Removes OpenAI Responses "chain mode" from chatd. Closes CODAGT-445.
- Deletes `chatopenai/responses.go` (chain detection, activation, prompt filtering, response ID extraction) and its tests.
- Deletes the `ChainBroken` classification in `chaterror` and the chatloop retry bookkeeping that disabled chain mode mid-generation.
- Drops the `chain_broken` label from the `coderd_chatd_stream_retries_total` metric.
- Stops reading and writing `chat_messages.provider_response_id`
- Deletes the dead `ClearChatMessageProviderResponseIDsByChatID` query. Dropping the column is a follow-up migration.
- Deletes three chatloop hooks no caller sets (`ReloadMessages`, `DisableChainMode`, `PrepareMessages`), the dead `const AgentChatContextSentinelPath`, and stale chain-mode comments.
🤖 Generated by Coder Agents on behalf of @johnstcn.
The provider type already lives authoritatively in ai_providers.type,
reachable on every active row through ai_provider_id, which the
chat_model_configs_ai_provider_required_when_active CHECK makes
mandatory. The stored provider string was a denormalized copy the system
kept in sync with a startup backfill and no longer needs.
Every surface now derives provider type from the linked ai_providers
row. Telemetry is the one exception: it keeps emitting provider, now
sourced from ai_providers.type via a JOIN, so the BigQuery column and the
Nexus dashboards that read it are unaffected. The experimental HTTP/SDK
response drops provider and makes ai_provider_id required, since those
endpoints return only active configs; consumers resolve provider type
from ai_provider_id and the AI providers listing.
This ships in a single release with no compatibility window: production
reads the table via SELECT *, so a pre-drop binary fails config reads the
moment the column is gone. Operators must scale to zero before upgrading,
and there is no rollback.
Closes CODAGT-599
Closes CODAGT-572
## Overview
Bumps `charm.land/fantasy` to the head of `coder_2_33`
(`v0.0.0-20260617050554-2e3ddbca75dd`) and adapts `chatd` to it.
The fantasy bump:
- Syncs upstream `charmbracelet/fantasy` main (v0.31.0) into
`coder_2_33` (coder/fantasy#42).
- Mirrors the request region when prefixing cross-region inference
profiles, so a legacy (un-qualified) Bedrock model ID is prefixed for
the same region the request is actually signed for.
Pulling in the new fantasy version propagates its required transitive
dependency upgrades (aws-sdk-go-v2, OpenTelemetry, google genai,
`golang.org/x/*`, etc.) through MVS, which accounts for the bulk of the
`go.mod`/`go.sum` churn.
## chatd changes
- Thread a per-provider `Region` through `ConfiguredProvider` and
`ProviderAPIKeys` (`RegionByProvider`), and merge/prune/resolve it
alongside API keys and base URLs.
- Source the Bedrock region from AI provider settings in `chatd` and
pass `fantasybedrock.WithRegion` when a region is configured.
- Migrate the runtime Bedrock title-generation model ID to a
fully-qualified `global.anthropic.*` ID.
- Emit a `finish_reason` in the test OpenAI streaming server so streams
close on a terminal event, matching fantasy's fail-closed stream
handling.
## Heads-up: most of this is short-lived
Almost all of the `chatd` code in this PR only executes on the **direct
(non-gateway) routing path** — the branch taken when
`AIGatewayRoutingEnabled` is `false`. That flag was a transition crutch
for AI Gateway routing, and it (plus the entire direct path /
`x/chatd/chatprovider` package that backs it) is slated for removal in
CODAGT-598. Under AI Gateway routing — which is the path every
deployment is expected to run — the Bedrock region is resolved by
aibridge directly from provider settings (`cli/aibridged.go` builds
`aibridge.AWSBedrockConfig{Region: settings.Bedrock.Region}`), so none
of the region plumbing added here is reached.
Concretely, expect the following to be deleted alongside the direct
path:
- The `RegionByProvider` map, the `Region()` accessor, and the region
preservation in merge/resolve plus the region pruning in
`PruneDisabledProviderKeys` (`chatprovider.go`).
- The `fantasybedrock.WithRegion(region)` branch in `ModelFromConfig` —
only reachable on the direct path; the gateway path builds a
`fantasyanthropic` client with no region key.
- Reading `settings.Bedrock.Region` in `aiProviderConfigFromKeys`
(`chatd.go`).
