## Summary
When a chat's workspace is stopped, the LLM previously had no way to
start it — `create_workspace` would either create a duplicate workspace
or fail. This adds a dedicated `start_workspace` tool to the agent flow.
## Changes
### New: `start_workspace` tool
(`coderd/chatd/chattool/startworkspace.go`)
- Detects if the chat's workspace is stopped and starts it via a new
build with `transition=start`
- Reuses the existing `waitForBuild` and `waitForAgent` helpers (shared
logic)
- Shares the workspace mutex with `create_workspace` to prevent races
- Idempotent: returns immediately if the workspace is already running or
building
- Returns a `no_agent` / `not_ready` status if the agent isn't available
yet (non-fatal)
### Updated: `create_workspace` stopped-workspace hint
- `checkExistingWorkspace` now returns a `stopped` status with message
`"use start_workspace to start it"` when it detects the chat's workspace
is stopped, instead of falling through to create a new workspace
### Wiring
- `chatd.Config` / `chatd.Server`: new `StartWorkspace` /
`startWorkspaceFn` field
- `coderd/chats.go`: new `chatStartWorkspace` method that calls
`postWorkspaceBuildsInternal` with proper RBAC context
- `coderd/coderd.go`: passes `chatStartWorkspace` into chatd config
- Tool registered alongside `create_workspace` for root chats only (not
subagents)
### Tests (`startworkspace_test.go`)
- `NoWorkspace`: error when chat has no workspace
- `AlreadyRunning`: idempotent return for workspace with successful
start build
- `StoppedWorkspace`: verifies StartFn is called, build is waited on,
and success response returned
Follow-up to #22630. Addresses [review
feedback](https://github.com/coder/coder/pull/22630#pullrequestreview-2953419963)
that was missed due to auto-merge.
## Changes
Replaces three `require.Eventually` calls with `testutil.Eventually` in
`TestInterruptChatDoesNotSendWebPushNotification`, linking the condition
to the existing test context (`ctx`) created on line 1194. This ensures
the test respects context cancellation instead of using a standalone
timeout/tick pattern.
The `create_workspace` tool waited for the workspace build to succeed
and the agent to become connectable, but did not wait for the agent's
startup scripts (e.g. git clone) to finish. This caused agents to
attempt file operations on repositories that hadn't been cloned yet.
Add a waitForStartupScripts step that polls the agent's lifecycle_state
via GetWorkspaceAgentLifecycleStateByID until it transitions out of
created/starting into a terminal state (ready, start_error, or
start_timeout). The tool now only returns success once the workspace is
fully initialized.
If the scripts fail or time out, the tool still returns (non-fatal) with
an appropriate agent_status so the model knows something went wrong.
Created using thingies (Opus 4.6 Max)
When a user interrupts a chat, the status transitions to `waiting` which
previously triggered an "Agent has finished running." web push
notification. This is incorrect — the user interrupted it themselves, so
no notification is needed.
## Changes
### `coderd/chatd/chatd.go`
- Added `wasInterrupted` flag alongside the existing `status` variable
- Set the flag when `ErrInterrupted` is detected in the error handler
- Added `!wasInterrupted` to the web push dispatch condition
### `coderd/chatd/chatd_test.go`
- Added `TestInterruptChatDoesNotSendWebPushNotification` that creates a
chat with a mock webpush dispatcher, processes it, interrupts it, and
verifies no push notification was dispatched
- Added `mockWebpushDispatcher` implementing the `webpush.Dispatcher`
interface
## Summary
Fixes a bug where interrupting a streaming chat and sending a new
message
left the relay connected to the wrong replica. Expanded into a broader
refactor that cleanly separates concerns:
- **OSS** owns pubsub subscription, message catch-up, queue updates,
status forwarding, and local parts merging.
- **Enterprise** (`enterprise/coderd/chatd`) only manages relay dialing,
reconnection, and stale-dial discarding for cross-replica streaming.
