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Adds a nodeUpdater component, which serves a similar role to configMaps, but tracks information from tailscale going out to the coordinator as node updates. This first PR just handles netInfo, subsequent PRs will handle DERP forced websockets, endpoints, and addresses.
517 lines
14 KiB
Go
517 lines
14 KiB
Go
package tailnet
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import (
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"context"
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"errors"
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"fmt"
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"net/netip"
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"sync"
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"time"
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"github.com/benbjohnson/clock"
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"github.com/google/uuid"
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"go4.org/netipx"
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"tailscale.com/ipn/ipnstate"
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"tailscale.com/net/dns"
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"tailscale.com/tailcfg"
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"tailscale.com/types/ipproto"
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"tailscale.com/types/key"
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"tailscale.com/types/netmap"
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"tailscale.com/wgengine"
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"tailscale.com/wgengine/filter"
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"tailscale.com/wgengine/router"
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"tailscale.com/wgengine/wgcfg"
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"tailscale.com/wgengine/wgcfg/nmcfg"
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"cdr.dev/slog"
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"github.com/coder/coder/v2/tailnet/proto"
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)
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const lostTimeout = 15 * time.Minute
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// engineConfigurable is the subset of wgengine.Engine that we use for configuration.
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//
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// This allows us to test configuration code without faking the whole interface.
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type engineConfigurable interface {
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UpdateStatus(*ipnstate.StatusBuilder)
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SetNetworkMap(*netmap.NetworkMap)
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Reconfig(*wgcfg.Config, *router.Config, *dns.Config, *tailcfg.Debug) error
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SetDERPMap(*tailcfg.DERPMap)
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SetFilter(*filter.Filter)
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}
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type phase int
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const (
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idle phase = iota
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configuring
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closed
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)
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type phased struct {
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sync.Cond
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phase phase
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}
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type configMaps struct {
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phased
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netmapDirty bool
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derpMapDirty bool
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filterDirty bool
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closing bool
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engine engineConfigurable
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static netmap.NetworkMap
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peers map[uuid.UUID]*peerLifecycle
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addresses []netip.Prefix
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derpMap *proto.DERPMap
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logger slog.Logger
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blockEndpoints bool
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// for testing
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clock clock.Clock
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}
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func newConfigMaps(logger slog.Logger, engine engineConfigurable, nodeID tailcfg.NodeID, nodeKey key.NodePrivate, discoKey key.DiscoPublic, addresses []netip.Prefix) *configMaps {
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pubKey := nodeKey.Public()
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c := &configMaps{
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phased: phased{Cond: *(sync.NewCond(&sync.Mutex{}))},
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logger: logger,
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engine: engine,
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static: netmap.NetworkMap{
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SelfNode: &tailcfg.Node{
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ID: nodeID,
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Key: pubKey,
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DiscoKey: discoKey,
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},
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NodeKey: pubKey,
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PrivateKey: nodeKey,
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PacketFilter: []filter.Match{{
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// Allow any protocol!
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IPProto: []ipproto.Proto{ipproto.TCP, ipproto.UDP, ipproto.ICMPv4, ipproto.ICMPv6, ipproto.SCTP},
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// Allow traffic sourced from anywhere.
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Srcs: []netip.Prefix{
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netip.PrefixFrom(netip.AddrFrom4([4]byte{}), 0),
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netip.PrefixFrom(netip.AddrFrom16([16]byte{}), 0),
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},
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// Allow traffic to route anywhere.
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Dsts: []filter.NetPortRange{
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{
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Net: netip.PrefixFrom(netip.AddrFrom4([4]byte{}), 0),
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Ports: filter.PortRange{
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First: 0,
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Last: 65535,
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},
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},
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{
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Net: netip.PrefixFrom(netip.AddrFrom16([16]byte{}), 0),
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Ports: filter.PortRange{
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First: 0,
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Last: 65535,
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},
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},
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},
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Caps: []filter.CapMatch{},
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}},
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},
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peers: make(map[uuid.UUID]*peerLifecycle),
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addresses: addresses,
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clock: clock.New(),
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}
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go c.configLoop()
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return c
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}
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// configLoop waits for the config to be dirty, then reconfigures the engine.
