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* refactor: clean to roadmap content * refactor: move shared helpers into scripts/lib
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Lifetime of Objects
Object lifetime in C++ dictates when an object comes into existence and when it ceases to exist. This crucial concept influences memory management and program correctness. C++ defines four storage durations: static (exists for the program's duration), thread (exists for a thread's duration), automatic (exists within a scope), and dynamic (controlled by new and delete). Managing object lifetimes effectively, especially dynamic objects, is essential for preventing memory leaks and ensuring stable application behavior.
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