## Architecture
### OSS `coderd/chatd/chatd.go`
`Subscribe()` builds the initial snapshot then runs a single merge
goroutine that handles:
- Pubsub subscription for durable events (status, messages, queue,
errors)
- Message catch-up via `AfterMessageID`
- Local `message_part` forwarding
- Relay events from enterprise (when `SubscribeFn` is set)
- Sends `StatusNotification` to enterprise so it can manage relay
lifecycle
Key types:
- `SubscribeFn` — enterprise hook, returns relay-only events channel
- `SubscribeFnParams` — `ChatID`, `Chat`, `WorkerID`,
`StatusNotifications`, `RequestHeader`, `DB`, `Logger`
- `StatusNotification` — `Status` + `WorkerID`, sent to enterprise on
pubsub status changes
### Enterprise `enterprise/coderd/chatd/chatd.go`
`NewMultiReplicaSubscribeFn(cfg MultiReplicaSubscribeConfig)` returns a
`SubscribeFn` that:
- Opens an initial synchronous relay if the chat is running on a remote
worker
- Reads `StatusNotifications` from OSS to open/close relay connections
- Handles async dial, reconnect timers, stale-dial discarding
- Returns only relay `message_part` events
## Bug fixes
### Original bug: stale relay dial after interrupt
`openRelayAsync` goroutines used `mergedCtx` (subscription-level), not a
per-dial context. `closeRelay()` could not cancel in-flight dials. When
the user interrupts and a new replica picks up the chat, the old dial
goroutine could complete after the new one and deliver a stale
`relayResult`.
**Fix**: per-dial `dialCtx`/`dialCancel`, `expectedWorkerID` tracking,
`workerID` on `relayResult`. `closeRelay()` cancels the dial context and
drains `relayReadyCh`. Merge loop rejects mismatched worker IDs.
### Additional fixes
- `statusNotifications` send-on-closed-channel race — goroutine now owns
`close()` via defer
- Enterprise spin-loop on `StatusNotifications` close — two-value
receive
with nil-out
- `hasPubsub` set from `p.pubsub != nil` instead of subscription success
— now tracks actual subscription result
- `lastMessageID` not initialized from `afterMessageID` — caused
duplicate messages on catch-up
- `wrappedParts` goroutine leaked remote connection on `dialCtx` cancel
- `closeRelay()` did not drain `relayReadyCh`
- `setChatWaiting` race with `SendMessage(Interrupt)` — wrapped in
`InTx`
- `processChat` post-TX side effects fired when chat was taken by
another
worker — added `errChatTakenByOtherWorker` sentinel
- Cancel closure data race on `reconnectTimer`
- Bare blocking send on pubsub error path
- `localParts` hot-spin after channel close
- No-pubsub branch dropped relay events and initial snapshot
- Failed relay dial caused permanent stall (no reconnect retry)
- DB error during reconnect timer caused permanent stall
- `time.NewTimer` replaced with `quartz.Clock` for testable timing
## Tests
9 enterprise tests covering:
- Relay reconnect on drop (mock clock)
- Async dial does not block merge loop
- Relay snapshot delivery
- Stale dial discarded after interrupt
- Cancel during in-flight dial
- Running-to-running worker switch
- Failed dial retries (mock clock)
- Local worker closes relay
- Multiple consecutive reconnects (mock clock)
All pass with `-race`.
## Summary
Subagent (child) chats were previously given access to workspace
provisioning tools (`list_templates`, `read_template`,
`create_workspace`), which could lead to uncontrolled resource
consumption. This PR moves those tools behind the same
`!chat.ParentChatID.Valid` gate that already protects the subagent tools
(`spawn_agent`, `wait_agent`, etc.).
## Changes
- **`coderd/chatd/chatd.go`**: Moved `list_templates`, `read_template`,
and `create_workspace` tool registration into the root-chat-only block
alongside subagent tools.
- **`coderd/chatd/chatd_test.go`**: Added
`TestSubagentChatExcludesWorkspaceProvisioningTools` — an E2E test that
spawns a subagent via a root chat and verifies the subagent's LLM call
does not include workspace provisioning or subagent tools.
- **`coderd/chatd/chattest/openai.go`**: Added `Tools` field to
`OpenAIRequest` and supporting `OpenAITool`/`OpenAIToolFunction` types
so tests can inspect which tools are sent to the model.
## Problem
Subscribers connecting to a different replica than the one running the
chat see full messages appear but no streaming partials (`message_part`
events). The relay mechanism that forwards ephemeral parts across
replicas had several bugs.
## Root Causes
1. **`openRelay()` blocked the event loop** — The WebSocket dial (TCP +
TLS + HTTP upgrade) to the worker replica ran synchronously inside the
select loop. While dialing, no events could be processed, channels
filled up, and parts were silently dropped.
