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fc24c27dfd660fa05c601b7fb571ac6b480ea0e2
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Commits
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fc24c27dfd |
fix: reserve chat hook dispatch capacity for running turns (#27656)
## Context Follow-up fix from live UAT of the merged chat lifecycle hooks stack (#27430). Its companion UAT fix (#27655) has merged, so this targets `main` directly. ## Why? UAT measured a burst of 1,500 concurrent chat creations against a consumer with 1.2s latency. 255 were admitted and 1,245 got `502 hook_dispatch_failed (over_capacity)`, which is correct fail-closed behavior. The collateral wasn't: the same burst failed 24 `stop` dispatches, parking chats that had already been admitted and had already executed tools. One 256-slot semaphore served every event, so new-work admission could take every slot and kill turns in flight. Callers now classify each dispatch as admission or generation, and admission draws from a 192-slot gate held *before* the shared pool. At least 64 shared slots stay reachable only by dispatches for work a chat already admitted. The dispatcher is per `coderd` replica, so these limits are per replica, not deployment-wide, and the docs say so. **The caller classifies, not the event type.** Event type isn't a reliable proxy in either direction: a subagent spawn dispatches `user_prompt_submit` from inside a running turn, and the edit path dispatches `session_start` at admission time. `CapacityClassUnset` is rejected in `Dispatch`, so a new call site fails closed rather than silently inheriting a share. **Acquisition order is load-bearing.** Admission takes its own gate first. Taking a shared slot first would let admissions queued on the gate occupy the very capacity the reserve protects. `acquireCapacity` is the only path that takes either pool, so the order can't be bypassed. ## What this does not guarantee Nothing bounds how many turns generate concurrently, so the 192/64 split is a judgement call, not a derived ceiling. This stops an *admission* burst from consuming every slot; it does not make the remainder sufficient. A large enough generation load can still exhaust the reserve and error a running chat. The docs say so explicitly rather than promising a guarantee the code doesn't deliver. Generation can now take all 256 slots, so generation traffic starves admission harder than before. That's the intended priority: rejecting a new prompt is recoverable, ending a turn that already ran tools is not. ## Testing Red-green proved both new tests. Removing the release-on-failure path fails `RefusedSharedAcquireReleasesAdmission` deterministically; removing the expired-deadline check fails `ExpiredDeadlineRefusesFreeSlot` in 18/30 runs. That deadline check fixes a real race found in review. `acquire` previously shared one `time.Timer` across both acquires. Because `select` picks a ready case at random, an admission dispatch could take a slot after its capacity deadline had passed. Measured over 300 trials: 135 late acquisitions, worst overshoot 2.1ms. `acquire` now takes an absolute deadline and refuses an expired one before selecting, which measures 0/300. Go: `coderd/x/agenthooks/...` and `coderd/x/chatd/...`, plus `-race -count=3` on the dispatcher. > Mux opened this PR on Mike's behalf. |
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8ea2586189 |
feat: add chat lifecycle hook dispatch backend (#27401)
Adds the chat lifecycle hook wire contract and dispatch plumbing, first PR of the lifecycle hooks stack (followed by #27428, #27429, #27430). - `codersdk/x/agenthooks`: event and response wire types, JWT creation and verification with the shared secret (HS256, request body digest, expiry and not-before freshness checks), and an HTTP handler helper so consumers only implement the events they use. The `codersdk/x` location marks the consumer SDK as experimental. - `coderd/x/agenthooks/dispatch`: a stateless dispatcher that signs and posts hook events, enforces a concurrency cap under one configured timeout that bounds both the capacity wait and both post attempts, retries one connection failure with the same JWT, sends a distinctive `coderd-agenthooks/<version>` User-Agent, and records Prometheus metrics. Delivery is at least once; consumers own durable decision state, audit records, and deduplication keyed by the stable payload identifiers. Nothing is persisted by Coder. - Response bodies decode strictly: unknown fields, duplicate JSON keys (including inside `input_override`), and trailing data fail the dispatch closed as protocol errors instead of silently reading as allow. - `coderd/util/xnet`: shared timeout and connection error classification used by the dispatcher retry logic. Transient HTTP/2 stream aborts count as connection errors, so the documented single retry also applies to h2 consumers, which is the shape Go's default transport negotiates against any TLS consumer. Deterministic protocol failures stay terminal. Only the struct form of a stream error is matched, because `net/http` bundles its own HTTP/2 types and `h2_error.go` bridges only that shape. - `scripts/agenthooks-server`: a reference consumer that logs events and demonstrates consumer-owned pre-tool decision deduplication. It requires an explicitly configured JWT audience rather than deriving one from the request, and its startup output names the mode it is running in so an operator can see that the example policy flags need `-log-only=false`. - `scripts/apitypings`: generate TypeScript types for the hook wire contract. Dispatch failures log without the error's stack frames, since a failed dispatch is an expected, operator-visible condition. Nothing dispatches these events yet; chatd wiring lands in #27429. > This PR was written by Mux, an AI coding agent, on Mike's behalf. |