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// It is internal to configMaps
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func (c *configMaps) configLoop() {
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c.L.Lock()
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defer c.L.Unlock()
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defer func() {
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c.phase = closed
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c.Broadcast()
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}()
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for {
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for !(c.closing || c.netmapDirty || c.filterDirty || c.derpMapDirty) {
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c.phase = idle
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c.Wait()
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}
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if c.closing {
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return
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}
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// queue up the reconfiguration actions we will take while we have
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// the configMaps locked. We will execute them while unlocked to avoid
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// blocking during reconfig.
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actions := make([]func(), 0, 3)
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if c.derpMapDirty {
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derpMap := c.derpMapLocked()
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actions = append(actions, func() {
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c.engine.SetDERPMap(derpMap)
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})
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}
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if c.netmapDirty {
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nm := c.netMapLocked()
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actions = append(actions, func() {
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c.engine.SetNetworkMap(nm)
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c.reconfig(nm)
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})
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}
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if c.filterDirty {
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f := c.filterLocked()
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actions = append(actions, func() {
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c.engine.SetFilter(f)
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})
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}
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c.netmapDirty = false
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c.filterDirty = false
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c.derpMapDirty = false
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c.phase = configuring
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c.Broadcast()
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c.L.Unlock()
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for _, a := range actions {
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a()
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}
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c.L.Lock()
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}
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}
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// close closes the configMaps and stops it configuring the engine
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func (c *configMaps) close() {
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c.L.Lock()
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defer c.L.Unlock()
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for _, lc := range c.peers {
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lc.resetTimer()
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}
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c.closing = true
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c.Broadcast()
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for c.phase != closed {
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c.Wait()
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}
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}
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// netMapLocked returns the current NetworkMap as determined by the config we
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// have. c.L must be held.
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func (c *configMaps) netMapLocked() *netmap.NetworkMap {
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nm := new(netmap.NetworkMap)
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*nm = c.static
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nm.Addresses = make([]netip.Prefix, len(c.addresses))
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copy(nm.Addresses, c.addresses)
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nm.DERPMap = DERPMapFromProto(c.derpMap)
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nm.Peers = c.peerConfigLocked()
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nm.SelfNode.Addresses = nm.Addresses
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nm.SelfNode.AllowedIPs = nm.Addresses
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return nm
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}
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// peerConfigLocked returns the set of peer nodes we have. c.L must be held.
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func (c *configMaps) peerConfigLocked() []*tailcfg.Node {
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out := make([]*tailcfg.Node, 0, len(c.peers))
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for _, p := range c.peers {
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n := p.node.Clone()
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if c.blockEndpoints {
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n.Endpoints = nil
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}
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out = append(out, n)
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}
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return out
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}
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// setAddresses sets the addresses belonging to this node to the given slice. It
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// triggers configuration of the engine if the addresses have changed.
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// c.L MUST NOT be held.
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func (c *configMaps) setAddresses(ips []netip.Prefix) {
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c.L.Lock()
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defer c.L.Unlock()
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if d := prefixesDifferent(c.addresses, ips); !d {
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return
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}
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c.addresses = make([]netip.Prefix, len(ips))
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copy(c.addresses, ips)
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c.netmapDirty = true
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c.filterDirty = true
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c.Broadcast()
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}
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// setBlockEndpoints sets whether we should block configuring endpoints we learn
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// from peers. It triggers a configuration of the engine if the value changes.
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// nolint: revive
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func (c *configMaps) setBlockEndpoints(blockEndpoints bool) {
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c.L.Lock()
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defer c.L.Unlock()
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if c.blockEndpoints != blockEndpoints {
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c.netmapDirty = true
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}
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c.blockEndpoints = blockEndpoints
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c.Broadcast()
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}
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// derMapLocked returns the current DERPMap. c.L must be held
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func (c *configMaps) derpMapLocked() *tailcfg.DERPMap {
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m := DERPMapFromProto(c.derpMap)
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return m
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}
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// reconfig computes the correct wireguard config and calls the engine.Reconfig
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// with the config we have. It is not intended for this to be called outside of
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// the updateLoop()
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func (c *configMaps) reconfig(nm *netmap.NetworkMap) {
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cfg, err := nmcfg.WGCfg(nm, Logger(c.logger.Named("net.wgconfig")), netmap.AllowSingleHosts, "")
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if err != nil {
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// WGCfg never returns an error at the time this code was written. If it starts, returning
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// errors if/when we upgrade tailscale, we'll need to deal.