2. **Relay drops were permanent** — When the relay WebSocket closed
mid-stream, `relayParts` was set to nil and never reopened. No status
notification would re-trigger it since the chat was still running on the
same worker.
3. **`drainInitial` snapshot race** — The `default` case in the initial
drain loop caused the snapshot to be empty if the remote hadn't flushed
data yet (common immediately after WebSocket connect).
4. **Duplicate event delivery** — The `preloaded` slice caused snapshot
events to be sent both in the return value and re-sent through the
channel goroutine.
## Fixes
### `coderd/chatd/chatd.go` (Subscribe method)
- **Async relay dial**: `openRelayAsync()` spawns a goroutine to dial
the remote replica. The result (channel + cancel func) is delivered on a
`relayReadyCh` channel that the select loop reads without blocking.
- **Relay reconnection**: When the relay channel closes, a 500ms timer
fires. The handler re-checks chat status from the DB and reopens the
relay if the chat is still running on a remote worker.
- **Snapshot parts via channel**: Relay snapshot + live parts are
wrapped into a single channel so they flow through the same path,
avoiding races with the select loop.
### `enterprise/coderd/chats.go` (newRemotePartsProvider)
- **Timer-based drain**: Replaced `default` with a 1-second timer. After
the first event, `Reset(0)` switches to non-blocking drain for remaining
buffered events.
- **Remove preloaded duplication**: The goroutine now only forwards new
events; snapshot events are returned to the caller directly.
## Testing
All existing tests pass:
- `TestInterruptChatBroadcastsStatusAcrossInstances`
- `TestSubscribeSnapshotIncludesStatusEvent`
- `TestSubscribeNoPubsubNoDuplicateMessageParts`
- `TestSubscribeAfterMessageID`
- `TestChatStreamRelay/RelayMessagePartsAcrossReplicas`
## Problem
The pubsub notification handler in `chatd` re-fetched **all** messages
from the DB on every new message notification, then filtered in Go with
`msg.ID > lastMessageID`. This grows linearly with conversation length —
every new message triggers a full table scan of that chat's history.
The `AfterMessageID` field in the pubsub notification payload was
clearly designed for cursor-based fetching, but no matching query
existed.
## Fix
- Add `GetChatMessagesByChatIDAfter` SQL query with `WHERE id >
@after_id`, so the database does the filtering instead of Go.
- Use it in the pubsub notification handler in `chatd.go`, passing
`lastMessageID` as the cursor.
- Implement the dbauthz wrapper (was a `panic("not implemented")` stub
from codegen) with the same read-check-on-parent-chat pattern as
adjacent methods.
- Add dbauthz test coverage for the new method.
**Not changed:** The initial snapshot in `Subscribe()` still loads all
messages — that's correct, since a newly-connecting client needs the
full conversation state. The waste was only in the ongoing notification
path.
When a chatd server shuts down (`Close()`), the server context is
canceled. Previously, in-flight chats would be marked as `error` because
the `context.Canceled` error was not distinguished from actual
processing failures.
This adds `isShutdownCancellation()` to detect when the error is caused
by the server context being canceled (as opposed to a chat-specific
cancellation like `ErrInterrupted`). When detected, the chat status is
set to `pending` with no `last_error`, allowing another replica to pick
it up and retry.
Extracted from #22440 — only the context cancellation bug fix, no
chattest changes.
## Summary
Fixes four frontend↔backend discrepancies in chat stream state
management that could cause duplicate content, UI flicker, and stale
stream state.
### Backend fixes (`coderd/chatd/chatd.go`)
**1. No-pubsub path double-replayed message_part events**
`Subscribe()` built an `initialSnapshot` containing `message_part`
events from `localSnapshot`, then the no-pubsub goroutine replayed the
same `localSnapshot` into the `mergedEvents` channel. Since `streamChat`
sends the snapshot first then reads the channel, the frontend received
every `message_part` twice. `applyMessagePartToStreamState` doesn't
deduplicate — text gets concatenated, so content appeared doubled.
Fix: Only forward live `localParts` in the no-pubsub goroutine; the
snapshot already contains the historical events.
**2. Snapshot missing status event**
The initial snapshot never included a `status` event. The frontend's
`shouldApplyMessagePart()` gates on status (`pending`/`waiting`), but
the initial status came from a separate REST query via `useEffect`.