- The region-specific tests in `chatprovider_test.go`, and the
`chattest`/`model_coverage` adjustments that support direct-path
testing.
What survives the cleanup (independent of routing):
- The `charm.land/fantasy` bump and its `go.mod`/`go.sum` transitive
churn.
- The fully-qualified `global.anthropic.*` Bedrock title-generation
model ID in `quickgen.go` (a runtime-valid model identifier, not
direct-path-specific).
We're landing the full change anyway so the direct path stays correct
for the remaining transition window; just don't be surprised when
CODAGT-598 reclaims most of it.
## Notes
Depends on coder/fantasy `coder_2_33` already containing the upstream
sync and Bedrock region fix (merged via coder/fantasy#42 and
coder/fantasy#43).
My agent added `//nolint:testpackage` to a test file on one of my PRs.
Again. This PR cleans it up across the entire repo and updates the
in-repo conventions so future agents stop doing it.
The repo already has a precedent for white-box tests that need to touch
unexported symbols: `*_internal_test.go` (145+ existing files). The
`testpackage` linter's default `skip-regexp` exempts that filename
suffix, so the `//nolint:testpackage` directive is unnecessary in every
case where someone reached for it. This PR renames 51 such files to
`*_internal_test.go` via `git mv` so blame and history follow, and
strips the dead directive from 2 files that were already correctly named
(`coderd/oauth2provider/authorize_internal_test.go`,
`coderd/x/chatd/advisor_internal_test.go`).
`.claude/docs/TESTING.md` now documents the rule explicitly under *Test
Package Naming*, which is imported into the root `AGENTS.md` via
`@.claude/docs/TESTING.md`. The rule: prefer `package foo_test`; if you
need internal access, rename the file to `*_internal_test.go` rather
than adding a nolint directive.
`launchHeartbeat` could miss a stale-threshold update during startup if
`SetStaleAfter` ran after the heartbeat ticker was created but before
the goroutine subscribed to `thresholdChan`. In that case, the heartbeat
kept the old interval until a future tick, and the mock-clock test could
time out waiting for `Ticker.Reset` without advancing time.
Subscribe to `thresholdChan` before reading the heartbeat interval so
the channel consistently invalidates the interval. The regression test
now changes the threshold while ticker creation is trapped, making the
startup race deterministic.
Closes https://github.com/coder/internal/issues/1513
- Adds chat-related dbgen generators covering defaults, overrides, and message field mapping.
- Replaces raw single-row chat, message, provider, and model-config setup in tests with dbgen helpers.
- Simplifies chat seed helpers after moving fixture setup into dbgen.
> Generated with [Coder Agents](https://coder.com/agents).
> Mux working on behalf of Mike.
Debug recording could consume request bodies when a provider SDK
returned the active body from `GetBody`, which left the upstream request
with an empty body after capture.
Reset the request body after debug capture and add coverage for shared
`GetBody` readers so debug logging does not alter the bytes sent
upstream.
Previously, Anthropic's per-modality, Priority Tier, and fast-mode rate-limit headers (`Anthropic-Ratelimit-Input-Tokens-*`, `Anthropic-Ratelimit-Output-Tokens-*`, `Anthropic-Priority-Input-Tokens-*`, `Anthropic-Priority-Output-Tokens-*`, `Anthropic-Fast-Input-Tokens-*`, and `Anthropic-Fast-Output-Tokens-*`) were shown as `[REDACTED]` in the Debug panel because they contain `"token"` in the name and fell through the generic credential filter.
Add them to the allowlist in `coderd/x/chatd/chatdebug/redaction.go` alongside the existing `Anthropic-Ratelimit-Tokens-*` entries so the limits/remaining/reset values surface in the raw response view.
`chat_turn` debug steps persist with `attempts: []` even when the
streaming call to Anthropic completes successfully. Fantasy's
Anthropic SSE adapter iterates the response to EOF via
`for stream.Next()` and abandons the body without calling `Close()`,
so `RecordingTransport`'s Close-only recording path never fires and
the attempt is lost. Non-streaming runs (`quickgen`,
`title_generation`) go through `model.Generate(...)` and are
unaffected.
Record on `io.EOF` for `text/event-stream` bodies specifically.
Non-SSE responses stay on the Close-only path so JSON integrity,
content-length validation, and inner-`Close()` error semantics are
preserved. `record()` is already `sync.Once`-guarded, so a later
`Close()` is a no-op for recording.