.1)
except queue.Empty:
continue
self._last_task_time = time.time()
node = self._graph.nodes[node_id]
try:
self._execute_node(node)
self._ready_queue.task_done()
except Exception as e:
error_event = NodeRunFailedEvent(
id=node.execution_id,
node_id=node.id,
node_type=node.node_type,
in_iteration_id=None,
error=str(e),
start_at=datetime.now(),
)
self._event_queue.put(error_event)
def _execute_node(self, node: Node) -> None:
"""
Execute a single node and handle its events.
Args:
node: The node instance to execute
"""
node.ensure_execution_id()
error: Exception | None = None
result_event: GraphNodeEventBase | None = None
# Execute the node with preserved context if execution context is provided
if self._execution_context is not None:
with self._execution_context:
self._invoke_node_run_start_hooks(node)
try:
node_events = node.run()
for event in node_events:
self._event_queue.put(event)
if is_node_result_event(event):
result_event = event
except Exception as exc:
error = exc
raise
finally:
self._invoke_node_run_end_hooks(node, error, result_event)
else:
self._invoke_node_run_start_hooks(node)
try:
node_events = node.run()
for event in node_events:
self._event_queue.put(event)
if is_node_result_event(event):
result_event = event
except Exception as exc:
error = exc
raise
finally:
self._invoke_node_run_end_hooks(node, error, result_event)
def _invoke_node_run_start_hooks(self, node: Node) -> None:
"""Invoke on_node_run_start hooks for all layers."""
for layer in self._layers:
try:
layer.on_node_run_start(node)
except Exception:
# Silently ignore layer errors to prevent disrupting node execution
continue
def _invoke_node_run_end_hooks(
self, node: Node, error: Exception | None, result_event: GraphNodeEventBase | None = None
) -> None:
"""Invoke on_node_run_end hooks for all layers."""
for layer in self._layers:
try:
layer.on_node_run_end(node, error, result_event)
except Exception:
# Silently ignore layer errors to prevent disrupting node execution
continue
@@ -0,0 +1,12 @@
"""
Worker management subsystem for graph engine.
This package manages the worker pool, including creation,
scaling, and activity tracking.
"""
from .worker_pool import WorkerPool
__all__ = [
"WorkerPool",
]
@@ -0,0 +1,277 @@
"""
Simple worker pool that consolidates functionality.
This is a simpler implementation that merges WorkerPool, ActivityTracker,
DynamicScaler, and WorkerFactory into a single class.
"""
import logging
import queue
import threading
from typing import final
from dify_graph.context import IExecutionContext
from dify_graph.graph import Graph
from dify_graph.graph_events import GraphNodeEventBase
from ..config import GraphEngineConfig
from ..layers.base import GraphEngineLayer
from ..ready_queue import ReadyQueue
from ..worker import Worker
logger = logging.getLogger(__name__)
@final
class WorkerPool:
"""
Simple worker pool with integrated management.
This class consolidates all worker management functionality into
a single, simpler implementation without excessive abstraction.
"""
def __init__(
self,
ready_queue: ReadyQueue,
event_queue: queue.Queue[GraphNodeEventBase],
graph: Graph,
layers: list[GraphEngineLayer],
config: GraphEngineConfig,
execution_context: IExecutionContext | None = None,
) -> None:
"""
Initialize the simple worker pool.
Args:
ready_queue: Ready queue for nodes ready for execution
event_queue: Queue for worker events
graph: The workflow graph
layers: Graph engine layers for node execution hooks
config: GraphEngine worker pool configuration
execution_context: Optional execution context for context preservation
"""
self._ready_queue = ready_queue
self._event_queue = event_queue
self._graph = graph
self._execution_context = execution_context
self._layers = layers
self._config = config
# Worker management
self._workers: list[Worker] = []
self._worker_counter = 0
self._lock = threading.RLock()
self._running = False
# No longer tracking worker states with callbacks to avoid lock contention
def start(self, initial_count: int | None = None) -> None:
"""
Start the worker pool.