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c.logger.Critical(context.Background(), "update wireguard config failed", slog.Error(err))
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return
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}
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rc := &router.Config{LocalAddrs: nm.Addresses}
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err = c.engine.Reconfig(cfg, rc, &dns.Config{}, &tailcfg.Debug{})
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if err != nil {
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if errors.Is(err, wgengine.ErrNoChanges) {
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return
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}
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c.logger.Error(context.Background(), "failed to reconfigure wireguard engine", slog.Error(err))
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}
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}
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// filterLocked returns the current filter, based on our local addresses. c.L
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// must be held.
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func (c *configMaps) filterLocked() *filter.Filter {
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localIPSet := netipx.IPSetBuilder{}
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for _, addr := range c.addresses {
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localIPSet.AddPrefix(addr)
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}
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localIPs, _ := localIPSet.IPSet()
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logIPSet := netipx.IPSetBuilder{}
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logIPs, _ := logIPSet.IPSet()
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return filter.New(
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c.static.PacketFilter,
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localIPs,
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logIPs,
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nil,
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Logger(c.logger.Named("net.packet-filter")),
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)
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}
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// updatePeers handles protocol updates about peers from the coordinator. c.L MUST NOT be held.
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func (c *configMaps) updatePeers(updates []*proto.CoordinateResponse_PeerUpdate) {
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status := c.status()
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c.L.Lock()
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defer c.L.Unlock()
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// Update all the lastHandshake values here. That way we don't have to
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// worry about them being up-to-date when handling updates below, and it covers
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// all peers, not just the ones we got updates about.
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for _, lc := range c.peers {
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if peerStatus, ok := status.Peer[lc.node.Key]; ok {
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lc.lastHandshake = peerStatus.LastHandshake
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}
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}
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for _, update := range updates {
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if dirty := c.updatePeerLocked(update, status); dirty {
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c.netmapDirty = true
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}
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}
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if c.netmapDirty {
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c.Broadcast()
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}
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}
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// status requests a status update from the engine.
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func (c *configMaps) status() *ipnstate.Status {
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sb := &ipnstate.StatusBuilder{WantPeers: true}
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c.engine.UpdateStatus(sb)
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return sb.Status()
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}
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// updatePeerLocked processes a single update for a single peer. It is intended
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// as internal function since it returns whether or not the config is dirtied by
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// the update (instead of handling it directly like updatePeers). c.L must be held.
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func (c *configMaps) updatePeerLocked(update *proto.CoordinateResponse_PeerUpdate, status *ipnstate.Status) (dirty bool) {
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id, err := uuid.FromBytes(update.Id)
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if err != nil {
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c.logger.Critical(context.Background(), "received update with bad id", slog.F("id", update.Id))
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return false
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}
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logger := c.logger.With(slog.F("peer_id", id))
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lc, ok := c.peers[id]
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var node *tailcfg.Node
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if update.Kind == proto.CoordinateResponse_PeerUpdate_NODE {
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// If no preferred DERP is provided, we can't reach the node.
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if update.Node.PreferredDerp == 0 {
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logger.Warn(context.Background(), "no preferred DERP, peer update", slog.F("node_proto", update.Node))
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return false
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}
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node, err = c.protoNodeToTailcfg(update.Node)
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if err != nil {
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logger.Critical(context.Background(), "failed to convert proto node to tailcfg", slog.F("node_proto", update.Node))
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return false
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}
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logger = logger.With(slog.F("key_id", node.Key.ShortString()), slog.F("node", node))
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peerStatus, ok := status.Peer[node.Key]
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// Starting KeepAlive messages at the initialization of a connection
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// causes a race condition. If we send the handshake before the peer has
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// our node, we'll have to wait for 5 seconds before trying again.
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// Ideally, the first handshake starts when the user first initiates a
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// connection to the peer. After a successful connection we enable
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// keep alives to persist the connection and keep it from becoming idle.
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// SSH connections don't send packets while idle, so we use keep alives
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// to avoid random hangs while we set up the connection again after
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// inactivity.
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node.KeepAlive = ok && peerStatus.Active
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}
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switch {
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case !ok && update.Kind == proto.CoordinateResponse_PeerUpdate_NODE:
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// new!
