Commit Graph
8 Commits
Author SHA1 Message Date
Kyle Carberry b7a7683ac0 fix(chatd): harden cross-replica relay for chat stream parts (#22533)
## Problem

Subscribers connecting to a different replica than the one running the
chat see full messages appear but no streaming partials (`message_part`
events). The relay mechanism that forwards ephemeral parts across
replicas had several bugs.

## Root Causes

1. **`openRelay()` blocked the event loop** — The WebSocket dial (TCP +
TLS + HTTP upgrade) to the worker replica ran synchronously inside the
select loop. While dialing, no events could be processed, channels
filled up, and parts were silently dropped.

2. **Relay drops were permanent** — When the relay WebSocket closed
mid-stream, `relayParts` was set to nil and never reopened. No status
notification would re-trigger it since the chat was still running on the
same worker.

3. **`drainInitial` snapshot race** — The `default` case in the initial
drain loop caused the snapshot to be empty if the remote hadn't flushed
data yet (common immediately after WebSocket connect).

4. **Duplicate event delivery** — The `preloaded` slice caused snapshot
events to be sent both in the return value and re-sent through the
channel goroutine.

## Fixes

### `coderd/chatd/chatd.go` (Subscribe method)
- **Async relay dial**: `openRelayAsync()` spawns a goroutine to dial
the remote replica. The result (channel + cancel func) is delivered on a
`relayReadyCh` channel that the select loop reads without blocking.
- **Relay reconnection**: When the relay channel closes, a 500ms timer
fires. The handler re-checks chat status from the DB and reopens the
relay if the chat is still running on a remote worker.
- **Snapshot parts via channel**: Relay snapshot + live parts are
wrapped into a single channel so they flow through the same path,
avoiding races with the select loop.

### `enterprise/coderd/chats.go` (newRemotePartsProvider)
- **Timer-based drain**: Replaced `default` with a 1-second timer. After
the first event, `Reset(0)` switches to non-blocking drain for remaining
buffered events.
- **Remove preloaded duplication**: The goroutine now only forwards new
events; snapshot events are returned to the caller directly.

## Testing

All existing tests pass:
- `TestInterruptChatBroadcastsStatusAcrossInstances`
- `TestSubscribeSnapshotIncludesStatusEvent`
- `TestSubscribeNoPubsubNoDuplicateMessageParts`
- `TestSubscribeAfterMessageID`
- `TestChatStreamRelay/RelayMessagePartsAcrossReplicas`
2026-03-02 19:57:13 -05:00
Kyle Carberry 5eebd3829f fix: use cursor-based query for chat stream notifications (#22510)
## Problem

The pubsub notification handler in `chatd` re-fetched **all** messages
from the DB on every new message notification, then filtered in Go with
`msg.ID > lastMessageID`. This grows linearly with conversation length —
every new message triggers a full table scan of that chat's history.

The `AfterMessageID` field in the pubsub notification payload was
clearly designed for cursor-based fetching, but no matching query
existed.

## Fix

- Add `GetChatMessagesByChatIDAfter` SQL query with `WHERE id >
@after_id`, so the database does the filtering instead of Go.
- Use it in the pubsub notification handler in `chatd.go`, passing
`lastMessageID` as the cursor.
- Implement the dbauthz wrapper (was a `panic("not implemented")` stub
from codegen) with the same read-check-on-parent-chat pattern as
adjacent methods.
- Add dbauthz test coverage for the new method.

**Not changed:** The initial snapshot in `Subscribe()` still loads all
messages — that's correct, since a newly-connecting client needs the
full conversation state. The waste was only in the ongoing notification
path.
2026-03-02 16:31:04 -05:00
Kyle Carberry 1c71fd69f6 fix: workspace auto-refresh during the chat flow (#22447) 2026-02-28 19:07:17 -05:00
Kyle Carberry 2abe55549c fix: return in-flight chats to pending on server shutdown (#22443)
When a chatd server shuts down (`Close()`), the server context is
canceled. Previously, in-flight chats would be marked as `error` because
the `context.Canceled` error was not distinguished from actual
processing failures.

This adds `isShutdownCancellation()` to detect when the error is caused
by the server context being canceled (as opposed to a chat-specific
cancellation like `ErrInterrupted`). When detected, the chat status is
set to `pending` with no `last_error`, allowing another replica to pick
it up and retry.

Extracted from #22440 — only the context cancellation bug fix, no
chattest changes.
2026-02-28 17:14:11 -05:00
Kyle Carberry c5619746d1 fix(chat): fix stream state discrepancies between frontend and backend (#22437)
## Summary

Fixes four frontend↔backend discrepancies in chat stream state
management that could cause duplicate content, UI flicker, and stale
stream state.

### Backend fixes (`coderd/chatd/chatd.go`)

**1. No-pubsub path double-replayed message_part events**

`Subscribe()` built an `initialSnapshot` containing `message_part`
events from `localSnapshot`, then the no-pubsub goroutine replayed the
same `localSnapshot` into the `mergedEvents` channel. Since `streamChat`
sends the snapshot first then reads the channel, the frontend received
every `message_part` twice. `applyMessagePartToStreamState` doesn't
deduplicate — text gets concatenated, so content appeared doubled.

Fix: Only forward live `localParts` in the no-pubsub goroutine; the
snapshot already contains the historical events.

**2. Snapshot missing status event**

The initial snapshot never included a `status` event. The frontend's
`shouldApplyMessagePart()` gates on status (`pending`/`waiting`), but
the initial status came from a separate REST query via `useEffect`.
During the race window between snapshot arrival and REST resolution,
`message_part` events could be incorrectly accepted or rejected.