During the race window between snapshot arrival and REST resolution,
`message_part` events could be incorrectly accepted or rejected.
Fix: Prepend a `status` event to the snapshot after loading the chat
from DB, so the frontend has the authoritative status from the very
first batch.
### Frontend fixes (`ChatContext.ts`)
**3. Scheduled stream reset not canceled by subsequent message_parts**
When a `message` event arrived, `scheduleStreamReset()` queued
`clearStreamState` via `requestAnimationFrame`. If new `message_part`
events arrived in the next WebSocket frame before the rAF fired, they
were pushed to `pendingMessageParts` without canceling the scheduled
reset. The rAF would fire between frames, clearing stream state, then
the next flush would re-populate it — causing a visible flash.
Fix: Call `cancelScheduledStreamReset()` when accumulating
`message_part` events.
**4. startTransition race with synchronous clearStreamState**
`flushMessageParts` wrapped `applyMessageParts` in `startTransition`,
which React can defer. If a `status: "waiting"` event arrived in the
same batch after `message_part` events, the status handler cleared
stream state synchronously, but the deferred `applyMessageParts`
callback could fire afterward and re-populate it.
Fix: Re-check `shouldApplyMessagePart()` inside the `startTransition`
callback at execution time.
### Tests added
- **Go**: `TestSubscribeSnapshotIncludesStatusEvent` — asserts the first
snapshot event is a status event
- **Go**: `TestSubscribeNoPubsubNoDuplicateMessageParts` — asserts the
events channel doesn't replay snapshot events
- **TS**: `cancels scheduled stream reset when message_part arrives
after message` — verifies stream state survives a [message,
message_part] batch
- **TS**: `does not apply message parts after status changes to waiting`
— verifies deferred applyMessageParts respects status transitions
Adds a nullable `last_error` column to the `chats` table so error
reasons survive page reloads.
**Backend:**
- Migration adds `last_error TEXT` (nullable) to chats
- `UpdateChatStatus` writes the error reason when status transitions to
`error`, clears it (NULL) on recovery
- `convertChat` maps `sql.NullString` to `*string` in the SDK
**Frontend:**
- Sidebar falls back to `chat.last_error` when no stream error reason is
cached
- Chat detail page does the same for `persistedErrorReason`
- Fixtures updated for new required field
## Problem
When coderd instances are redeployed (e.g. rolling deployment on
dogfood), in-flight chats get stuck in `running` status permanently. The
UI shows them as "thinking" with a spinning indicator, but no worker is
actually processing them. They never error or resume.
## Root Cause
Two bugs combine to cause this:
### Bug 1: Shutdown cleanup uses a canceled context
The `processChat` defer block updates the chat status in the DB when
processing completes. But it uses `ctx`, which `Close()` cancels
*before* the defer runs. The DB transaction silently fails with
`context.Canceled`, leaving the chat in `status=running` with a dead
`worker_id`.
```go
// Close() calls p.cancel() which cancels ctx
// Then the defer tries to use the now-canceled ctx:
defer func() {
err := p.db.InTx(func(tx database.Store) error {
tx.GetChatByIDForUpdate(ctx, chat.ID) // FAILS
tx.UpdateChatStatus(ctx, ...) // FAILS
}, nil)
}()
```
### Bug 2: Stale recovery runs only once at startup
`recoverStaleChats()` was called only once in `start()`, not
periodically. During a rolling deployment, the new instance starts while
the old one is still alive (fresh heartbeat). By the time the old
instance crashes, no one checks again.
## Fix
1. **Use `context.WithoutCancel(ctx)` in the processChat defer** — the
cleanup transaction now completes even during graceful shutdown.
2. **Run `recoverStaleChats` periodically** — a second ticker in the
`start()` loop checks for stale chats at `inFlightChatStaleAfter / 5`
intervals (default: every 1 minute). This catches orphaned chats even
when the instance that owns them crashes without clean shutdown.
## Tests
- `TestRecoverStaleChatsPeriodically` — Verifies chats orphaned *after*
startup are recovered by the periodic loop (not just the startup check).
- `TestNewReplicaRecoversStaleChatFromDeadReplica` — Verifies a new
replica recovers stale chats on startup.
- `TestWaitingChatsAreNotRecoveredAsStale` — Negative test: `waiting`
chats are not incorrectly modified by recovery.