Args:
initial_count: Number of workers to start with (auto-calculated if None)
"""
with self._lock:
if self._running:
return
self._running = True
# Calculate initial worker count
if initial_count is None:
node_count = len(self._graph.nodes)
if node_count < 10:
initial_count = self._config.min_workers
elif node_count < 50:
initial_count = min(self._config.min_workers + 1, self._config.max_workers)
else:
initial_count = min(self._config.min_workers + 2, self._config.max_workers)
logger.debug(
"Starting worker pool: %d workers (nodes=%d, min=%d, max=%d)",
initial_count,
node_count,
self._config.min_workers,
self._config.max_workers,
)
# Create initial workers
for _ in range(initial_count):
self._create_worker()
def stop(self) -> None:
"""Stop all workers in the pool."""
with self._lock:
self._running = False
worker_count = len(self._workers)
if worker_count > 0:
logger.debug("Stopping worker pool: %d workers", worker_count)
# Stop all workers
for worker in self._workers:
worker.stop()
# Wait for workers to finish
for worker in self._workers:
if worker.is_alive():
worker.join(timeout=2.0)
self._workers.clear()
def _create_worker(self) -> None:
"""Create and start a new worker."""
worker_id = self._worker_counter
self._worker_counter += 1
worker = Worker(
ready_queue=self._ready_queue,
event_queue=self._event_queue,
graph=self._graph,
layers=self._layers,
worker_id=worker_id,
execution_context=self._execution_context,
)
worker.start()
self._workers.append(worker)
def _remove_worker(self, worker: Worker, worker_id: int) -> None:
"""Remove a specific worker from the pool."""
# Stop the worker
worker.stop()
# Wait for it to finish
if worker.is_alive():
worker.join(timeout=2.0)
# Remove from list
if worker in self._workers:
self._workers.remove(worker)
def _try_scale_up(self, queue_depth: int, current_count: int) -> bool:
"""
Try to scale up workers if needed.
Args:
queue_depth: Current queue depth
current_count: Current number of workers
Returns:
True if scaled up, False otherwise
"""
if queue_depth > self._config.scale_up_threshold and current_count < self._config.max_workers:
old_count = current_count
self._create_worker()
logger.debug(
"Scaled up workers: %d -> %d (queue_depth=%d exceeded threshold=%d)",
old_count,
len(self._workers),
queue_depth,
self._config.scale_up_threshold,
)
return True
return False
def _try_scale_down(self, queue_depth: int, current_count: int, active_count: int, idle_count: int) -> bool:
"""
Try to scale down workers if we have excess capacity.
Args:
queue_depth: Current queue depth
current_count: Current number of workers
active_count: Number of active workers
idle_count: Number of idle workers
Returns:
True if scaled down, False otherwise
"""
# Skip if we're at minimum or have no idle workers
if current_count <= self._config.min_workers or idle_count == 0:
return False
# Check if we have excess capacity
has_excess_capacity = (
queue_depth <= active_count # Active workers can handle current queue
or idle_count > active_count # More idle than active workers
or (queue_depth == 0 and idle_count > 0) # No work and have idle workers
)
if not has_excess_capacity:
return False
# Find and remove idle workers that have been idle long enough
workers_to_remove: list[tuple[Worker, int]] = []
for worker in self._workers:
# Check if worker is idle and has exceeded idle time threshold
if worker.is_idle and worker.idle_duration >= self._config.scale_down_idle_time:
# Don't remove if it would leave us unable to handle the queue
remaining_workers = current_count - len(workers_to_remove) - 1
if remaining_workers >= self._config.min_workers and remaining_workers >= max(1, queue_depth // 2):
workers_to_remove.append((worker, worker.worker_id))
# Only remove one worker per check to avoid aggressive scaling
break
# Remove idle workers if any found
if workers_to_remove:
old_count = current_count
for worker, worker_id in workers_to_remove:
self._remove_worker(worker, worker_id)
logger.debug(
"Scaled down workers: %d -> %d (removed %d idle workers after %.1fs, "
"queue_depth=%d, active=%d, idle=%d)",
old_count,
len(self._workers),
len(workers_to_remove),
self._config.scale_down_idle_time,
queue_depth,
active_count,
idle_count - len(workers_to_remove),
)
return True
return False
def check_and_scale(self) -> None:
"""Check and perform scaling if needed."""
with self._lock:
if not self._running:
return
current_count = len(self._workers)
queue_depth = self._ready_queue.qsize()
# Count active vs idle workers by querying their state directly
idle_count = sum(1 for worker in self._workers if worker.is_idle)
active_count = current_count - idle_count
# Try to scale up if queue is backing up
self._try_scale_up(queue_depth, current_count)
# Try to scale down if we have excess capacity
self._try_scale_down(queue_depth, current_count, active_count, idle_count)
def get_worker_count(self) -> int:
"""Get current number of workers."""
with self._lock:
return len(self._workers)
def get_status(self) -> dict[str, int]:
"""
Get pool status information.
Returns:
Dictionary with status information
"""
with self._lock:
return {
"total_workers": len(self._workers),
"queue_depth": self._ready_queue.qsize(),
"min_workers": self._config.min_workers,
"max_workers": self._config.max_workers,
}