Fix: Prepend a `status` event to the snapshot after loading the chat
from DB, so the frontend has the authoritative status from the very
first batch.

### Frontend fixes (`ChatContext.ts`)

**3. Scheduled stream reset not canceled by subsequent message_parts**

When a `message` event arrived, `scheduleStreamReset()` queued
`clearStreamState` via `requestAnimationFrame`. If new `message_part`
events arrived in the next WebSocket frame before the rAF fired, they
were pushed to `pendingMessageParts` without canceling the scheduled
reset. The rAF would fire between frames, clearing stream state, then
the next flush would re-populate it — causing a visible flash.

Fix: Call `cancelScheduledStreamReset()` when accumulating
`message_part` events.

**4. startTransition race with synchronous clearStreamState**

`flushMessageParts` wrapped `applyMessageParts` in `startTransition`,
which React can defer. If a `status: "waiting"` event arrived in the
same batch after `message_part` events, the status handler cleared
stream state synchronously, but the deferred `applyMessageParts`
callback could fire afterward and re-populate it.

Fix: Re-check `shouldApplyMessagePart()` inside the `startTransition`
callback at execution time.

### Tests added

- **Go**: `TestSubscribeSnapshotIncludesStatusEvent` — asserts the first
snapshot event is a status event
- **Go**: `TestSubscribeNoPubsubNoDuplicateMessageParts` — asserts the
events channel doesn't replay snapshot events
- **TS**: `cancels scheduled stream reset when message_part arrives
after message` — verifies stream state survives a [message,
message_part] batch
- **TS**: `does not apply message parts after status changes to waiting`
— verifies deferred applyMessageParts respects status transitions
2026-02-28 13:35:23 -05:00
Kyle Carberry 0ad2f9ecd7 feat(chatd): persist last_error on chats table (#22436)
Adds a nullable `last_error` column to the `chats` table so error
reasons survive page reloads.

**Backend:**
- Migration adds `last_error TEXT` (nullable) to chats
- `UpdateChatStatus` writes the error reason when status transitions to
`error`, clears it (NULL) on recovery
- `convertChat` maps `sql.NullString` to `*string` in the SDK

**Frontend:**
- Sidebar falls back to `chat.last_error` when no stream error reason is
cached
- Chat detail page does the same for `persistedErrorReason`
- Fixtures updated for new required field
2026-02-28 12:27:26 -05:00
Kyle Carberry f509c841cf fix(chatd): recover stale chats after coderd redeployment (#22405)
## Problem

When coderd instances are redeployed (e.g. rolling deployment on
dogfood), in-flight chats get stuck in `running` status permanently. The
UI shows them as "thinking" with a spinning indicator, but no worker is
actually processing them. They never error or resume.

## Root Cause

Two bugs combine to cause this:

### Bug 1: Shutdown cleanup uses a canceled context

The `processChat` defer block updates the chat status in the DB when
processing completes. But it uses `ctx`, which `Close()` cancels
*before* the defer runs. The DB transaction silently fails with
`context.Canceled`, leaving the chat in `status=running` with a dead
`worker_id`.

```go
// Close() calls p.cancel() which cancels ctx
// Then the defer tries to use the now-canceled ctx:
defer func() {
    err := p.db.InTx(func(tx database.Store) error {
        tx.GetChatByIDForUpdate(ctx, chat.ID) // FAILS
        tx.UpdateChatStatus(ctx, ...)          // FAILS
    }, nil)
}()
```

### Bug 2: Stale recovery runs only once at startup

`recoverStaleChats()` was called only once in `start()`, not
periodically. During a rolling deployment, the new instance starts while
the old one is still alive (fresh heartbeat). By the time the old
instance crashes, no one checks again.

## Fix

1. **Use `context.WithoutCancel(ctx)` in the processChat defer** — the
cleanup transaction now completes even during graceful shutdown.

2. **Run `recoverStaleChats` periodically** — a second ticker in the
`start()` loop checks for stale chats at `inFlightChatStaleAfter / 5`
intervals (default: every 1 minute). This catches orphaned chats even
when the instance that owns them crashes without clean shutdown.

## Tests

- `TestRecoverStaleChatsPeriodically` — Verifies chats orphaned *after*
startup are recovered by the periodic loop (not just the startup check).
- `TestNewReplicaRecoversStaleChatFromDeadReplica` — Verifies a new
replica recovers stale chats on startup.
- `TestWaitingChatsAreNotRecoveredAsStale` — Negative test: `waiting`
chats are not incorrectly modified by recovery.
2026-02-27 15:25:40 -05:00
edee917d88 feat: add experimental agents support (#22290)
feat: add AI chat system with agent tools and chat UI

Introduce the chatd subsystem and Agents UI for AI-powered chat
within Coder workspaces.

- Add chatd package with chat loop, message compaction, prompt
  management, and LLM provider integration (OpenAI, Anthropic)
- Add agent tools: create workspace, list/read templates, read/write/
  edit files, execute commands
- Add chat API endpoints with streaming, message editing, and
  durable reconnection
- Add database schema and migrations for chats, chat messages, chat
  providers, and chat model configs
- Add RBAC policies and dbauthz enforcement for chat resources
- Add Agents UI pages with conversation timeline, queued messages
  list, diff viewer, and model configuration panel
- Add comprehensive test coverage including coderd integration tests,
  chatd unit tests, and Storybook stories
- Gate feature behind experiments flag

---------

Co-authored-by: Cian Johnston <cian@coder.com>
Co-authored-by: Danielle Maywood <danielle@themaywoods.com>
Co-authored-by: Jeremy Ruppel <jeremy@coder.com>
Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-02-27 16:50:56 +00:00