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var lastHandshake time.Time
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if ps, ok := status.Peer[node.Key]; ok {
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lastHandshake = ps.LastHandshake
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}
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c.peers[id] = &peerLifecycle{
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peerID: id,
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node: node,
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lastHandshake: lastHandshake,
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lost: false,
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}
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logger.Debug(context.Background(), "adding new peer")
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return true
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case ok && update.Kind == proto.CoordinateResponse_PeerUpdate_NODE:
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// update
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node.Created = lc.node.Created
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dirty = !lc.node.Equal(node)
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lc.node = node
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lc.lost = false
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lc.resetTimer()
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logger.Debug(context.Background(), "node update to existing peer", slog.F("dirty", dirty))
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return dirty
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case !ok:
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// disconnected or lost, but we don't have the node. No op
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logger.Debug(context.Background(), "skipping update for peer we don't recognize")
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return false
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case update.Kind == proto.CoordinateResponse_PeerUpdate_DISCONNECTED:
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lc.resetTimer()
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delete(c.peers, id)
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logger.Debug(context.Background(), "disconnected peer")
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return true
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case update.Kind == proto.CoordinateResponse_PeerUpdate_LOST:
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lc.lost = true
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lc.setLostTimer(c)
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logger.Debug(context.Background(), "marked peer lost")
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// marking a node lost doesn't change anything right now, so dirty=false
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return false
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default:
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logger.Warn(context.Background(), "unknown peer update", slog.F("kind", update.Kind))
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return false
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}
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}
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// peerLostTimeout is the callback that peerLifecycle uses when a peer is lost the timeout to
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// receive a handshake fires.
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func (c *configMaps) peerLostTimeout(id uuid.UUID) {
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logger := c.logger.With(slog.F("peer_id", id))
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logger.Debug(context.Background(),
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"peer lost timeout")
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// First do a status update to see if the peer did a handshake while we were
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// waiting
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status := c.status()
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c.L.Lock()
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defer c.L.Unlock()
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lc, ok := c.peers[id]
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if !ok {
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logger.Debug(context.Background(),
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"timeout triggered for peer that is removed from the map")
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return
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}
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if peerStatus, ok := status.Peer[lc.node.Key]; ok {
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lc.lastHandshake = peerStatus.LastHandshake
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}
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logger = logger.With(slog.F("key_id", lc.node.Key.ShortString()))
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if !lc.lost {
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logger.Debug(context.Background(),
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"timeout triggered for peer that is no longer lost")
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return
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}
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since := c.clock.Since(lc.lastHandshake)
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if since >= lostTimeout {
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logger.Info(
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context.Background(), "removing lost peer")
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delete(c.peers, id)
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c.netmapDirty = true
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c.Broadcast()
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return
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}
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logger.Debug(context.Background(),
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"timeout triggered for peer but it had handshake in meantime")
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lc.setLostTimer(c)
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}
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func (c *configMaps) protoNodeToTailcfg(p *proto.Node) (*tailcfg.Node, error) {
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node, err := ProtoToNode(p)
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if err != nil {
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return nil, err
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}
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return &tailcfg.Node{
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ID: tailcfg.NodeID(p.GetId()),
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Created: c.clock.Now(),
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Key: node.Key,
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DiscoKey: node.DiscoKey,
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Addresses: node.Addresses,
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AllowedIPs: node.AllowedIPs,
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Endpoints: node.Endpoints,
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DERP: fmt.Sprintf("%s:%d", tailcfg.DerpMagicIP, node.PreferredDERP),
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Hostinfo: (&tailcfg.Hostinfo{}).View(),
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}, nil
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}
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type peerLifecycle struct {
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peerID uuid.UUID
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node *tailcfg.Node
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lost bool
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lastHandshake time.Time
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timer *clock.Timer
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}
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func (l *peerLifecycle) resetTimer() {
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if l.timer != nil {
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l.timer.Stop()
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l.timer = nil
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}
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}
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func (l *peerLifecycle) setLostTimer(c *configMaps) {
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if l.timer != nil {
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l.timer.Stop()
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}
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ttl := lostTimeout - c.clock.Since(l.lastHandshake)
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if ttl <= 0 {
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ttl = time.Nanosecond
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}
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l.timer = c.clock.AfterFunc(ttl, func() {
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c.peerLostTimeout(l.peerID)
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})
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}
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// prefixesDifferent returns true if the two slices contain different prefixes
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// where order doesn't matter.
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func prefixesDifferent(a, b []netip.Prefix) bool {
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if len(a) != len(b) {
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return true
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}
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as := make(map[string]bool)
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for _, p := range a {
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as[p.String()] = true
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}
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|
for _, p := range b {
|
|
if !as[p.String()] {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|